DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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section files
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layer 19224
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basic action 19173
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name 17810
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pass type 17574
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piercing power 15418
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floating height 13499
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attack info 10138
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width 8781
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etc action 6667
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team 5999
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object destroy condition 5362
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hp destroy 4555
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basic motion 4430
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hp max 4204
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etc attack info 3802
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int data 2939
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string data 2439
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last action 1825
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etc motion 1732
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destroy particle 1359
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vanish on move collision 1348
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sound category 1312
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homing 1029
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homing follow 1029
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homing use 1029
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homing velocity 1028
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diff rotation 843
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homing check gap 815
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homing time 638
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layer level 624
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sync target move 545
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hp gage 488
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max rotation 442
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is hp by difficulty 421
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sync animation rotation 385
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init rotation 296
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passive object type 294
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add particles 266
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file 261
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particle 261
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matching attack info 201
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isometric cell map info 170
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create delay 158
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ignore change map 148
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passive object sub type 144
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hp gage visible time 143
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absolute zpos 141
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create sound 109
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max distance 109
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min distance 109
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warning 109
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follow parent 108
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piercing tolerance 107
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follow move map 81
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draw hit object hp 80
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add object effect 70
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movie unit 67
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type 66
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time 65
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blocking area 56
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motion type 55
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notice 53
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play bgm 51
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territory combat team 49
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category 48
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melee attack 39
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apply physics 37
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speech 36
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ani path 34
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ani title 31
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screenshot data 31
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target object type 31
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hp gauge ui off 30
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target object index 30
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object create status 28
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passive object icon 28
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homing direction 27
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use parent equipment magical defense 27
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use parent equipment physical defense 27
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use parent magical absolute defense 27
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use parent physical absolute defense 27
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ai flag 26
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transparent on meet player 26
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defender 25
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down arrow data 25
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damage stun off 24
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attacker 23
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look direction 22
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urban warfare score 22
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sniper type 21
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use parent hp 21
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wait time 21
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collision on map edge 20
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party count for hp max rate 20
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reward type 20
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use parent fire resistance 20
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use parent water resistance 20
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auto skip when nothing quest 17
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moving particle 17
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trap 16
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homing z axis 15
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monster destroy behavior skipable 15
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face image 14
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set pos 14
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draw name 13
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for tournament 13
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charm upgrade table 12
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charm upgrade using 12
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damage absorb 12
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under gravity 12
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add tail image 11
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can beat index 11
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die when parent die 11
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draw tail 11
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draw tail use 11
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tail bottom up layer 11
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tail rotate 11
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tail type 11
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time interval 11
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following immortal 10
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is force pattern 10
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index 9
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talk 8
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talk group data 8
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quest type 7
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flying mark 6
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move pos 6
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npc dialog npc index 6
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npc dialog text 6
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passive object 6
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speed 6
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speed control passive objects 6
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hp rate 4
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init velocity 4
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invoke check time 4
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invoke delay time 4
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invoke time 4
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is not focus 4
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shot distance 4
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show itembox mark in minimap 4
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columns 3
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damage immune 3
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data 3
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gate keeper 3
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interval 3
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object 3
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objects 3
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pattern 3
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patterns 3
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probability 3
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sequences 3
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apply parent ability category 2
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dungeon difficult king 2
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dungeon difficult slayer 2
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entry 2
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ground brighten height 2
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ground brighten width 2
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homing keep distance 2
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object brighten height 2
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object brighten width 2
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passiveobject 2
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perspective 2
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pvp room transparent value for observer 2
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racing dungeon probability 2
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random item fairy 2
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slow motion when die 2
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straight homing 2
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target object order 2
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allow enemy hit 1
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allow friend hit 1
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attakcer 1
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basic animation 1
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change action index when eat fairy 1
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for school 1
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independent drop 1
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list 1
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loop 1
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not combo check in training dungeon 1
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particle collision type 1
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save my object state 1
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set movie back ground 1
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set on proc 1
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use parent dark resistance 1
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use parent light resistance 1
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