启动器新增游戏设置页(频道开关+活动开关),窗口标题改名

- 服务端新增活动开关运行时配置与 GM 接口(GET/POST /dnf/gm/activity-switches),
  持久化到 Settings,接入月签到/周签到/PC房↔累计在线的实时下发
- 服务端新增频道开关 GM 接口(channel-switches),目录生成时过滤禁用频道
- channelcatalog/channelinfo 支持按禁用频道 ID 过滤目录与客户端脚本
- 启动器新增「游戏设置」页面:频道开关 Tab + 活动开关 Tab
- native.py/server.py 新增对应转发 API
- 窗口标题/页面 title/侧边栏「90轮回」统一改为「DNF90 灵狐小竹整合单机版」
This commit is contained in:
hanfuit committed 2026-11-04 20:08:50 +08:00
1 parent 977a4a1196
commit 0ced464168
15 files changed
+1022 -14

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+23 -4
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@@ -3,7 +3,7 @@
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>90轮回</title>
<title>DNF90 灵狐小竹整合单机版</title>
<link rel="stylesheet" href="/style.css">
<link rel="stylesheet" href="/shell.css">
</head>
@@ -22,12 +22,13 @@
<header class="shell-topnav">
<div class="shell-brand">
<div class="shell-logo">90</div>
<div><b>90轮回</b><span>启动器 <em>v2.1.0</em></span></div>
<div><b>灵狐小竹</b><span>启动器 <em>v2.1.0</em></span></div>
</div>
<nav class="shell-nav">
<button class="shell-nav-item active" data-shell-page="start"><span class="nav-ico">▶</span>开始</button>
<button class="shell-nav-item" data-shell-page="gm"><span class="nav-ico">⚙</span>GM工具</button>
<button class="shell-nav-item" data-shell-page="loadout"><span class="nav-ico">🔄</span>一键换装</button>
<button class="shell-nav-item" data-shell-page="gamesettings"><span class="nav-ico">🎮</span>游戏设置</button>
<div class="shell-nav-gap"></div>
<button class="shell-nav-item" data-shell-page="settings"><span class="nav-ico">⚙</span>设置</button>
<button class="shell-nav-item" data-shell-page="changelog"><span class="nav-ico">📜</span>游戏更新</button>
@@ -48,7 +49,7 @@
<div class="hero-bg"></div>
<div class="hero-content">
<div class="hero-kicker">DNF · 90级 · 本地服务端</div>
<h1 id="shellServerName">Server90轮回</h1>
<h1 id="shellServerName">DNF90 灵狐小竹整合单机版</h1>
<div class="hero-status">
<span class="live-dot" id="shellStatusDot"></span>
<span id="shellStatusText">检测中…</span>
@@ -122,6 +123,24 @@
</div>
</section>
<section class="shell-page" id="page-gamesettings">
<div class="page-pad">
<div class="page-heading"><div><h2>游戏设置</h2><p class="muted">调整服务端频道与活动;改动实时生效,无需重启。</p></div><button class="shell-btn" id="gsRefresh">刷新</button></div>
<div class="st-tabs" id="gsTabs">
<button class="st-tab active" data-gs="channels">频道开关</button>
<button class="st-tab" data-gs="activities">活动开关</button>
</div>
<div id="gsChannelsPane">
<div class="gs-summary muted" id="gsChannelSummary">正在加载频道…</div>
<div class="gs-grid" id="gsChannelGrid"><div class="empty-box">加载中…</div></div>
</div>
<div id="gsActivitiesPane" style="display:none">
<div class="gs-summary muted" id="gsActivitySummary">正在加载活动…</div>
<div class="gs-list" id="gsActivityList"><div class="empty-box">加载中…</div></div>
</div>
</div>
</section>
<section class="shell-page" id="page-changelog">
<div class="page-pad"><h2>游戏更新</h2><p class="muted">从自托管仓库(Lingbao/90CNServer)的发布记录自动获取。</p><div id="changelogBody"></div></div>
</section>
@@ -160,7 +179,7 @@
<div class="win-resize nw" data-edge="topleft"></div><div class="win-resize ne" data-edge="topright"></div>
<div class="win-resize sw" data-edge="bottomleft"></div><div class="win-resize se" data-edge="bottomright"></div>
