DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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// Package ani reads native binary animation resources independently of their
// archive container. Format reference: pvfUtility BinaryAniCompiler.cs at
// 53dc8e48bba0f7871ca96bcf10bfe6d2028d0582. This is a Go implementation of the
// observed binary layout, not a copy of the recovered C# source.
package ani
import (
"encoding/binary"
"errors"
"fmt"
"math"
"strconv"
"strings"
)
var ErrBinary = errors.New("ani: invalid binary animation")
const maxDecodedBytes = 64 << 20
type binaryReader struct {
data []byte
pos int
err error
}
func (r *binaryReader) take(n int) []byte {
if r.err != nil {
return nil
}
if n < 0 || n > len(r.data)-r.pos {
r.err = fmt.Errorf("%w: truncated at byte %d", ErrBinary, r.pos)
return nil
}
b := r.data[r.pos : r.pos+n]
r.pos += n
return b
}
func (r *binaryReader) u8() byte {
b := r.take(1)
if b == nil {
return 0
}
return b[0]
}
func (r *binaryReader) u16() uint16 {
b := r.take(2)
if b == nil {
return 0
}
return binary.LittleEndian.Uint16(b)
}
func (r *binaryReader) i16() int16 { return int16(r.u16()) }
func (r *binaryReader) i32() int32 {
b := r.take(4)
if b == nil {
return 0
}
return int32(binary.LittleEndian.Uint32(b))
}
func (r *binaryReader) float() string {
return strconv.FormatFloat(float64(math.Float32frombits(uint32(r.i32()))), 'g', -1, 32)
}
func (r *binaryReader) ascii() string {
n := r.i32()
if n > 1<<20 {
r.err = fmt.Errorf("%w: resource string exceeds limit", ErrBinary)
return ""
}
b := r.take(int(n))
if b == nil {
return ""
}
out := make([]byte, len(b))
for i, v := range b {
if v > 127 {
v = '?'
}
out[i] = v
}
return string(out)
}
func (r *binaryReader) fail(context string, id uint16) {
if r.err == nil {
r.err = fmt.Errorf("%w: unknown %s field %d at byte %d", ErrBinary, context, id, r.pos-2)
}
}
var effects = []string{"NONE", "DODGE", "LINEARDODGE", "DARK", "XOR", "MONOCHROME", "SPACEDISTORT"}
var damageTypes = []string{"NORMAL", "SUPERARMOR", "UNBREAKABLE"}
var flips = []string{"0", "HORIZON", "VERTICAL", "ALL"}
func enumName(n uint16, names []string) string {
if int(n) < len(names) {
return names[n]
}
return strconv.Itoa(int(n))
}
func quote(s string) string { return "`" + strings.ReplaceAll(s, "`", "``") + "`" }
func field(out *strings.Builder, name string, values ...any) {
fmt.Fprintf(out, "[%s]\n", name)
if len(values) > 0 {
out.WriteByte('\t')
for i, v := range values {
if i > 0 {
out.WriteByte('\t')
}
fmt.Fprint(out, v)
}
out.WriteByte('\n')
}
}
// DecodeBinary returns source ANI text for the native frame/path-table format.
// It checks all reads and rejects unknown fields rather than losing sync or
// silently dropping data. Up to three zero alignment bytes are accepted.
func DecodeBinary(data []byte) (string, error) {
r := &binaryReader{data: data}
frames, paths := int(r.u16()), int(r.u16())
if r.err != nil {
return "", r.err
}
if paths > (len(data)-r.pos)/4 {
return "", fmt.Errorf("%w: path count exceeds input", ErrBinary)
}
images := make([]string, paths)
for i := range images {
images[i] = r.ascii()
if r.err != nil {
return "", r.err
}
}
var out strings.Builder
out.WriteString("#PVF_File\n\n")
globals := int(r.u16())
for i := 0; i < globals && r.err == nil; i++ {
id := r.u16()
switch id {
case 0:
field(&out, "LOOP", r.u8())
case 1:
field(&out, "SHADOW", r.u8())
case 3:
field(&out, "COORD", r.u16())
case 28:
field(&out, "OPERATION", r.u16())
case 18:
field(&out, "SPECTRUM", r.u8())
field(&out, "SPECTRUM TERM", r.i32())
field(&out, "SPECTRUM LIFE TIME", r.i32())
field(&out, "SPECTRUM COLOR", r.u8(), r.u8(), r.u8(), r.u8())
field(&out, "SPECTRUM EFFECT", quote(enumName(r.u16(), effects)))
default:
r.fail("global", id)
}
}
if r.err != nil {
return "", r.err
}
if frames > (len(data)-r.pos)/14 {
