DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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@@ -0,0 +1,309 @@
// catalog.go 负责把 DNF channel_info.etc 转成频道广告和 game 监听共用的只读目录。
package channelcatalog
import (
"errors"
"sort"
"strconv"
"strings"
"longheng.io/server/internal/modules/dnf/channelinfo"
"longheng.io/server/internal/modules/dnf/dnfenum"
)
var ErrEmpty = errors.New("dnf channel catalog is empty")
// Channel 是协议广告和游戏端口监听共用的频道视图。
type Channel struct {
ServerID int
ID int
Type uint8
Group string
AreaDungeonIDs []int
Name string
// NoticeName 只用于 game class0/op1 首包;必须和 channel_info.etc 的频道 ID 对齐。
NoticeName string
MaxUsers int
CurrentUsers int
Port int
}
// Options 控制频道目录生成规则;零值使用 DNF 默认端口和人数。
type Options struct {
ServerID int
GamePortBase int
MaxUsers int
CurrentUsers int
}
// Catalog 是从 channel_info.etc 派生的只读频道目录。
type Catalog struct {
channels []Channel
byID map[int]Channel
byPort map[int]Channel
}
// New 从解析好的 channel_info.etc 索引构建游戏频道目录。
func New(index *channelinfo.Index, options Options) (*Catalog, error) {
options = normalizeOptions(options)
source := index.ChannelsForServer(options.ServerID)
if len(source) == 0 {
return nil, ErrEmpty
}
channels := make([]Channel, 0, len(source))
seen := make(map[int]struct{}, len(source))
for _, item := range source {
if item.ID <= 0 {
continue
}
if _, ok := seen[item.ID]; ok {
continue
}
seen[item.ID] = struct{}{}
area, _ := index.Area(item.AreaKey)
channels = append(channels, Channel{
ServerID: item.ServerID,
ID: item.ID,
Type: clampByte(item.Type),
Group: normalizeGroup(item.AreaKey),
AreaDungeonIDs: cloneInts(area.DungeonIDs),
Name: dnfenum.ChannelNamePrefix + strconv.Itoa(item.ID),
NoticeName: channelNoticeName(item),
MaxUsers: options.MaxUsers,
CurrentUsers: options.CurrentUsers,
Port: options.GamePortBase + item.ID,
})
}
if len(channels) == 0 {
return nil, ErrEmpty
}
catalog := &Catalog{
channels: cloneChannels(channels),
byID: make(map[int]Channel, len(channels)),
byPort: make(map[int]Channel, len(channels)),
}
for _, channel := range channels {
catalog.byID[channel.ID] = channel
catalog.byPort[channel.Port] = channel
}
return catalog, nil
}
// Channels 返回全部可广告频道,顺序与外部 channel_info.etc 保持一致。
func (c *Catalog) Channels() []Channel {
if c == nil {
return nil
}
return cloneChannels(c.channels)
}
// FilterForRequest 按客户端请求的频道组过滤广告列表。
func (c *Catalog) FilterForRequest(group string) []Channel {
if c == nil {
return nil
}
normalized := normalizeGroup(group)
if normalized == "" || normalized == dnfenum.GroupCain {
// The current client builds each channel-category control from this
// directory. Keep every authoritative ETC record here, including type 32,
// so the team-channel control has a non-empty source during bootstrap.
return cloneChannels(c.channels)
}
if normalized == dnfenum.GroupRaid || normalized == dnfenum.GroupAttackRaid {
return filterChannels(c.channels, isRaid)
}
matched := filterChannels(c.channels, func(channel Channel) bool {
return normalizeGroup(channel.Group) == normalized
})
if len(matched) > 0 {
return matched
}
return filterChannels(c.channels, func(channel Channel) bool {
return !isRaid(channel)
})
}
// FilterForBootstrap returns the directory used immediately after the client
// downloads channel_info.etc. Native tower and trade entrances cannot become
// the resident town channel during that bootstrap and are left for a later
// full directory refresh.
