DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package combatpower
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import (
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"context"
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"math"
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"testing"
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)
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type memorySource map[string]string
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func (s memorySource) ReadText(relativePath string) (string, error) {
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return s[relativePath], nil
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}
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func TestCatalogAggregatesPVFDamageCategoriesWithoutConflatingAdditions(t *testing.T) {
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source := memorySource{
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"equipment/equipment.lst": `
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1 ` + "`character/common/a.equ`" + `
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2 ` + "`character/common/b.equ`" + `
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3 ` + "`character/common/c.equ`" + `
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`,
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"etc/equipmentpartset.etc": `
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90 ` + "`character/partset2/set_item_90.equ`" + ` ` + "`测试套装`" + `
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`,
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"equipment/character/common/a.equ": `
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[rarity]
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4
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[minimum level]
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90
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[grade]
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96
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[equipment type]
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` + "`[weapon]`" + `
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[part set index]
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90
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[stat by condition]
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` + "`add increase damage` `%`" + ` 16
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[stat by condition]
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` + "`add increase critical damage` `%`" + ` 18
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`,
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"equipment/character/common/b.equ": `
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[rarity]
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3
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[minimum level]
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85
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[grade]
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90
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[equipment type]
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` + "`[ring]`" + `
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[part set index]
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90
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[unique increase damage]
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0 ` + "`%`" + ` 12
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[unique increase critical damage]
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0 ` + "`%`" + ` 10
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`,
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"equipment/character/common/c.equ": `
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[rarity]
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2
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[minimum level]
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60
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[grade]
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50
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[equipment type]
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` + "`[artifact red]`" + `
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[part set index]
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90
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[unique increase damage]
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0 ` + "`%`" + ` 20
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`,
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"equipment/character/partset2/set_item_90.equ": `
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[piece set ability]
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2
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[add absolute damage]
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` + "`all` `%`" + ` 22
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[/piece set ability]
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[piece set ability]
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3
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[add absolute damage]
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` + "`fire` `%`" + ` 15
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[add absolute damage]
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` + "`water` `%`" + ` 15
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[stat by condition]
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` + "`all attack bonus rate` `%`" + ` 35
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[/piece set ability]
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`,
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}
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catalog, err := Load(context.Background(), source)
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if err != nil {
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t.Fatal(err)
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}
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result, err := catalog.Aggregate(context.Background(), []int64{1, 2, 3})
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if err != nil {
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t.Fatal(err)
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}
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want := Affixes{
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WhiteDamage: 37,
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YellowDamage: 20,
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CriticalDamage: 10,
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YellowAdditional: 16,
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CriticalAdditional: 18,
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AllAttack: 35,
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}
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assertAffixesEqual(t, result.Affixes, want)
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if result.EquippedItems != 3 || len(result.ActiveSets) != 1 ||
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result.ActiveSets[0].ID != 90 || result.ActiveSets[0].Pieces != 3 {
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t.Fatalf("result metadata = %+v", result)
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}
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// 90/96/4 -> 2680, 85/90/3 -> 2450, 60/50/2 -> 1650.
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if result.PVFEquipmentScore != 6780 || result.ScoredItems != 3 ||
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result.Level90EpicItems != 1 {
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t.Fatalf("equipment grade metadata = %+v", result)
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}
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}
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func TestPVFEquipmentBaseScoreBoundsUntrustedMetadata(t *testing.T) {
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item := ItemDefinition{Rarity: 10, MinimumLevel: 200, Grade: 200}
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if got, want := pvfEquipmentBaseScore(item), 6000; got != want {
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t.Fatalf("bounded equipment score=%d want=%d", got, want)
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}
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if got := boundedPVFScoreMetadata(-1, 200); got != 0 {
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t.Fatalf("negative metadata bound=%d", got)
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}
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if got := boundedPVFScoreMetadata(9999, 200); got != 200 {
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t.Fatalf("large metadata bound=%d", got)
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}
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}
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func TestCatalogDoesNotActivateIncompleteSet(t *testing.T) {
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source := memorySource{
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"equipment/equipment.lst": "1 `character/common/a.equ`\n",
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"etc/equipmentpartset.etc": "90 `character/partset2/set_item_90.equ` `测试套装`\n",
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"equipment/character/common/a.equ": "[part set index]\n90\n",
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"equipment/character/partset2/set_item_90.equ": "[piece set ability]\n2\n[add absolute damage]\n`all` `%` 22\n[/piece set ability]\n",
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}
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catalog, err := Load(context.Background(), source)
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if err != nil {
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t.Fatal(err)
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}
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result, err := catalog.Aggregate(context.Background(), []int64{1})
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if err != nil {
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t.Fatal(err)
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}
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if result.Affixes.WhiteDamage != 0 || len(result.ActiveSets) != 0 {
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t.Fatalf("incomplete set result = %+v", result)
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}
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}
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func assertAffixesEqual(t *testing.T, got, want Affixes) {
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t.Helper()
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values := [][3]any{
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{"white", got.WhiteDamage, want.WhiteDamage},
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{"yellow", got.YellowDamage, want.YellowDamage},
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{"critical", got.CriticalDamage, want.CriticalDamage},
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{"yellow_additional", got.YellowAdditional, want.YellowAdditional},
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{"critical_additional", got.CriticalAdditional, want.CriticalAdditional},
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{"all_attack", got.AllAttack, want.AllAttack},
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}
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for _, value := range values {
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if math.Abs(value[1].(float64)-value[2].(float64)) > 0.0001 {
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t.Fatalf("%s = %v want %v", value[0], value[1], value[2])
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}
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}
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}
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