DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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import { expect, test } from "vitest";
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import { RARITY_COLORS, RARITY_NAMES, RARITY_UNKNOWN, rarityColor, rarityName } from "../src/rarity";
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test("已配置的稀有度返回名称与颜色", () => {
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expect(rarityName(0)).toBe("normal");
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expect(rarityName(4)).toBe("epic");
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expect(rarityName(6)).toBe("legendary");
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expect(rarityName(7)).toBe("mythic");
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expect(rarityName(8)).toBe("primordial");
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expect(rarityColor(4)).toBe(RARITY_COLORS.epic);
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expect(rarityColor(0)).toBe(RARITY_COLORS.normal);
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expect(rarityColor(7)).toBe(RARITY_COLORS.mythic);
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expect(rarityColor(8)).toBe(RARITY_COLORS.primordial);
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});
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test("缺少 [rarity] 或越界时回退为未知,调用方自行决定默认色", () => {
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for (const unknown of [RARITY_UNKNOWN, -2, RARITY_NAMES.length, 4.5, Number.NaN, undefined, null]) {
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expect(rarityName(unknown)).toBeNull();
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expect(rarityColor(unknown)).toBeUndefined();
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}
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});
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test("每个稀有度都有独立配色", () => {
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const colors = RARITY_NAMES.map((name) => RARITY_COLORS[name]);
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expect(new Set(colors).size).toBe(RARITY_NAMES.length);
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});
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