DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
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// ============================================================
// DNF90 GM 工具 — API 客户端与通用工具
// ============================================================
const API = {
async request(method, path, body) {
const opts = { method, headers: {} };
if (body !== undefined) {
opts.headers['Content-Type'] = 'application/json';
opts.body = JSON.stringify(body);
}
const res = await fetch(path, opts);
let data;
try { data = await res.json(); }
catch (e) { data = { ok: false, error: '响应解析失败' }; }
if (!res.ok || data.ok === false) {
const err = new Error(data.error || `请求失败 (${res.status})`);
err.data = data;
throw err;
}
return data.data;
},
get(path) { return this.request('GET', path); },
post(path, body) { return this.request('POST', path, body ?? {}); },
};
// ---------- Toast ----------
function toast(msg, type = 'info', ms = 3200) {
let wrap = document.querySelector('.toast-wrap');
if (!wrap) {
wrap = document.createElement('div');
wrap.className = 'toast-wrap';
document.body.appendChild(wrap);
}
const el = document.createElement('div');
el.className = 'toast ' + type;
const icon = type === 'ok' ? '✓' : type === 'err' ? '✕' : 'ℹ';
el.innerHTML = `<span style="font-weight:700">${icon}</span><span>${escapeHtml(msg)}</span>`;
wrap.appendChild(el);
setTimeout(() => {
el.style.transition = 'opacity 0.3s, transform 0.3s';
el.style.opacity = '0';
el.style.transform = 'translateX(30px)';
setTimeout(() => el.remove(), 300);
}, ms);
}
function escapeHtml(s) {
if (s === null || s === undefined) return '';
return String(s).replace(/[&<>"']/g, c => ({
'&': '&amp;', '<': '&lt;', '>': '&gt;', '"': '&quot;', "'": '&#39;'
}[c]));
}
function fmt(n) {
if (n === null || n === undefined || n === '') return '—';
const num = Number(n);
if (isNaN(num)) return String(n);
return num.toLocaleString('zh-CN');
}
function rarityColor(r) { return `rarity-${r}`; }
function rarityName(r) {
const names = ['普通', '高级', '稀有', '神器', '传说', '史诗', '神话'];
return names[r] || '未知';
}
// ---------- Modal ----------
function openModal({ title, body, foot, wide = false }) {
const mask = document.createElement('div');
mask.className = 'modal-mask';
mask.innerHTML = `
<div class="modal ${wide ? 'wide' : ''}">
<div class="modal-head">
<span>${escapeHtml(title)}</span>
<button class="close" data-close>×</button>
</div>
<div class="modal-body"></div>
<div class="modal-foot"></div>
</div>`;
const modal = mask.querySelector('.modal');
const bodyEl = mask.querySelector('.modal-body');
const footEl = mask.querySelector('.modal-foot');
if (typeof body === 'string') bodyEl.innerHTML = body;
else if (body) bodyEl.appendChild(body);
if (typeof foot === 'string') footEl.innerHTML = foot;
else if (foot) footEl.appendChild(foot);
const close = () => mask.remove();
mask.addEventListener('click', e => { if (e.target === mask) close(); });
mask.querySelector('[data-close]').addEventListener('click', close);
document.body.appendChild(mask);
return { mask, modal, bodyEl, footEl, close };
}
// ---------- Loading ----------
function loadingHtml(text = '加载中…') {
return `<div class="loading"><div class="spinner"></div><div>${escapeHtml(text)}</div></div>`;
}
// 连接状态
let CONN = { connected: false, base_url: '' };
function updateConnDot() {
const dots = document.querySelectorAll('.conn-dot');
dots.forEach(d => {
d.className = 'conn-dot ' + (CONN.connected ? 'on' : 'off');
});
const txt = document.querySelector('.conn-text');
if (txt) txt.textContent = CONN.connected
? `已连接 ${CONN.base_url || ''}`
: '未连接服务端';
}
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// ============================================================
// DNF90 GM 工具 — 应用初始化与路由
// ============================================================
const PAGE_TITLES = {
dashboard: ['控制台', '/ 服务端总览'],
characters: ['角色管理', '/ 查询与编辑角色'],
items: ['道具发放', '/ 搜索并发放道具'],
mail: ['邮件系统', '/ 发送系统邮件'],
inventory: ['背包装备', '/ 查看与清理背包'],
quests: ['任务管理', '/ 查询与操作任务'],
dungeons: ['副本控制', '/ 副本状态与回城'],
wallet: ['钱包点券', '/ 钱包与黑钻'],
gameplay: ['玩法配置', '/ 掉率与倍率'],
channels: ['频道管理', '/ 频道列表与热重载'],
settings: ['连接设置', '/ 服务端连接'],
};
let currentPage = 'dashboard';
function renderPage(page) {
currentPage = page;
const [title, crumb] = PAGE_TITLES[page] || [page, ''];
document.getElementById('pageTitle').textContent = title;
document.getElementById('pageCrumb').textContent = crumb;
document.querySelectorAll('.nav-item').forEach(n => n.classList.toggle('active', n.dataset.page === page));
