DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dungeon
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import (
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"context"
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"time"
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"longheng.io/server/internal/modules/dnf/guild"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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// GuildContributionClear carries the 公会贡献度 side of one dungeon clear: the
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// roster snapshot taken at entry, the party that actually cleared, the PVF
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// catalog and local policy, plus the coin grant callback. The settlement runs it
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// inside the same transaction as the rest of the clear receipt.
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//
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// Ported from the upstream guild branch, minus its GuildDungeon coupling: see
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// applySettlementContribution for why that dependency is deliberately dropped.
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type GuildContributionClear struct {
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Entry guild.ContributionEntry
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Party []string
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Catalog guild.ContributionCatalog
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Policy guild.ContributionPolicy
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Grant func(*dnfrepo.InventoryRecord, uint32) error
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}
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// applySettlementContribution records the 公会贡献度 events of one clear and
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// delivers any coins that became due.
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//
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// guildDungeonAccepted is the caller's verdict on whether this clear may award
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// the 公会地下城 ("guild dungeon clear") contribution event. It must be true for
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// every ordinary dungeon; for a 公会地下城 clear it is our own admission verdict.
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//
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// Upstream expressed this as `cmd.GuildDungeon != nil && !guildDungeonAccepted`,
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// because its SettlementCommand carries a *GuildDungeonClear holding the monthly
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// DungeonCycle state. This tree deliberately does not model that: our 公会地下城 is
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// a weekly gauge design and we identify guild-dungeon clears by looking the
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// dungeon id back up in the catalog (see dnfbridge/wedding_ceremony.go
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// currentWeddingGuildDungeon, which documents the same reasoning). Carrying a
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// second, redundant notion of "is this a guild dungeon" in the command would let
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// the two disagree, so the caller states the verdict instead and the command
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// stays free of guild-dungeon state.
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func applySettlementContribution(ctx context.Context, tx dnfrepo.Group, cmd SettlementCommand, inventory *dnfrepo.InventoryRecord, guildDungeonAccepted bool, now time.Time) error {
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clear := cmd.GuildContribution
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if clear == nil {
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return nil
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}
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if !guildDungeonAccepted {
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return nil
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}
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if clear.Entry.CharacterID != cmd.CharacterID || clear.Catalog == nil || clear.Grant == nil {
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return ErrSettlementStateInvalid
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}
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r, err := guild.Load(ctx, tx.Settings)
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if err != nil {
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return err
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}
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eligible, count := r.ContributionEligible(clear.Entry, clear.Party)
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if !eligible {
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return nil
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}
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state, err := guild.LoadContribution(ctx, tx.Settings, cmd.CharacterID)
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if err != nil {
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return err
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}
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var points uint32
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for _, event := range []struct {
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kind string
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enabled bool
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}{
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{guild.ContributionDungeon, guildDungeonAccepted},
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{guild.ContributionParty, count >= clear.Catalog[guild.ContributionParty].Required && count >= 2},
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} {
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if !event.enabled {
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continue
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}
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value, e := state.Observe(clear.Catalog, clear.Policy, event.kind, cmd.CompletionKey, count, now, now)
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if e != nil {
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return e
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}
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points += value
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}
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if points > 0 {
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if err = r.AddContributionPoints(cmd.CharacterID, points, now); err != nil {
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return err
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}
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}
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delivered, err := state.Deliver(inventory, clear.Grant)
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if err != nil {
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return err
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}
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if delivered {
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inventory.UpdatedAt = now
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if err = dnfrepo.SaveInventoryFields(ctx, tx.Inventory, *inventory, dnfrepo.InventoryFieldSlots); err != nil {
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return err
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}
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}
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if err = guild.SaveContribution(ctx, tx.Settings, cmd.CharacterID, state, now); err != nil {
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return err
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}
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return guild.Save(ctx, tx.Settings, r, now)
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}
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