DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dungeon
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import (
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"errors"
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"testing"
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"longheng.io/server/internal/modules/dnf/dungeoncmd"
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)
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func TestValidateEntry(t *testing.T) {
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base := EntryPolicy{
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CharacterLevel: 20,
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MinimumLevel: 10,
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MinimumLevelSet: true,
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PartyCount: 1,
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PartyLimit: 4,
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PartyLimitSet: true,
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Fatigue: 100,
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FatigueKnown: true,
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}
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tests := []struct {
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name string
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mutate func(*EntryPolicy)
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wantErr error
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}{
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{name: "accepted"},
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{
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name: "minimum level",
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mutate: func(policy *EntryPolicy) {
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policy.CharacterLevel = 9
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},
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wantErr: ErrEntryLevelTooLow,
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},
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{
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name: "party limit",
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mutate: func(policy *EntryPolicy) {
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policy.PartyCount = 5
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},
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wantErr: ErrEntryPartyLimit,
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},
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{
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name: "fatigue unavailable",
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mutate: func(policy *EntryPolicy) {
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policy.FatigueKnown = false
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},
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wantErr: ErrEntryFatigueUnknown,
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},
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{
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name: "fatigue exhausted",
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mutate: func(policy *EntryPolicy) {
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policy.Fatigue = 0
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},
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wantErr: ErrEntryFatigueExhausted,
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},
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{
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name: "PVF no fatigue",
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mutate: func(policy *EntryPolicy) {
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policy.FatigueKnown = false
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policy.NoFatigue = true
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},
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},
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{
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name: "PVF enter without fatigue",
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mutate: func(policy *EntryPolicy) {
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policy.FatigueKnown = false
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policy.EnterWithoutFatigue = true
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},
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},
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}
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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policy := base
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if test.mutate != nil {
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test.mutate(&policy)
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}
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err := ValidateEntry(policy)
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if !errors.Is(err, test.wantErr) {
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t.Fatalf("error=%v want=%v", err, test.wantErr)
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}
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})
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}
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}
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func TestSameSelectRequest(t *testing.T) {
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base := dungeoncmd.SelectDungeonRequest{
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DungeonID: 700,
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Difficulty: 2,
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EntryOption: 3,
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SelectionMode: 4,
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RuntimeState: 5,
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RuntimeToken: 6,
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Reserved: 7,
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PartyState: 8,
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LeaderObjectKey: 9,
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SpecialMode: 10,
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}
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if !SameSelectRequest(base, base) {
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t.Fatal("equal proved fields were not replay-compatible")
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}
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changed := base
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changed.RuntimeToken++
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if SameSelectRequest(base, changed) {
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t.Fatal("different proved fields were replay-compatible")
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}
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withTail := base
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withTail.OpaqueTail = []byte{1}
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if SameSelectRequest(base, withTail) {
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t.Fatal("opaque tail was accepted without current-client evidence")
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}
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}
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func TestRuntimeOwnsCharacter(t *testing.T) {
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if !RuntimeOwnsCharacter(" 99 ", 99) {
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t.Fatal("stored character did not own its selected runtime")
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}
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if RuntimeOwnsCharacter("99", 0) || RuntimeOwnsCharacter("98", 99) {
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t.Fatal("invalid selected character owned the runtime")
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}
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}
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