DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,119 @@
package dungeon
import (
"errors"
"testing"
"longheng.io/server/internal/modules/dnf/dungeoncmd"
)
func TestValidateEntry(t *testing.T) {
base := EntryPolicy{
CharacterLevel: 20,
MinimumLevel: 10,
MinimumLevelSet: true,
PartyCount: 1,
PartyLimit: 4,
PartyLimitSet: true,
Fatigue: 100,
FatigueKnown: true,
}
tests := []struct {
name string
mutate func(*EntryPolicy)
wantErr error
}{
{name: "accepted"},
{
name: "minimum level",
mutate: func(policy *EntryPolicy) {
policy.CharacterLevel = 9
},
wantErr: ErrEntryLevelTooLow,
},
{
name: "party limit",
mutate: func(policy *EntryPolicy) {
policy.PartyCount = 5
},
wantErr: ErrEntryPartyLimit,
},
{
name: "fatigue unavailable",
mutate: func(policy *EntryPolicy) {
policy.FatigueKnown = false
},
wantErr: ErrEntryFatigueUnknown,
},
{
name: "fatigue exhausted",
mutate: func(policy *EntryPolicy) {
policy.Fatigue = 0
},
wantErr: ErrEntryFatigueExhausted,
},
{
name: "PVF no fatigue",
mutate: func(policy *EntryPolicy) {
policy.FatigueKnown = false
policy.NoFatigue = true
},
},
{
name: "PVF enter without fatigue",
mutate: func(policy *EntryPolicy) {
policy.FatigueKnown = false
policy.EnterWithoutFatigue = true
},
},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
policy := base
if test.mutate != nil {
test.mutate(&policy)
}
err := ValidateEntry(policy)
if !errors.Is(err, test.wantErr) {
t.Fatalf("error=%v want=%v", err, test.wantErr)
}
})
}
}
func TestSameSelectRequest(t *testing.T) {
base := dungeoncmd.SelectDungeonRequest{
DungeonID: 700,
Difficulty: 2,
EntryOption: 3,
SelectionMode: 4,
RuntimeState: 5,
RuntimeToken: 6,
Reserved: 7,
PartyState: 8,
LeaderObjectKey: 9,
SpecialMode: 10,
}
if !SameSelectRequest(base, base) {
t.Fatal("equal proved fields were not replay-compatible")
}
changed := base
changed.RuntimeToken++
if SameSelectRequest(base, changed) {
t.Fatal("different proved fields were replay-compatible")
}
withTail := base
withTail.OpaqueTail = []byte{1}
if SameSelectRequest(base, withTail) {
t.Fatal("opaque tail was accepted without current-client evidence")
}
}
func TestRuntimeOwnsCharacter(t *testing.T) {
if !RuntimeOwnsCharacter(" 99 ", 99) {
t.Fatal("stored character did not own its selected runtime")
}
if RuntimeOwnsCharacter("99", 0) || RuntimeOwnsCharacter("98", 99) {
t.Fatal("invalid selected character owned the runtime")
}
}