DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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@@ -0,0 +1,99 @@
package adventuregroup
import (
"testing"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func growthTestConfig() GrowthConfig {
// Three levels; entering level 2 costs 100, level 3 costs 200.
return GrowthConfig{
MaximumLevel: 3,
RateParts: growthRateScale, // 1:1, so gains map straight through
RequiredExperience: []uint64{0, 0, 100, 200},
LevelBenefits: make([]Benefits, 4),
}
}
func TestApplyGrowthExperienceLevelsAndCarriesRemainder(t *testing.T) {
c := growthTestConfig()
account := dnfrepo.AccountRecord{AccountID: "a", Metadata: map[string]string{}}
now := time.Unix(1_800_000_000, 0)
state, err := ApplyGrowthExperience(&account, c, Summary{}, 60, now)
if err != nil {
t.Fatal(err)
}
if state.Level != 1 || state.Experience != 60 {
t.Fatalf("first grant level=%d exp=%d", state.Level, state.Experience)
}
// 60 + 60 crosses the 100 needed for level 2 with 20 left over.
state, err = ApplyGrowthExperience(&account, c, Summary{}, 60, now)
if err != nil {
t.Fatal(err)
}
if state.Level != 2 || state.Experience != 20 {
t.Fatalf("level-up level=%d exp=%d, want 2/20", state.Level, state.Experience)
}
// Idempotent read: the ledger is durable, so a fresh read agrees.
read, err := readGrowthState(account, c, Summary{})
if err != nil {
t.Fatal(err)
}
if read != state {
t.Fatalf("persisted=%+v in-memory=%+v", read, state)
}
// At the cap the bar and the fraction are both cleared.
state, err = ApplyGrowthExperience(&account, c, Summary{}, 1000, now)
if err != nil {
t.Fatal(err)
}
if state.Level != 3 || state.Experience != 0 || state.Remainder != 0 {
t.Fatalf("capped level=%d exp=%d rem=%d", state.Level, state.Experience, state.Remainder)
}
}
// A sub-unit rate must carry the fraction so many small grants add up to the
// same total as one large one.
func TestApplyGrowthExperienceCarriesSubUnitRateRemainder(t *testing.T) {
c := growthTestConfig()
c.RateParts = growthRateScale / 2 // every grant counts half
account := dnfrepo.AccountRecord{AccountID: "a", Metadata: map[string]string{}}
now := time.Unix(1_800_000_000, 0)
if _, err := ApplyGrowthExperience(&account, c, Summary{}, 100, now); err != nil {
t.Fatal(err)
}
state, err := ApplyGrowthExperience(&account, c, Summary{}, 100, now)
if err != nil {
t.Fatal(err)
}
// 100 halved twice = 100 total, i.e. exactly level 2.
if state.Level != 2 || state.Experience != 0 {
t.Fatalf("level=%d exp=%d, want 2/0 (the half-unit must not be dropped)", state.Level, state.Experience)
}
}
func TestSeedGrowthStateMigratesLegacyLevelOnce(t *testing.T) {
c := growthTestConfig()
account := dnfrepo.AccountRecord{AccountID: "a", Metadata: map[string]string{}}
now := time.Unix(1_800_000_000, 0)
seeded, err := SeedGrowthState(&account, c, Summary{ManageLevel: 2, TotalPoint: 999}, now)
if err != nil || !seeded {
t.Fatalf("seed=%t err=%v", seeded, err)
}
state, err := readGrowthState(account, c, Summary{})
if err != nil {
t.Fatal(err)
}
// The legacy level is carried over, but its point scale is the roster's and
// must not be reused as growth progress.
if state.Level != 2 || state.Experience != 0 {
t.Fatalf("migrated level=%d exp=%d, want 2/0", state.Level, state.Experience)
}
again, err := SeedGrowthState(&account, c, Summary{ManageLevel: 1}, now)
if err != nil || again {
t.Fatalf("second seed=%t err=%v, want no-op", again, err)
}
}