DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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// 本文件负责副本命令的协议分发。
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// 当前只把已经对齐的 C2S 解析成命令计划;场景 owner、结算和加载门闸闭合前不回成功 ACK。
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package dungeoncmd
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import (
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"context"
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"fmt"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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)
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type handler struct{}
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// NewHandler 创建副本协议处理器。
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func NewHandler() alignedcmd.Handler {
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return handler{}
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}
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// Domain 返回副本业务域。
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func (handler) Domain() dnfenum.AlignedDomain {
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return dnfenum.AlignedDomainDungeon
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}
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// Handle 解析副本请求,并在场景 owner 和 S2C 顺序闭合前禁止成功 ACK。
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func (handler) Handle(ctx context.Context, req alignedcmd.Request) (alignedcmd.Result, error) {
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switch dnfenum.CmdPacket(req.Opcode) {
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case dnfenum.CmdPacketEnterSelectDungeon:
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cmd := NewRawCommand(req, "enter_select_dungeon", "scene bootstrap owner + channel/party gate + response order")
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return applyOwner(ctx, req, cmd, nil), nil
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case dnfenum.CmdPacketSelectDungeon:
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parsed, err := DecodeSelectDungeonRequest(req.Body)
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cmd := NewSelectCommand(req, parsed)
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return applyOwner(ctx, req, cmd, err), nil
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case dnfenum.CmdPacketGetItem:
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parsed, err := DecodeGetItemRequest(req.Body)
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cmd := NewGetItemCommand(req, parsed)
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return applyOwner(ctx, req, cmd, err), nil
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case dnfenum.CmdPacketMoveMap:
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parsed, err := DecodeMoveMapRequest(req.Body)
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cmd := NewMoveMapCommand(req, parsed)
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return applyOwner(ctx, req, cmd, err), nil
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case dnfenum.CmdPacketDieMonster:
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parsed, err := DecodeDieMonsterRequest(req.Body)
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cmd := NewRawCommand(req, "die_monster", parsed.String())
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return applyOwner(ctx, req, cmd, err), nil
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case dnfenum.CmdPacketDieCharacter:
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cmd := NewRawCommand(req, "die_character", "room combat owner + death/revive state + current EXE response order")
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return applyOwner(ctx, req, cmd, nil), nil
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case dnfenum.CmdPacketUseCoin:
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cmd := NewRawCommand(req, "use_coin", "account wallet/coin owner + revive state + scene refresh order")
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return applyOwner(ctx, req, cmd, nil), nil
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case dnfenum.CmdPacketSetPlayResult:
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cmd := NewRawCommand(req, "set_play_result", "dungeon settlement owner + reward owner + back-to-town flush order")
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return applyOwner(ctx, req, cmd, nil), nil
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case dnfenum.CmdPacketChangeTutorialFlag:
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parsed, err := DecodeChangeTutorialFlagRequest(req.Body)
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cmd := NewTutorialCommand(req, parsed)
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return applyOwner(ctx, req, cmd, err), nil
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case dnfenum.CmdPacketDungeonEventStoryPause:
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cmd := NewRawCommand(req, "dungeon_event_story_pause", "dungeon story owner + pause state + current EXE response evidence")
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return applyOwner(ctx, req, cmd, nil), nil
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case dnfenum.CmdPacketRequestDisjointItem:
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cmd := NewRawCommand(req, "request_disjoint_item", "dungeon disjoint machine context + inventory owner + response evidence")
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return applyOwner(ctx, req, cmd, nil), nil
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case dnfenum.CmdPacketDropItem:
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cmd := NewRawCommand(req, "drop_item", "inventory owner + scene drop notification + pickup registration")
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return applyOwner(ctx, req, cmd, nil), nil
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default:
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return alignedcmd.Result{
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Handled: false,
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ResponseAllowed: false,
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Operation: "unregistered",
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Reason: fmt.Sprintf("dungeon 模块未登记 opcode %d", req.Opcode),
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}, nil
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}
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}
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func applyOwner(ctx context.Context, req alignedcmd.Request, cmd Command, parseErr error) alignedcmd.Result {
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if parseErr != nil {
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return blockedParsedResult(cmd.Operation, cmd.String(), parseErr)
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}
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owner, err := NewOwner(req.Repositories)
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if err != nil {
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return ownerBlockedResult(cmd, err)
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}
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result, err := owner.Plan(ctx, cmd)
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if err != nil {
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return ownerBlockedResult(cmd, planError(cmd.Operation, err))
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}
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return ownerPlannedResult(cmd, result)
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}
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func blockedParsedResult(operation string, summary string, err error) alignedcmd.Result {
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if err != nil {
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return alignedcmd.Result{
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Handled: true,
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ResponseAllowed: false,
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Operation: operation,
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Reason: fmt.Sprintf("%s 请求体解析失败:%v;禁止回成功包", operation, err),
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}
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}
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return alignedcmd.Result{
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Handled: true,
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ResponseAllowed: false,
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Operation: operation,
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Reason: fmt.Sprintf("已解析 %s:%s;副本场景状态、奖励和加载门闸闭合前禁止回包", operation, summary),
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}
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}
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func ownerBlockedResult(cmd Command, err error) alignedcmd.Result {
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return alignedcmd.Result{
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Handled: true,
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ResponseAllowed: false,
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Operation: cmd.Operation,
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Reason: fmt.Sprintf("已解析 %s:%s;dungeon owner 预检未通过:%v;禁止回成功包", cmd.Operation, cmd.String(), err),
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}
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}
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func ownerPlannedResult(cmd Command, result PlanResult) alignedcmd.Result {
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return alignedcmd.Result{
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Handled: true,
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ResponseAllowed: false,
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Operation: cmd.Operation,
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Reason: fmt.Sprintf(
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"已解析 %s:%s;dungeon owner verified account=%s char=%s level=%d fatigue=%d location=(town=%d dungeon=%d room=%q) inventory=%t slots=%d warehouse=%d requestDungeon=%d difficulty=%d dropObject=%d next=(%d,%d) tutorialProgress=%d tutorialCommit=%d rawLen=%d;房间/掉落/结算/加载门闸未闭合,禁止成功 ACK",
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cmd.Operation,
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cmd.String(),
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result.AccountID,
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result.CharacterID,
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result.Level,
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result.Fatigue,
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result.TownID,
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result.DungeonID,
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result.RoomID,
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result.InventoryKnown,
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result.InventorySlotCount,
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result.WarehouseSlotCount,
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result.RequestedDungeonID,
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result.Difficulty,
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result.DropObjectKey,
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result.NextX,
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result.NextY,
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result.TutorialProgress,
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result.TutorialCommit,
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result.RawLen,
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),
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}
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}
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