<div class="modal-mask hidden" id="sponsorModal"><div class="modal"><div class="modal-head"><span>赞助我们</span><button class="modal-close" id="btnCloseSponsor">×</button></div><div class="modal-body"><p class="sponsor-tip">感谢支持 DNF90 单机模拟器!</p><div class="qrcode-box" id="qrcodeBox"></div></div></div></div>
<div class="modal-mask hidden" id="sponsorModal"><div class="modal"><div class="modal-head"><span>赞助我们</span><button class="modal-close" id="btnCloseSponsor">×</button></div><div class="modal-body"><p class="sponsor-tip">感谢支持 DNF90 灵狐小竹整合单机版!</p><div class="qrcode-box" id="qrcodeBox"></div></div></div></div>
<div class="modal-mask hidden" id="accountsModal"><div class="modal" style="width:520px"><div class="modal-head"><span>账号管理</span><button class="modal-close" id="btnCloseAccounts" onclick="document.getElementById('accountsModal').classList.add('hidden')">×</button></div><div class="modal-body" style="text-align:left"><div id="accountsList" style="margin-bottom:16px"></div><div class="accounts-add"><div class="accounts-add-title">添加新账号</div><div class="gm-form-row"><div class="gm-field"><label>用户名</label><input class="gm-input" id="newAccUser"></div><div class="gm-field"><label>密码</label><input class="gm-input" id="newAccPass" type="password"></div></div><button class="gm-btn gm-btn-primary" id="btnAddAccount">+ 添加账号</button></div></div></div></div>
<script src="/app.js"></script>
+19
View File
@@ -622,3 +622,22 @@ class NativeClient(object):
def loadout_apply(self, character_id, slots):
return self._unwrap(self._post("/local/dnf-gm/loadout/apply", {
"character_id": str(character_id), "slots": slots}))
# ---- 游戏设置:活动开关 / 频道开关(Native,服务端在线)--------
def get_activity_switches(self):
"""GET /dnf/gm/activity-switches -> GMActivitySwitches"""
return self._unwrap(self._get("/dnf/gm/activity-switches"))
def set_activity_switch(self, key, enabled):
"""POST /dnf/gm/activity-switches {key:str, enabled:bool}"""
return self._unwrap(self._post("/dnf/gm/activity-switches", {
"key": str(key), "enabled": bool(enabled)}))
def get_channel_switches(self):
"""GET /dnf/gm/channel-switches -> GMChannelSwitches"""
return self._unwrap(self._get("/dnf/gm/channel-switches"))
def set_channel_switch(self, channel_id, enabled):
"""POST /dnf/gm/channel-switch {channel_id:int, enabled:bool}"""
return self._unwrap(self._post("/dnf/gm/channel-switch", {
"channel_id": int(channel_id), "enabled": bool(enabled)}))
+64 -1
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@@ -578,6 +578,10 @@ class Handler(BaseHTTPRequestHandler):
self._api_character_black_diamond(qs)
elif path == "/api/gameplay":
self._api_gameplay(qs)
elif path == "/api/game-settings/activity-switches":
self._api_activity_switches()
elif path == "/api/game-settings/channel-switches":
self._api_channel_switches()
elif path == "/api/quests":
self._api_quests(qs)
elif path == "/api/quests/search":
@@ -638,6 +642,10 @@ class Handler(BaseHTTPRequestHandler):
self._api_gameplay_fatigue_mode(data)
elif path == "/api/gameplay/burning":
self._api_gameplay_burning(data)
elif path == "/api/game-settings/activity-switch":
self._api_activity_switch(data)
elif path == "/api/game-settings/channel-switch":
self._api_channel_switch(data)
elif path == "/api/character/fatigue/refill":
self._api_fatigue_refill(data)
elif path == "/api/quests/action":
@@ -1214,6 +1222,61 @@ class Handler(BaseHTTPRequestHandler):
except Exception as e:
self._json({"error": str(e)}, 500)
def _api_activity_switches(self):
if not self._require_native():
return
try:
