DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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package services
import "strings"
// ReadItemNames resolves equipment and stackable names using the same item
// relations and localized text as other archive views. Missing IDs are omitted.
func (s *FileGUIService) ReadItemNames(ids []string) (map[string]string, error) {
s.c.mu.Lock()
defer s.c.mu.Unlock()
if s.c.archive == nil {
return nil, ErrNoArchive
}
result := make(map[string]string)
if s.c.annotationEngine == nil {
return result, nil
}
seen := make(map[string]bool)
for _, raw := range ids {
id := strings.TrimSpace(raw)
if id == "" || seen[id] {
continue
}
seen[id] = true
if reference, ok := s.c.resolveAnnotationReferenceLocked("物品", id); ok {
result[id] = reference.Name
}
}
return result, nil
}
// ReadItemIcons reads only display metadata for the currently visible rewards.
func (s *FileGUIService) ReadItemIcons(ids []string) (map[string]*ImageReference, error) {
appearances, err := s.ReadItemAppearances(ids)
if err != nil {
return nil, err
}
result := make(map[string]*ImageReference, len(appearances))
for id, appearance := range appearances {
result[id] = appearance.Icon
}
return result, nil
}
// ItemAppearance shares the item rarity and icon metadata used by shop views.
type ItemAppearance struct {
Icon *ImageReference `json:"icon"`
Rarity int32 `json:"rarity"`
}
// ReadItemAppearances batches presentation metadata without reading item prices.
func (s *FileGUIService) ReadItemAppearances(ids []string) (map[string]*ItemAppearance, error) {
s.c.mu.Lock()
defer s.c.mu.Unlock()
if s.c.archive == nil {
return nil, ErrNoArchive
}
result := make(map[string]*ItemAppearance)
if s.c.annotationEngine == nil {
return result, nil
}
seen := make(map[string]bool)
for _, raw := range ids {
id := strings.TrimSpace(raw)
if id == "" || seen[id] {
continue
}
seen[id] = true
if reference, ok := s.c.resolveAnnotationReferenceLocked("物品", id); ok {
if metadata, err := s.c.archive.ScriptMetadata(reference.FileIndex); err == nil {
result[id] = &ItemAppearance{Icon: imageReferenceFromPVF(metadata.Icon), Rarity: metadata.RarityValue()}
}
}
}
return result, nil
}