DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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// pvfdigestpair 把 etc/storydigest/digest.etc 每个段的 [scene] 列表从
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// **累积列表**(1 2 3 ... N)改为**只含该段自己那一段**,使「剧情回顾」与
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// 「章节过场影片」一对一配对。
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//
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// 动机:原结构里段 N 的 [scene] 是 1..N,玩家必须先看完前面所有回顾才看到
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// 该段的 [ending] 影片。这既让回顾越堆越长,也让回顾一旦被改动就挡住过场。
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//
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// 改后:段 N 的 [scene] = N(只播该段回顾),随后播它自己的 [ending] 过场。
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//
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// 只改 [scene] 列表的整数内容;段号、[level]、[ending] 全部不动。
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package main
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import (
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"encoding/binary"
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"flag"
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"fmt"
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"os"
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"path/filepath"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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const (
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refScene = uint32(0x025138C6) // "[scene]"
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refEnding = uint32(0x025138D6) // "[ending]"
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refLevel = uint32(0x003566E2) // "[level]"
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)
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func u32(b []byte) uint32 { return binary.LittleEndian.Uint32(b) }
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func put32(b []byte, v uint32) { binary.LittleEndian.PutUint32(b, v) }
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func tok5(typ byte, ref uint32) []byte {
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b := make([]byte, 5)
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b[0] = typ
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binary.LittleEndian.PutUint32(b[1:], ref)
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return b
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}
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func main() {
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input := flag.String("pvf", "", "input PVF")
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dir := flag.String("dir", "", "raw patch dir")
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dry := flag.Bool("dry-run", false, "只检查")
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flag.Parse()
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archive, err := platformpvf.Open(*input)
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if err != nil {
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panic(err)
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}
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raw, err := archive.ReadRaw("etc/storydigest/digest.etc")
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if err != nil {
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panic(err)
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}
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toks := len(raw) / 5
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fmt.Printf("digest.etc %d 字节 %d 令牌\n", len(raw), toks)
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isSec := func(i int, ref uint32) bool {
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return i < toks && raw[i*5] == 3 && u32(raw[i*5+1:i*5+5]) == ref
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}
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// 遍历:每个段以 [level] 开始,含 [scene] <ints...> 与 [ending] <int>
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// 段序号按出现顺序 1,2,3...
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segIndex := 0
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var out []byte
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i := 0
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for i < toks {
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if isSec(i, refLevel) {
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segIndex++
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// 复制 [level] lo hi
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out = append(out, raw[i*5:(i+2)*5+5]...)
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i += 3
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continue
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}
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if isSec(i, refScene) {
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// 复制段头
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out = append(out, raw[i*5:i*5+5]...)
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i++
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// 跳过原列表(整数 token)
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start := i
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for i < toks && raw[i*5] == 0 {
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i++
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}
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// 写入新列表:只放本段序号
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out = append(out, tok5(0, uint32(segIndex))...)
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_ = start
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continue
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}
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// 其它 token 原样复制,跳过 [scene] 列表已处理的整数
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out = append(out, raw[i*5:i*5+5]...)
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i++
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}
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fmt.Printf("处理了 %d 个段,新大小 %d 字节 (%d 令牌)\n", segIndex, len(out), len(out)/5)
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// 校验:段数、[ending] 序列应与原来一致
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origEndings := []uint32{}
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for k := 0; k+1 < toks; k++ {
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if isSec(k, refEnding) {
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origEndings = append(origEndings, u32(raw[(k+1)*5+1:(k+1)*5+5]))
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}
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}
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newToks := len(out) / 5
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newEndings := []uint32{}
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newScenes := [][]uint32{}
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for k := 0; k+1 < newToks; k++ {
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if out[k*5] == 3 && u32(out[k*5+1:k*5+5]) == refEnding {
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newEndings = append(newEndings, u32(out[(k+1)*5+1:(k+1)*5+5]))
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}
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if out[k*5] == 3 && u32(out[k*5+1:k*5+5]) == refScene {
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var lst []uint32
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for j := k + 1; j < newToks && out[j*5] == 0; j++ {
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lst = append(lst, u32(out[j*5+1:j*5+5]))
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}
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newScenes = append(newScenes, lst)
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}
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}
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fmt.Printf("[ending] 数量 原=%d 新=%d\n", len(origEndings), len(newEndings))
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if len(origEndings) != len(newEndings) {
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panic("ending 数量不一致")
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}
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for k := range origEndings {
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if origEndings[k] != newEndings[k] {
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panic(fmt.Sprintf("第 %d 个 ending 变了: %d → %d", k+1, origEndings[k], newEndings[k]))
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}
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}
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fmt.Println("全部 [ending] 保持原值 ✅")
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fmt.Println("[scene] 新列表(每段只含自己):")
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for k, l := range newScenes {
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fmt.Printf(" 段%-3d [scene] %v\n", k+1, l)
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}
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if *dry {
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fmt.Println("dry-run,未写文件")
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return
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}
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full := filepath.Join(*dir, "etc", "storydigest", "digest.etc")
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if err := os.MkdirAll(filepath.Dir(full), 0o755); err != nil {
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panic(err)
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}
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if err := os.WriteFile(full, out, 0o644); err != nil {
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panic(err)
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}
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fmt.Println("已写出", full, len(out), "字节")
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_ = put32
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}
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