启动器新增游戏设置页(频道开关+活动开关),窗口标题改名
- 服务端新增活动开关运行时配置与 GM 接口(GET/POST /dnf/gm/activity-switches), 持久化到 Settings,接入月签到/周签到/PC房↔累计在线的实时下发 - 服务端新增频道开关 GM 接口(channel-switches),目录生成时过滤禁用频道 - channelcatalog/channelinfo 支持按禁用频道 ID 过滤目录与客户端脚本 - 启动器新增「游戏设置」页面:频道开关 Tab + 活动开关 Tab - native.py/server.py 新增对应转发 API - 窗口标题/页面 title/侧边栏「90轮回」统一改为「DNF90 灵狐小竹整合单机版」
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package dnfbridge
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// gm_activity_switches.go 提供「活动开关」的运行时配置:服主在启动器的
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// 「游戏设置 → 活动开关」页里切换某个活动是否下发,这里负责持久化 + 缓存,
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// 并让活动目录下发(buildCurrentOnlineEventInfoBodyAt)与各活动投影读取它。
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//
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// 为什么单独一份 scope 而不是塞进 gm-gameplay:
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//
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// gameplay 那一份 scope 管的是"数值旋钮"(掉落率、倍率、疲劳、燃烧),
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// 活动开关管的是"这个活动要不要在客户端显示/可参与",语义与读写频率都不同。
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// 分开后,启动器页面可以各自独立刷新,也不用担心一份 scope 里键越堆越多。
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//
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// 持久化与 gameplay 设置同模式:repositories.Settings + scope + mutex 缓存。
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// 缓存未就绪时首次读取落一次仓储,之后走内存;写入即时更新缓存并落盘。
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//
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// 开关的默认值(defaults)来自当前部署的真实状态,不是"全开":
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//
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// spend_time 累计在线得好礼(2347) 默认关:本部署走 PC 房泡点(228)分支
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// level_aiming 等级预约(222) 默认关:按运营要求已关闭
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// joust 骑士马战(2365) 默认关:活动已取消
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// monthly 月度签到(2370) 默认开
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// weekly 周周签到(2208) 默认开
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// pcroom PC 房时间点(228) 默认开:当前生效的泡点活动
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import (
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"context"
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"fmt"
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"strconv"
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"strings"
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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const gmActivitySwitchesScope = "global:dnf90:gm-activity-switches"
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// 活动开关键名。值与 true/false 对应("1"/"true" 为开)。
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const (
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gmActivitySpendTimeKey = "spend_time"
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gmActivityLevelAimingKey = "level_aiming"
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gmActivityJoustKey = "joust"
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gmActivityMonthlyKey = "monthly_attendance"
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gmActivityWeeklyKey = "weekly_attendance"
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gmActivityPCRoomKey = "pcroom_timepoint"
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)
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// gmActivitySwitchDefinition 描述一个可切换的活动。
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type gmActivitySwitchDefinition struct {
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Key string // 持久化键名
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Title string // 中文名
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Description string // 中文说明
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Default bool // 默认开关状态
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}
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// gmActivitySwitchDefinitions 全部可切换活动(顺序即启动器展示顺序)。
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var gmActivitySwitchDefinitions = []gmActivitySwitchDefinition{
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{
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Key: gmActivityPCRoomKey,
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Title: "PC房时间点奖励",
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Description: "泡点/挂机得奖励(事件 228/561)。当前部署默认开启。",
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Default: true,
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},
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{
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Key: gmActivitySpendTimeKey,
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Title: "累计在线得好礼",
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Description: "按累计在线时长领取奖励(事件 2347)。与 PC 房泡点互斥,默认关闭。",
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Default: false,
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},
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{
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Key: gmActivityMonthlyKey,
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Title: "月度签到",
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Description: "每月推荐副本通关计数领奖(事件 2370)。默认开启。",
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Default: true,
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},
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{
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Key: gmActivityWeeklyKey,
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Title: "周周签到",
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Description: "每周签到领奖(事件 2208)。默认开启。",
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Default: true,
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},
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{
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Key: gmActivityLevelAimingKey,
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Title: "等级预约(命运/决策)",
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Description: "全职LV预约得好礼(事件 222)。按运营要求默认关闭。",
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Default: false,
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},
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{
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Key: gmActivityJoustKey,
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Title: "骑士马战",
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Description: "骑士马战竞猜活动(事件 2365)。已取消,默认关闭。",
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Default: false,
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},
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}
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// GMActivitySwitch 单个活动的当前开关状态。
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type GMActivitySwitch struct {
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Key string `json:"key"`
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Title string `json:"title"`
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Description string `json:"description"`
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Enabled bool `json:"enabled"`