const content = document.getElementById('content');
if (Pages[page]) {
Pages[page](content);
} else {
content.innerHTML = '<div class="empty">页面不存在</div>';
}
}
function renderCurrentPage() {
renderPage(currentPage);
}
// ---------- 导航绑定 ----------
document.querySelectorAll('.nav-item').forEach(item => {
item.addEventListener('click', () => renderPage(item.dataset.page));
});
// ---------- 顶部按钮 ----------
document.getElementById('btnRefresh').addEventListener('click', () => renderCurrentPage());
document.getElementById('btnDiscover').addEventListener('click', doDiscover);
// ---------- 启动 ----------
async function boot() {
// 尝试自动连接
try {
const health = await API.get('/api/health');
if (health.base_url) {
CONN.connected = true;
CONN.base_url = health.base_url;
}
} catch (e) { /* 忽略 */ }
// 尝试自动发现(若未连接)
if (!CONN.connected) {
try {
const r = await API.get('/api/discover');
if (r.ok) {
CONN.connected = true;
CONN.base_url = r.base_url;
}
} catch (e) { /* 忽略 */ }
}
updateConnDot();
renderPage('dashboard');
}
boot();
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// ============================================================
// DNF90 GM 工具 — 页面模块
// ============================================================
const Pages = {};
// 当前选中的角色(跨页面共享)
let STATE = {
currentCharacter: null, // {character_id, name, ...}
};
function setCurrentCharacter(c) {
STATE.currentCharacter = c;
const hint = document.getElementById('selectedCharHint');
if (hint) {
hint.innerHTML = c
? `当前角色:<span style="color:#b79bff;font-weight:700">${escapeHtml(c.name)}</span> (ID ${c.character_id})`
: '未选择角色';
}
}
// ============================================================ 控制台
Pages.dashboard = async (el) => {
el.innerHTML = loadingHtml('正在获取服务端状态…');
try {
const [status, gameplay, channels] = await Promise.all([
API.get('/api/status').catch(() => null),
API.get('/api/gameplay').catch(() => null),
API.get('/api/channels').catch(() => null),
]);
CONN.connected = !!status;
updateConnDot();
const s = status || {};
el.innerHTML = `
<div class="grid grid-4">
<div class="stat-card accent">
<div class="label">在线角色</div>
<div class="value">${s.online_characters ?? 0}</div>
<div class="ico-bg">👥</div>
</div>
<div class="stat-card">
<div class="label">等级上限</div>
<div class="value">${s.level_cap ?? '—'}</div>
<div class="ico-bg">⬆️</div>
</div>
<div class="stat-card">
<div class="label">频道总数</div>
<div class="value">${channels?.total_channels ?? '—'}</div>
<div class="ico-bg">📡</div>
</div>
<div class="stat-card">
<div class="label">仓库状态</div>
<div class="value" style="font-size:20px">${s.repository_ready ? '✅ 就绪' : '⚠️ 异常'}</div>
<div class="ico-bg">🗄️</div>
</div>
</div>
<div class="card" style="margin-top:16px">
<div class="card-title"><span class="dot"></span>服务端健康</div>
<div class="grid grid-2">
${kv('仓库仓储', s.repository_ready ? '就绪' : '不可用', s.repository_ready)}
${kv('道具目录', s.item_catalog_ready ? '就绪' : '不可用', s.item_catalog_ready)}
${kv('服务端地址', CONN.base_url || '未知', true)}
${kv('等级上限', s.level_cap ?? '—', true)}
</div>
${s.error ? `<div class="hint" style="color:var(--red)">⚠ ${escapeHtml(s.error)}</div>` : ''}
</div>
<div class="card" style="margin-top:16px">
<div class="card-title"><span class="dot"></span>玩法配置</div>
${gameplay ? `
<div class="grid grid-2">
${kv('深渊史诗掉率', (gameplay.hell_drop_rate ?? 0) + '%', true)}
${kv('史诗药剂测试倍率', (gameplay.epic_potion_test_multiplier ?? 0) + '%', true)}
</div>` : '<div class="empty">暂无玩法配置数据</div>'}
</div>
<div class="card" style="margin-top:16px">
<div class="card-title"><span class="dot"></span>快速入口</div>
<div class="toolbar">
<button class="btn btn-primary" onclick="Pages.goto('characters')">👥 角色管理</button>
<button class="btn" onclick="Pages.goto('items')">🎁 道具发放</button>
<button class="btn" onclick="Pages.goto('mail')">✉️ 邮件系统</button>
<button class="btn" onclick="Pages.goto('quests')">📜 任务管理</button>
<button class="btn" onclick="Pages.goto('dungeons')">⚔️ 副本控制</button>
<button class="btn" onclick="Pages.goto('wallet')">💰 钱包点券</button>
</div>
</div>
`;
} catch (e) {
el.innerHTML = connectPanel();
}
};
function kv(label, value, ok) {
const color = ok ? 'var(--text-0)' : 'var(--red)';
return `<div style="padding:10px 0;border-bottom:1px solid var(--border)">
<span style="color:var(--text-2);font-size:13px">${escapeHtml(label)}</span>
<span style="float:right;color:${color};font-weight:600;font-size:13.5px">${escapeHtml(value)}</span>
</div>`;
}
function connectPanel() {
return `
