DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
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#pragma once
#include <windows.h>
namespace dnf90_combat_panel
{
// Current EXE sub_10DC420 transforms a point around the live UI pivot.
using NativeTransformPoint = void (__thiscall*)(void*, float*, float*, float, float);
struct Position
{
int x;
int y;
};
inline bool PositionSidecar(
int nativeX, int nativeY, int nativeWidth, int nativeHeight,
int viewportWidth, int viewportHeight, int clientWidth, int clientHeight,
int sidecarWidth, int sidecarHeight, int frameRight, int frameTop,
void* transformOwner, NativeTransformPoint transform, Position* result)
{
if (!result || !transformOwner || !transform ||
viewportWidth < 320 || viewportWidth > 16384 ||
viewportHeight < 200 || viewportHeight > 16384 ||
clientWidth < 8 || clientWidth > 16384 ||
clientHeight < 8 || clientHeight > 16384 ||
nativeX < -64 || nativeY < -64 ||
nativeX > viewportWidth || nativeY > viewportHeight ||
nativeWidth < 160 || nativeWidth > 640 ||
nativeHeight < 200 || nativeHeight > 760 ||
sidecarWidth <= 0 || sidecarHeight <= 0) {
return false;
}
float right = static_cast<float>(nativeX + nativeWidth + frameRight);
float top = static_cast<float>(nativeY - frameTop);
float left = static_cast<float>(nativeX);
float unusedY = static_cast<float>(nativeY);
transform(transformOwner, &right, &top, 0.0f, 0.0f);
transform(transformOwner, &left, &unusedY, 0.0f, 0.0f);
// Comparisons also reject NaN, before any float-to-int conversion.
if (!(right >= -65536.0f && right <= 65536.0f &&
top >= -65536.0f && top <= 65536.0f &&
left >= -65536.0f && left <= 65536.0f)) {
return false;
}
int x = static_cast<int>(right * clientWidth / viewportWidth);
int y = static_cast<int>(top * clientHeight / viewportHeight);
if (x + sidecarWidth > clientWidth - 4) {
x = static_cast<int>(left * clientWidth / viewportWidth) - sidecarWidth;
}
if (x + sidecarWidth > clientWidth - 4) x = clientWidth - sidecarWidth - 4;
if (x < 4) x = 4;
if (y + sidecarHeight > clientHeight - 4) y = clientHeight - sidecarHeight - 4;
if (y < 4) y = 4;
result->x = x;
result->y = y;
return true;
}
}