DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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// pvfdigestdisable 把 etc/storydigest/scene.etc 里**所有**剧情回顾段的影片替换为
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// 池中已有的占位动画 blackBoardScene.ani,并清空文字摘要。
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//
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// 目的:彻底停用章节过场/剧情回顾动画,且不新增任何字符串。
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//
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// 做法:对每个段落([scene] N `` ... [/scene]),把其主体内容整体替换为
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//
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// [video]
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// `Video/movie/...blackBoardScene...` ← 池中已有引用
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//
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// 这样客户端的 digest 表仍然完整(段号/ending 结构不变),但不再播放任何影片。
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package main
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import (
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"encoding/binary"
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"flag"
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"fmt"
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"os"
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"path/filepath"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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const (
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refScene = uint32(0x025138C6) // "[scene]"
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refVideo = uint32(0x02513B04) // "[video]"
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refEndSce = uint32(0x02513A44) // "[/scene]"
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refEmpty = uint32(0x00000B04) // 空串
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)
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func u32(b []byte) uint32 { return binary.LittleEndian.Uint32(b) }
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func put32(b []byte, v uint32) { binary.LittleEndian.PutUint32(b, v) }
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func tok5(typ byte, ref uint32) []byte {
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b := make([]byte, 5)
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b[0] = typ
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binary.LittleEndian.PutUint32(b[1:], ref)
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return b
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}
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func main() {
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input := flag.String("pvf", "", "input PVF")
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dir := flag.String("dir", "", "raw patch dir")
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dry := flag.Bool("dry-run", false, "只检查")
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flag.Parse()
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archive, err := platformpvf.Open(*input)
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if err != nil {
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panic(err)
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}
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// 占位动画的池引用(池中已有:scene 900 一直在用)
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blackRef := archive.FindStringMagicOffsets([]string{"etc/StoryDigest/Animation/blackBoardScene.ani"})
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off, ok := blackRef["etc/StoryDigest/Animation/blackBoardScene.ani"]
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if !ok {
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panic("池中缺少 blackBoardScene.ani")
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}
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ref := uint32(off)
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fmt.Printf("占位动画引用: 0x%08X\n", ref)
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raw, err := archive.ReadRaw("etc/storydigest/scene.etc")
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if err != nil {
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panic(err)
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}
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toks := len(raw) / 5
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fmt.Printf("scene.etc 原始 %d 字节 %d 令牌\n", len(raw), toks)
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// 重建:扫描 token 流,遇到 [scene] 段头就输出段头 + 段号,然后
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// 跳到对应的 [/scene],期间内容替换为 [video] + 占位引用。
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var out []byte
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i := 0
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segs := 0
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for i < toks {
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if raw[i*5] == 3 && u32(raw[i*5+1:i*5+5]) == refScene {
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// [scene]
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out = append(out, tok5(3, refScene)...)
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// 段号(整数)
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if i+1 < toks && raw[(i+1)*5] == 0 {
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out = append(out, raw[(i+1)*5:(i+1)*5+5]...)
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} else {
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out = append(out, tok5(0, 0)...)
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}
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// 空串(段标题位):保留原 token 类型,值置空
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out = append(out, tok5(6, refEmpty)...)
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// 占位影片
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out = append(out, tok5(3, refVideo)...)
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out = append(out, tok5(6, ref)...)
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// 跳到 [/scene]
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j := i + 1
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for j < toks {
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if raw[j*5] == 3 && u32(raw[j*5+1:j*5+5]) == refEndSce {
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break
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}
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j++
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}
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if j < toks {
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out = append(out, tok5(3, refEndSce)...)
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i = j + 1
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} else {
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i = toks
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}
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segs++
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continue
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}
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// 段外内容(空白/换行)原样保留
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out = append(out, raw[i*5:i*5+5]...)
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i++
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}
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fmt.Printf("处理了 %d 个段,新大小 %d 字节 (%d 令牌)\n", segs, len(out), len(out)/5)
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// 校验:段数一致,且不再有任何 origin_cinematic / cinematic_ 引用
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newToks := len(out) / 5
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foundVideos := 0
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origVideos := 0
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for k := 0; k+1 < newToks; k++ {
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if out[k*5] == 3 && u32(out[k*5+1:k*5+5]) == refVideo {
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foundVideos++
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if out[(k+1)*5] == 6 {
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r := u32(out[(k+1)*5+1 : (k+1)*5+5])
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if r != ref {
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origVideos++
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}
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}
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}
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}
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fmt.Printf("[video] 段数=%d,非占位=%d\n", foundVideos, origVideos)
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if origVideos != 0 {
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panic("仍有段落引用原影片")
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}
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// 段号唯一性
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seen := map[uint32]bool{}
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for k := 0; k+1 < newToks; k++ {
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if out[k*5] == 3 && u32(out[k*5+1:k*5+5]) == refScene && out[(k+1)*5] == 0 {
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n := u32(out[(k+1)*5+1 : (k+1)*5+5])
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if seen[n] {
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panic(fmt.Sprintf("段号 %d 重复", n))
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}
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seen[n] = true
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}
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}
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fmt.Printf("段号唯一,共 %d 段\n", len(seen))
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if *dry {
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fmt.Println("dry-run,未写文件")
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return
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}
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full := filepath.Join(*dir, "etc", "storydigest", "scene.etc")
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if err := os.MkdirAll(filepath.Dir(full), 0o755); err != nil {
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panic(err)
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}
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if err := os.WriteFile(full, out, 0o644); err != nil {
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panic(err)
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}
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fmt.Println("已写出", full, len(out), "字节")
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}
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