DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
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package services
import (
"fmt"
"path"
"sort"
"strconv"
"strings"
"pvfine/internal/pvf"
)
// SkillTreeRegistration retains the job token: skill IDs are local to this job.
type SkillTreeRegistration struct {
Job string `json:"job"`
Kind string `json:"kind"`
Path string `json:"path"`
}
type SkillTreeNode struct {
SourceStart int `json:"sourceStart"`
SourceClose int `json:"sourceClose"`
PositionTokens []SkillNumber `json:"positionTokens"`
NextTokens []SkillNumber `json:"nextTokens"`
ID int `json:"id"`
X int `json:"x"`
Y int `json:"y"`
PositionKind string `json:"positionKind"`
Position []int `json:"position"`
Next []int `json:"next"`
Name string `json:"name"`
Explain string `json:"explain"`
Path string `json:"path"`
FileIndex int32 `json:"fileIndex"`
Icon *ImageReference `json:"icon"`
RequiredLevel *int `json:"requiredLevel"`
}
type SkillTreeBranch struct {
InsertOffset int `json:"insertOffset"`
Job string `json:"job"`
Name string `json:"name"`
Nodes []SkillTreeNode `json:"nodes"`
}
type SkillTreeDocument struct {
Text string `json:"text"`
FileIndex int32 `json:"fileIndex"`
Path string `json:"path"`
Common []SkillTreeNode `json:"common"`
Branches []SkillTreeBranch `json:"branches"`
Issues []string `json:"issues"`
}
func skillTreeText(a *pvf.Archive, p string) (string, error) {
i, ok := a.Find(p)
if !ok {
return "", fmt.Errorf("找不到文件:%s", p)
}
return a.Text(i)
}
func skillTreeRegistrations(a *pvf.Archive) ([]SkillTreeRegistration, error) {
result := []SkillTreeRegistration{}
var failures []string
for _, kind := range []string{"sp", "tp"} {
p := "clientonly/skillshoptree" + kind + "index.co"
text, err := skillTreeText(a, p)
if err != nil {
failures = append(failures, err.Error())
continue
}
values := []string{}
for _, e := range pvf.ParseScriptView(text).Elements {
if e.Kind == pvf.ScriptElementToken && e.Section == "skill tree" {
values = append(values, e.Value)
}
}
if len(values)%2 != 0 {
return nil, fmt.Errorf("%s 的注册记录不完整", p)
}
for i := 0; i+1 < len(values); i += 2 {
result = append(result, SkillTreeRegistration{Job: values[i], Kind: kind, Path: path.Join("clientonly", strings.ReplaceAll(values[i+1], "\\", "/"))})
}
}
if len(result) == 0 && len(failures) > 0 {
return nil, fmt.Errorf("%s", strings.Join(failures, ";"))
}
return result, nil
}
func (s *FileGUIService) ListSkillTrees() ([]SkillTreeRegistration, error) {
s.c.mu.Lock()
defer s.c.mu.Unlock()
if s.c.archive == nil {
return nil, ErrNoArchive
}
return skillTreeRegistrations(s.c.archive)
}
// ReadSkillTree resolves only registered trees, using the current archive overlay.
func (s *FileGUIService) ReadSkillTree(job, kind string) (*SkillTreeDocument, error) {
s.c.mu.Lock()
defer s.c.mu.Unlock()
return s.readSkillTreeLocked(job, kind, nil)
}
// ReadSkillTreeDraft projects the editor draft without changing the archive.
func (s *FileGUIService) ReadSkillTreeDraft(job, kind, text string) (*SkillTreeDocument, error) {
s.c.mu.Lock()
defer s.c.mu.Unlock()
if len(text) > int(s.c.editableByteLimit()) {
return nil, fmt.Errorf("技能树文本过大")
}
return s.readSkillTreeLocked(job, kind, &text)
}
func (s *FileGUIService) readSkillTreeLocked(job, kind string, draft *string) (*SkillTreeDocument, error) {
a := s.c.archive
if a == nil {
return nil, ErrNoArchive
}
registrations, err := skillTreeRegistrations(a)
if err != nil {
return nil, err
}
var p string
for _, r := range registrations {
if r.Job == job && r.Kind == kind {
p = r.Path
break
}
}
if p == "" {
return nil, fmt.Errorf("该职业未注册 %s 技能树", kind)
}
text, err := skillTreeText(a, p)
if err != nil {
return nil, err
}
if draft != nil {
text = *draft
}
doc := parseSkillTree(text)
// Use the archive identity, not the registration spelling (often mixed case).
treeIndex, _ := a.Find(p) // skillTreeText above already validated this lookup.