<div class="card" style="max-width:640px;margin:40px auto">
<div class="card-title"><span class="dot"></span>连接服务端</div>
<p style="color:var(--text-2);font-size:13.5px;margin-bottom:18px;line-height:1.6">
无法连接到本地 DNF90 服务端。请确认服务端已启动,或手动填写连接信息。
</p>
<div class="conn-panel">
<div class="field" style="flex:1;min-width:120px">
<label>主机</label>
<input class="input" id="connHost" value="127.0.0.1">
</div>
<div class="field" style="width:110px">
<label>端口</label>
<input class="input" id="connPort" value="18111">
</div>
<div class="field" style="flex:1;min-width:160px">
<label>Admin Token</label>
<input class="input" id="connToken" placeholder="local-admin-token">
</div>
</div>
<div class="toolbar" style="margin-top:16px;margin-bottom:0">
<button class="btn btn-primary" onclick="doConnect()">连接</button>
<button class="btn" onclick="doDiscover()">🔍 自动发现</button>
</div>
</div>`;
}
async function doConnect() {
const host = document.getElementById('connHost').value.trim() || '127.0.0.1';
const port = parseInt(document.getElementById('connPort').value) || 18111;
const token = document.getElementById('connToken').value.trim();
try {
await API.post('/api/connect', { host, port, token });
toast('连接成功', 'ok');
CONN.connected = true;
updateConnDot();
renderCurrentPage();
} catch (e) {
toast(e.message, 'err');
}
}
async function doDiscover() {
toast('正在自动发现服务端…', 'info');
try {
const r = await API.get('/api/discover');
toast('发现服务端:' + r.base_url, 'ok');
CONN.connected = true;
updateConnDot();
renderCurrentPage();
} catch (e) {
toast(e.message, 'err');
}
}
// ============================================================ 角色管理
Pages.characters = async (el) => {
el.innerHTML = `
<div class="card">
<div class="card-title"><span class="dot"></span>查询角色</div>
<div class="search-row">
<select class="select" id="charSearchType" style="width:130px">
<option value="account">按账号</option>
<option value="name">按角色名</option>
<option value="username">按登录用户名</option>
</select>
<input class="input" id="charSearch" placeholder="输入账号 / 角色名 / 用户名,留空查全部">
<button class="btn btn-primary" id="btnCharSearch">🔍 查询</button>
</div>
</div>
<div id="charList" class="card" style="margin-top:16px"></div>
`;
const doSearch = async () => {
const type = document.getElementById('charSearchType').value;
const q = document.getElementById('charSearch').value.trim();
const listEl = document.getElementById('charList');
listEl.innerHTML = loadingHtml('查询角色中…');
try {
const params = {};
if (q) {
if (type === 'account') params.account_id = q;
else if (type === 'name') params.character_name = q;
else params.username = q;
}
const qs = new URLSearchParams(params).toString();
const chars = await API.get('/api/characters' + (qs ? '?' + qs : ''));
renderCharList(listEl, chars);
} catch (e) {
listEl.innerHTML = `<div class="empty">查询失败:${escapeHtml(e.message)}</div>`;
}
};
document.getElementById('btnCharSearch').addEventListener('click', doSearch);
document.getElementById('charSearch').addEventListener('keydown', e => { if (e.key === 'Enter') doSearch(); });
// 默认加载
doSearch();
};
function renderCharList(el, chars) {
const list = Array.isArray(chars) ? chars : (chars?.data || []);
if (!list.length) {
el.innerHTML = '<div class="empty">没有找到角色</div>';
return;
}
el.innerHTML = `
<div class="card-title"><span class="dot"></span>角色列表 (${list.length})</div>
<div class="table-wrap">
<table>
<thead><tr>
<th>角色</th><th>ID</th><th>账号ID</th><th>等级</th><th>金币</th><th>点券</th><th>状态</th><th>操作</th>
</tr></thead>
<tbody>
${list.map(c => `
<tr>
<td><div style="display:flex;align-items:center;gap:10px">
<div class="avatar">${escapeHtml((c.name || '?')[0])}</div>
<span style="font-weight:600">${escapeHtml(c.name)}</span>
</div></td>
<td>${c.character_id}</td>
<td style="color:var(--text-2)">${escapeHtml(c.account_id || '—')}</td>
<td><span class="tag tag-purple">Lv.${c.level ?? 0}</span></td>
<td class="num-gold">${fmt(c.gold)}</td>
<td class="num-cyan">${fmt(c.cera)}</td>
<td>${c.online ? '<span class="tag tag-green">在线</span>' : '<span class="tag tag-gray">离线</span>'}</td>
<td><div style="display:flex;gap:6px">
<button class="btn btn-xs btn-primary" onclick="openCharDetail('${c.character_id}')">详情</button>
<button class="btn btn-xs" onclick="openCharEdit('${c.character_id}','${escapeHtml(c.name||'')}',${c.level||0},${c.gold||0})">编辑</button>
</div></td>
</tr>`).join('')}
</tbody>
</table>
</div>`;
}
async function openCharDetail(id) {
openModal({ title: '角色详情', wide: true, body: loadingHtml('加载角色详情…') });
