DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package services
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import (
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"errors"
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"sync"
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"github.com/wailsapp/wails/v3/pkg/application"
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"github.com/wailsapp/wails/v3/pkg/events"
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)
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const (
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// ScriptWindowName identifies the detached script workspace window. The name
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// must be set explicitly: without it Wails names the window "window-N" and
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// lookups by name can never find it.
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ScriptWindowName = "script-workspace"
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scriptWindowTitle = "脚本工作区 — pvfine"
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// ScriptWindowCloseRequestedEvent asks the script window to run its own close
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// confirmation. It is separate from app:close-requested so the main window's
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// CloseGuard does not react to the script window closing.
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ScriptWindowCloseRequestedEvent = "script-window:close-requested"
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// ScriptWindowClosedEvent tells the main window the detached window is gone
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// so it can pull the handed-back session.
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ScriptWindowClosedEvent = "script-window:closed"
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// ScriptWindowDirtyEvent reports whether the detached window holds unsaved
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// script edits. The main window's close guard needs it because each window
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// keeps its own Pinia store.
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ScriptWindowDirtyEvent = "script-window:dirty"
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)
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// ScriptSession is the script editor state handed between the main window and
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// the detached script window. Every webview has its own Pinia store, so the
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// content has to travel explicitly.
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type ScriptSession struct {
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Name string `json:"name"`
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Source string `json:"source"`
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SavedSource string `json:"savedSource"`
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}
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var errScriptWindowUnavailable = errors.New("当前环境不支持多窗口")
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// scriptWindowHandle is the subset of application.Window this service drives.
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type scriptWindowHandle interface {
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Focus()
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Close()
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RegisterHook(eventType events.WindowEventType, callback func(event *application.WindowEvent)) func()
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}
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// scriptWindowHost abstracts window lookup and creation so the service can be
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// exercised without a running Wails application.
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type scriptWindowHost interface {
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findWindow(name string) (scriptWindowHandle, bool)
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createWindow(options application.WebviewWindowOptions) (scriptWindowHandle, error)
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}
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type wailsScriptWindowHost struct {
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app *application.App
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}
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func (h wailsScriptWindowHost) findWindow(name string) (scriptWindowHandle, bool) {
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if h.app == nil {
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return nil, false
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}
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window, ok := h.app.Window.GetByName(name)
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if !ok || window == nil {
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return nil, false
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}
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return window, true
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}
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func (h wailsScriptWindowHost) createWindow(options application.WebviewWindowOptions) (scriptWindowHandle, error) {
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if h.app == nil {
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return nil, errScriptWindowUnavailable
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}
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window := h.app.Window.NewWithOptions(options)
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if window == nil {
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return nil, errScriptWindowUnavailable
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}
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return window, nil
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}
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// ScriptWindowService owns the detached script workspace window and stages the
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// script session that moves between windows.
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type ScriptWindowService struct {
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host scriptWindowHost
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mu sync.Mutex
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session *ScriptSession
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allowClose bool
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}
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// NewScriptWindowService creates the service against the running application.
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func NewScriptWindowService(app *application.App) *ScriptWindowService {
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return &ScriptWindowService{host: wailsScriptWindowHost{app: app}}
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}
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func newScriptWindowService(host scriptWindowHost) *ScriptWindowService {
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return &ScriptWindowService{host: host}
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}
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// OpenScriptWindow opens the detached script window, or focuses the existing one.
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// The session is staged first so a freshly created window can pick it up when it
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// starts loading its script.
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func (s *ScriptWindowService) OpenScriptWindow(session ScriptSession) error {
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if s == nil || s.host == nil {
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return errScriptWindowUnavailable
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}
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s.storeSession(session)
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if window, ok := s.host.findWindow(ScriptWindowName); ok {
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window.Focus()
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return nil
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}
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// A window that reached this branch is new, so any leftover close approval
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// belongs to a previous window and must not leak into this one.