doc.FileIndex = treeIndex
doc.Path = a.Path(treeIndex)
paths, err := skillTreeSkillPaths(a, job)
if err != nil {
return nil, err
}
cache := map[int]SkillTreeNode{}
resolve := func(n *SkillTreeNode) {
meta, exists := cache[n.ID]
if !exists {
meta = SkillTreeNode{ID: n.ID, Name: fmt.Sprintf("技能 #%d", n.ID), FileIndex: -1}
meta.Path = paths[n.ID]
if idx, found := a.Find(meta.Path); found && meta.Path != "" {
meta.FileIndex = idx
if body, err := a.Text(idx); err == nil {
meta.Explain = normalizeExplain(resolvePreviewDescription(a, firstSectionValue(body, "explain")))
if level, err := strconv.Atoi(firstSectionValue(body, "required level")); err == nil {
meta.RequiredLevel = &level
}
} else {
doc.Issues = append(doc.Issues, fmt.Sprintf("技能 #%d 描述和学习等级读取失败:%s", n.ID, err))
}
if m, e := a.ScriptMetadata(idx); e == nil {
if m.HasName {
meta.Name = resolvePreviewText(a, m.Name)
}
meta.Icon = imageReferenceFromPVF(m.Icon)
} else {
doc.Issues = append(doc.Issues, fmt.Sprintf("技能 #%d 信息读取失败:%s", n.ID, e))
}
} else {
doc.Issues = append(doc.Issues, fmt.Sprintf("职业 %s 的技能 #%d 未找到定义", job, n.ID))
}
cache[n.ID] = meta
}
n.Name, n.Path, n.FileIndex, n.Icon, n.RequiredLevel, n.Explain = meta.Name, meta.Path, meta.FileIndex, meta.Icon, meta.RequiredLevel, meta.Explain
}
commonText, e := skillTreeText(a, "clientonly/commonskilllist.co")
if e != nil {
doc.Issues = append(doc.Issues, e.Error())
} else {
for _, id := range parseCommonSkillIDs(commonText, job) {
n := SkillTreeNode{ID: id, SourceStart: -1, Next: []int{}, Position: []int{}, PositionTokens: []SkillNumber{}}
resolve(&n)
doc.Common = append(doc.Common, n)
}
}
for bi := range doc.Branches {
b := &doc.Branches[bi]
if b.Job != job {
continue
}
ids := map[int]bool{}
for ni := range b.Nodes {
n := &b.Nodes[ni]
resolve(n)
ids[n.ID] = true
}
for _, n := range b.Nodes {
for _, id := range n.Next {
if !ids[id] {
doc.Issues = append(doc.Issues, fmt.Sprintf("%s:技能 #%d 的后继 #%d 不在当前分支", b.Name, n.ID, id))
}
}
}
}
filtered := []SkillTreeBranch{}
for _, b := range doc.Branches {
if b.Job == job {
filtered = append(filtered, b)
}
}
doc.Branches = filtered
return doc, nil
}
func parseCommonSkillIDs(text, job string) []int {
ids := []int{}
excluded := map[int]bool{}
matching := false
for _, e := range pvf.ParseScriptView(text).Elements {
if e.Kind != pvf.ScriptElementToken {
continue
}
if e.Section == "common skill" {
if id, err := strconv.Atoi(e.Value); err == nil {
ids = append(ids, id)
}
}
if e.Section == "info" {
if e.Index == 0 {
matching = e.Value == job
} else if matching {
if id, err := strconv.Atoi(e.Value); err == nil {
excluded[id] = true
}
}
}
}
result := []int{}
for _, id := range ids {
if !excluded[id] {
result = append(result, id)
}
}
return result
}
func parseSkillTree(text string) *SkillTreeDocument {
doc := &SkillTreeDocument{Text: text, Common: []SkillTreeNode{}, Branches: []SkillTreeBranch{}, Issues: []string{}}
closingOffsets := pvf.ScriptSectionClosingOffsets(text, "character job")
skillClosingOffsets := pvf.ScriptSectionClosingOffsets(text, "skill info")
var branch *SkillTreeBranch
var node *SkillTreeNode
for _, e := range pvf.ParseScriptView(text).Elements {
if e.Kind == pvf.ScriptElementSection {
if e.Section == "character job" {
offset, closed := closingOffsets[e.Start]
if !closed {
offset = -1
}
doc.Branches = append(doc.Branches, SkillTreeBranch{InsertOffset: offset, Nodes: []SkillTreeNode{}})
branch = &doc.Branches[len(doc.Branches)-1]
node = nil
}
if e.Section == "skill info" && branch != nil {
closeOffset, closed := skillClosingOffsets[e.Start]
if !closed {
closeOffset = -1
}
branch.Nodes = append(branch.Nodes, SkillTreeNode{SourceStart: e.Start, SourceClose: closeOffset, ID: -1, FileIndex: -1, Position: []int{}, PositionTokens: []SkillNumber{}, NextTokens: []SkillNumber{}, Next: []int{}})
