DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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package services
import (
"fmt"
"math"
"path"
"strconv"
"strings"
"unicode/utf16"
"pvfine/internal/pvf"
)
const vendingMachineListPath = "etc/vendingmachine.lst"
type VendingReward struct {
Fields []SkillNumber `json:"fields"`
Name string `json:"name"`
}
type VendingGroup struct {
Start int `json:"start"`
End int `json:"end"`
Number SkillNumber `json:"number"`
Material []SkillNumber `json:"material"`
MaterialName string `json:"materialName"`
Rewards []VendingReward `json:"rewards"`
OutputClose int `json:"outputClose"`
}
type VendingDocument struct {
Groups []VendingGroup `json:"groups"`
}
// ListVendingMachines uses the registered LST, including relative and archive-root paths.
func (s *FileGUIService) ListVendingMachines() ([]SearchHit, error) {
s.c.mu.Lock()
defer s.c.mu.Unlock()
a := s.c.archive
if a == nil {
return nil, ErrNoArchive
}
index, ok := a.Find(vendingMachineListPath)
if !ok {
return nil, fmt.Errorf("找不到 %s", vendingMachineListPath)
}
pairs, err := a.ListPairs(index)
if err != nil {
return nil, err
}
result := []SearchHit{}
for _, pair := range pairs {
p, i, found := findListTargetInArchive(a, vendingMachineListPath, pair.Path)
if !found || !strings.EqualFold(path.Ext(p), ".vm") {
continue
}
name := path.Base(p)
if meta, err := a.ScriptMetadata(i); err == nil && meta.HasName {
name = resolvePreviewText(a, meta.Name)
}
result = append(result, SearchHit{FileIndex: i, Path: p, ID: pair.ID, Name: name, Category: "抽奖机", Rarity: pvf.RarityUnknown})
}
return result, nil
}
func (s *FileGUIService) ReadVendingMachine(fileIndex int32, text string) (*VendingDocument, error) {
s.c.mu.Lock()
defer s.c.mu.Unlock()
a := s.c.archive
if a == nil {
return nil, ErrNoArchive
}
if err := validateAnnotationIndex(a, fileIndex); err != nil {
return nil, err
}
if !strings.EqualFold(path.Ext(a.Path(fileIndex)), ".vm") {
return nil, fmt.Errorf("抽奖机 GUI 仅支持 .vm 文件")
}
if len(text) > int(s.c.editableByteLimit()) {
return nil, fmt.Errorf("抽奖机文本过大")
}
doc, err := parseVendingMachine(text)
if err != nil {
return nil, err
}
names := map[int]string{}
nameOf := func(value float64) string {
id := int(value)
if name, ok := names[id]; ok {
return name
}
name := ""
if s.c.annotationEngine != nil {
if ref, ok := s.c.resolveAnnotationReferenceLocked("物品", strconv.Itoa(id)); ok {
name = resolvePreviewText(a, ref.Name)
}
}
names[id] = name
return name
}
for i := range doc.Groups {
g := &doc.Groups[i]
g.MaterialName = nameOf(g.Material[0].Value)
for j := range g.Rewards {
g.Rewards[j].Name = nameOf(g.Rewards[j].Fields[0].Value)
}
}
return doc, nil
}
// Source spans follow ParseScriptView's normalized UTF-16 offsets. Unknown sections
// remain in the draft; only explicitly selected spans are edited by the GUI.
func parseVendingMachine(text string) (*VendingDocument, error) {
view := pvf.ParseScriptView(text)
groupCloses := pvf.ScriptSectionClosingOffsets(text, "item group")
outputCloses := pvf.ScriptSectionClosingOffsets(text, "output")
units := utf16.Encode([]rune(strings.NewReplacer("\r\n", "\n", "\r", "\n").Replace(text)))
endTag := func(start int) int {
for i := start; i < len(units); i++ {
if units[i] == ']' {
return i + 1
}
}
return len(units)
}
doc := &VendingDocument{Groups: []VendingGroup{}}
var group *VendingGroup
var fields map[string][]SkillNumber
seenIDs := map[int]bool{}
finish := func() error {
if group == nil {
return nil
}
if len(fields["group num"]) != 1 || len(fields["material"]) != 2 || len(fields["output"])%4 != 0 || group.OutputClose < 0 {
return fmt.Errorf("每个 [item group] 需要一个组编号、两个材料字段和已闭合的 [output](每条 4 个整数)")
}
group.Number = fields["group num"][0]
id := int(group.Number.Value)
if seenIDs[id] {
return fmt.Errorf("组编号 %d 重复", id)
}
seenIDs[id] = true
group.Material = fields["material"]
for i := 0; i < len(fields["output"]); i += 4 {
row := fields["output"][i : i+4]
if row[3].Value != 0 && row[3].Value != 1 {
return fmt.Errorf("是否公告必须为 0 或 1")
}
group.Rewards = append(group.Rewards, VendingReward{Fields: row})
}
return nil
}
for _, e := range view.Elements {
if e.Kind == pvf.ScriptElementSection && e.Section == "item group" {
if len(e.SectionPath) != 1 {
return nil, fmt.Errorf("[item group] 不能嵌套")
}
if err := finish(); err != nil {
return nil, err
}
close, ok := groupCloses[e.Start]
if !ok {
return nil, fmt.Errorf("缺少 [/item group],请先在文本模式修复")
}
doc.Groups = append(doc.Groups, VendingGroup{Start: e.Start, End: endTag(close), Rewards: []VendingReward{}, OutputClose: -1})
group = &doc.Groups[len(doc.Groups)-1]
fields = map[string][]SkillNumber{}
continue
}
if e.Section != "group num" && e.Section != "material" && e.Section != "output" {
continue
}
if group == nil || len(e.SectionPath) != 2 || e.SectionPath[0] != "item group" || e.Start >= group.End {
return nil, fmt.Errorf("[%s] 必须直接位于 [item group] 内", e.Section)
}
if e.Kind == pvf.ScriptElementSection {
if _, ok := fields[e.Section]; ok {
return nil, fmt.Errorf("同一组内 [%s] 重复", e.Section)
}
fields[e.Section] = []SkillNumber{}
if e.Section == "output" {
close, ok := outputCloses[e.Start]
if !ok || close >= group.End {
return nil, fmt.Errorf("缺少 [/output]")
}
group.OutputClose = close
}
continue
}
if e.TokenType != 0 {
return nil, fmt.Errorf("[%s] 必须使用非负整数", e.Section)
}
n, err := strconv.ParseInt(e.Value, 10, 32)
if err != nil || n < 0 || n > math.MaxInt32 {
return nil, fmt.Errorf("[%s] 包含无效整数", e.Section)
}
fields[e.Section] = append(fields[e.Section], SkillNumber{Value: float64(n), Start: e.Start, End: e.End, TokenType: 0})
}
if err := finish(); err != nil {
return nil, err
}
return doc, nil
}