res = NATIVE.get_activity_switches()
self._json({"ok": True, "data": res})
except NativeError as e:
self._json({"error": str(e)}, 502)
except Exception as e:
self._json({"error": str(e)}, 500)
def _api_activity_switch(self, data):
if not self._require_native():
return
key = data.get("key", "")
enabled = bool(data.get("enabled", False))
if not key:
self._json({"error": "missing key"}, 400)
return
try:
res = NATIVE.set_activity_switch(key, enabled)
self._json({"ok": True, "data": res})
except NativeError as e:
self._json({"error": str(e)}, 502)
except Exception as e:
self._json({"error": str(e)}, 500)
def _api_channel_switches(self):
if not self._require_native():
return
try:
res = NATIVE.get_channel_switches()
self._json({"ok": True, "data": res})
except NativeError as e:
self._json({"error": str(e)}, 502)
except Exception as e:
self._json({"error": str(e)}, 500)
def _api_channel_switch(self, data):
if not self._require_native():
return
try:
channel_id = int(data.get("channel_id"))
except (TypeError, ValueError):
self._json({"error": "missing or invalid channel_id"}, 400)
return
enabled = bool(data.get("enabled", False))
try:
res = NATIVE.set_channel_switch(channel_id, enabled)
self._json({"ok": True, "data": res})
except NativeError as e:
self._json({"error": str(e)}, 502)
except Exception as e:
self._json({"error": str(e)}, 500)
def _api_dungeon_unlock(self, data):
char_id = str(data.get("id", ""))
kind = data.get("kind", "difficulties")
@@ -2221,7 +2284,7 @@ def show_window(url):
# 主窗口:启动器(无边框,屏幕居中)
window = webview.create_window(
"90轮回",
"DNF90 灵狐小竹整合单机版",
url,
width=1204,
height=717,
+28
View File
@@ -371,3 +371,31 @@ body.gm-fullscreen .win-resize{display:none}
.shell-win-controls .tb-btn:hover{background:rgba(255,255,255,.1);color:#fff}
.shell-win-controls .tb-close:hover{background:var(--danger);color:#fff}
/* ================= 游戏设置(频道开关 / 活动开关) ================= */
.st-tabs{display:flex;gap:6px;margin:14px 0 16px;border-bottom:1px solid var(--line)}
.st-tab{appearance:none;background:transparent;border:0;border-bottom:2px solid transparent;
color:var(--muted);padding:8px 16px;cursor:pointer;font-size:14px}
.st-tab:hover{color:var(--text)}
.st-tab.active{color:var(--primary);border-bottom-color:var(--primary);font-weight:500}
.gs-summary{font-size:12px;margin-bottom:12px}
.gs-grid{display:grid;grid-template-columns:repeat(auto-fill,minmax(220px,1fr));gap:12px}
.gs-card{background:var(--panel);border:1px solid var(--line);border-radius:10px;padding:14px}
.gs-card.gs-off{opacity:.72}
.gs-card-head{display:flex;justify-content:space-between;align-items:center;gap:8px;margin-bottom:6px}
.gs-card-name{font-weight:600;color:var(--text)}
.gs-card-meta{font-size:12px;margin-bottom:12px;min-height:17px}
.gs-card-actions{display:flex;gap:8px}
.gs-list{display:flex;flex-direction:column;gap:10px}
.gs-row{display:flex;align-items:center;justify-content:space-between;gap:16px;
background:var(--panel);border:1px solid var(--line);border-radius:10px;padding:14px 16px}
.gs-row.gs-off{opacity:.72}
.gs-row-main{flex:1;min-width:0}
.gs-row-name{font-weight:600;color:var(--text);margin-bottom:3px}
.gs-row-desc{font-size:12px}
.gs-switch{position:relative;width:44px;height:24px;border-radius:12px;border:0;
background:rgba(255,255,255,.12);cursor:pointer;flex-shrink:0;transition:background .2s;padding:0}
.gs-switch .gs-knob{position:absolute;top:2px;left:2px;width:20px;height:20px;border-radius:50%;
