DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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// fiendwarroll: diagnose whether the boss shown on the board and the boss actually
// fought come from the SAME raid-start draw.
//
// go run ./cmd/scratch/fiendwarroll -pvf <Script.pvf>
package main
import (
"context"
"flag"
"fmt"
"os"
"sort"
"strings"
"longheng.io/server/internal/modules/dnf/raid"
"longheng.io/server/internal/modules/dnf/worldmap"
platformpvf "longheng.io/server/internal/platform/pvf"
)
func main() {
pvfPath := flag.String("pvf", `runtime\data\dnf\Script.pvf`, "Script.pvf path")
flag.Parse()
archive, err := platformpvf.Open(*pvfPath)
if err != nil {
fmt.Fprintln(os.Stderr, "open pvf:", err)
os.Exit(1)
}
config, err := raid.LoadFiendWarConfig(archive)
if err != nil {
fmt.Fprintln(os.Stderr, "load fiendwar config:", err)
os.Exit(1)
}
table, err := worldmap.LoadSource(context.Background(), archive, worldmap.Options{})
if err != nil {
fmt.Fprintln(os.Stderr, "load worldmap:", err)
os.Exit(1)
}
battle, err := raid.NewFiendWarBattle(config.Battle)
if err != nil {
fmt.Fprintln(os.Stderr, "new battle:", err)
os.Exit(1)
}
ids := make([]int, 0, len(config.Battle.Areas))
for id := range config.Battle.Areas {
ids = append(ids, id)
}
sort.Ints(ids)
fmt.Printf("%-5s %-22s %-8s %-8s %-12s %-12s %s\n", "area", "kind", "dungeon", "roll", "table-boss", "pvf-boss", "verdict")
for _, id := range ids {
a := config.Battle.Areas[id]
if strings.TrimSpace(a.Kind) == "" {
continue
}
roll, rolled := battle.MazeForArea(id)
tableBoss, _ := raid.FiendWarFixtureBossID(a.Dungeon, roll)
mazeBosses := pvfMazeBosses(table, a.Dungeon)
var pvfBoss int64
if roll >= 0 && roll < len(mazeBosses) {
pvfBoss = mazeBosses[roll]
}
verdict := "ok"
switch {
case !rolled:
verdict = "NO-ROLL (board defaults to maze 0, entry draws again)"
case len(mazeBosses) == 0:
verdict = "NO-PVF-DUNGEON"
case int64(tableBoss) != pvfBoss:
verdict = "MISMATCH"
}
fmt.Printf("%-5d %-22s %-8d %-8s %-12d %-12d %s\n",
id, a.Kind, a.Dungeon, fmt.Sprintf("%d/%v", roll, rolled), tableBoss, pvfBoss, verdict)
if len(mazeBosses) > 1 {
for maze, pvf := range mazeBosses {
want, _ := raid.FiendWarFixtureBossID(a.Dungeon, maze)
mark := "ok"
if int64(want) != pvf {
mark = "MISMATCH"
}
fmt.Printf(" maze %d: pvf=%-10d table=%-10d %s\n", maze, pvf, want, mark)
}
}
}
}
func pvfMazeBosses(table *worldmap.Table, dungeon int) []int64 {
value, ok := table.FindDungeon(int64(dungeon))
if !ok {
return nil
}
out := make([]int64, 0, len(value.Mazes))
for _, maze := range value.Mazes {
out = append(out, mazeBoss(table, maze))
}
return out
}
func mazeBoss(table *worldmap.Table, maze worldmap.Maze) int64 {
for _, spec := range maze.MapSpecifications {
if specKind(spec.Type) != "boss" {
continue
}
for _, mapID := range spec.MapIDs {
value, ok := table.FindMap(mapID)
if !ok {
continue
}
for _, spawn := range value.Monsters {
if specKind(spawn.Rank) == "boss" || specKind(spawn.SuffixMarker) == "boss" {
return spawn.MonsterID
}
}
}
}
return 0
}
func specKind(value string) string {
return strings.ToLower(strings.Trim(value, "[]` \t\r\n"))
}