DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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// Package dproto defines the server-side boundary for the native DNF
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// protected transport. It deliberately does not implement TerSafe crypto:
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// callers must inject a verified server-role provider.
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package dproto
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import (
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"context"
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"errors"
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)
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var (
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ErrProviderUnavailable = errors.New("dnf dproto server-role provider is unavailable")
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ErrEmptyProviderOutput = errors.New("dnf dproto provider returned an empty wire packet")
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)
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// ConnectionInfo identifies one game TCP connection. A Provider must create
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// independent state for every call to Open; DPROTO sequence, handshake and
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// cipher state must never be shared between game connections.
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type ConnectionInfo struct {
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ConnectionID string
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RemoteAddr string
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LocalAddr string
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ChannelID int
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}
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// DecodeResult contains complete plaintext upper packets plus any complete
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// server wire packets produced by the protected-transport control state.
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// Returned byte slices are owned by the caller.
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type DecodeResult struct {
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InnerPackets [][]byte
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OutboundPackets [][]byte
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}
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// EncodeResult is one complete server wire packet. Protected is true only
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// when Packet is a native S2C op1467 envelope; otherwise Packet must be the
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// unmodified direct inner packet supplied to EncodeServer.
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type EncodeResult struct {
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Packet []byte
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Protected bool
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}
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// Provider opens a server-role DPROTO session for one game connection.
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type Provider interface {
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Open(context.Context, ConnectionInfo) (Session, error)
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}
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// Session is the ordered, stateful server-side DPROTO peer. Implementations
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// are not required to be concurrency-safe; dnfbridge serializes every method
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// call and the resulting socket write for a connection.
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type Session interface {
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DecodeClient(context.Context, []byte) (DecodeResult, error)
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EncodeServer(context.Context, []byte) (EncodeResult, error)
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HandleClientControl(context.Context, uint16, []byte) ([][]byte, error)
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Close() error
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}
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