background:#fff;transition:left .2s;box-shadow:0 1px 3px rgba(0,0,0,.3)}
.gs-switch.on{background:var(--primary)}
.gs-switch.on .gs-knob{left:22px}
+169 -2
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@@ -1,13 +1,13 @@
/* 90轮回启动器 · 单窗口页面与工具整合 */
(function () {
const $ = (id) => document.getElementById(id);
const pages = ['start','gm','loadout','settings','changelog'];
const pages = ['start','gm','loadout','gamesettings','settings','changelog'];
let shellGmInit = false;
let loConfig = null, loPage = 0, loScheme = -1;
let loCooldownUntil = 0, loCooldownCharacter = '', loCooldownTimer = null;
let hotkeyCapture = false;
const crumb = {start:'开始 / 本地服务端',gm:'GM工具',loadout:'工具 / 一键换装',settings:'设置',changelog:'更新日志'};
const crumb = {start:'开始 / 本地服务端',gm:'GM工具',loadout:'工具 / 一键换装',gamesettings:'工具 / 游戏设置',settings:'设置',changelog:'更新日志'};
function shellGo(page) {
if (!pages.includes(page)) page = 'start';
@@ -16,6 +16,7 @@
$('shellCrumb').textContent = crumb[page] || page;
if (page === 'start') loadStart();
if (page === 'loadout') loadLoadout();
if (page === 'gamesettings') loadGameSettings();
if (page === 'settings') loadSettings();
if (page === 'changelog') loadChangelog();
if (page === 'gm') {
@@ -488,6 +489,172 @@
}
$('setRefresh').addEventListener('click', loadSettings);
// ==================== 游戏设置(频道开关 / 活动开关) ====================
let gsCurrentTab = 'channels';
const gsToast = (msg, type = 'info') => {
if (typeof gmToast === 'function') gmToast(msg, type);
else console.log(msg);
};
function gsSwitchTab(tab) {
gsCurrentTab = tab;
document.querySelectorAll('#gsTabs .st-tab').forEach(el =>
el.classList.toggle('active', el.dataset.gs === tab));
$('gsChannelsPane').style.display = tab === 'channels' ? '' : 'none';
$('gsActivitiesPane').style.display = tab === 'activities' ? '' : 'none';
}
function gsChannelTypeText(type) {
const t = Number(type);
if (t === 22) return '特殊区域';
if (t === 11) return '普通城镇';
if (t === 2 || t === 3) return '引导';
return '频道 ' + t;
}
async function gsLoadChannels() {
const grid = $('gsChannelGrid');
const summary = $('gsChannelSummary');
if (!grid) return;
grid.innerHTML = '<div class="empty-box">加载中…</div>';
try {
const r = await api('/api/game-settings/channel-switches');
if (!r.ok) {
grid.innerHTML = '<div class="empty-box">获取失败:' + escapeHtml(r.error || '未知错误') + '</div>';
summary.textContent = '';
return;
}
const d = r.data || {};
const list = d.channels || [];
summary.textContent = '共 ' + (d.total_channels ?? list.length) + ' 个频道 · 已启用 ' +
(d.enabled_channels ?? '—') + ' · 已停用 ' + (d.disabled_channels ?? '—');
if (!list.length) {
grid.innerHTML = '<div class="empty-box">暂无频道数据。请确认服务端已启动。</div>';
return;
}
grid.innerHTML = list.map(ch => {
const on = !!ch.enabled;
return `<div class="gs-card ${on ? '' : 'gs-off'}">
<div class="gs-card-head">
<span class="gs-card-name">${escapeHtml(ch.name || ('频道 ' + ch.id))}</span>
<span class="gm-tag ${on ? 'gm-tag-green' : 'gm-tag-gray'}">${on ? '启用' : '停用'}</span>
</div>
<div class="gs-card-meta muted">ID ${ch.id} · ${gsChannelTypeText(ch.type)}${ch.group ? ' · ' + escapeHtml(ch.group) : ''}${ch.port ? ' · 端口 ' + ch.port : ''}</div>
<div class="gs-card-actions">
<button class="shell-btn ${on ? '' : 'primary'}" data-gs-channel="${ch.id}" data-gs-enable="${!on}">${on ? '停用' : '启用'}</button>
</div>
</div>`;
}).join('');
} catch (e) {
