DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
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// Command chcutscenes 列出「城镇区域开启过场」全表:影片、所需等级、前置任务(含任务名)。
//
// 数据来源全部是 PVF:
// - etc/townmovielist.etc → (城镇, 区域) ↔ 影片标题/文件
// - <城镇>.twn 各 area 的 [permission] → NeedLevel + NeedQuests
// - n_quest/... → 任务名
//
// 用法:
//
// go run ./cmd/scratch/chcutscenes -pvf <Script.pvf>
package main
import (
"context"
"flag"
"fmt"
"os"
"sort"
"strings"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
dnfquest "longheng.io/server/internal/modules/dnf/quest"
dnftown "longheng.io/server/internal/modules/dnf/town"
platformpvf "longheng.io/server/internal/platform/pvf"
)
func main() {
pvfPath := flag.String("pvf", "", "Script.pvf 路径")
flag.Parse()
if *pvfPath == "" {
fmt.Fprintln(os.Stderr, "需要 -pvf")
os.Exit(2)
}
archive, err := platformpvf.LoadArchive(platformpvf.Options{Path: *pvfPath})
if err != nil {
fmt.Fprintln(os.Stderr, "打开 PVF 失败:", err)
os.Exit(1)
}
ctx := context.Background()
towns, err := dnftown.Load(ctx, archive, dnftown.Options{})
if err != nil {
fmt.Fprintf(os.Stderr, "加载城镇表失败(继续,等级/任务可能缺失): %v\n", err)
}
movies, err := dnftown.LoadTownMovieTable(archive, dnftown.DefaultMovieListPath)
if err != nil {
fmt.Fprintln(os.Stderr, "加载过场表失败:", err)
os.Exit(1)
}
// 任务名:尽力加载,失败就只显示任务号。
questNames := map[int64]string{}
if index, buildErr := dnfpvf.Build(ctx, archive, dnfpvf.BuildOptions{Lists: []string{dnfquest.DefaultList}}); buildErr == nil {
if catalog, loadErr := dnfquest.Load(ctx, index); loadErr == nil {
for _, def := range catalog.Definitions() {
if strings.TrimSpace(def.Name) != "" {
questNames[def.ID] = def.Name
}
}
} else {
fmt.Fprintf(os.Stderr, "加载任务表失败(只显示任务号): %v\n", loadErr)
}
}
plays := movies.Plays()
type row struct {
play dnftown.TownMoviePlay
area dnftown.Area
town dnftown.Town
found bool
}
rows := make([]row, 0, len(plays))
for _, play := range plays {
area, ok := towns.FindArea(play.TownID, play.AreaID)
town, _ := towns.Find(play.TownID)
rows = append(rows, row{play: play, area: area, town: town, found: ok})
}
// 按所需等级升序(缺等级的排最后)
sort.SliceStable(rows, func(i, j int) bool {
li, lj := rows[i].area.MinLevel, rows[j].area.MinLevel
if li == 0 {
li = 1 << 30
}
if lj == 0 {
lj = 1 << 30
}
return li < lj
})
fmt.Printf("城镇区域开启过场:共 %d 条\n\n", len(rows))
fmt.Printf("%-4s %-4s %-6s %-14s %-34s %s\n", "Lv", "城镇", "区域", "影片标题", "影片文件", "前置任务")
fmt.Println(strings.Repeat("-", 118))
for _, r := range rows {
level := "-"
if r.area.MinLevel > 0 {
level = fmt.Sprintf("%d", r.area.MinLevel)
}
title := r.play.Title
if title == "" {
title = "(无标题)"
}
quests := "-"
if len(r.area.NeedQuests) > 0 {
parts := make([]string, 0, len(r.area.NeedQuests))
for _, id := range r.area.NeedQuests {
if name, ok := questNames[id]; ok {
parts = append(parts, fmt.Sprintf("%d(%s)", id, name))
} else {
parts = append(parts, fmt.Sprintf("%d", id))
}
}
quests = strings.Join(parts, ", ")
}
fmt.Printf("%-4s %-4d %-6d %-14s %-34s %s\n",
level, r.play.TownID, r.play.AreaID, title, r.play.FilePath, quests)
if r.found && r.area.MapPath != "" {
fmt.Printf(" └ 城镇「%s」 地图 %s\n", r.town.Name, r.area.MapPath)
}
}
}