const bodyEl = document.querySelector('.modal:last-of-type .modal-body');
try {
const [detail, inv] = await Promise.all([
API.get(`/api/characters/${id}/detail`),
API.get(`/api/characters/${id}/inventory`).catch(() => null),
]);
const c = detail.character || detail;
bodyEl.innerHTML = `
<div class="grid grid-4" style="margin-bottom:18px">
${statMini('等级', c.level)}
${statMini('金币', fmt(c.gold))}
${statMini('职业', c.profession_name || c.job || '—')}
${statMini('状态', c.online ? '在线' : '离线')}
</div>
<div class="form-row">
${kv('角色ID', c.character_id)}
${kv('账号ID', c.account_id || '—')}
${kv('角色名', c.name)}
${kv('成长类型', c.grow_type ?? '—')}
</div>
<pre style="margin-top:16px;background:var(--bg-1);padding:16px;border-radius:10px;overflow:auto;font-size:12px;color:var(--text-2);max-height:300px">${escapeHtml(JSON.stringify(detail, null, 2))}</pre>`;
} catch (e) {
bodyEl.innerHTML = `<div class="empty">加载失败:${escapeHtml(e.message)}</div>`;
}
}
function statMini(label, val) {
return `<div class="stat-card" style="padding:12px 16px">
<div class="label">${escapeHtml(label)}</div>
<div class="value" style="font-size:20px">${escapeHtml(String(val ?? '—'))}</div>
</div>`;
}
async function openCharEdit(id, name, level, gold) {
openModal({
title: `编辑角色 · ${name}`,
body: `
<div class="form-row">
<div class="field">
<label>等级</label>
<input class="input" id="editLevel" type="number" value="${level}" min="1" max="110">
</div>
<div class="field">
<label>金币</label>
<input class="input" id="editGold" type="number" value="${gold}">
</div>
<div class="field">
<label>技能点加成 (SP)</label>
<input class="input" id="editSp" type="number" value="0">
</div>
<div class="field">
<label>技能点加成 (TP)</label>
<input class="input" id="editTp" type="number" value="0">
</div>
</div>
<div class="hint">修改后角色需重新上线才完全生效。</div>`,
foot: `<button class="btn" data-close>取消</button>
<button class="btn btn-primary" onclick="saveCharEdit('${id}')">保存</button>`,
});
}
async function saveCharEdit(id) {
const level = parseInt(document.getElementById('editLevel').value);
const gold = parseInt(document.getElementById('editGold').value);
const sp = parseInt(document.getElementById('editSp').value);
const tp = parseInt(document.getElementById('editTp').value);
try {
if (level > 0) await API.post(`/api/characters/${id}/level`, { level });
if (!isNaN(gold)) await API.post(`/api/characters/${id}/gold`, { value: gold });
if (sp || tp) await API.post(`/api/characters/${id}/skill-points`, { bonus_sp: sp, bonus_tp: tp });
toast('修改成功', 'ok');
document.querySelector('.modal:last-of-type').remove();
renderCurrentPage();
} catch (e) {
toast(e.message, 'err');
}
}
// ============================================================ 道具发放
Pages.items = async (el) => {
el.innerHTML = `
<div class="card">
<div class="card-title"><span class="dot"></span>道具搜索</div>
<div class="search-row">
<input class="input" id="itemSearch" placeholder="输入道具名称或 ID 搜索">
<button class="btn btn-primary" id="btnItemSearch">🔍 搜索</button>
</div>
<div id="itemSelected" class="hint" style="margin-top:10px"></div>
</div>
<div id="itemList" class="card" style="margin-top:16px"></div>
`;
let selectedItem = null;
const selEl = document.getElementById('itemSelected');
function renderSelected() {
if (!selectedItem) { selEl.innerHTML = '未选择道具'; return; }
selEl.innerHTML = `
<span style="color:var(--text-1)">已选择:</span>
<span class="${rarityColor(selectedItem.rarity)}" style="font-weight:700">
${escapeHtml(selectedItem.name || selectedItem.item_id)}
</span>
<span class="tag tag-gray" style="margin-left:8px">ID ${selectedItem.item_id}</span>`;
}
const doSearch = async () => {
const q = document.getElementById('itemSearch').value.trim();
const listEl = document.getElementById('itemList');
listEl.innerHTML = loadingHtml('搜索道具中…');
try {
const items = await API.get('/api/items/search?q=' + encodeURIComponent(q) + '&limit=50');
const list = Array.isArray(items) ? items : (items?.items || items?.data || []);
if (!list.length) { listEl.innerHTML = '<div class="empty">没有找到道具</div>'; return; }
listEl.innerHTML = `
<div class="card-title"><span class="dot"></span>搜索结果 (${list.length})</div>
<div class="table-wrap"><table>
<thead><tr><th>道具</th><th>ID</th><th>稀有度</th><th>类型</th><th>等级</th><th>操作</th></tr></thead>
<tbody>${list.map(it => `
<tr>
<td><span class="${rarityColor(it.rarity)}" style="font-weight:600">${escapeHtml(it.name || it.item_id)}</span></td>
<td>${it.item_id}</td>
<td><span class="${rarityColor(it.rarity)}">${rarityName(it.rarity)}</span></td>