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s.mu.Lock()
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s.allowClose = false
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s.mu.Unlock()
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window, err := s.host.createWindow(scriptWindowOptions())
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if err != nil {
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return err
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}
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window.RegisterHook(events.Common.WindowClosing, func(event *application.WindowEvent) {
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if s.consumeAllowClose() {
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emitEvent(ScriptWindowClosedEvent)
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return
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}
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event.Cancel()
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emitEvent(ScriptWindowCloseRequestedEvent)
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})
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return nil
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}
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// FocusScriptWindow brings the detached window forward, reporting whether it was
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// there so the caller can fall back to the embedded workspace.
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func (s *ScriptWindowService) FocusScriptWindow() bool {
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window, ok := s.findWindow()
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if !ok {
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return false
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}
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window.Focus()
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return true
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}
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// IsScriptWindowOpen reports whether the detached window currently exists.
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func (s *ScriptWindowService) IsScriptWindowOpen() bool {
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_, ok := s.findWindow()
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return ok
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}
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// LoadScriptSession returns the staged session, or nil when none was staged.
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func (s *ScriptWindowService) LoadScriptSession() *ScriptSession {
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if s == nil {
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return nil
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.session == nil {
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return nil
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}
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staged := *s.session
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return &staged
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}
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// CloseScriptWindow stages the final session and closes the window. The close
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// hook is what actually lets the close through, so the frontend runs its own
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// confirmation before calling this.
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func (s *ScriptWindowService) CloseScriptWindow(session ScriptSession) error {
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if s == nil {
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return nil
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}
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s.storeSession(session)
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window, ok := s.findWindow()
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if !ok {
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return nil
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}
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s.AllowScriptWindowClose()
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window.Close()
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return nil
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}
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// CloseScriptWindowIfOpen closes the detached window without a frontend
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// confirmation. It is for paths where the main surface is already going away and
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// there is no window left to run a dialog.
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func (s *ScriptWindowService) CloseScriptWindowIfOpen() {
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if s == nil {
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return
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}
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window, ok := s.findWindow()
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if !ok {
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return
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}
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s.AllowScriptWindowClose()
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window.Close()
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}
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// AllowScriptWindowClose lets the window close without asking the frontend. The
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// application quit path calls this so shutdown cannot stall on the script
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// window's close confirmation.
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func (s *ScriptWindowService) AllowScriptWindowClose() {
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if s == nil {
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return
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}
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s.mu.Lock()
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s.allowClose = true
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s.mu.Unlock()
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}
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func (s *ScriptWindowService) findWindow() (scriptWindowHandle, bool) {
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if s == nil || s.host == nil {
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return nil, false
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}
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return s.host.findWindow(ScriptWindowName)
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}
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func (s *ScriptWindowService) storeSession(session ScriptSession) {
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if s == nil {
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return
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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staged := session
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s.session = &staged
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}
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func (s *ScriptWindowService) consumeAllowClose() bool {
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s.mu.Lock()
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defer s.mu.Unlock()
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allowed := s.allowClose
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s.allowClose = false
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return allowed
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}
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// scriptWindowOptions mirrors the main window's chrome so the detached workspace
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// looks like the window it came from.
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func scriptWindowOptions() application.WebviewWindowOptions {
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return application.WebviewWindowOptions{
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Name: ScriptWindowName,
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Title: scriptWindowTitle,
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Width: 1200,
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Height: 820,
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// The script window edits scripts, not archives; dropping a .pvf here
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// would have nowhere to go.
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EnableFileDrop: false,
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UseApplicationMenu: true,
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MinWidth: 860,
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MinHeight: 560,
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Mac: application.MacWindow{
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InvisibleTitleBarHeight: 50,
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Backdrop: application.MacBackdropLiquidGlass,
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TitleBar: application.MacTitleBarHiddenInset,
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},
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BackgroundColour: application.NewRGB(24, 26, 32),
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// The asset server has no SPA fallback, so the view is selected by query
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// rather than by path.
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URL: "/?view=script",
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}
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}
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