DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,87 @@
package emotion
import (
"context"
"errors"
"fmt"
"strconv"
"strings"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
var (
ErrOwnerUnavailable = errors.New("emotion owner unavailable")
ErrCharacterRequired = errors.New("selected character id required")
ErrCharacterNotFound = errors.New("character record not found")
ErrAccountMismatch = errors.New("character account does not match session account")
)
const moodValueStatKey = "mood_value"
// Command contains the transport-independent identity and emotion selected by
// the current character.
type Command struct {
AccountID string
SelectedCharacterID uint16
EmotionIndex uint16
UpdatedAt time.Time
}
type Result struct {
CharacterID string
EmotionIndex uint16
}
// Owner owns the durable emotion state. Packet decoding and acknowledgements
// remain in dnfbridge.
type Owner struct {
characters dnfrepo.CharacterRepository
}
func NewOwner(repos dnfrepo.Group) (*Owner, error) {
if repos.Character == nil {
return nil, ErrOwnerUnavailable
}
return &Owner{characters: repos.Character}, nil
}
func (o *Owner) Apply(ctx context.Context, cmd Command) (Result, error) {
if o == nil || o.characters == nil {
return Result{}, ErrOwnerUnavailable
}
if cmd.SelectedCharacterID == 0 {
return Result{}, ErrCharacterRequired
}
characterID := strconv.FormatUint(uint64(cmd.SelectedCharacterID), 10)
character, found, err := o.characters.Load(ctx, characterID)
if err != nil {
return Result{}, err
}
if !found || strings.TrimSpace(character.CharacterID) != characterID {
return Result{}, fmt.Errorf("%w: character=%s", ErrCharacterNotFound, characterID)
}
if accountID := strings.TrimSpace(cmd.AccountID); accountID != "" &&
strings.TrimSpace(character.AccountID) != accountID {
return Result{}, fmt.Errorf("%w: character=%s", ErrAccountMismatch, characterID)
}
character = dnfrepo.CloneCharacter(character)
if character.Stats == nil {
character.Stats = make(map[string]int64, 1)
}
character.Stats[moodValueStatKey] = int64(cmd.EmotionIndex)
character.UpdatedAt = commandTime(cmd.UpdatedAt)
if err := dnfrepo.SaveCharacterFields(ctx, o.characters, character, dnfrepo.CharacterFieldStats); err != nil {
return Result{}, err
}
return Result{CharacterID: characterID, EmotionIndex: cmd.EmotionIndex}, nil
}
func commandTime(value time.Time) time.Time {
if value.IsZero() {
return time.Now().UTC()
}
return value.UTC()
}
@@ -0,0 +1,70 @@
package emotion
import (
"context"
"errors"
"testing"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
func TestOwnerApplyPersistsEmotionProtocolFields(t *testing.T) {
ctx := context.Background()
repos := dnfrepomemory.NewMemoryGroup()
if err := repos.Character.Save(ctx, dnfrepo.CharacterRecord{
CharacterID: "19",
AccountID: "account-1",
Stats: map[string]int64{"gold": 100, "emotion_index": 0x1234, "action_byte": 0x56},
}); err != nil {
t.Fatalf("save character: %v", err)
}
owner, err := NewOwner(repos)
if err != nil {
t.Fatalf("NewOwner: %v", err)
}
updatedAt := time.Date(2026, 7, 26, 12, 0, 0, 0, time.FixedZone("CST", 8*60*60))
result, err := owner.Apply(ctx, Command{
AccountID: "account-1",
SelectedCharacterID: 19,
EmotionIndex: 7,
UpdatedAt: updatedAt,
})
if err != nil {
t.Fatalf("Apply: %v", err)
}
if result.CharacterID != "19" || result.EmotionIndex != 7 {
t.Fatalf("result = %+v", result)
}
character, found, err := repos.Character.Load(ctx, "19")
if err != nil || !found {
t.Fatalf("load character found=%t err=%v", found, err)
}
if character.Stats["mood_value"] != 7 || character.Stats["emotion_index"] != 0x1234 || character.Stats["action_byte"] != 0x56 || character.Stats["gold"] != 100 {
t.Fatalf("stats = %+v", character.Stats)
}
}
func TestOwnerApplyRejectsAnotherAccount(t *testing.T) {
ctx := context.Background()
repos := dnfrepomemory.NewMemoryGroup()
if err := repos.Character.Save(ctx, dnfrepo.CharacterRecord{
CharacterID: "19",
AccountID: "account-1",
}); err != nil {
t.Fatalf("save character: %v", err)
}
owner, err := NewOwner(repos)
if err != nil {
t.Fatalf("NewOwner: %v", err)
}
_, err = owner.Apply(ctx, Command{
AccountID: "account-2",
SelectedCharacterID: 19,
EmotionIndex: 7,
})
if !errors.Is(err, ErrAccountMismatch) {
t.Fatalf("Apply error = %v, want ErrAccountMismatch", err)
}
}