<td style="color:var(--text-2)">${escapeHtml(it.kind || it.type || '—')}</td>
<td>${it.level ?? '—'}</td>
<td><button class="btn btn-xs btn-primary" onclick="selectItem('${it.item_id}')">选择</button></td>
</tr>`).join('')}
</tbody>
</table></div>`;
} catch (e) {
listEl.innerHTML = `<div class="empty">搜索失败:${escapeHtml(e.message)}</div>`;
}
};
window.selectItem = (id) => {
// 简单方式:重新查一次详情
API.get(`/api/items/${id}/detail`).then(detail => {
selectedItem = detail.item || detail || { item_id: id, name: '道具#' + id, rarity: 0 };
renderSelected();
toast('已选择道具', 'ok');
}).catch(() => {
selectedItem = { item_id: id, name: '道具#' + id, rarity: 0 };
renderSelected();
});
};
document.getElementById('btnItemSearch').addEventListener('click', doSearch);
document.getElementById('itemSearch').addEventListener('keydown', e => { if (e.key === 'Enter') doSearch(); });
};
// ============================================================ 邮件系统
Pages.mail = async (el) => {
el.innerHTML = `
<div class="card">
<div class="card-title"><span class="dot"></span>发送邮件</div>
<div class="form-row">
<div class="field">
<label>收件角色名</label>
<input class="input" id="mailName" placeholder="角色名">
</div>
<div class="field">
<label>邮件标题</label>
<input class="input" id="mailTitle" placeholder="标题">
</div>
<div class="field full">
<label>邮件正文</label>
<textarea class="textarea" id="mailBody" placeholder="正文内容"></textarea>
</div>
<div class="field">
<label>附带金币</label>
<input class="input" id="mailGold" type="number" value="0">
</div>
<div class="field">
<label>附件道具ID(可选)</label>
<input class="input" id="mailItemId" type="number" placeholder="道具ID">
</div>
<div class="field">
<label>道具数量</label>
<input class="input" id="mailItemCount" type="number" value="1">
</div>
<div class="field">
<label>有效期(天)</label>
<input class="input" id="mailExpire" type="number" value="7">
</div>
</div>
<div class="toolbar" style="margin-top:16px;margin-bottom:0">
<button class="btn btn-primary" onclick="sendSystemMail()">📨 发送系统邮件</button>
</div>
</div>
<div class="card" style="margin-top:16px">
<div class="card-title"><span class="dot"></span>指定角色发件</div>
<div class="search-row">
<input class="input" id="mailCharId" placeholder="角色ID">
<button class="btn btn-primary" onclick="sendCharMail()">发送到角色</button>
</div>
<div class="hint">指定角色发件使用上方填写的标题、正文、道具与有效期。</div>
</div>
`;
};
async function sendSystemMail() {
const payload = {
character_name: document.getElementById('mailName').value.trim(),
title: document.getElementById('mailTitle').value.trim(),
body: document.getElementById('mailBody').value.trim(),
gold: parseInt(document.getElementById('mailGold').value) || 0,
};
const itemId = parseInt(document.getElementById('mailItemId').value);
if (itemId) {
payload.attachments = [{
item_id: itemId,
count: parseInt(document.getElementById('mailItemCount').value) || 1,
bind: false,
}];
}
if (!payload.character_name) { toast('请输入收件角色名', 'err'); return; }
try {
await API.post('/api/system-mail', payload);
toast('邮件已发送', 'ok');
} catch (e) { toast(e.message, 'err'); }
}
async function sendCharMail() {
const cid = document.getElementById('mailCharId').value.trim();
if (!cid) { toast('请输入角色ID', 'err'); return; }
const payload = {
item_id: parseInt(document.getElementById('mailItemId').value) || 0,
count: parseInt(document.getElementById('mailItemCount').value) || 1,
title: document.getElementById('mailTitle').value.trim(),
body: document.getElementById('mailBody').value.trim(),
expire_days: parseInt(document.getElementById('mailExpire').value) || 7,
};
try {
await API.post(`/api/characters/${cid}/mail`, payload);
toast('邮件已发送', 'ok');
} catch (e) { toast(e.message, 'err'); }
}
// ============================================================ 背包装备
Pages.inventory = async (el) => {
el.innerHTML = `
<div class="card">
<div class="card-title"><span class="dot"></span>查看背包</div>
<div class="search-row">
<input class="input" id="invCharId" placeholder="输入角色ID">
<button class="btn btn-primary" id="btnInvLoad">查看</button>
<button class="btn btn-danger" id="btnInvClear">清空背包</button>
</div>
</div>
<div id="invList" class="card" style="margin-top:16px"></div>
`;
document.getElementById('btnInvLoad').addEventListener('click', loadInventory);
document.getElementById('btnInvClear').addEventListener('click', () => {
const cid = document.getElementById('invCharId').value.trim();
if (!cid) { toast('请输入角色ID', 'err'); return; }
if (!confirm('确定要清空该角色背包吗?此操作不可逆!')) return;