func (c *Catalog) FilterForBootstrap(group string) []Channel {
return filterChannels(c.FilterForRequest(group), func(channel Channel) bool {
return !isBootstrapEntrance(channel)
})
}
// Channel 按频道 ID 查询目录项。
func (c *Catalog) Channel(id int) (Channel, bool) {
if c == nil {
return Channel{}, false
}
channel, ok := c.byID[id]
return cloneChannel(channel), ok
}
// ForPort 按本地游戏端口反查频道。
func (c *Catalog) ForPort(port int) (Channel, bool) {
if c == nil {
return Channel{}, false
}
channel, ok := c.byPort[port]
return cloneChannel(channel), ok
}
// ResidentFor returns the ordinary town channel that the game client should
// commit after using a special bootstrap channel such as [crack]. The result
// is derived from channel_info.etc order; no channel id is fabricated here.
func (c *Catalog) ResidentFor(connected Channel) (Channel, bool) {
if c == nil {
return Channel{}, false
}
if candidate, ok := c.byID[connected.ID]; ok &&
candidate.ServerID == connected.ServerID && isResidentChannel(candidate) {
return cloneChannel(candidate), true
}
for _, channel := range c.channels {
if isResidentChannel(channel) {
return cloneChannel(channel), true
}
}
return Channel{}, false
}
// GamePorts 返回需要监听的游戏端口,按端口升序排列。
func (c *Catalog) GamePorts() []int {
if c == nil {
return nil
}
ports := make([]int, 0, len(c.byPort))
for port := range c.byPort {
ports = append(ports, port)
}
sort.Ints(ports)
return ports
}
func normalizeOptions(options Options) Options {
if options.ServerID <= 0 {
options.ServerID = dnfenum.LoginChannelServerIndex
}
if options.GamePortBase <= 0 {
options.GamePortBase = dnfenum.GamePortBase
}
if options.MaxUsers <= 0 {
options.MaxUsers = dnfenum.DefaultChannelMaxUsers
}
if options.CurrentUsers < 0 {
options.CurrentUsers = dnfenum.DefaultChannelCurrentUsers
}
return options
}
func filterChannels(channels []Channel, accept func(Channel) bool) []Channel {
out := make([]Channel, 0, len(channels))
for _, channel := range channels {
if accept(channel) {
out = append(out, cloneChannel(channel))
}
}
return out
}
// isRaid reports whether a channel belongs to a team-raid owner. The three
// raid owners are discriminated by type, not by group: the ETC writes
// `[anton_raid]` / `[luke_raid]` / `[fiendwar]`, so the group test alone would
// only ever match a channel literally grouped "raid".
func isRaid(channel Channel) bool {
return channel.Type == dnfenum.RaidChannelType ||
channel.Type == dnfenum.HiddenRaidType ||
channel.Type == dnfenum.FiendWarRaidChannelType ||
normalizeGroup(channel.Group) == dnfenum.GroupRaid
}
func isBootstrapEntrance(channel Channel) bool {
return channel.Type == 2 || channel.Type == 3
}
func isResidentChannel(channel Channel) bool {
group := normalizeGroup(channel.Group)
if group == "" || group == "none" || group == dnfenum.GroupCrack ||
group == dnfenum.GroupDeathTower || group == dnfenum.GroupTrade ||
group == dnfenum.GroupRaid || group == dnfenum.GroupAttackRaid {
return false
}
// Every raid owner is excluded here, Fiend War included: a resident channel
// is one the client may commit as an ordinary town, and town 98 has no
// ordinary-channel ownership any more than town 19 or town 32 does.
return channel.Type != dnfenum.DeathTowerChannelType &&
channel.Type != dnfenum.TradeChannelType &&
channel.Type != dnfenum.RaidChannelType &&
channel.Type != dnfenum.HiddenRaidType &&
channel.Type != dnfenum.FiendWarRaidChannelType
}
// SettableGuildChannel reports whether channel may be stored as a guild's
// 推荐频道, which is what game class1/op830 does.
