DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package main
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import (
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"fmt"
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"os"
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"path"
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"sort"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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// runQ1 统计含 EventMonsterPositions 的地图总量、分布直方图与 dungeon 归属。
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func runQ1(table *worldmap.Table, usages map[int64][]mapUsage, dungeonNames map[int64]string) map[string]any {
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var all []q1Map
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histogram := map[int]int{}
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dungeonSet := map[int64]bool{}
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dungeonMaps := 0
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for _, m := range table.Maps() {
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n := len(m.EventMonsterPositions)
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if n == 0 {
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continue
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}
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histogram[n]++
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entry := q1Map{MapID: m.ID, Path: m.Path, Name: m.Name, Positions: n, Dungeon: usageStrings(usages[m.ID])}
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all = append(all, entry)
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if len(usages[m.ID]) > 0 {
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dungeonMaps++
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for _, u := range usages[m.ID] {
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dungeonSet[u.DungeonID] = true
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}
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}
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}
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sort.Slice(all, func(i, j int) bool { return all[i].MapID < all[j].MapID })
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// TSV 完整清单
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var lines []string
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lines = append(lines, "map_id\tpositions\tpath\tname\tdungeons")
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for _, e := range all {
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lines = append(lines, fmt.Sprintf("%d\t%d\t%s\t%s\t%s", e.MapID, e.Positions, e.Path, e.Name, joinOr(e.Dungeon, "; ")))
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}
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writeLines("q1_event_monster_maps.tsv", lines)
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// 涉及 dungeon 清单(ID + 名称)
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type dg struct {
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ID int64 `json:"id"`
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Name string `json:"name,omitempty"`
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}
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var dungeons []dg
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for _, id := range sortedIDs(dungeonSet) {
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dungeons = append(dungeons, dg{ID: id, Name: dungeonNames[id]})
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}
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fmt.Printf("[Q1] maps_with_event_monster_positions=%d (dungeon-associated=%d) dungeons=%d histogram=%v\n",
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len(all), dungeonMaps, len(dungeons), histogram)
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return map[string]any{
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"total_maps": len(all),
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"dungeon_associated": dungeonMaps,
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"histogram": histogram,
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"dungeons": dungeons,
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"maps": all,
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"full_list_file": "out/q1_event_monster_maps.tsv",
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"histogram_description": "key = EventMonsterPositions 个数, value = 地图数",
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"association_definition": "经 maze specification/boss/layered 引用或 map [dungeon] ownership 关联到 dungeon",
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}
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}
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func joinOr(values []string, sep string) string {
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if len(values) == 0 {
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return ""
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}
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out := values[0]
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for _, v := range values[1:] {
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out += sep + v
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}
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return out
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}
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func writeLines(name string, lines []string) {
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if err := os.MkdirAll(outDir, 0o755); err != nil {
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panic(err)
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}
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content := ""
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for _, line := range lines {
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content += line + "\n"
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}
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if err := os.WriteFile(path.Join(outDir, name), []byte(content), 0o644); err != nil {
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panic(err)
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}
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fmt.Printf("[survey] wrote %s (%d lines)\n", path.Join(outDir, name), len(lines))
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}
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