API.post(`/api/characters/${cid}/inventory/clear`, { container: 'inventory' })
.then(() => { toast('背包已清空', 'ok'); loadInventory(); })
.catch(e => toast(e.message, 'err'));
});
};
async function loadInventory() {
const cid = document.getElementById('invCharId').value.trim();
if (!cid) { toast('请输入角色ID', 'err'); return; }
const listEl = document.getElementById('invList');
listEl.innerHTML = loadingHtml('加载背包…');
try {
const inv = await API.get(`/api/characters/${cid}/inventory`);
const items = inv.items || inv.data || [];
listEl.innerHTML = `
<div class="card-title"><span class="dot"></span>背包内容 (${items.length})</div>
<div class="table-wrap"><table>
<thead><tr><th>道具</th><th>ID</th><th>数量</th><th>稀有度</th><th>操作</th></tr></thead>
<tbody>${items.map(it => `
<tr>
<td style="font-weight:600">${escapeHtml(it.name || it.item_name || it.item_id)}</td>
<td>${it.item_id}</td>
<td>${it.count ?? 1}</td>
<td><span class="${rarityColor(it.rarity)}">${rarityName(it.rarity)}</span></td>
<td><button class="btn btn-xs btn-danger" onclick="delInvItem('${cid}','${escapeHtml(it.key||it.item_id)}')">删除</button></td>
</tr>`).join('')}
</tbody>
</table></div>`;
} catch (e) {
listEl.innerHTML = `<div class="empty">加载失败:${escapeHtml(e.message)}</div>`;
}
}
async function delInvItem(cid, key) {
if (!confirm('确定删除该道具?')) return;
try {
await API.post(`/api/characters/${cid}/inventory/delete`, { container: 'inventory', key, count: 1 });
toast('已删除', 'ok');
loadInventory();
} catch (e) { toast(e.message, 'err'); }
}
// ============================================================ 任务管理
Pages.quests = async (el) => {
el.innerHTML = `
<div class="card">
<div class="card-title"><span class="dot"></span>任务查询</div>
<div class="search-row">
<input class="input" id="questCharId" placeholder="角色ID">
<input class="input" id="questSearch" placeholder="任务名/ID(可选)">
<button class="btn btn-primary" id="btnQuestLoad">查询</button>
</div>
</div>
<div id="questList" class="card" style="margin-top:16px"></div>
`;
document.getElementById('btnQuestLoad').addEventListener('click', loadQuests);
};
async function loadQuests() {
const cid = document.getElementById('questCharId').value.trim();
if (!cid) { toast('请输入角色ID', 'err'); return; }
const q = document.getElementById('questSearch').value.trim();
const listEl = document.getElementById('questList');
listEl.innerHTML = loadingHtml('加载任务…');
try {
let quests;
if (q) {
quests = await API.get(`/api/characters/${cid}/quests/search?q=${encodeURIComponent(q)}&limit=100`);
} else {
quests = await API.get(`/api/characters/${cid}/quests`);
}
const active = quests.active || [];
const completed = quests.completed || [];
listEl.innerHTML = `
<div class="card-title"><span class="dot"></span>进行中任务 (${active.length})</div>
<div class="table-wrap"><table>
<thead><tr><th>任务</th><th>ID</th><th>类型</th><th>等级</th><th>操作</th></tr></thead>
<tbody>${active.map(q => `
<tr>
<td style="font-weight:600">${escapeHtml(q.name)}</td>
<td>${q.quest_id}</td>
<td style="color:var(--text-2)">${escapeHtml(q.type || '—')}</td>
<td>${q.level_min ?? '—'}</td>
<td><div style="display:flex;gap:5px">
<button class="btn btn-xs btn-primary" onclick="questAct('${cid}',${q.quest_id},'complete')">完成</button>
<button class="btn btn-xs" onclick="questAct('${cid}',${q.quest_id},'give-up')">放弃</button>
</div></td>
</tr>`).join('')}
</tbody>
</table></div>
${completed.length ? `
<div class="card-title" style="margin-top:20px"><span class="dot"></span>已完成任务 (${completed.length})</div>
<div class="table-wrap"><table>
<thead><tr><th>任务</th><th>ID</th><th>类型</th><th>操作</th></tr></thead>
<tbody>${completed.map(q => `
<tr>
<td>${escapeHtml(q.name)}</td>
<td>${q.quest_id}</td>
<td style="color:var(--text-2)">${escapeHtml(q.type || '—')}</td>
<td><button class="btn btn-xs" onclick="questAct('${cid}',${q.quest_id},'uncomplete')">撤销完成</button></td>
</tr>`).join('')}
</tbody>
</table></div>` : ''}`;
} catch (e) {
listEl.innerHTML = `<div class="empty">加载失败:${escapeHtml(e.message)}</div>`;
}
}
async function questAct(cid, qid, action) {
const labels = { complete: '完成', 'give-up': '放弃', uncomplete: '撤销完成', accept: '接受', ready: '就绪' };
if (!confirm(`确定要「${labels[action]}」该任务吗?`)) return;
try {
await API.post(`/api/characters/${cid}/quests/${qid}/${action}`);
toast('操作成功', 'ok');
loadQuests();
} catch (e) { toast(e.message, 'err'); }
}
// ============================================================ 副本控制
Pages.dungeons = async (el) => {
el.innerHTML = `
<div class="card">
<div class="card-title"><span class="dot"></span>副本控制</div>
