DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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<PropertyGroup Label="Globals">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>false</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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<Link>
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<SubSystem>Windows</SubSystem>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>false</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp" />
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<ClCompile Include="90CN.cpp" />
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<ClCompile Include="90CN_digest_trace.cpp" />
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<ClCompile Include="90CN_companion_p0.cpp" />
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<ClCompile Include="90CN_seria_minimap.cpp" />
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<ClCompile Include="90CN_op3_parent_fix.cpp" />
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<ClCompile Include="90CN_selected_page_fix.cpp" />
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<ClCompile Include="90CN_dungeon_skill_gate_fix.cpp" />
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<ClCompile Include="90CN_weapon_skill_relogin_fix.cpp" />
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<ClCompile Include="90CN_3149_writer_resync_fix.cpp" />
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<ClCompile Include="raid_probe.cpp" />
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<ClInclude Include="90CN_companion_new_native.h" />
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<ClInclude Include="90CN_expert_job_projection.h" />
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<ClInclude Include="90CN_premium_clock_policy.h" />
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<ClInclude Include="90CN_seria_minimap.h" />
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<ClInclude Include="90CN_seria_room_catalog.h" />
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<ClInclude Include="90CN_seria_room_policy.h" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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