DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
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// Command chchaptertable 打印「章节动画」的完整对应表 —— 即最终修复依赖的那张表:
//
// 城镇区域 → 需等级 → 前置任务 → 影片 → scene 段号(900+N) → digest 段 → 下发值(LevelMin-1)
//
// 数据全部来自 PVF:etc/townmovielist.etc、各城镇 .twn 的 area [permission]、
// etc/storydigest/digest.etc,以及 n_quest 任务表(用于显示任务名)。
//
// 用法:
//
// go run ./cmd/scratch/chchaptertable -pvf <Script.pvf>
package main
import (
"context"
"flag"
"fmt"
"os"
"path"
"sort"
"strings"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
dnfquest "longheng.io/server/internal/modules/dnf/quest"
dnfstorydigest "longheng.io/server/internal/modules/dnf/storydigest"
dnftown "longheng.io/server/internal/modules/dnf/town"
platformpvf "longheng.io/server/internal/platform/pvf"
)
// cinematicSequence 从 `Video/movie/origin_cinematic_05.avi` 取出 5(与
// dnfbridge.townMovieCinematicSequence 完全一致)。
func cinematicSequence(filePath string) (int, bool) {
const prefix = "origin_cinematic_"
normalized := strings.ReplaceAll(strings.TrimSpace(filePath), "\\", "/")
name := path.Base(normalized)
name = strings.TrimSuffix(name, ".avi")
idx := strings.LastIndex(name, prefix)
if idx < 0 {
return 0, false
}
digits := name[idx+len(prefix):]
if digits == "" {
return 0, false
}
value := 0
for _, r := range digits {
if r < '0' || r > '9' {
return 0, false
}
value = value*10 + int(r-'0')
}
if value <= 0 {
return 0, false
}
return value, true
}
func main() {
pvfPath := flag.String("pvf", "", "Script.pvf 路径")
flag.Parse()
if *pvfPath == "" {
fmt.Fprintln(os.Stderr, "需要 -pvf")
os.Exit(2)
}
archive, err := platformpvf.LoadArchive(platformpvf.Options{Path: *pvfPath})
if err != nil {
fmt.Fprintln(os.Stderr, "打开 PVF 失败:", err)
os.Exit(1)
}
ctx := context.Background()
towns, err := dnftown.Load(ctx, archive, dnftown.Options{})
if err != nil {
fmt.Fprintf(os.Stderr, "加载城镇表失败: %v\n", err)
}
movies, err := dnftown.LoadTownMovieTable(archive, dnftown.DefaultMovieListPath)
if err != nil {
fmt.Fprintln(os.Stderr, "加载过场表失败:", err)
os.Exit(1)
}
digest, err := dnfstorydigest.Load(archive, dnfstorydigest.DefaultDigestPath)
if err != nil {
fmt.Fprintln(os.Stderr, "加载 digest 段表失败:", err)
os.Exit(1)
}
questNames := map[int64]string{}
if index, buildErr := dnfpvf.Build(ctx, archive, dnfpvf.BuildOptions{Lists: []string{dnfquest.DefaultList}}); buildErr == nil {
if catalog, loadErr := dnfquest.Load(ctx, index); loadErr == nil {
for _, def := range catalog.Definitions() {
if strings.TrimSpace(def.Name) != "" {
questNames[def.ID] = def.Name
}
}
}
}
type row struct {
play dnftown.TownMoviePlay
area dnftown.Area
town dnftown.Town
sequence int
ending int
segment dnfstorydigest.Segment
found bool
}
plays := movies.Plays()
rows := make([]row, 0, len(plays))
for _, play := range plays {
area, areaOK := towns.FindArea(play.TownID, play.AreaID)
town, _ := towns.Find(play.TownID)
r := row{play: play, area: area, town: town, found: areaOK}
if seq, ok := cinematicSequence(play.FilePath); ok {
r.sequence = seq
r.ending = 900 + seq
if seg, ok := digest.SegmentForEnding(r.ending); ok {
r.segment = seg
}
}
rows = append(rows, r)
}
sort.SliceStable(rows, func(i, j int) bool {
li, lj := rows[i].area.MinLevel, rows[j].area.MinLevel
if li == 0 {
li = 1 << 30
}
if lj == 0 {
lj = 1 << 30
}
return li < lj
})
fmt.Printf("=== 章节动画对应表(%d 条)===\n\n", len(rows))
fmt.Printf("%-4s %-4s %-4s %-13s %-5s %-6s %-8s %-9s %s\n",
"Lv", "城镇", "区域", "影片标题", "片段号", "digest段", "段等级", "下发值", "前置任务")
fmt.Println(strings.Repeat("-", 128))
for _, r := range rows {
level := "-"
if r.area.MinLevel > 0 {
level = fmt.Sprintf("%d", r.area.MinLevel)
}
title := r.play.Title
if title == "" {
title = "(无标题)"
}
seqText := "-"
segText := "-"
levelRange := "-"
sendText := "-"
if r.sequence > 0 {
seqText = fmt.Sprintf("900+%02d", r.sequence)
}
if r.segment.Index > 0 {
segText = fmt.Sprintf("#%d", r.segment.Index)
levelRange = fmt.Sprintf("%d-%d", r.segment.LevelMin, r.segment.LevelMax)
sendLevel := r.segment.LevelMin - 1
if sendLevel < 0 {
sendLevel = 0
}
sendText = fmt.Sprintf("%d", sendLevel)
}
quests := "-"
if len(r.area.NeedQuests) > 0 {
parts := make([]string, 0, len(r.area.NeedQuests))
for _, id := range r.area.NeedQuests {
if name, ok := questNames[id]; ok {
parts = append(parts, fmt.Sprintf("%d(%s)", id, name))
} else {
parts = append(parts, fmt.Sprintf("%d", id))
}
}
quests = strings.Join(parts, ", ")
}
fmt.Printf("%-4s %-4d %-4d %-13s %-5s %-6s %-8s %-9s %s\n",
level, r.play.TownID, r.play.AreaID, title, seqText, segText, levelRange, sendText, quests)
}
fmt.Printf("\n=== digest 段表(etc/storydigest/digest.etc,共 %d 段)===\n\n", digest.Len())
fmt.Printf("%-5s %-9s %-8s %s\n", "段号", "等级区间", "结尾段号", "说明")
fmt.Println(strings.Repeat("-", 60))
for _, seg := range digest.Segments() {
note := ""
if seg.Ending == 0 {
note = "无结尾影片"
} else {
note = fmt.Sprintf("scene %d", seg.Ending)
if seg.Ending >= 901 && seg.Ending <= 913 {
note += fmt.Sprintf(" → origin_cinematic_%02d.avi", seg.Ending-900)
}
}
fmt.Printf("%-5d %-9s %-8d %s\n", seg.Index,
fmt.Sprintf("%d-%d", seg.LevelMin, seg.LevelMax), seg.Ending, note)
}
}