DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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// Command practiceprobe answers one question for the 练习模式 fatigue fix:
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// which dungeons this data set actually admits into the isolated practice
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// policy, i.e. what validatePracticeDungeonRoute and selectPracticeDungeonMaze
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// would decide. Temporary scratch tool - delete after use.
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package main
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import (
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"context"
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"flag"
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"fmt"
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"log"
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"strconv"
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"strings"
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"longheng.io/server/internal/modules/dnf/worldmap"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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func main() {
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pvfPath := flag.String("pvf", "", "Script.pvf path")
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dungeonIDs := flag.String("dungeons", "", "comma-separated dungeon ids")
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flag.Parse()
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archive, err := platformpvf.Open(*pvfPath)
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if err != nil {
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log.Fatal(err)
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}
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table, err := worldmap.LoadSource(context.Background(), archive, worldmap.Options{})
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if err != nil {
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log.Fatal(err)
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}
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for _, part := range strings.Split(*dungeonIDs, ",") {
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id, err := strconv.ParseInt(strings.TrimSpace(part), 10, 64)
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if err != nil {
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log.Fatal(err)
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}
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dungeon, found := table.FindDungeon(id)
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if !found {
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fmt.Printf("dungeon=%d MISSING\n", id)
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continue
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}
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metadata := dungeon.Metadata
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nonQuest := 0
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questBound := 0
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for index := range dungeon.Mazes {
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if len(dungeon.Mazes[index].QuestConnection) == 0 {
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nonQuest++
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} else {
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questBound++
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}
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}
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fmt.Printf("dungeon=%d name=%q path=%s\n", dungeon.ID, metadata.Name, dungeon.Path)
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fmt.Printf(" mazes=%d non_quest_mazes=%d quest_bound_mazes=%d\n", len(dungeon.Mazes), nonQuest, questBound)
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fmt.Printf(" prohibit_practice=%v no_fatigue=%v tutorial=%v tournament=%v\n",
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metadata.IntegerValues["prohibit practice"],
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metadata.NoFatigue,
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metadata.TutorialDungeon,
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metadata.Flags["tournament dungeon"])
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fmt.Printf(" enter_without_fatigue=%v minimum_level=%+v party_limit=%+v fatigue_cost=%v\n",
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metadata.Flags["enter without fatigue"],
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metadata.MinimumRequiredLevel,
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metadata.LimitPartyCount,
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metadata.IntegerValues["fatigue"])
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if nonQuest > 0 {
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for index := range dungeon.Mazes {
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if len(dungeon.Mazes[index].QuestConnection) == 0 {
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fmt.Printf(" practice_pickable_maze index=%d quest_connection=%v\n",
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dungeon.Mazes[index].Index, dungeon.Mazes[index].QuestConnection)
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break
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}
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}
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}
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}
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}
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