node = &branch.Nodes[len(branch.Nodes)-1]
}
continue
}
if branch == nil {
continue
}
if e.Section == "character job" {
if e.Index == 0 {
branch.Job = e.Value
}
if e.Index == 1 {
branch.Name = e.Value
}
continue
}
if node == nil {
continue
}
v, err := strconv.Atoi(e.Value)
if err != nil {
continue
}
switch e.Section {
case "index":
node.ID = v
case "next skill":
node.Next = append(node.Next, v)
node.NextTokens = append(node.NextTokens, SkillNumber{Value: float64(v), Start: e.Start, End: e.End, TokenType: e.TokenType})
case "cell pos", "icon pos":
if e.Index == 0 {
node.PositionKind = e.Section
node.Position = []int{v}
node.PositionTokens = []SkillNumber{}
} else if e.Index == 1 {
node.Position = append(node.Position, v)
}
if e.Index <= 1 {
node.PositionTokens = append(node.PositionTokens, SkillNumber{Value: float64(v), Start: e.Start, End: e.End, TokenType: e.TokenType})
}
}
}
for bi := range doc.Branches {
for ni := range doc.Branches[bi].Nodes {
n := &doc.Branches[bi].Nodes[ni]
if n.ID < 0 || len(n.Position) != 2 || n.Position[0] < 0 || n.Position[1] < 0 {
doc.Issues = append(doc.Issues, fmt.Sprintf("%s:技能 #%d 的编号或坐标无效,未渲染", doc.Branches[bi].Name, n.ID))
continue
}
n.X, n.Y = n.Position[0], n.Position[1]
// 110US mixes both formats within one branch, with half-cell icon offsets.
if n.PositionKind == "cell pos" {
n.X *= 47
n.Y *= 67
}
}
valid := []SkillTreeNode{}
for _, n := range doc.Branches[bi].Nodes {
if n.ID >= 0 && len(n.Position) == 2 && n.X >= 0 && n.Y >= 0 && n.Position[0] >= 0 && n.Position[1] >= 0 {
valid = append(valid, n)
}
}
doc.Branches[bi].Nodes = valid
}
return doc
}
func skillTreeSkillPaths(a *pvf.Archive, job string) (map[int]string, error) {
// Discover the job list through skilllist.lst, including newer jobs.
listIndex, ok := a.Find("skill/skilllist.lst")
if !ok {
return nil, fmt.Errorf("找不到职业技能列表 skill/skilllist.lst")
}
lists, err := a.ListPairs(listIndex)
if err != nil {
return nil, err
}
jobKey := strings.ReplaceAll(strings.Trim(job, "[]"), " ", "")
if jobKey == "demonicswordman" {
jobKey = "dsswordman"
}
var listPath string
for _, pair := range lists {
key := strings.ToLower(strings.TrimSuffix(path.Base(strings.ReplaceAll(pair.Path, "\\", "/")), path.Ext(pair.Path)))
key = strings.TrimSuffix(key, "skill")
if key == jobKey {
listPath = path.Join("skill", strings.ReplaceAll(pair.Path, "\\", "/"))
break
}
}
if listPath == "" {
return nil, fmt.Errorf("未找到职业 %s 对应的技能列表", job)
}
li, ok := a.Find(listPath)
if !ok {
return nil, fmt.Errorf("找不到职业技能列表:%s", listPath)
}
pairs, err := a.ListPairs(li)
if err != nil {
return nil, err
}
paths := map[int]string{}
for _, pair := range pairs {
if id, err := strconv.Atoi(pair.ID); err == nil {
paths[id] = path.Join("skill", strings.ReplaceAll(pair.Path, "\\", "/"))
}
}
return paths, nil
}
type SkillTreeSkill struct {
ID int `json:"id"`
Name string `json:"name"`
Path string `json:"path"`
FileIndex int32 `json:"fileIndex"`
}
// ListSkillTreeSkills lists registered IDs in the current job, including common skills.
func (s *FileGUIService) ListSkillTreeSkills(job string) ([]SkillTreeSkill, error) {
s.c.mu.Lock()
defer s.c.mu.Unlock()
a := s.c.archive
if a == nil {
return nil, ErrNoArchive
}
paths, err := skillTreeSkillPaths(a, job)
if err != nil {
return nil, err
}
result := []SkillTreeSkill{}
for id, p := range paths {
index, found := a.Find(p)
if !found {
continue
}
name := path.Base(p)
if meta, err := a.ScriptMetadata(index); err == nil && meta.HasName {
name = resolvePreviewText(a, meta.Name)
}
result = append(result, SkillTreeSkill{ID: id, Name: name, Path: a.Path(index), FileIndex: index})
}
sort.Slice(result, func(i, j int) bool { return result[i].ID < result[j].ID })
return result, nil
}