<div class="search-row">
<input class="input" id="dungeonCharId" placeholder="角色ID">
<button class="btn btn-primary" id="btnDungeonLoad">查看副本状态</button>
<button class="btn" id="btnDungeonUnlockDiff">解锁全部难度</button>
<button class="btn" id="btnDungeonUnlockHell">解锁深渊模式</button>
<button class="btn btn-danger" id="btnDungeonReturn">安全回城</button>
</div>
</div>
<div id="dungeonInfo" class="card" style="margin-top:16px"></div>
`;
const cid = () => document.getElementById('dungeonCharId').value.trim();
const load = async () => {
if (!cid()) { toast('请输入角色ID', 'err'); return; }
const infoEl = document.getElementById('dungeonInfo');
infoEl.innerHTML = loadingHtml('加载副本状态…');
try {
const [dungeons, control] = await Promise.all([
API.get(`/api/characters/${cid()}/dungeons`),
API.get(`/api/characters/${cid()}/dungeon-control`).catch(() => null),
]);
const st = control?.state || {};
infoEl.innerHTML = `
<div class="card-title"><span class="dot"></span>副本状态</div>
<div class="grid grid-3">
${statMini('是否在线', st.online ? '在线' : '离线')}
${statMini('是否在副本', st.in_dungeon ? '是' : '否')}
${statMini('运行状态', st.run_status || '—')}
</div>
${st.in_dungeon ? `
<div class="form-row" style="margin-top:16px">
${kv('副本ID', st.dungeon_id ?? '—')}
${kv('地图ID', st.map_id ?? '—')}
${kv('当前房间', st.current_room ?? '—')}
${kv('已访问房间', st.visited_room_count ?? '—')}
${kv('已清怪数', st.defeated_object_count ?? '—')}
${kv('可回城', st.can_return_to_town ? '是' : '否')}
</div>` : ''}
<pre style="margin-top:16px;background:var(--bg-1);padding:16px;border-radius:10px;overflow:auto;font-size:12px;color:var(--text-2);max-height:260px">${escapeHtml(JSON.stringify(dungeons, null, 2))}</pre>`;
} catch (e) {
infoEl.innerHTML = `<div class="empty">加载失败:${escapeHtml(e.message)}</div>`;
}
};
document.getElementById('btnDungeonLoad').addEventListener('click', load);
document.getElementById('btnDungeonUnlockDiff').addEventListener('click', async () => {
if (!cid()) return toast('请输入角色ID', 'err');
try { await API.post(`/api/characters/${cid()}/dungeons/unlock-difficulties`); toast('已解锁全部难度', 'ok'); } catch (e) { toast(e.message, 'err'); }
});
document.getElementById('btnDungeonUnlockHell').addEventListener('click', async () => {
if (!cid()) return toast('请输入角色ID', 'err');
try { await API.post(`/api/characters/${cid()}/dungeons/unlock-hell`); toast('已解锁深渊模式', 'ok'); } catch (e) { toast(e.message, 'err'); }
});
document.getElementById('btnDungeonReturn').addEventListener('click', async () => {
if (!cid()) return toast('请输入角色ID', 'err');
if (!confirm('确定要将该角色安全送回城镇吗?')) return;
try { await API.post(`/api/characters/${cid()}/dungeon-return`); toast('已请求回城', 'ok'); load(); } catch (e) { toast(e.message, 'err'); }
});
};
// ============================================================ 钱包点券
Pages.wallet = async (el) => {
el.innerHTML = `
<div class="card">
<div class="card-title"><span class="dot"></span>钱包点券</div>
<div class="search-row">
<input class="input" id="walletCharId" placeholder="角色ID">
<button class="btn btn-primary" id="btnWalletQuery">查询钱包</button>
<button class="btn" onclick="bdStatus()">黑钻状态</button>
<button class="btn btn-primary" onclick="bdActivate()">开通黑钻</button>
</div>
</div>
<div id="walletInfo" class="card" style="margin-top:16px"></div>
`;
document.getElementById('btnWalletQuery').addEventListener('click', queryWallet);
};
async function queryWallet() {
const cid = document.getElementById('walletCharId').value.trim();
if (!cid) { toast('请输入角色ID', 'err'); return; }
const infoEl = document.getElementById('walletInfo');
infoEl.innerHTML = loadingHtml('查询钱包…');
try {
const wallet = await API.post(`/api/characters/${cid}/wallet/query`);
infoEl.innerHTML = `
<div class="card-title"><span class="dot"></span>钱包信息</div>
<pre style="background:var(--bg-1);padding:16px;border-radius:10px;overflow:auto;font-size:13px;color:var(--text-1)">${escapeHtml(JSON.stringify(wallet, null, 2))}</pre>`;
} catch (e) {
infoEl.innerHTML = `<div class="empty">查询失败:${escapeHtml(e.message)}</div>`;
}
}
async function bdStatus() {
const cid = document.getElementById('walletCharId').value.trim();
try {
const r = await API.get('/api/black-diamond' + (cid ? '?id=' + cid : ''));
const infoEl = document.getElementById('walletInfo');
infoEl.innerHTML = `<div class="card-title"><span class="dot"></span>黑钻状态</div>
<pre style="background:var(--bg-1);padding:16px;border-radius:10px;overflow:auto;font-size:13px;color:var(--text-1)">${escapeHtml(JSON.stringify(r, null, 2))}</pre>`;
} catch (e) { toast(e.message, 'err'); }