//
// Only the channel group is consulted, deliberately. ResidentFor cannot be used
// for this: its type test reads type 11 as a death-tower channel, but type 11 is
// this catalog's ordinary town type (19/granfloris, 181/noblsky, 182/noblsky,
// ...), so ResidentFor resolved every town channel to the catalog's first
// resident channel and the guild handler answered op830 with error 19 for every
// ordinary channel -- live: the master of guild 1 standing in channel 181 was
// told 只有公会长才能设置.
func (c *Catalog) SettableGuildChannel(channel Channel) bool {
if c == nil {
return false
}
candidate, ok := c.byID[channel.ID]
if !ok || candidate.ServerID != channel.ServerID {
return false
}
group := normalizeGroup(candidate.Group)
if group == "" || group == "none" || group == dnfenum.GroupCrack ||
group == dnfenum.GroupDeathTower || group == dnfenum.GroupTrade ||
group == dnfenum.GroupRaid || group == dnfenum.GroupAttackRaid {
return false
}
return true
}
func normalizeGroup(value string) string {
value = strings.TrimSpace(value)
value = strings.Trim(value, "`")
value = strings.TrimPrefix(value, "[")
value = strings.TrimSuffix(value, "]")
return strings.ToLower(strings.TrimSpace(value))
}
func clampByte(value int) uint8 {
if value < 0 {
return 0
}
if value > 255 {
return 255
}
return uint8(value)
}
func channelNoticeName(item channelinfo.Channel) string {
// NameKey 是显示资源名,不能拿后缀拼出 etc 里不存在的频道。
return dnfenum.ChannelNamePrefix + strconv.Itoa(item.ID)
}
func cloneChannels(channels []Channel) []Channel {
out := make([]Channel, len(channels))
for idx, channel := range channels {
out[idx] = cloneChannel(channel)
}
return out
}
func cloneChannel(channel Channel) Channel {
channel.AreaDungeonIDs = cloneInts(channel.AreaDungeonIDs)
return channel
}
func cloneInts(values []int) []int {
return append([]int(nil), values...)
}
@@ -0,0 +1,297 @@
// catalog_test.go 验证 DNF channel_info.etc 频道目录和首包频道名派生规则。
package channelcatalog
import (
"errors"
"reflect"
"testing"
"longheng.io/server/internal/modules/dnf/channelinfo"
"longheng.io/server/internal/modules/dnf/dnfenum"
)
const latestChannelInfoFixture = `
[dungeon]
` + "`[elven_guard]` `艾尔文防线` 1 2" + `
[/dungeon]
[dungeon]
` + "`[raid]` `团队频道` 200 201" + `
[/dungeon]
[server]
1 1 ` + "`洛兰`" + ` 2 ` + "`[elven_guard]`" + ` 10 0 0 6 ` + "`交易 - 拍卖行`" + ` 3 ` + "`[none]`" + ` 0 0 200 ` + "`团队频道`" + ` 23 ` + "`[raid]`" + ` 0 0 201 ` + "`隐藏团队频道`" + ` 32 ` + "`[raid]`" + ` 0 0
[/server]
[server]
98 1 ` + "`内部测试`" + ` 2 ` + "`[elven_guard]`" + ` 9 0
[/server]
`
func TestNewBuildsGameChannelCatalog(t *testing.T) {
index := parseFixture(t)
catalog, err := New(index, Options{})
if err != nil {
t.Fatalf("New() error = %v", err)
}
channels := catalog.Channels()
if len(channels) != 4 {
t.Fatalf("channels len = %d, want 4: %+v", len(channels), channels)
}
first := channels[0]
if first.ID != 1 || first.Type != 2 || first.Group != "elven_guard" || first.Name != dnfenum.ChannelNamePrefix+"1" || first.Port != dnfenum.GamePortBase+1 || first.MaxUsers != dnfenum.DefaultChannelMaxUsers {
