DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package npk
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import (
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"encoding/binary"
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"fmt"
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"image"
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)
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func decodeDXT(data []byte, format int32, width, height int) (image.Image, error) {
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blockBytes := 8
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if format == FormatDXT5 {
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blockBytes = 16
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} else if format == FormatDXT3 {
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blockBytes = 16
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}
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blocksWide := (width + 3) / 4
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blocksHigh := (height + 3) / 4
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needed := blocksWide * blocksHigh * blockBytes
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if needed < 0 || needed > len(data) {
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return nil, fmt.Errorf("%w: DXT 数据过短", ErrBadImageData)
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}
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out := image.NewNRGBA(image.Rect(0, 0, width, height))
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for blockY := 0; blockY < blocksHigh; blockY++ {
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for blockX := 0; blockX < blocksWide; blockX++ {
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offset := (blockY*blocksWide + blockX) * blockBytes
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var pixels [16]Color
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var err error
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switch format {
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case FormatDXT1:
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pixels, err = decodeDXT1Block(data[offset : offset+8])
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case FormatDXT3:
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pixels, err = decodeDXT3Block(data[offset : offset+16])
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case FormatDXT5:
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pixels, err = decodeDXT5Block(data[offset : offset+16])
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default:
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return nil, fmt.Errorf("%w: DXT format=%d", ErrUnsupported, format)
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}
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if err != nil {
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return nil, err
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}
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for row := 0; row < 4; row++ {
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for col := 0; col < 4; col++ {
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x := blockX*4 + col
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y := blockY*4 + row
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if x < width && y < height {
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out.SetNRGBA(x, y, colorNRGBA(pixels[row*4+col]))
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}
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}
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}
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}
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}
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return out, nil
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}
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func decodeDXT1Block(data []byte) ([16]Color, error) {
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var result [16]Color
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if len(data) < 8 {
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return result, ErrBadImageData
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}
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c0 := binary.LittleEndian.Uint16(data[0:2])
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c1 := binary.LittleEndian.Uint16(data[2:4])
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colors := dxtColors(c0, c1, c0 > c1)
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indices := binary.LittleEndian.Uint32(data[4:8])
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for index := 0; index < 16; index++ {
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code := (indices >> (2 * index)) & 3
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result[index] = colors[code]
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}
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return result, nil
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}
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func decodeDXT3Block(data []byte) ([16]Color, error) {
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var result [16]Color
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if len(data) < 16 {
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return result, ErrBadImageData
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}
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colors := dxtColors(binary.LittleEndian.Uint16(data[8:10]), binary.LittleEndian.Uint16(data[10:12]), true)
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indices := binary.LittleEndian.Uint32(data[12:16])
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for index := 0; index < 16; index++ {
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code := (indices >> (2 * index)) & 3
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alphaByte := data[index/2]
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alpha := alphaByte >> 4
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if index%2 == 0 {
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alpha = alphaByte & 0x0f
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}
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pixel := colors[code]
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pixel[3] = alpha * 17
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result[index] = pixel
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}
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return result, nil
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}
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func decodeDXT5Block(data []byte) ([16]Color, error) {
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var result [16]Color
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if len(data) < 16 {
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return result, ErrBadImageData
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}
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alpha := [8]uint8{data[0], data[1]}
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if alpha[0] > alpha[1] {
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for index := 2; index < 8; index++ {
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alpha[index] = uint8(((8-index)*int(alpha[0]) + (index-1)*int(alpha[1])) / 7)
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}
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} else {
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for index := 2; index < 6; index++ {
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alpha[index] = uint8(((6-index)*int(alpha[0]) + (index-1)*int(alpha[1])) / 5)
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}
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alpha[6], alpha[7] = 0, 255
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}
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alphaBits := uint64(0)
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for index := 0; index < 6; index++ {
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alphaBits |= uint64(data[2+index]) << (8 * index)
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}
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colors := dxtColors(binary.LittleEndian.Uint16(data[8:10]), binary.LittleEndian.Uint16(data[10:12]), true)
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indices := binary.LittleEndian.Uint32(data[12:16])
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for index := 0; index < 16; index++ {
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colorIndex := (indices >> (2 * index)) & 3
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alphaIndex := (alphaBits >> (3 * index)) & 7
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pixel := colors[colorIndex]
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pixel[3] = alpha[alphaIndex]
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result[index] = pixel
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}
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return result, nil
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}
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func dxtColors(c0, c1 uint16, four bool) [4]Color {
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colors := [4]Color{rgb565(c0), rgb565(c1), {}, {}}
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if four {
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colors[2] = Color{
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uint8((2*int(colors[0][0]) + int(colors[1][0])) / 3),
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uint8((2*int(colors[0][1]) + int(colors[1][1])) / 3),
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uint8((2*int(colors[0][2]) + int(colors[1][2])) / 3),
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255,
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}
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colors[3] = Color{
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uint8((int(colors[0][0]) + 2*int(colors[1][0])) / 3),
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uint8((int(colors[0][1]) + 2*int(colors[1][1])) / 3),
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uint8((int(colors[0][2]) + 2*int(colors[1][2])) / 3),
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255,
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}
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} else {
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colors[2] = Color{
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uint8((int(colors[0][0]) + int(colors[1][0])) / 2),
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uint8((int(colors[0][1]) + int(colors[1][1])) / 2),
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uint8((int(colors[0][2]) + int(colors[1][2])) / 2),
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255,
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}
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colors[3] = Color{}
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}
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return colors
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}
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func rgb565(value uint16) Color {
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r := uint8((value >> 11) & 0x1f)
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g := uint8((value >> 5) & 0x3f)
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b := uint8(value & 0x1f)
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return Color{(r << 3) | (r >> 2), (g << 2) | (g >> 4), (b << 3) | (b >> 2), 255}
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}
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