DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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@@ -0,0 +1,380 @@
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package drop
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import (
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"errors"
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"fmt"
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"math"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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)
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const MonsterRulePath = "Etc/ItemDropInfo_Monseter.etc"
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var (
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ErrMonsterRuleSourceRequired = errors.New("dnf monster drop rule PVF source is required")
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ErrMonsterRuleSectionMissing = errors.New("dnf monster drop rule PVF section is missing")
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ErrMonsterRuleSectionShape = errors.New("dnf monster drop rule PVF section shape is invalid")
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)
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// MonsterProbabilityRow preserves one exact seven-column [drop prob] row.
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// The first two values form the lookup range. The five remaining columns stay
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// opaque until their category mapping is proved from the current server/EXE;
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// the PVF section alone does not safely name them as gold/equipment/material.
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type MonsterProbabilityRow struct {
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KeyMin int64
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KeyMax int64
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Rates [5]int64
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}
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// MonsterItemReference preserves one exact three-column [item drop ref table]
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// row. ValueA and ValueB are intentionally not named as grade offsets because
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// that business meaning is not established by the PVF document itself.
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type MonsterItemReference struct {
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LookupKey int64
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ValueA int64
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ValueB int64
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}
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type MonsterRuleSnapshot struct {
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ProbabilityRows int
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RarityRows int
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PartyBonusRows int
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DifficultyBonusRows int
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MonsterTypeRows int
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ItemReferences int
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ConditionRows int
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}
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// MonsterRawTables is a value-copy of the remaining fixed-size PVF sections.
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// The names describe source sections and shape only; row/column category
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// semantics are not promoted to business rules without separate evidence.
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type MonsterRawTables struct {
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RarityDecision [4][7]int64
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PartyBonus [5][4]float64
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DifficultyBonus [5][5]float64
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MonsterTypeBonus [5][4]float64
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FirstBossNamed [2]int64
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ConditionRates [4][2]int64
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GoldQuantity [4]int64
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GoldVolume [2]int64
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RarityControl [2][5]int64
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}
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// MonsterSourcePlan is a pure lookup result. It does not roll a probability,
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// choose an item, allocate a scene object, or mutate an inventory.
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type MonsterSourcePlan struct {
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LookupKey int64
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Probability MonsterProbabilityRow
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ItemReference MonsterItemReference
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ProbabilityFound bool
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ItemReferenceFound bool
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}
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// MonsterRules is a read-only typed view of every numeric section currently
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// present in ItemDropInfo_Monseter.etc. Matrices preserve PVF row/column order;
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// their axes remain deliberately opaque where the current runtime has not
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// proved a category mapping.
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type MonsterRules struct {
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probabilityRows []MonsterProbabilityRow
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rarityDecision [4][7]int64
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partyBonus [5][4]float64
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difficultyBonus [5][5]float64
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monsterTypeBonus [5][4]float64
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itemReferences map[int64]MonsterItemReference
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firstBossNamed [2]int64
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conditionRates [4][2]int64
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goldQuantity [4]int64
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goldVolume [2]int64
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rarityControl [2][5]int64
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}
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func LoadMonsterRules(source dnfpvf.Source) (*MonsterRules, error) {
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if source == nil {
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return nil, ErrMonsterRuleSourceRequired
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}
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text, err := source.ReadText(MonsterRulePath)
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if err != nil {
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return nil, fmt.Errorf("read %s: %w", MonsterRulePath, err)
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}
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document, err := dnfpvf.Parse(MonsterRulePath, text)
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if err != nil {
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return nil, fmt.Errorf("parse %s: %w", MonsterRulePath, err)
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}
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probabilityRows, err := parseMonsterProbabilityRows(document)
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if err != nil {
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return nil, err
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}
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itemReferences, err := parseMonsterItemReferences(document)
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if err != nil {
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return nil, err
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}
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rules := &MonsterRules{
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probabilityRows: probabilityRows,
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itemReferences: itemReferences,
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}
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if err := fillMonsterRuleIntMatrix(document, "basis of rarity dicision", 4, 7, func(row, column int, value int64) {
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rules.rarityDecision[row][column] = value
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}); err != nil {
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return nil, err
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}
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for row := range rules.rarityDecision {
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for column := 1; column < len(rules.rarityDecision[row]); column++ {
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if rules.rarityDecision[row][column] < rules.rarityDecision[row][column-1] {
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return nil, fmt.Errorf("%w: section=basis of rarity dicision row=%d column=%d value=%d previous=%d",
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ErrMonsterRuleSectionShape, row, column, rules.rarityDecision[row][column], rules.rarityDecision[row][column-1])
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}
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}
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}
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if err := fillMonsterRuleNumberMatrix(document, "party member drop bonusrate", 5, 4, func(row, column int, value float64) {