t.Fatalf("first channel mismatch: %+v", first)
}
if !reflect.DeepEqual(first.AreaDungeonIDs, []int{1, 2}) {
t.Fatalf("first channel area dungeon ids = %+v, want [1 2]", first.AreaDungeonIDs)
}
channels[0].AreaDungeonIDs[0] = 999
again, ok := catalog.Channel(1)
if !ok || !reflect.DeepEqual(again.AreaDungeonIDs, []int{1, 2}) {
t.Fatalf("channel area dungeon ids should be cloned, got %+v ok=%v", again.AreaDungeonIDs, ok)
}
if _, ok := catalog.Channel(98); ok {
t.Fatalf("server 98 channel should not enter catalog")
}
if got := catalog.GamePorts(); !reflect.DeepEqual(got, []int{dnfenum.GamePortBase + 1, dnfenum.GamePortBase + 6, dnfenum.GamePortBase + 200, dnfenum.GamePortBase + 201}) {
t.Fatalf("GamePorts() = %+v", got)
}
channel, ok := catalog.ForPort(dnfenum.GamePortBase + 6)
if !ok || channel.ID != 6 || channel.Type != 3 {
t.Fatalf("ForPort(10006) = %+v, %v", channel, ok)
}
}
func TestNewKeepsNoticeNameOnID(t *testing.T) {
const text = "\n[dungeon]\n`[crack]` `crack` 1\n[/dungeon]\n[server]\n1 19 `<4::chn_channel_info_021>` 1 `[crack]` 0 0 6 `<4::chn_channel_info_002>` 3 `[crack]` 0 0\n[/server]\n"
index, err := channelinfo.Parse([]byte(text))
if err != nil {
t.Fatalf("Parse() error = %v", err)
}
catalog, err := New(index, Options{})
if err != nil {
t.Fatalf("New() error = %v", err)
}
channel19, ok := catalog.Channel(19)
if !ok {
t.Fatalf("channel 19 missing")
}
if channel19.Name != dnfenum.ChannelNamePrefix+"19" || channel19.NoticeName != dnfenum.ChannelNamePrefix+"19" || channel19.Port != dnfenum.GamePortBase+19 {
t.Fatalf("channel 19 mismatch: %+v", channel19)
}
channel6, ok := catalog.Channel(6)
if !ok {
t.Fatalf("channel 6 missing")
}
if channel6.Name != dnfenum.ChannelNamePrefix+"6" || channel6.NoticeName != dnfenum.ChannelNamePrefix+"6" || channel6.Port != dnfenum.GamePortBase+6 {
t.Fatalf("channel 6 mismatch: %+v", channel6)
}
}
func TestResidentForKeepsNormalChannelAndReplacesCrackBootstrap(t *testing.T) {
const text = `
[dungeon]
` + "`[crack]` `crack`" + `
[/dungeon]
[dungeon]
` + "`[granfloris]` `granfloris` 1 2" + `
[/dungeon]
[server]
1 19 ` + "`crack`" + ` 1 ` + "`[crack]`" + ` 0 0 10 ` + "`granfloris`" + ` 1 ` + "`[granfloris]`" + ` 0 0 11 ` + "`sky`" + ` 1 ` + "`[granfloris]`" + ` 0 0
[/server]
`
index, err := channelinfo.Parse([]byte(text))
if err != nil {
t.Fatalf("Parse() error = %v", err)
}
catalog, err := New(index, Options{})
if err != nil {
t.Fatalf("New() error = %v", err)
}
crack, _ := catalog.Channel(19)
resident, ok := catalog.ResidentFor(crack)
if !ok || resident.ID != 10 || resident.Group != "granfloris" {
t.Fatalf("resident for crack = %+v, %v", resident, ok)
}
normal, _ := catalog.Channel(11)
resident, ok = catalog.ResidentFor(normal)
if !ok || resident.ID != 11 {
t.Fatalf("resident for normal channel = %+v, %v", resident, ok)
}
}
func TestFilterForRequest(t *testing.T) {
catalog, err := New(parseFixture(t), Options{})