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}
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// GMActivitySwitches 活动开关总览(供 GM 接口 / 启动器展示)。
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type GMActivitySwitches struct {
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Switches []GMActivitySwitch `json:"switches"`
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UpdatedAt time.Time `json:"updated_at,omitempty"`
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}
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// gmActivitySwitchesFromRecord 从设置记录解析全部活动开关。
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// 缺失的键回落对应默认值;非法值回落默认值(不做硬失败,保持可恢复)。
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func gmActivitySwitchesFromRecord(record dnfrepo.SettingsRecord, found bool) map[string]bool {
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out := make(map[string]bool, len(gmActivitySwitchDefinitions))
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for _, def := range gmActivitySwitchDefinitions {
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out[def.Key] = def.Default
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}
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if !found {
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return out
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}
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for _, def := range gmActivitySwitchDefinitions {
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raw := strings.TrimSpace(record.Values[def.Key])
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if raw == "" {
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continue
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}
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out[def.Key] = raw == "1" || strings.EqualFold(raw, "true")
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}
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return out
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}
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// GMActivitySwitches 返回当前活动开关总览(带缓存)。
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func (s *Service) GMActivitySwitches(ctx context.Context) (GMActivitySwitches, error) {
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if s == nil {
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return GMActivitySwitches{}, ErrGMUnavailable
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}
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s.gmActivitySwitchesMu.Lock()
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defer s.gmActivitySwitchesMu.Unlock()
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if s.gmActivitySwitchesReady {
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return s.gmActivitySwitchesSnapshotLocked(), nil
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}
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repositories, ok := s.repositoryGroup()
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if !ok || repositories.Settings == nil {
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return GMActivitySwitches{}, ErrGMUnavailable
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}
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record, found, err := repositories.Settings.Load(ctx, gmActivitySwitchesScope)
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if err != nil {
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return GMActivitySwitches{}, err
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}
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s.gmActivitySwitches = gmActivitySwitchesFromRecord(record, found)
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s.gmActivitySwitchesAt = record.UpdatedAt
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s.gmActivitySwitchesReady = true
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return s.gmActivitySwitchesSnapshotLocked(), nil
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}
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// GMSetActivitySwitch 切换某个活动的开关状态,返回更新后的总览。
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func (s *Service) GMSetActivitySwitch(ctx context.Context, key string, enabled bool) (GMActivitySwitches, error) {
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if s == nil {
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return GMActivitySwitches{}, ErrGMUnavailable
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}
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key = strings.TrimSpace(strings.ToLower(key))
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if !validGMActivitySwitchKey(key) {
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return GMActivitySwitches{}, fmt.Errorf("%w: 未知的活动开关 %q", ErrGMInvalidRequest, key)
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}
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s.gmActivitySwitchesMu.Lock()
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defer s.gmActivitySwitchesMu.Unlock()
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repositories, ok := s.repositoryGroup()
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if !ok || repositories.Settings == nil {
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return GMActivitySwitches{}, ErrGMUnavailable
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}
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// 先确保缓存已就绪(读当前值),再改。
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if !s.gmActivitySwitchesReady {
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record, found, err := repositories.Settings.Load(ctx, gmActivitySwitchesScope)
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if err != nil {
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return GMActivitySwitches{}, err
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}
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s.gmActivitySwitches = gmActivitySwitchesFromRecord(record, found)
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s.gmActivitySwitchesAt = record.UpdatedAt
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s.gmActivitySwitchesReady = true
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}
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// 读最新记录用于落盘(避免覆盖其它并发写入)。
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record, found, err := repositories.Settings.Load(ctx, gmActivitySwitchesScope)
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if err != nil {
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return GMActivitySwitches{}, err
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}
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if !found {
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record = dnfrepo.SettingsRecord{Scope: gmActivitySwitchesScope}
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} else {
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record = dnfrepo.CloneSettings(record)
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}
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if record.Values == nil {
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record.Values = make(map[string]string)
