DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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@@ -0,0 +1,270 @@
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package dungeonpermission
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import (
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"context"
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"crypto/sha256"
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"encoding/hex"
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"errors"
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"sort"
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"strings"
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"longheng.io/server/internal/modules/dnf/repository"
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)
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const accountOwnerKeyPrefix = "account-v1:"
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var (
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ErrAccountRequired = errors.New("dnf dungeon-permission account is required")
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ErrRepositoryUnavailable = errors.New("dnf dungeon-permission repository is unavailable")
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)
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// Snapshot is the account-wide maximum difficulty state. StorageKey is an
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// opaque repository owner key; callers must never substitute a character ID.
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type Snapshot struct {
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AccountID string
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StorageKey string
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Record repository.DungeonPermissionRecord
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LegacyOwners int
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MigratedEntries int
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}
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// Owner owns the database-neutral account aggregation. MySQL and SQLite both
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// expose the same repository group, so migration and maximum-state semantics
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// cannot diverge between storage modes.
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type Owner struct {
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repositories repository.Group
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}
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func NewOwner(repositories repository.Group) (*Owner, error) {
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if repositories.Character == nil || repositories.DungeonPermission == nil {
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return nil, ErrRepositoryUnavailable
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}
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return &Owner{repositories: repositories}, nil
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}
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// AccountOwnerKey is fixed-width so a maximum-length account ID still fits the
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// existing VARCHAR(128) MySQL owner column. The namespace prevents collisions
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// with legacy numeric character owners; the account ID remains in Snapshot for
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// diagnostics and authorization.
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func AccountOwnerKey(accountID string) (string, error) {
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accountID = strings.TrimSpace(accountID)
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if accountID == "" {
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return "", ErrAccountRequired
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}
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digest := sha256.Sum256([]byte(accountID))
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return accountOwnerKeyPrefix + hex.EncodeToString(digest[:]), nil
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}
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// LoadAccount returns the highest state from the durable account owner and all
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// active legacy character owners. Any legacy maximum missing from the account
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// owner is copied with UpsertMax. Repeating this scan is intentional: a failed
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// partial migration is automatically completed by the next read, without a
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// second migration marker or cross-repository transaction.
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func (o *Owner) LoadAccount(ctx context.Context, accountID string) (Snapshot, error) {
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if o == nil || o.repositories.Character == nil || o.repositories.DungeonPermission == nil {
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return Snapshot{}, ErrRepositoryUnavailable
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}
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if ctx == nil {
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ctx = context.Background()
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}
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if err := ctx.Err(); err != nil {
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return Snapshot{}, err
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}
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accountID = strings.TrimSpace(accountID)
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storageKey, err := AccountOwnerKey(accountID)
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if err != nil {
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return Snapshot{}, err
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}
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stateByDungeon := make(map[uint32]repository.DungeonPermissionEntry)
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accountRecord, found, err := o.repositories.DungeonPermission.Load(ctx, storageKey)
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if err != nil {
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return Snapshot{}, err
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}
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if found {
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mergeEntries(stateByDungeon, accountRecord.Entries)
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}
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accountState := cloneStateMap(stateByDungeon)
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characters, err := o.repositories.Character.ListByAccount(
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ctx,
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accountID,
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repository.MaxCharacterSlotLimit,
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)
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if err != nil {
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return Snapshot{}, err
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}
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legacyOwners := 0
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for _, character := range characters {
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if strings.TrimSpace(character.AccountID) != accountID {
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continue
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}
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characterID := strings.TrimSpace(character.CharacterID)
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if characterID == "" {
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continue
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}
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legacy, legacyFound, loadErr := o.repositories.DungeonPermission.Load(ctx, characterID)
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if loadErr != nil {
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return Snapshot{}, loadErr
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}
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if !legacyFound {
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continue
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}
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legacyOwners++
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mergeEntries(stateByDungeon, legacy.Entries)
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}
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dungeonIDs := sortedDungeonIDs(stateByDungeon)
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migrated := 0
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for _, dungeonID := range dungeonIDs {
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entry := stateByDungeon[dungeonID]
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if existing, ok := accountState[dungeonID]; ok && existing.ClearState >= entry.ClearState {
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continue
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}
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persisted, changed, upsertErr := o.repositories.DungeonPermission.UpsertMax(
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ctx,
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storageKey,
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dungeonID,
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entry.ClearState,
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)
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if upsertErr != nil {
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return Snapshot{}, upsertErr
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}
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if persisted.ClearState > stateByDungeon[dungeonID].ClearState {
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stateByDungeon[dungeonID] = persisted
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}
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if changed {
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migrated++
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}
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}
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return Snapshot{
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AccountID: accountID,
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StorageKey: storageKey,
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Record: recordFromState(storageKey, stateByDungeon),
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LegacyOwners: legacyOwners,
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MigratedEntries: migrated,
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}, nil
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}
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// ApplyMax first completes legacy aggregation and then persists every supplied
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// clear state to the account owner. Values are applied in dungeon-ID order so
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// MySQL sort_order and SQLite snapshots remain deterministic.
