DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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// pvfprobe911 精确列出 scene.etc 里的 [video] 影片块(结构:[scene] int 空串 [video] ref)。
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package main
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import (
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"encoding/binary"
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"flag"
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"fmt"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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func u32(b []byte) uint32 { return binary.LittleEndian.Uint32(b) }
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const (
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refScene = uint32(0x025138C6) // "[scene]"
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refVideo = uint32(0x02513B04) // "[video]"
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refEmpty = uint32(0x00000B04) // 空串
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)
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func main() {
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input := flag.String("pvf", "", "input PVF")
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flag.Parse()
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archive, err := platformpvf.Open(*input)
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if err != nil {
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panic(err)
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}
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scene, _ := archive.ReadRaw("etc/storydigest/scene.etc")
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toks := len(scene) / 5
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fmt.Printf("scene.etc %d 字节 %d 令牌\n", len(scene), toks)
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fmt.Println("\n=== 精确 [video] 影片块 ===")
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n := 0
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for i := 0; i+3 < toks; i++ {
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if scene[i*5] != 3 || u32(scene[i*5+1:i*5+5]) != refScene {
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continue
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}
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if scene[(i+1)*5] != 0 {
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continue
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}
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if scene[(i+2)*5] != 6 || u32(scene[(i+2)*5+1:(i+2)*5+5]) != refEmpty {
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continue
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}
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if scene[(i+3)*5] != 3 || u32(scene[(i+3)*5+1:(i+3)*5+5]) != refVideo {
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continue
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}
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num := u32(scene[(i+1)*5+1 : (i+1)*5+5])
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// 影片池引用在 [video] 之后
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ref := u32(scene[(i+4)*5+1 : (i+4)*5+5])
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typ := scene[(i+4)*5]
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fmt.Printf(" 块@token#%-4d 段号=%-5d [video]后: type=%d ref=0x%08X\n", i, num, typ, ref)
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n++
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}
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fmt.Printf("共 %d 个 [video] 影片块\n", n)
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fmt.Println("\n=== 文件尾 8 个令牌 ===")
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for i := toks - 8; i < toks; i++ {
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b := scene[i*5 : i*5+5]
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fmt.Printf(" #%-4d type=%d ref=0x%08X\n", i, b[0], u32(b[1:5]))
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}
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}
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