DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
+1405457

No files matched your search

@@ -0,0 +1,108 @@
// 本文件负责把通用 PVF Document 转成地下城领域字段。
package dungeon
import dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
// parse 把单个地下城 PVF 文档收敛成稳定字段。
// 进入校验、房间生命周期和战斗结算由 dungeon/battle owner 使用这些静态字段完成。
func parse(id int64, dungeonPath string, doc *dnfpvf.Document) Dungeon {
dungeon := Dungeon{
ID: id,
Path: dungeonPath,
Name: firstText(doc, "name", "display name"),
Area: firstText(doc, "area", "region", "town"),
Kind: firstText(doc, "dungeon type", "type", "kind"),
MinLevel: firstInt(doc, "minimum level", "min level", "required level"),
MaxLevel: firstInt(doc, "maximum level", "max level"),
Fatigue: firstInt(doc, "fatigue", "fatigue cost"),
PartyMin: firstInt(doc, "minimum party", "party min"),
PartyMax: firstInt(doc, "maximum party", "party max"),
MapPaths: firstTexts(doc, "maps", "map", "map path"),
MonsterIDs: firstInts(doc, "monsters", "monster ids", "monster list"),
MonsterPaths: firstTexts(doc, "monster paths", "monster path"),
BossIDs: firstInts(doc, "boss", "boss ids"),
BossPaths: firstTexts(doc, "boss paths", "boss path"),
RewardPath: firstText(doc, "reward", "drop", "drop table"),
Scalars: scalars(doc),
}
if dungeon.Name == "" {
dungeon.Name = dungeon.Path
}
// Abyss seal door positioning: [seal door map index] and [seal door pos].
dungeon.SealDoorMapIndex = firstInt(doc, "seal door map index")
if posValues := firstInts(doc, "seal door pos"); len(posValues) >= 2 {
dungeon.SealDoorPosX = posValues[0]
dungeon.SealDoorPosY = posValues[1]
}
return dungeon
}
// scalars 提取地下城基础数值,供进入校验和结算逻辑直接内存查询。
func scalars(doc *dnfpvf.Document) map[string]float64 {
names := map[string][]string{
"min_level": {"minimum level", "min level", "required level"},
"max_level": {"maximum level", "max level"},
"fatigue": {"fatigue", "fatigue cost"},
"party_min": {"minimum party", "party min"},
"party_max": {"maximum party", "party max"},
"clear_exp": {"clear exp", "reward exp"},
"gold": {"gold", "reward gold"},
}
out := make(map[string]float64)
for key, aliases := range names {
if value, ok := firstNumber(doc, aliases...); ok {
out[key] = value
}
}
if len(out) == 0 {
return nil
}
return out
}
func firstText(doc *dnfpvf.Document, names ...string) string {
for _, name := range names {
if value, ok := doc.Text(name); ok {
return value
}
}
return ""
}
func firstTexts(doc *dnfpvf.Document, names ...string) []string {
for _, name := range names {
values := doc.Texts(name)
if len(values) > 0 {
return values
}
}
return nil
}
func firstInt(doc *dnfpvf.Document, names ...string) int64 {
for _, name := range names {
if value, ok := doc.Int(name); ok {
return value
}
}
return 0
}
func firstInts(doc *dnfpvf.Document, names ...string) []int64 {
for _, name := range names {
values := doc.Ints(name)
if len(values) > 0 {
return values
}
}
return nil
}
func firstNumber(doc *dnfpvf.Document, names ...string) (float64, bool) {
for _, name := range names {
if value, ok := doc.Number(name); ok {
return value, true
}
}
return 0, false
}