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func (o *Owner) ApplyMax(
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ctx context.Context,
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accountID string,
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states map[uint32]byte,
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) (Snapshot, int, error) {
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snapshot, err := o.LoadAccount(ctx, accountID)
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if err != nil {
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return Snapshot{}, 0, err
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}
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if len(states) == 0 {
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return snapshot, 0, nil
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}
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merged := make(map[uint32]repository.DungeonPermissionEntry, len(snapshot.Record.Entries)+len(states))
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mergeEntries(merged, snapshot.Record.Entries)
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ids := make([]uint32, 0, len(states))
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for dungeonID, state := range states {
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if dungeonID != 0 && state != 0 {
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ids = append(ids, dungeonID)
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}
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}
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sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
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updated := 0
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for _, dungeonID := range ids {
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entry, changed, upsertErr := o.repositories.DungeonPermission.UpsertMax(
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ctx,
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snapshot.StorageKey,
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dungeonID,
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states[dungeonID],
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)
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if upsertErr != nil {
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return Snapshot{}, updated, upsertErr
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}
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mergeEntries(merged, []repository.DungeonPermissionEntry{entry})
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if changed {
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updated++
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}
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}
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snapshot.Record = recordFromState(snapshot.StorageKey, merged)
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return snapshot, updated, nil
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}
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func (o *Owner) Advance(
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ctx context.Context,
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accountID string,
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dungeonID uint32,
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clearState byte,
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) (Snapshot, repository.DungeonPermissionEntry, bool, error) {
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snapshot, err := o.LoadAccount(ctx, accountID)
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if err != nil {
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return Snapshot{}, repository.DungeonPermissionEntry{}, false, err
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}
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entry, changed, err := o.repositories.DungeonPermission.UpsertMax(
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ctx,
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snapshot.StorageKey,
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dungeonID,
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clearState,
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)
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if err != nil {
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return Snapshot{}, repository.DungeonPermissionEntry{}, false, err
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}
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state := make(map[uint32]repository.DungeonPermissionEntry, len(snapshot.Record.Entries)+1)
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mergeEntries(state, snapshot.Record.Entries)
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mergeEntries(state, []repository.DungeonPermissionEntry{entry})
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snapshot.Record = recordFromState(snapshot.StorageKey, state)
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return snapshot, entry, changed, nil
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}
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func mergeEntries(
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target map[uint32]repository.DungeonPermissionEntry,
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entries []repository.DungeonPermissionEntry,
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) {
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for _, entry := range entries {
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if entry.DungeonID == 0 || entry.ClearState == 0 {
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continue
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}
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if current, found := target[entry.DungeonID]; found && current.ClearState >= entry.ClearState {
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continue
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}
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target[entry.DungeonID] = entry
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}
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}
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func cloneStateMap(source map[uint32]repository.DungeonPermissionEntry) map[uint32]repository.DungeonPermissionEntry {
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clone := make(map[uint32]repository.DungeonPermissionEntry, len(source))
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for dungeonID, entry := range source {
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clone[dungeonID] = entry
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}
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return clone
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}
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func sortedDungeonIDs(state map[uint32]repository.DungeonPermissionEntry) []uint32 {
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ids := make([]uint32, 0, len(state))
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for dungeonID := range state {
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ids = append(ids, dungeonID)
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}
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sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
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return ids
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}
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func recordFromState(
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storageKey string,
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state map[uint32]repository.DungeonPermissionEntry,
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) repository.DungeonPermissionRecord {
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ids := sortedDungeonIDs(state)
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record := repository.DungeonPermissionRecord{
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CharacterID: storageKey,
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Entries: make([]repository.DungeonPermissionEntry, 0, len(ids)),
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}
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for index, dungeonID := range ids {
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entry := state[dungeonID]
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entry.SortOrder = index
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if entry.UpdatedAt.After(record.UpdatedAt) {
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record.UpdatedAt = entry.UpdatedAt
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}
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record.Entries = append(record.Entries, entry)
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}
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return record
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}
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