return "", fmt.Errorf("%w: frame count exceeds input", ErrBinary)
}
field(&out, "FRAME MAX", frames)
for i := 0; i < frames && r.err == nil; i++ {
out.WriteByte('\n')
field(&out, fmt.Sprintf("FRAME%03d", i))
var frameOut, boxes strings.Builder
count := int(r.u16())
for j := 0; j < count && r.err == nil; j++ {
id := r.u16()
name := "DAMAGE BOX"
if id == 15 {
name = "ATTACK BOX"
} else if id != 14 {
r.fail("box", id)
break
}
field(&boxes, name, r.i32(), r.i32(), r.i32(), r.i32(), r.i32(), r.i32())
}
if r.err != nil {
return "", r.err
}
image := int(r.i16())
if image >= 0 {
if image >= len(images) {
return "", fmt.Errorf("%w: frame %d image path index %d exceeds %d", ErrBinary, i, image, len(images))
}
field(&frameOut, "IMAGE", quote(images[image]), r.u16())
} else {
field(&frameOut, "IMAGE", quote(""), 0)
}
field(&frameOut, "IMAGE POS", r.i32(), r.i32())
count = int(r.u16())
for j := 0; j < count && r.err == nil; j++ {
id := r.u16()
switch id {
case 0:
field(&frameOut, "LOOP", r.u8())
case 1:
field(&frameOut, "SHADOW", r.u8())
case 3:
field(&frameOut, "COORD", r.u16())
case 7:
field(&frameOut, "IMAGE RATE", r.float(), r.float())
case 8:
field(&frameOut, "IMAGE ROTATE", r.float())
case 9:
field(&frameOut, "RGBA", r.u8(), r.u8(), r.u8(), r.u8())
case 10:
field(&frameOut, "INTERPOLATION", r.u8())
case 11:
effect := r.u16()
field(&frameOut, "GRAPHIC EFFECT", quote(enumName(effect, effects)))
if effect == 5 {
fmt.Fprintf(&frameOut, "\t%d\t%d\t%d\n", r.u8(), r.u8(), r.u8())
}
if effect == 6 {
fmt.Fprintf(&frameOut, "\t%d\t%d\n", r.i16(), r.i16())
}
case 12:
field(&frameOut, "DELAY", r.i32())
case 13:
field(&frameOut, "DAMAGE TYPE", quote(enumName(r.u16(), damageTypes)))
case 16:
field(&frameOut, "PLAY SOUND", quote(r.ascii()))
case 17:
field(&frameOut, "PRELOAD", 1)
case 23:
field(&frameOut, "SET FLAG", r.i32())
case 24:
field(&frameOut, "FLIP TYPE", quote(enumName(r.u16(), flips)))
case 25:
field(&frameOut, "LOOP START")
case 26:
field(&frameOut, "LOOP END", r.i32())
case 27:
field(&frameOut, "CLIP", r.i16(), r.i16(), r.i16(), r.i16())
default:
r.fail("frame", id)
}
}
if out.Len()+frameOut.Len()+boxes.Len() > maxDecodedBytes {
return "", fmt.Errorf("%w: decoded source exceeds limit", ErrBinary)
}
frameOut.WriteString(boxes.String())
for _, line := range strings.SplitAfter(frameOut.String(), "\n") {
if line != "" {
out.WriteByte('\t')
out.WriteString(line)
}
}
}
if r.err != nil {
return "", r.err
}
tail := data[r.pos:]
if len(tail) > 3 {
return "", fmt.Errorf("%w: %d trailing bytes", ErrBinary, len(tail))
}
for _, b := range tail {
if b != 0 {
return "", fmt.Errorf("%w: nonzero trailing byte", ErrBinary)
}
}
return out.String(), nil
}
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package ani
import (
"bytes"
"encoding/binary"
"errors"
"strings"
"testing"
"pvfine/internal/preview"
)
func binaryFixture() []byte {
var b bytes.Buffer
put := func(v any) {
if err := binary.Write(&b, binary.LittleEndian, v); err != nil {
panic(err)
}
}
put(uint16(2))
put(uint16(1))
image := "Monster/test.img"
put(int32(len(image)))
b.WriteString(image)
put(uint16(5))
put(uint16(0))
put(byte(1))
put(uint16(1))
put(byte(1))
put(uint16(3))
put(uint16(2))
put(uint16(28))
put(uint16(8))
put(uint16(18))
put(byte(1))
put(int32(30))
put(int32(100))
b.Write([]byte{1, 2, 3, 255})
put(uint16(2))
put(uint16(2)) // two collision boxes
for _, id := range []uint16{14, 15} {
put(id)
for _, n := range []int32{-1, -2, -3, 4, 5, 6} {
put(n)
}
}
put(int16(0))
put(uint16(8))
put(int32(-12))
put(int32(34))
put(uint16(19))
put(uint16(0))
put(byte(0))
put(uint16(1))
put(byte(0))
put(uint16(3))
put(uint16(1))
put(uint16(7))
put(float32(1.5))
put(float32(0.75))
put(uint16(8))
put(float32(-12.5))
put(uint16(9))
b.Write([]byte{255, 128, 64, 32})
put(uint16(10))
put(byte(1))
put(uint16(11))
put(uint16(5))
