DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
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package services
import (
"errors"
"sync"
"github.com/wailsapp/wails/v3/pkg/application"
"github.com/wailsapp/wails/v3/pkg/events"
)
const (
// ScriptWindowName identifies the detached script workspace window. The name
// must be set explicitly: without it Wails names the window "window-N" and
// lookups by name can never find it.
ScriptWindowName = "script-workspace"
scriptWindowTitle = "脚本工作区 — pvfine"
// ScriptWindowCloseRequestedEvent asks the script window to run its own close
// confirmation. It is separate from app:close-requested so the main window's
// CloseGuard does not react to the script window closing.
ScriptWindowCloseRequestedEvent = "script-window:close-requested"
// ScriptWindowClosedEvent tells the main window the detached window is gone
// so it can pull the handed-back session.
ScriptWindowClosedEvent = "script-window:closed"
// ScriptWindowDirtyEvent reports whether the detached window holds unsaved
// script edits. The main window's close guard needs it because each window
// keeps its own Pinia store.
ScriptWindowDirtyEvent = "script-window:dirty"
)
// ScriptSession is the script editor state handed between the main window and
// the detached script window. Every webview has its own Pinia store, so the
// content has to travel explicitly.
type ScriptSession struct {
Name string `json:"name"`
Source string `json:"source"`
SavedSource string `json:"savedSource"`
}
var errScriptWindowUnavailable = errors.New("当前环境不支持多窗口")
// scriptWindowHandle is the subset of application.Window this service drives.
type scriptWindowHandle interface {
Focus()
Close()
RegisterHook(eventType events.WindowEventType, callback func(event *application.WindowEvent)) func()
}
// scriptWindowHost abstracts window lookup and creation so the service can be
// exercised without a running Wails application.
type scriptWindowHost interface {
findWindow(name string) (scriptWindowHandle, bool)
createWindow(options application.WebviewWindowOptions) (scriptWindowHandle, error)
}
type wailsScriptWindowHost struct {
app *application.App
}
func (h wailsScriptWindowHost) findWindow(name string) (scriptWindowHandle, bool) {
if h.app == nil {
return nil, false
}
window, ok := h.app.Window.GetByName(name)
if !ok || window == nil {
return nil, false
}
return window, true
}
func (h wailsScriptWindowHost) createWindow(options application.WebviewWindowOptions) (scriptWindowHandle, error) {
if h.app == nil {
return nil, errScriptWindowUnavailable
}
window := h.app.Window.NewWithOptions(options)
if window == nil {
return nil, errScriptWindowUnavailable
}
return window, nil
}
// ScriptWindowService owns the detached script workspace window and stages the
// script session that moves between windows.
type ScriptWindowService struct {
host scriptWindowHost
mu sync.Mutex
session *ScriptSession
allowClose bool
}
// NewScriptWindowService creates the service against the running application.
func NewScriptWindowService(app *application.App) *ScriptWindowService {
return &ScriptWindowService{host: wailsScriptWindowHost{app: app}}
}
func newScriptWindowService(host scriptWindowHost) *ScriptWindowService {
return &ScriptWindowService{host: host}
}
// OpenScriptWindow opens the detached script window, or focuses the existing one.
// The session is staged first so a freshly created window can pick it up when it
// starts loading its script.
func (s *ScriptWindowService) OpenScriptWindow(session ScriptSession) error {
if s == nil || s.host == nil {
return errScriptWindowUnavailable
}
s.storeSession(session)
if window, ok := s.host.findWindow(ScriptWindowName); ok {
window.Focus()
return nil
}
// A window that reached this branch is new, so any leftover close approval
// belongs to a previous window and must not leak into this one.
s.mu.Lock()
s.allowClose = false
s.mu.Unlock()
window, err := s.host.createWindow(scriptWindowOptions())
if err != nil {
return err
}
window.RegisterHook(events.Common.WindowClosing, func(event *application.WindowEvent) {
if s.consumeAllowClose() {
emitEvent(ScriptWindowClosedEvent)
return
}
event.Cancel()
emitEvent(ScriptWindowCloseRequestedEvent)
})
return nil
}
// FocusScriptWindow brings the detached window forward, reporting whether it was
// there so the caller can fall back to the embedded workspace.
func (s *ScriptWindowService) FocusScriptWindow() bool {
window, ok := s.findWindow()
if !ok {
return false
}
window.Focus()
return true
}
// IsScriptWindowOpen reports whether the detached window currently exists.
func (s *ScriptWindowService) IsScriptWindowOpen() bool {
_, ok := s.findWindow()
return ok
}
// LoadScriptSession returns the staged session, or nil when none was staged.
func (s *ScriptWindowService) LoadScriptSession() *ScriptSession {
if s == nil {
return nil
}
s.mu.Lock()
defer s.mu.Unlock()
if s.session == nil {
return nil
}
staged := *s.session
return &staged
}
// CloseScriptWindow stages the final session and closes the window. The close
// hook is what actually lets the close through, so the frontend runs its own
// confirmation before calling this.
func (s *ScriptWindowService) CloseScriptWindow(session ScriptSession) error {
if s == nil {
return nil
}
s.storeSession(session)
window, ok := s.findWindow()
if !ok {
return nil
}
s.AllowScriptWindowClose()
window.Close()
return nil
}
// CloseScriptWindowIfOpen closes the detached window without a frontend
// confirmation. It is for paths where the main surface is already going away and
// there is no window left to run a dialog.
func (s *ScriptWindowService) CloseScriptWindowIfOpen() {
if s == nil {
return
}
window, ok := s.findWindow()
if !ok {
return
}
s.AllowScriptWindowClose()
window.Close()
}
// AllowScriptWindowClose lets the window close without asking the frontend. The
// application quit path calls this so shutdown cannot stall on the script
// window's close confirmation.
func (s *ScriptWindowService) AllowScriptWindowClose() {
if s == nil {
return
}
s.mu.Lock()
s.allowClose = true
s.mu.Unlock()
}
func (s *ScriptWindowService) findWindow() (scriptWindowHandle, bool) {
if s == nil || s.host == nil {
return nil, false
}
return s.host.findWindow(ScriptWindowName)
}
func (s *ScriptWindowService) storeSession(session ScriptSession) {
if s == nil {
return
}
s.mu.Lock()
defer s.mu.Unlock()
staged := session
s.session = &staged
}
func (s *ScriptWindowService) consumeAllowClose() bool {
s.mu.Lock()
defer s.mu.Unlock()
allowed := s.allowClose
s.allowClose = false
return allowed
}
// scriptWindowOptions mirrors the main window's chrome so the detached workspace
// looks like the window it came from.
func scriptWindowOptions() application.WebviewWindowOptions {
return application.WebviewWindowOptions{
Name: ScriptWindowName,
Title: scriptWindowTitle,
Width: 1200,
Height: 820,
// The script window edits scripts, not archives; dropping a .pvf here
// would have nowhere to go.
EnableFileDrop: false,
UseApplicationMenu: true,
MinWidth: 860,
MinHeight: 560,
Mac: application.MacWindow{
InvisibleTitleBarHeight: 50,
Backdrop: application.MacBackdropLiquidGlass,
TitleBar: application.MacTitleBarHiddenInset,
},
BackgroundColour: application.NewRGB(24, 26, 32),
// The asset server has no SPA fallback, so the view is selected by query
// rather than by path.
URL: "/?view=script",
}
}