DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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// 本文件负责副本命令的协议分发。
// 当前只把已经对齐的 C2S 解析成命令计划;场景 owner、结算和加载门闸闭合前不回成功 ACK。
package dungeoncmd
import (
"context"
"fmt"
"longheng.io/server/internal/modules/dnf/alignedcmd"
"longheng.io/server/internal/modules/dnf/dnfenum"
)
type handler struct{}
// NewHandler 创建副本协议处理器。
func NewHandler() alignedcmd.Handler {
return handler{}
}
// Domain 返回副本业务域。
func (handler) Domain() dnfenum.AlignedDomain {
return dnfenum.AlignedDomainDungeon
}
// Handle 解析副本请求,并在场景 owner 和 S2C 顺序闭合前禁止成功 ACK。
func (handler) Handle(ctx context.Context, req alignedcmd.Request) (alignedcmd.Result, error) {
switch dnfenum.CmdPacket(req.Opcode) {
case dnfenum.CmdPacketEnterSelectDungeon:
cmd := NewRawCommand(req, "enter_select_dungeon", "scene bootstrap owner + channel/party gate + response order")
return applyOwner(ctx, req, cmd, nil), nil
case dnfenum.CmdPacketSelectDungeon:
parsed, err := DecodeSelectDungeonRequest(req.Body)
cmd := NewSelectCommand(req, parsed)
return applyOwner(ctx, req, cmd, err), nil
case dnfenum.CmdPacketGetItem:
parsed, err := DecodeGetItemRequest(req.Body)
cmd := NewGetItemCommand(req, parsed)
return applyOwner(ctx, req, cmd, err), nil
case dnfenum.CmdPacketMoveMap:
parsed, err := DecodeMoveMapRequest(req.Body)
cmd := NewMoveMapCommand(req, parsed)
return applyOwner(ctx, req, cmd, err), nil
case dnfenum.CmdPacketDieMonster:
parsed, err := DecodeDieMonsterRequest(req.Body)
cmd := NewRawCommand(req, "die_monster", parsed.String())
return applyOwner(ctx, req, cmd, err), nil
case dnfenum.CmdPacketDieCharacter:
cmd := NewRawCommand(req, "die_character", "room combat owner + death/revive state + current EXE response order")
return applyOwner(ctx, req, cmd, nil), nil
case dnfenum.CmdPacketUseCoin:
cmd := NewRawCommand(req, "use_coin", "account wallet/coin owner + revive state + scene refresh order")
return applyOwner(ctx, req, cmd, nil), nil
case dnfenum.CmdPacketSetPlayResult:
cmd := NewRawCommand(req, "set_play_result", "dungeon settlement owner + reward owner + back-to-town flush order")
return applyOwner(ctx, req, cmd, nil), nil
case dnfenum.CmdPacketChangeTutorialFlag:
parsed, err := DecodeChangeTutorialFlagRequest(req.Body)
cmd := NewTutorialCommand(req, parsed)
return applyOwner(ctx, req, cmd, err), nil
case dnfenum.CmdPacketDungeonEventStoryPause:
cmd := NewRawCommand(req, "dungeon_event_story_pause", "dungeon story owner + pause state + current EXE response evidence")
return applyOwner(ctx, req, cmd, nil), nil
case dnfenum.CmdPacketRequestDisjointItem:
cmd := NewRawCommand(req, "request_disjoint_item", "dungeon disjoint machine context + inventory owner + response evidence")
return applyOwner(ctx, req, cmd, nil), nil
case dnfenum.CmdPacketDropItem:
cmd := NewRawCommand(req, "drop_item", "inventory owner + scene drop notification + pickup registration")
return applyOwner(ctx, req, cmd, nil), nil
default:
return alignedcmd.Result{
Handled: false,
ResponseAllowed: false,
Operation: "unregistered",
Reason: fmt.Sprintf("dungeon 模块未登记 opcode %d", req.Opcode),
}, nil
}
}
func applyOwner(ctx context.Context, req alignedcmd.Request, cmd Command, parseErr error) alignedcmd.Result {
if parseErr != nil {
return blockedParsedResult(cmd.Operation, cmd.String(), parseErr)
}
owner, err := NewOwner(req.Repositories)
if err != nil {
return ownerBlockedResult(cmd, err)
}
result, err := owner.Plan(ctx, cmd)
if err != nil {
return ownerBlockedResult(cmd, planError(cmd.Operation, err))
}
return ownerPlannedResult(cmd, result)
}
func blockedParsedResult(operation string, summary string, err error) alignedcmd.Result {
if err != nil {
return alignedcmd.Result{
Handled: true,
ResponseAllowed: false,
Operation: operation,
Reason: fmt.Sprintf("%s 请求体解析失败:%v;禁止回成功包", operation, err),
}
}
return alignedcmd.Result{
Handled: true,
ResponseAllowed: false,
Operation: operation,
Reason: fmt.Sprintf("已解析 %s:%s;副本场景状态、奖励和加载门闸闭合前禁止回包", operation, summary),
}
}
func ownerBlockedResult(cmd Command, err error) alignedcmd.Result {
return alignedcmd.Result{
Handled: true,
ResponseAllowed: false,
Operation: cmd.Operation,
Reason: fmt.Sprintf("已解析 %s:%s;dungeon owner 预检未通过:%v;禁止回成功包", cmd.Operation, cmd.String(), err),
}
}
func ownerPlannedResult(cmd Command, result PlanResult) alignedcmd.Result {
return alignedcmd.Result{
Handled: true,
ResponseAllowed: false,
Operation: cmd.Operation,
Reason: fmt.Sprintf(
"已解析 %s:%s;dungeon owner verified account=%s char=%s level=%d fatigue=%d location=(town=%d dungeon=%d room=%q) inventory=%t slots=%d warehouse=%d requestDungeon=%d difficulty=%d dropObject=%d next=(%d,%d) tutorialProgress=%d tutorialCommit=%d rawLen=%d;房间/掉落/结算/加载门闸未闭合,禁止成功 ACK",
cmd.Operation,
cmd.String(),
result.AccountID,
result.CharacterID,
result.Level,
result.Fatigue,
result.TownID,
result.DungeonID,
result.RoomID,
result.InventoryKnown,
result.InventorySlotCount,
result.WarehouseSlotCount,
result.RequestedDungeonID,
result.Difficulty,
result.DropObjectKey,
result.NextX,
result.NextY,
result.TutorialProgress,
result.TutorialCommit,
result.RawLen,
),
}
}