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rules.partyBonus[row][column] = value
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}); err != nil {
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return nil, err
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}
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if err := fillMonsterRuleNumberMatrix(document, "dungeon difficulty drop bonusrate", 5, 5, func(row, column int, value float64) {
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rules.difficultyBonus[row][column] = value
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}); err != nil {
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return nil, err
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}
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if err := fillMonsterRuleNumberMatrix(document, "monster type drop bonusrate", 5, 4, func(row, column int, value float64) {
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rules.monsterTypeBonus[row][column] = value
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}); err != nil {
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return nil, err
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}
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if err := fillMonsterRuleIntArray(document, "first boss/named mob hunting", rules.firstBossNamed[:]); err != nil {
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return nil, err
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}
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if err := fillMonsterRuleIntMatrix(document, "condition rate", 4, 2, func(row, column int, value int64) {
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rules.conditionRates[row][column] = value
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}); err != nil {
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return nil, err
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}
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if err := fillMonsterRuleIntArray(document, "gold quantity", rules.goldQuantity[:]); err != nil {
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return nil, err
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}
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if err := fillMonsterRuleIntArray(document, "gold volume", rules.goldVolume[:]); err != nil {
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return nil, err
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}
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if err := fillMonsterRuleIntMatrix(document, "item drop rarity control", 2, 5, func(row, column int, value int64) {
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rules.rarityControl[row][column] = value
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}); err != nil {
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return nil, err
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}
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return rules, nil
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}
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func parseMonsterProbabilityRows(document *dnfpvf.Document) ([]MonsterProbabilityRow, error) {
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declared, found := document.Int("drop prob count")
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if !found {
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return nil, fmt.Errorf("%w: section=drop prob count", ErrMonsterRuleSectionMissing)
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}
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values, err := monsterRuleIntegers(document, "drop prob")
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if err != nil {
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return nil, err
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}
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if declared <= 0 || len(values)%7 != 0 || int64(len(values)/7) != declared {
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return nil, fmt.Errorf("%w: section=drop prob declared=%d values=%d row_width=7",
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ErrMonsterRuleSectionShape, declared, len(values))
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}
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rows := make([]MonsterProbabilityRow, 0, len(values)/7)
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for offset := 0; offset < len(values); offset += 7 {
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row := MonsterProbabilityRow{
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KeyMin: values[offset],
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KeyMax: values[offset+1],
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Rates: [5]int64{
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values[offset+2], values[offset+3], values[offset+4], values[offset+5], values[offset+6],
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},
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}
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if row.KeyMin < 0 || row.KeyMax < row.KeyMin {
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return nil, fmt.Errorf("%w: section=drop prob row=%+v", ErrMonsterRuleSectionShape, row)
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}
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for _, value := range row.Rates {
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if value < 0 {
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return nil, fmt.Errorf("%w: section=drop prob row=%+v negative_rate=%d", ErrMonsterRuleSectionShape, row, value)
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}
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}
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if len(rows) != 0 && row.KeyMin <= rows[len(rows)-1].KeyMax {
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return nil, fmt.Errorf("%w: section=drop prob overlapping_or_unsorted previous=%+v current=%+v",
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ErrMonsterRuleSectionShape, rows[len(rows)-1], row)
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}
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rows = append(rows, row)
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}
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return rows, nil
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}
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func parseMonsterItemReferences(document *dnfpvf.Document) (map[int64]MonsterItemReference, error) {
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values, err := monsterRuleIntegers(document, "item drop ref table")
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if err != nil {
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return nil, err
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}
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if len(values)%3 != 0 {
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return nil, fmt.Errorf("%w: section=item drop ref table values=%d row_width=3", ErrMonsterRuleSectionShape, len(values))
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}
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rows := make(map[int64]MonsterItemReference, len(values)/3)
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var previous int64
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for offset := 0; offset < len(values); offset += 3 {
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row := MonsterItemReference{LookupKey: values[offset], ValueA: values[offset+1], ValueB: values[offset+2]}
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if row.LookupKey <= 0 || (offset != 0 && row.LookupKey <= previous) {
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return nil, fmt.Errorf("%w: section=item drop ref table previous_key=%d row=%+v", ErrMonsterRuleSectionShape, previous, row)
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}
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rows[row.LookupKey] = row
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previous = row.LookupKey
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}
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return rows, nil
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}
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func monsterRuleIntegers(document *dnfpvf.Document, section string) ([]int64, error) {
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tokens, found := document.Section(section)
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if !found {
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return nil, fmt.Errorf("%w: section=%s", ErrMonsterRuleSectionMissing, section)
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}
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if len(tokens) == 0 {
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return nil, fmt.Errorf("%w: section=%s empty", ErrMonsterRuleSectionShape, section)
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}
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values := make([]int64, 0, len(tokens))
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for index, token := range tokens {
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if token.Kind != dnfpvf.TokenInt {
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return nil, fmt.Errorf("%w: section=%s token=%d kind=%s", ErrMonsterRuleSectionShape, section, index, token.Kind)
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}
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values = append(values, token.Int)
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}
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return values, nil
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}
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func monsterRuleNumbers(document *dnfpvf.Document, section string) ([]float64, error) {
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tokens, found := document.Section(section)
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if !found {
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return nil, fmt.Errorf("%w: section=%s", ErrMonsterRuleSectionMissing, section)
