DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dungeon
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import (
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"context"
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"errors"
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"math"
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"strconv"
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"strings"
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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var (
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ErrReviveCoinInvalid = errors.New("dungeon revive coin command is invalid")
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ErrReviveCoinConflict = errors.New("dungeon revive coin inventory state conflicts")
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)
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type ReviveCoinProjector func(int16, dnfrepo.ItemStack) (dnfrepo.ItemStack, error)
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type ReviveCoinCommand struct {
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CharacterID string
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ItemID int64
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WalletSlot int16
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AllowFree bool
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UpdatedAt time.Time
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Project ReviveCoinProjector
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}
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type ReviveCoinResult struct {
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Consumed bool
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FreeRevive bool
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SlotKey string
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Slot int16
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ItemID int64
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CountAfter int64
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Removed bool
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Stack dnfrepo.ItemStack
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}
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// ConsumeReviveCoin locates the lowest occupied main-list revive-coin slot and
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// consumes it inside the character-items transaction. The permanent wallet
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// slot is retained at zero; ordinary depleted stacks are removed.
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func (o *Owner) ConsumeReviveCoin(ctx context.Context, cmd ReviveCoinCommand) (ReviveCoinResult, error) {
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if o == nil || o.items == nil || strings.TrimSpace(cmd.CharacterID) == "" ||
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cmd.ItemID <= 0 || cmd.WalletSlot < 0 || cmd.Project == nil {
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return ReviveCoinResult{}, ErrReviveCoinInvalid
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}
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ctx = contextOrBackground(ctx)
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now := updatedAtOrNow(cmd.UpdatedAt)
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var result ReviveCoinResult
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err := o.items.WithinCharacterItems(ctx, cmd.CharacterID, func(
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inventories dnfrepo.InventoryRepository,
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_ dnfrepo.EquipmentRepository,
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) error {
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inventory, found, err := inventories.Load(ctx, cmd.CharacterID)
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if err != nil {
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return err
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}
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if !found {
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result.FreeRevive = cmd.AllowFree
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return nil
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}
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inventory = dnfrepo.CloneInventory(inventory)
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if inventory.Slots == nil {
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inventory.Slots = make(map[string]dnfrepo.ItemStack)
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}
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bestKey := ""
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bestSlot := int16(math.MaxInt16)
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var bestStack dnfrepo.ItemStack
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for key, stack := range inventory.Slots {
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slot, parsed := parseMainInventorySlotKey(key)
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if !parsed || stack.ItemID != cmd.ItemID || stack.Count <= 0 {
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continue
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}
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if bestKey == "" || slot < bestSlot {
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bestKey = key
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bestSlot = slot
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bestStack = cloneStack(stack)
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}
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}
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if bestKey == "" {
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result.FreeRevive = cmd.AllowFree
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return nil
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}
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bestStack.Count--
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if bestStack.Extra == nil {
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bestStack.Extra = make(map[string]string, 4)
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}
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bestStack.Extra["count"] = strconv.FormatInt(bestStack.Count, 10)
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bestStack.Extra["amount_or_count"] = strconv.FormatInt(bestStack.Count, 10)
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bestStack.Extra["last_consume_source"] = "dungeon_use_coin_revive"
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result = ReviveCoinResult{
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Consumed: true,
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SlotKey: bestKey,
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Slot: bestSlot,
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ItemID: cmd.ItemID,
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CountAfter: bestStack.Count,
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}
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if bestStack.Count <= 0 && bestSlot != cmd.WalletSlot {
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delete(inventory.Slots, bestKey)
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result.Removed = true
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result.CountAfter = 0
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} else {
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if bestStack.Count < 0 {
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return ErrReviveCoinConflict
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}
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bestStack, err = cmd.Project(bestSlot, bestStack)
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if err != nil {
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return err
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}
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inventory.Slots[bestKey] = cloneStack(bestStack)
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result.Stack = cloneStack(bestStack)
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}
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inventory.UpdatedAt = now
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return dnfrepo.SaveInventoryFields(ctx, inventories, inventory, dnfrepo.InventoryFieldSlots)
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})
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if err != nil {
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return ReviveCoinResult{}, err
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}
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return result, nil
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}
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func parseMainInventorySlotKey(key string) (int16, bool) {
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listRaw, slotRaw, ok := strings.Cut(strings.TrimSpace(key), ":")
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if !ok {
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return 0, false
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}
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listType, err := strconv.ParseInt(listRaw, 10, 16)
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if err != nil || byte(listType) != dnfrepo.MainInventoryListType {
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return 0, false
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}
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slot, err := strconv.ParseInt(slotRaw, 10, 16)
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if err != nil || slot < 0 {
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return 0, false
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}
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return int16(slot), true
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}
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