}
async function bdActivate() {
const cid = document.getElementById('walletCharId').value.trim();
if (!cid) { toast('请输入角色ID', 'err'); return; }
const days = prompt('开通黑钻天数(默认30天)', '30');
if (days === null) return;
try {
await API.post('/api/black-diamond/activate', { character_id: cid, days: parseInt(days) || 30 });
toast('黑钻已开通', 'ok');
bdStatus();
} catch (e) { toast(e.message, 'err'); }
}
// ============================================================ 玩法配置
Pages.gameplay = async (el) => {
el.innerHTML = `<div class="card"><div class="card-title"><span class="dot"></span>玩法配置</div></div>`;
const card = el.querySelector('.card');
try {
const gp = await API.get('/api/gameplay');
card.innerHTML = `
<div class="card-title"><span class="dot"></span>玩法配置</div>
<div class="form-row">
<div class="field">
<label>深渊史诗掉率(%)</label>
<input class="input" id="gpHellRate" type="number" value="${gp.hell_drop_rate ?? 0}">
</div>
<div class="field">
<label>史诗药剂测试倍率(%)</label>
<input class="input" id="gpPotion" type="number" value="${gp.epic_potion_test_multiplier ?? 0}">
</div>
</div>
<div class="toolbar" style="margin-top:16px;margin-bottom:0">
<button class="btn btn-primary" onclick="saveGameplay()">保存配置</button>
</div>`;
} catch (e) {
card.innerHTML = `<div class="card-title"><span class="dot"></span>玩法配置</div>
<div class="empty">加载失败:${escapeHtml(e.message)}</div>`;
}
};
async function saveGameplay() {
const hellRate = parseInt(document.getElementById('gpHellRate').value) || 0;
const potion = parseInt(document.getElementById('gpPotion').value) || 0;
try {
await API.post('/api/gameplay/hell-drop-rate', { percent: hellRate });
await API.post('/api/gameplay/epic-potion-multiplier', { percent: potion });
toast('配置已保存', 'ok');
} catch (e) { toast(e.message, 'err'); }
}
// ============================================================ 频道管理
Pages.channels = async (el) => {
el.innerHTML = loadingHtml('加载频道…');
try {
const channels = await API.get('/api/channels');
const list = channels.channels || [];
el.innerHTML = `
<div class="card">
<div class="card-title"><span class="dot"></span>频道总览</div>
<div class="grid grid-4">
${statMini('频道总数', channels.total_channels)}
${statMini('已启用', channels.enabled_channels)}
${statMini('游戏端口', channels.game_ports)}
${statMini('单机频道', (channels.single_player_ids || []).join(', ') || '—')}
</div>
<div class="toolbar" style="margin-top:16px;margin-bottom:0">
<button class="btn btn-primary" onclick="reloadChannels()">🔄 热重载频道</button>
</div>
</div>
<div class="card" style="margin-top:16px">
<div class="card-title"><span class="dot"></span>频道列表</div>
<div class="table-wrap"><table>
<thead><tr><th>ID</th><th>名称</th><th>分组</th><th>端口</th><th>类型</th><th>状态</th></tr></thead>
<tbody>${list.map(c => `
<tr>
<td>${c.id}</td>
<td style="font-weight:600">${escapeHtml(c.name || '—')}</td>
<td style="color:var(--text-2)">${escapeHtml(c.group || '—')}</td>
<td>${c.port ?? '—'}</td>
<td>${c.type === 0 ? '普通' : '特殊'}</td>
<td>${c.enabled ? '<span class="tag tag-green">启用</span>' : '<span class="tag tag-gray">禁用</span>'}</td>
</tr>`).join('')}
</tbody>
</table></div>
</div>`;
} catch (e) {
el.innerHTML = `<div class="card"><div class="empty">加载失败:${escapeHtml(e.message)}</div></div>`;
}
};
async function reloadChannels() {
try {
await API.post('/api/channels/reload');
toast('频道已热重载', 'ok');
renderCurrentPage();
} catch (e) { toast(e.message, 'err'); }
}
// ============================================================ 连接设置
Pages.settings = async (el) => {
el.innerHTML = `
<div class="card" style="max-width:640px">
<div class="card-title"><span class="dot"></span>连接设置</div>
<div class="conn-panel">
<div class="field" style="flex:1;min-width:120px">
<label>主机</label>
<input class="input" id="connHost" value="127.0.0.1">
</div>
<div class="field" style="width:110px">
<label>端口</label>
<input class="input" id="connPort" value="18111">
</div>
<div class="field" style="flex:1;min-width:160px">
<label>Admin Token</label>
<input class="input" id="connToken" placeholder="local-admin-token">
</div>
</div>
<div class="toolbar" style="margin-top:16px;margin-bottom:0">
<button class="btn btn-primary" onclick="doConnect()">连接</button>
<button class="btn" onclick="doDiscover()">🔍 自动发现</button>
</div>
<div class="hint" style="margin-top:14px">当前后端地址:${CONN.base_url || '未连接'}</div>
</div>`;
};
Pages.goto = (page) => {
document.querySelectorAll('.nav-item').forEach(n => n.classList.toggle('active', n.dataset.page === page));
renderPage(page);
};