grid.innerHTML = '<div class="empty-box">获取失败:' + escapeHtml(e && e.message ? e.message : e) + '</div>';
}
}
async function gsLoadActivities() {
const list = $('gsActivityList');
const summary = $('gsActivitySummary');
if (!list) return;
list.innerHTML = '<div class="empty-box">加载中…</div>';
try {
const r = await api('/api/game-settings/activity-switches');
if (!r.ok) {
list.innerHTML = '<div class="empty-box">获取失败:' + escapeHtml(r.error || '未知错误') + '</div>';
summary.textContent = '';
return;
}
const d = r.data || {};
const items = d.switches || [];
const onCount = items.filter(x => x.enabled).length;
summary.textContent = '共 ' + items.length + ' 个活动 · 已开启 ' + onCount;
if (!items.length) {
list.innerHTML = '<div class="empty-box">暂无活动数据。请确认服务端已启动。</div>';
return;
}
list.innerHTML = items.map(it => {
const on = !!it.enabled;
return `<div class="gs-row ${on ? '' : 'gs-off'}">
<div class="gs-row-main">
<div class="gs-row-name">${escapeHtml(it.title || it.key)}</div>
<div class="gs-row-desc muted">${escapeHtml(it.description || '')}</div>
</div>
<button class="gs-switch ${on ? 'on' : ''}" data-gs-activity="${escapeHtml(it.key)}" data-gs-enable="${!on}" role="switch" aria-checked="${on}">
<span class="gs-knob"></span>
</button>
</div>`;
}).join('');
} catch (e) {
list.innerHTML = '<div class="empty-box">获取失败:' + escapeHtml(e && e.message ? e.message : e) + '</div>';
}
}
async function loadGameSettings() {
gsSwitchTab(gsCurrentTab);
if (gsCurrentTab === 'channels') await gsLoadChannels();
else await gsLoadActivities();
}
// 刷新按钮
$('gsRefresh').addEventListener('click', () => {
if (gsCurrentTab === 'channels') gsLoadChannels();
else gsLoadActivities();
});
// Tab 切换
document.querySelectorAll('#gsTabs .st-tab').forEach(el => {
el.addEventListener('click', () => {
gsSwitchTab(el.dataset.gs);
if (gsCurrentTab === 'channels') gsLoadChannels();
else gsLoadActivities();
});
});
// 频道开关点击(事件委托)
$('gsChannelGrid').addEventListener('click', async (e) => {
const btn = e.target.closest('button[data-gs-channel]');
if (!btn) return;
const id = Number(btn.dataset.gsChannel);
const enable = btn.dataset.gsEnable === 'true';
btn.disabled = true;
btn.textContent = '处理中…';
try {
const r = await post('/api/game-settings/channel-switch', { channel_id: id, enabled: enable });
if (r.ok) {
gsToast(enable ? '频道已启用' : '频道已停用', 'success');
await gsLoadChannels();
} else {
gsToast('操作失败:' + (r.error || '未知错误'), 'error');
btn.disabled = false;
btn.textContent = enable ? '启用' : '停用';
}
} catch (e) {
gsToast('操作失败:' + (e && e.message ? e.message : e), 'error');
btn.disabled = false;
btn.textContent = enable ? '启用' : '停用';
}
});
// 活动开关点击(事件委托)
$('gsActivityList').addEventListener('click', async (e) => {
const sw = e.target.closest('button[data-gs-activity]');
if (!sw) return;
const key = sw.dataset.gsActivity;
const enable = sw.dataset.gsEnable === 'true';
sw.disabled = true;
try {
const r = await post('/api/game-settings/activity-switch', { key: key, enabled: enable });
if (r.ok) {
gsToast(enable ? '活动已开启' : '活动已关闭', 'success');
await gsLoadActivities();
} else {
gsToast('操作失败:' + (r.error || '未知错误'), 'error');
sw.disabled = false;
}
} catch (e) {
gsToast('操作失败:' + (e && e.message ? e.message : e), 'error');
sw.disabled = false;
}
});
// 顶栏拖动窗口(JS move 兜底,兼容 pywebview EdgeChromium)
// 同时支持第一行标题栏(.shell-topnav)与第二行面包屑栏(.shell-topbar)
['shell-topnav', 'shell-topbar'].forEach((sel) => {