if err != nil {
t.Fatalf("New() error = %v", err)
}
ordinary := catalog.FilterForRequest("cain")
if len(ordinary) != 4 || ordinary[0].ID != 1 || ordinary[1].ID != 6 || ordinary[2].ID != 200 || ordinary[3].ID != 201 {
t.Fatalf("cain channels mismatch: %+v", ordinary)
}
raid := catalog.FilterForRequest("raid")
if len(raid) != 2 || raid[0].ID != 200 || raid[1].ID != 201 {
t.Fatalf("raid channels mismatch: %+v", raid)
}
elven := catalog.FilterForRequest("`[elven_guard]`")
if len(elven) != 1 || elven[0].ID != 1 {
t.Fatalf("elven channels mismatch: %+v", elven)
}
unknown := catalog.FilterForRequest("unknown")
if len(unknown) != 2 || unknown[0].ID != 1 || unknown[1].ID != 6 {
t.Fatalf("unknown group fallback mismatch: %+v", unknown)
}
}
func TestFilterForBootstrapOmitsNativeEntrancesOnly(t *testing.T) {
const text = `
[dungeon]
` + "`[deathtower]` `tower` 1" + `
[/dungeon]
[server]
1 1 ` + "`tower`" + ` 2 ` + "`[deathtower]`" + ` 0 0 6 ` + "`trade`" + ` 3 ` + "`[trade]`" + ` 0 0 19 ` + "`crack`" + ` 1 ` + "`[crack]`" + ` 0 0 31 ` + "`town`" + ` 1 ` + "`[granfloris]`" + ` 0 0
[/server]
`
index, err := channelinfo.Parse([]byte(text))
if err != nil {
t.Fatalf("Parse() error = %v", err)
}
catalog, err := New(index, Options{})
if err != nil {
t.Fatalf("New() error = %v", err)
}
bootstrap := catalog.FilterForBootstrap(dnfenum.GroupCain)
if len(bootstrap) != 2 || bootstrap[0].ID != 19 || bootstrap[1].ID != 31 {
t.Fatalf("bootstrap channels = %+v, want 19/31", bootstrap)
}
full := catalog.FilterForRequest(dnfenum.GroupCain)
if len(full) != 4 {
t.Fatalf("full refresh channels = %d, want 4: %+v", len(full), full)
}
}
func TestFilterUsesSourceTypeInsteadOfLegacyRaidIDs(t *testing.T) {
const text = `
[dungeon]
` + "`[metro]` `metro` 1" + `
[/dungeon]
[dungeon]
` + "`[luke_raid]` `luke` 2" + `
[/dungeon]
[server] 1
201 ` + "`<chn_channel_info_024>`" + ` 11 ` + "`[metro]`" + ` 0 0
241 ` + "`<chn_channel_info_025>`" + ` 32 ` + "`[luke_raid]`" + ` 0 0
[/server]
`
index, err := channelinfo.Parse([]byte(text))
if err != nil {
t.Fatalf("Parse() error = %v", err)
}
catalog, err := New(index, Options{})
if err != nil {
t.Fatalf("New() error = %v", err)
}
ordinary := catalog.FilterForRequest(dnfenum.GroupCain)
if len(ordinary) != 2 || ordinary[0].ID != 201 || ordinary[1].ID != 241 {
t.Fatalf("cain channels = %+v, want source type-11 and type-32 channels", ordinary)
}
raid := catalog.FilterForRequest(dnfenum.GroupRaid)
if len(raid) != 1 || raid[0].ID != 241 {
t.Fatalf("raid channels = %+v, want source type-32 channel 241", raid)
}
}
// TestFiendWarChannelIsRaidAndNeverLeaksIntoOrdinaryLists covers the Fiend War
// owner. The ETC writes its group as `[fiendwar]`, not `raid`, so before the
// type-42 test existed isRaid() was false for it and the channel was treated as
// an ordinary town in both directions: it was left out of the team-channel list
// AND it was eligible for the `!isRaid` fallback that serves a client whose
// requested group matched nothing.