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}
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record.Values[key] = strconv.FormatBool(enabled)
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record.UpdatedAt = time.Now().UTC()
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if err := dnfrepo.SaveSettingsFields(ctx, repositories.Settings, record, dnfrepo.SettingsFieldValues); err != nil {
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return GMActivitySwitches{}, err
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}
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s.gmActivitySwitches[key] = enabled
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s.gmActivitySwitchesAt = record.UpdatedAt
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return s.gmActivitySwitchesSnapshotLocked(), nil
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}
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// activitySwitchEnabled 读取某个活动的当前开关(内部无锁读取,调用方自行加锁)。
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func (s *Service) activitySwitchEnabledLocked(key string) bool {
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if s == nil || s.gmActivitySwitches == nil {
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return false
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}
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enabled, ok := s.gmActivitySwitches[key]
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return ok && enabled
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}
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// ActivitySwitchEnabled 读取某个活动的当前开关(公开、带锁)。
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//
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// 语义:开关「开启」意味着该活动照常下发/可参与;「关闭」意味着不下发、
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// 客户端不显示该活动。未持久化过时回落定义里的默认值。
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//
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// 注意默认值的含义:本方法在缓存未就绪时会尽力加载一次(懒加载),
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// 加载失败或仓储不可用时,回落"默认值"——即该活动在定义里的 Default。
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// 这样即使 GM 接口从未被调用,玩法侧也能按部署默认(而非全关)工作。
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func (s *Service) ActivitySwitchEnabled(ctx context.Context, key string) bool {
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if s == nil {
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return false
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}
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key = strings.TrimSpace(strings.ToLower(key))
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s.gmActivitySwitchesMu.Lock()
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defer s.gmActivitySwitchesMu.Unlock()
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if !s.gmActivitySwitchesReady {
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if repositories, ok := s.repositoryGroup(); ok && repositories.Settings != nil {
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if record, found, err := repositories.Settings.Load(ctx, gmActivitySwitchesScope); err == nil {
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s.gmActivitySwitches = gmActivitySwitchesFromRecord(record, found)
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s.gmActivitySwitchesAt = record.UpdatedAt
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s.gmActivitySwitchesReady = true
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}
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}
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}
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if s.gmActivitySwitches == nil {
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for _, def := range gmActivitySwitchDefinitions {
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if def.Key == key {
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return def.Default
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}
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}
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return false
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}
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if enabled, ok := s.gmActivitySwitches[key]; ok {
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return enabled
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}
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for _, def := range gmActivitySwitchDefinitions {
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if def.Key == key {
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return def.Default
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}
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}
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return false
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}
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// gmActivitySwitchesSnapshotLocked 组装总览(调用方须持 gmActivitySwitchesMu)。
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func (s *Service) gmActivitySwitchesSnapshotLocked() GMActivitySwitches {
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switches := make([]GMActivitySwitch, 0, len(gmActivitySwitchDefinitions))
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for _, def := range gmActivitySwitchDefinitions {
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enabled := def.Default
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if s.gmActivitySwitches != nil {
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if value, ok := s.gmActivitySwitches[def.Key]; ok {
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enabled = value
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}
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}
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switches = append(switches, GMActivitySwitch{
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Key: def.Key,
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Title: def.Title,
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Description: def.Description,
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Enabled: enabled,
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})
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}
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return GMActivitySwitches{
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Switches: switches,
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UpdatedAt: s.gmActivitySwitchesAt,
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}
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}
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func validGMActivitySwitchKey(key string) bool {
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for _, def := range gmActivitySwitchDefinitions {
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if def.Key == key {
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return true
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}
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}
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return false
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}
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