b.Write([]byte{7, 8, 9})
put(uint16(11))
put(uint16(6))
put(int16(-10))
put(int16(20))
put(uint16(12))
put(int32(80))
put(uint16(13))
put(uint16(1))
put(uint16(16))
put(int32(9))
b.WriteString("test`wave")
put(uint16(17))
put(uint16(23))
put(int32(123))
put(uint16(24))
put(uint16(3))
put(uint16(25))
put(uint16(26))
put(int32(4))
put(uint16(27))
for _, n := range []int16{-1, -2, 10, 20} {
put(n)
}
put(uint16(13))
put(uint16(99)) // unknown enum values still have a known width
put(uint16(0))
put(int16(-1))
put(int32(0))
put(int32(0))
put(uint16(1))
put(uint16(12))
put(int32(40))
return b.Bytes()
}
func TestDecodeBinaryAllFields(t *testing.T) {
input := binaryFixture()
before := bytes.Clone(input)
text, err := DecodeBinary(input)
if err != nil {
t.Fatal(err)
}
for _, fragment := range []string{
"[FRAME MAX]\n\t2", "[IMAGE]\n\t`Monster/test.img`\t8", "[IMAGE POS]\n\t-12\t34",
"[IMAGE RATE]\n\t1.5\t0.75", "[IMAGE ROTATE]\n\t-12.5", "[RGBA]\n\t255\t128\t64\t32",
"[SPECTRUM TERM]\n\t30", "[SPECTRUM COLOR]\n\t1\t2\t3\t255", "[SPECTRUM EFFECT]\n\t`LINEARDODGE`",
"[GRAPHIC EFFECT]\n\t`MONOCHROME`\n\t7\t8\t9", "[GRAPHIC EFFECT]\n\t`SPACEDISTORT`\n\t-10\t20",
"[DAMAGE TYPE]\n\t`SUPERARMOR`", "[DAMAGE TYPE]\n\t`99`", "[PLAY SOUND]\n\t`test``wave`",
"[FLIP TYPE]\n\t`ALL`", "[LOOP START]\n", "[LOOP END]\n\t4", "[CLIP]\n\t-1\t-2\t10\t20",
"[DAMAGE BOX]\n\t-1\t-2\t-3\t4\t5\t6", "[ATTACK BOX]\n\t-1\t-2\t-3\t4\t5\t6",
"[FRAME001]\n[IMAGE]\n\t``\t0", "[DELAY]\n\t40", "[PRELOAD]\n\t1", "[SET FLAG]\n\t123",
} {
unindent := func(s string) string {
lines := strings.Split(s, "\n")
for i := range lines {
lines[i] = strings.TrimLeft(lines[i], "\t")
}
return strings.Join(lines, "\n")
}
if !strings.Contains(unindent(text), unindent(fragment)) {
t.Fatalf("missing decoded field %q", fragment)
}
}
if !bytes.Equal(input, before) {
t.Fatal("decoder changed input")
}
doc := preview.ParseANI(text)
if !doc.Valid || !doc.Loop || !doc.Shadow || len(doc.Frames) != 2 || doc.Frames[0].Delay != 80 || len(doc.Frames[0].Layers) != 1 || doc.Frames[0].Layers[0].X != -12 || len(doc.Frames[1].Layers) != 1 || doc.Frames[1].Layers[0].Path != "" {
t.Fatalf("preview mismatch: %+v", doc)
}
}
func TestDecodeBinaryRejectsInvalidData(t *testing.T) {
original := binaryFixture()
for n := 0; n < len(original); n++ {
if _, err := DecodeBinary(original[:n]); !errors.Is(err, ErrBinary) {
t.Fatalf("truncated length %d: %v", n, err)
}
}
for _, input := range [][]byte{
{1, 0, 0, 0, 1, 0, 99, 0}, // unknown global
{1, 0, 1, 0, 255, 255, 255, 255}, // negative path length
{1, 0, 255, 255, 0, 0}, // path count out of bounds
{255, 255, 0, 0, 0, 0}, // frame count out of bounds
append(bytes.Clone(original), 0, 0, 0, 0), // unexplained tail
append(bytes.Clone(original), 1),
} {
if _, err := DecodeBinary(input); !errors.Is(err, ErrBinary) {
t.Fatal("invalid data accepted", err)
}
}
for n := 0; n <= 3; n++ {
if _, err := DecodeBinary(append(bytes.Clone(original), make([]byte, n)...)); err != nil {
t.Fatal("alignment padding rejected", err)
}
}
}
func TestDecodeBinaryBadFrameFields(t *testing.T) {
// One empty-image frame; exercise the variable-length sections separately.
prefix := []byte{1, 0, 0, 0, 0, 0}
for _, frame := range [][]byte{
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // missing image path
{1, 0, 99, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // unknown collision field
{0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 99, 0}, // unknown frame field
} {
if _, err := DecodeBinary(append(bytes.Clone(prefix), frame...)); !errors.Is(err, ErrBinary) {
t.Fatal("bad frame accepted", err)
}
}
}
func FuzzDecodeBinary(f *testing.F) {
f.Add(binaryFixture())
f.Add([]byte{0, 0, 0, 0, 0, 0})
f.Add([]byte{255, 255, 255, 255})
f.Fuzz(func(t *testing.T, data []byte) { _, _ = DecodeBinary(data) })
}