func TestFiendWarChannelIsRaidAndNeverLeaksIntoOrdinaryLists(t *testing.T) {
const text = `
[dungeon]
` + "`[anton_raid]` `anton` 1" + `
[/dungeon]
[dungeon]
` + "`[fiendwar]` `fiend` 2" + `
[/dungeon]
[server] 1
23 ` + "`<chn_channel_info_016>`" + ` 23 ` + "`[anton_raid]`" + ` 0 0
184 ` + "`<chn_channel_info_048>`" + ` 42 ` + "`[fiendwar]`" + ` 0 0
[/server]
`
index, err := channelinfo.Parse([]byte(text))
if err != nil {
t.Fatalf("Parse() error = %v", err)
}
catalog, err := New(index, Options{})
if err != nil {
t.Fatalf("New() error = %v", err)
}
raid := catalog.FilterForRequest(dnfenum.GroupRaid)
if len(raid) != 2 || raid[0].ID != 23 || raid[1].ID != 184 {
t.Fatalf("raid channels = %+v, want the type-23 and type-42 channels", raid)
}
// The unmatched-group fallback is the direction that regressed silently: it
// is what a client receives when its requested group matched nothing, so a
// type-42 channel left out of isRaid() would be offered as an ordinary town.
unknown := catalog.FilterForRequest("unknown")
if len(unknown) != 0 {
t.Fatalf("unknown-group fallback leaked raid channels: %+v", unknown)
}
}
func TestNewPreservesChannelInfoOrder(t *testing.T) {
const text = `
[dungeon]
` + "`[trade]` `交易频道` 1" + `
[/dungeon]
[server]
1 1 ` + "`洛兰`" + ` 2 ` + "`[trade]`" + ` 0 0 38 ` + "`自动频道`" + ` 3 ` + "`[trade]`" + ` 0 0 10 ` + "`洛兰深处`" + ` 1 ` + "`[trade]`" + ` 0 0
[/server]
`
index, err := channelinfo.Parse([]byte(text))
if err != nil {
t.Fatalf("Parse() error = %v", err)
}
catalog, err := New(index, Options{})
if err != nil {
t.Fatalf("New() error = %v", err)
}
channels := catalog.FilterForRequest("cain")
if len(channels) != 3 || channels[0].ID != 1 || channels[1].ID != 38 || channels[2].ID != 10 {
t.Fatalf("channel order mismatch: %+v", channels)
}
}
func TestNewCanSelectConfiguredServer(t *testing.T) {
catalog, err := New(parseFixture(t), Options{ServerID: 98})
if err != nil {
t.Fatalf("New(server 98) error = %v", err)
}
channels := catalog.Channels()
if len(channels) != 1 || channels[0].ServerID != 98 || channels[0].ID != 1 {
t.Fatalf("server 98 channels mismatch: %+v", channels)
}
if got := catalog.GamePorts(); !reflect.DeepEqual(got, []int{dnfenum.GamePortBase + 1}) {
t.Fatalf("server 98 ports = %+v", got)
}
}
func TestNewRejectsEmptyIndex(t *testing.T) {
_, err := New(nil, Options{})
if !errors.Is(err, ErrEmpty) {
t.Fatalf("New(nil) error = %v, want ErrEmpty", err)
}
}
func parseFixture(t *testing.T) *channelinfo.Index {
t.Helper()
index, err := channelinfo.Parse([]byte(latestChannelInfoFixture))
if err != nil {
t.Fatalf("Parse() error = %v", err)
}
return index
}
@@ -0,0 +1,2 @@
// Package channelcatalog 把 DNF channel_info.etc 索引转换成游戏频道目录。
package channelcatalog