DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package adventuregroup
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import (
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"testing"
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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func growthTestConfig() GrowthConfig {
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// Three levels; entering level 2 costs 100, level 3 costs 200.
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return GrowthConfig{
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MaximumLevel: 3,
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RateParts: growthRateScale, // 1:1, so gains map straight through
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RequiredExperience: []uint64{0, 0, 100, 200},
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LevelBenefits: make([]Benefits, 4),
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}
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}
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func TestApplyGrowthExperienceLevelsAndCarriesRemainder(t *testing.T) {
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c := growthTestConfig()
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account := dnfrepo.AccountRecord{AccountID: "a", Metadata: map[string]string{}}
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now := time.Unix(1_800_000_000, 0)
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state, err := ApplyGrowthExperience(&account, c, Summary{}, 60, now)
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if err != nil {
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t.Fatal(err)
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}
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if state.Level != 1 || state.Experience != 60 {
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t.Fatalf("first grant level=%d exp=%d", state.Level, state.Experience)
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}
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// 60 + 60 crosses the 100 needed for level 2 with 20 left over.
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state, err = ApplyGrowthExperience(&account, c, Summary{}, 60, now)
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if err != nil {
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t.Fatal(err)
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}
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if state.Level != 2 || state.Experience != 20 {
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t.Fatalf("level-up level=%d exp=%d, want 2/20", state.Level, state.Experience)
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}
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// Idempotent read: the ledger is durable, so a fresh read agrees.
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read, err := readGrowthState(account, c, Summary{})
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if err != nil {
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t.Fatal(err)
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}
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if read != state {
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t.Fatalf("persisted=%+v in-memory=%+v", read, state)
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}
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// At the cap the bar and the fraction are both cleared.
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state, err = ApplyGrowthExperience(&account, c, Summary{}, 1000, now)
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if err != nil {
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t.Fatal(err)
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}
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if state.Level != 3 || state.Experience != 0 || state.Remainder != 0 {
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t.Fatalf("capped level=%d exp=%d rem=%d", state.Level, state.Experience, state.Remainder)
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}
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}
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// A sub-unit rate must carry the fraction so many small grants add up to the
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// same total as one large one.
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func TestApplyGrowthExperienceCarriesSubUnitRateRemainder(t *testing.T) {
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c := growthTestConfig()
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c.RateParts = growthRateScale / 2 // every grant counts half
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account := dnfrepo.AccountRecord{AccountID: "a", Metadata: map[string]string{}}
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now := time.Unix(1_800_000_000, 0)
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if _, err := ApplyGrowthExperience(&account, c, Summary{}, 100, now); err != nil {
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t.Fatal(err)
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}
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state, err := ApplyGrowthExperience(&account, c, Summary{}, 100, now)
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if err != nil {
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t.Fatal(err)
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}
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// 100 halved twice = 100 total, i.e. exactly level 2.
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if state.Level != 2 || state.Experience != 0 {
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t.Fatalf("level=%d exp=%d, want 2/0 (the half-unit must not be dropped)", state.Level, state.Experience)
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}
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}
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func TestSeedGrowthStateMigratesLegacyLevelOnce(t *testing.T) {
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c := growthTestConfig()
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account := dnfrepo.AccountRecord{AccountID: "a", Metadata: map[string]string{}}
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now := time.Unix(1_800_000_000, 0)
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seeded, err := SeedGrowthState(&account, c, Summary{ManageLevel: 2, TotalPoint: 999}, now)
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if err != nil || !seeded {
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t.Fatalf("seed=%t err=%v", seeded, err)
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}
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state, err := readGrowthState(account, c, Summary{})
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if err != nil {
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t.Fatal(err)
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}
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// The legacy level is carried over, but its point scale is the roster's and
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// must not be reused as growth progress.
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if state.Level != 2 || state.Experience != 0 {
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t.Fatalf("migrated level=%d exp=%d, want 2/0", state.Level, state.Experience)
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}
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again, err := SeedGrowthState(&account, c, Summary{ManageLevel: 1}, now)
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if err != nil || again {
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t.Fatalf("second seed=%t err=%v, want no-op", again, err)
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}
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}
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