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}
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if len(tokens) == 0 {
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return nil, fmt.Errorf("%w: section=%s empty", ErrMonsterRuleSectionShape, section)
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}
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values := make([]float64, 0, len(tokens))
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for index, token := range tokens {
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var value float64
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switch token.Kind {
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case dnfpvf.TokenInt:
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value = float64(token.Int)
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case dnfpvf.TokenFloat:
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value = token.Float
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default:
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return nil, fmt.Errorf("%w: section=%s token=%d kind=%s", ErrMonsterRuleSectionShape, section, index, token.Kind)
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}
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if math.IsNaN(value) || math.IsInf(value, 0) || value < 0 {
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return nil, fmt.Errorf("%w: section=%s token=%d value=%v", ErrMonsterRuleSectionShape, section, index, value)
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}
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values = append(values, value)
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}
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return values, nil
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}
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func fillMonsterRuleIntArray(document *dnfpvf.Document, section string, destination []int64) error {
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values, err := monsterRuleIntegers(document, section)
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if err != nil {
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return err
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}
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if len(values) != len(destination) {
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return fmt.Errorf("%w: section=%s values=%d want=%d", ErrMonsterRuleSectionShape, section, len(values), len(destination))
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}
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copy(destination, values)
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return nil
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}
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func fillMonsterRuleIntMatrix(
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document *dnfpvf.Document,
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section string,
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rows int,
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columns int,
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set func(int, int, int64),
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) error {
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values, err := monsterRuleIntegers(document, section)
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if err != nil {
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return err
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}
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if len(values) != rows*columns {
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return fmt.Errorf("%w: section=%s values=%d matrix=%dx%d", ErrMonsterRuleSectionShape, section, len(values), rows, columns)
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}
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for index, value := range values {
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set(index/columns, index%columns, value)
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}
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return nil
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}
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func fillMonsterRuleNumberMatrix(
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document *dnfpvf.Document,
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section string,
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rows int,
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columns int,
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set func(int, int, float64),
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) error {
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values, err := monsterRuleNumbers(document, section)
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if err != nil {
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return err
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}
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if len(values) != rows*columns {
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return fmt.Errorf("%w: section=%s values=%d matrix=%dx%d", ErrMonsterRuleSectionShape, section, len(values), rows, columns)
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}
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for index, value := range values {
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set(index/columns, index%columns, value)
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}
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return nil
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}
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func (rules *MonsterRules) Probability(key int64) (MonsterProbabilityRow, bool) {
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if rules == nil {
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return MonsterProbabilityRow{}, false
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}
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for _, row := range rules.probabilityRows {
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if key >= row.KeyMin && key <= row.KeyMax {
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return row, true
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}
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}
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return MonsterProbabilityRow{}, false
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}
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func (rules *MonsterRules) ItemReference(key int64) (MonsterItemReference, bool) {
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if rules == nil {
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return MonsterItemReference{}, false
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}
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row, found := rules.itemReferences[key]
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return row, found
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}
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func (rules *MonsterRules) PlanSource(key int64) MonsterSourcePlan {
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plan := MonsterSourcePlan{LookupKey: key}
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plan.Probability, plan.ProbabilityFound = rules.Probability(key)
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plan.ItemReference, plan.ItemReferenceFound = rules.ItemReference(key)
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return plan
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}
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func (rules *MonsterRules) Snapshot() MonsterRuleSnapshot {
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if rules == nil {
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return MonsterRuleSnapshot{}
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}
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return MonsterRuleSnapshot{
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ProbabilityRows: len(rules.probabilityRows),
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RarityRows: len(rules.rarityDecision),
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PartyBonusRows: len(rules.partyBonus),
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DifficultyBonusRows: len(rules.difficultyBonus),
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MonsterTypeRows: len(rules.monsterTypeBonus),
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ItemReferences: len(rules.itemReferences),
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ConditionRows: len(rules.conditionRates),
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}
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}
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func (rules *MonsterRules) RawTables() MonsterRawTables {
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if rules == nil {
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return MonsterRawTables{}
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}
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return MonsterRawTables{
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RarityDecision: rules.rarityDecision,
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PartyBonus: rules.partyBonus,
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DifficultyBonus: rules.difficultyBonus,
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MonsterTypeBonus: rules.monsterTypeBonus,
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FirstBossNamed: rules.firstBossNamed,
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ConditionRates: rules.conditionRates,
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GoldQuantity: rules.goldQuantity,
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GoldVolume: rules.goldVolume,
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RarityControl: rules.rarityControl,
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}
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}
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Block a user