DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
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#pragma once
#include "90CN_seria_room_catalog.h"
#include <stddef.h>
namespace dnf90_seria {
inline const TownRow* FindTown(int town) {
for (size_t i = 0; i < sizeof(kTowns)/sizeof(kTowns[0]); ++i)
if (kTowns[i].town == town) return kTowns+i;
return 0;
}
inline const GlyphRow* FindGlyph(int town) {
for (size_t i = 0; i < sizeof(kGlyphs)/sizeof(kGlyphs[0]); ++i)
if (kGlyphs[i].town == town) return kGlyphs+i;
return 0;
}
struct Scene { uintptr_t world; int town; int area; };
inline bool Shared(const Scene& scene) { return scene.world && scene.town == 38 && scene.area == 1; }
inline bool ValidOrigin(const Scene& scene) {
const TownRow* row = FindTown(scene.town);
return scene.world && row && scene.area >= 0 && scene.area < 64 &&
(row->areas & (uint64_t(1) << scene.area)) != 0;
}
struct Owner { uintptr_t world; int town; int region; unsigned serial; };
struct Notice { Scene before; bool bound; };
struct Lifecycle {
Owner context;
uintptr_t seedWorld;
int seedTown;
unsigned serial;
void Clear() { context = Owner(); seedWorld = 0; seedTown = 0; ++serial; }
void Seed(uintptr_t world, int town) {
Clear();
if (world && FindTown(town)) { seedWorld = world; seedTown = town; }
}
bool Bind(Notice& notice, const Scene& after) {
if (notice.bound || after.world != notice.before.world || !Shared(after)) return false;
int town = seedWorld == after.world ? seedTown : (ValidOrigin(notice.before) ? notice.before.town : 0);
seedWorld = 0; seedTown = 0;
if (town) {
const TownRow* row = FindTown(town);
context = Owner{after.world, town, row->region, ++serial};
} else if (!(Shared(notice.before) && context.world == after.world)) {
context = Owner(); ++serial;
}
notice.bound = true;
return true;
}
void Finish(Notice& notice, const Scene& after) {
if (!after.world || notice.before.world != after.world) return;
if (!Shared(after)) Clear(); else Bind(notice, after);
}
};
inline bool OriginalSharedRect(const int* rect) {
if (!rect) return false;
for (int i = 0; i != 4; ++i) if (rect[i] != kNativeSharedProjectRect[i]) return false;
return true;
}
// Unknown non-NULL native geometry wins. Native owner38 needs no synthetic row.
inline const GlyphRow* BorrowGlyph(int town, bool nativeNull, const int* originalRect) {
return (nativeNull || OriginalSharedRect(originalRect)) ? FindGlyph(town) : 0;
}
}