DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace DNFLoadout;
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internal sealed class Config
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{
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public string ServerUrl { get; set; } = "http://127.0.0.1:18111";
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public string AdminToken { get; set; } = "";
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public List<LoadoutPage> Pages { get; set; } = new();
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public int ActivePage { get; set; }
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// Legacy pre-page format: keep the old JSON field readable, but never write it.
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[JsonPropertyName("Schemes")]
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public List<Scheme>? LegacySchemes { get; set; }
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[JsonIgnore]
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public LoadoutPage CurrentPage
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{
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get
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{
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Normalize();
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return Pages[ActivePage];
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}
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}
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public void Normalize()
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{
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if (Pages == null) Pages = new();
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if (Pages.Count == 0 && LegacySchemes is { Count: > 0 })
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Pages.Add(new LoadoutPage { Name = "默认页", Schemes = LegacySchemes });
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LegacySchemes = null;
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if (Pages.Count == 0)
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Pages.Add(new LoadoutPage { Name = "默认页" });
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ActivePage = Math.Clamp(ActivePage, 0, Pages.Count - 1);
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}
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}
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internal sealed class LoadoutPage
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{
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public string Name { get; set; } = "默认页";
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public List<Scheme> Schemes { get; set; } = new();
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}
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internal sealed class Scheme
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{
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public string Name { get; set; } = "方案";
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public string CharacterName { get; set; } = "";
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public int Modifiers { get; set; }
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public int KeyCode { get; set; }
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public List<SlotItem> Slots { get; set; } = new();
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[JsonIgnore]
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public string HotkeyText => HotkeyTextOf(Modifiers, KeyCode);
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[JsonIgnore]
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public string Display => $"{Name} [{CharacterName}] [{HotkeyText}] ({Slots.Count} 件)";
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public static string HotkeyTextOf(int modifiers, int keyCode)
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{
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if (keyCode == 0) return "未设置";
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var parts = new List<string>();
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if ((modifiers & 0x2) != 0) parts.Add("Ctrl");
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if ((modifiers & 0x1) != 0) parts.Add("Alt");
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if ((modifiers & 0x4) != 0) parts.Add("Shift");
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var key = (Keys)keyCode;
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parts.Add(key.ToString());
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return string.Join("+", parts);
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}
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}
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internal sealed class SlotItem
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{
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[JsonPropertyName("slot")]
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public int Slot { get; set; }
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[JsonPropertyName("item_id")]
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public long ItemId { get; set; }
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}
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internal sealed class ConfigStore
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{
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private static string PathFile
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{
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get
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{
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var portable = Path.Combine(AppContext.BaseDirectory, "config.json");
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if (File.Exists(portable)) return portable;
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return Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
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"DNFLoadout", "config.json");
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}
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}
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public static Config Load()
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{
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try
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{
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if (File.Exists(PathFile))
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{
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var json = File.ReadAllText(PathFile);
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var config = JsonSerializer.Deserialize<Config>(json) ?? new Config();
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config.Normalize();
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return config;
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}
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}
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catch { }
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var fresh = new Config();
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fresh.Normalize();
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return fresh;
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}
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public static void Save(Config config)
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{
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config.Normalize();
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Directory.CreateDirectory(Path.GetDirectoryName(PathFile)!);
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File.WriteAllText(PathFile, JsonSerializer.Serialize(config, new JsonSerializerOptions
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{
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WriteIndented = true,
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DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
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}));
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}
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}
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