DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
+1405457

No files matched your search

@@ -0,0 +1,163 @@
package epicbook
import (
"context"
"errors"
"math"
"testing"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// 拾取落库必须优先走"单行增量"。
//
// 这条断言是线上死锁事故(同一账号并发拾取 8 件碎片,7 件以 1213 回滚)的回归
// 闸门:把 AddFragment 改回"锁读整本账 + 删光重写",increments 会变成 0、
// loads/saves 会变成非 0,用例立刻失败。
func TestAddFragmentPrefersInPlaceIncrement(t *testing.T) {
store := &recordingIncrementStore{balances: map[uint32]uint32{}}
uow := &stubEpicBookCraftUnitOfWork{store: store}
balance, err := AddFragment(context.Background(), uow, "account-1", "7", 101020256, 3, testTime())
if err != nil || balance != 3 {
t.Fatalf("AddFragment() balance=%d error=%v", balance, err)
}
if store.increments != 1 {
t.Fatalf("in-place increments = %d, want 1", store.increments)
}
if store.loads != 0 || store.saves != 0 {
t.Fatalf("increment path must not rewrite the whole ledger: loads=%d saves=%d",
store.loads, store.saves)
}
// 同一账号连续两次自增必须累加,而不是覆盖。
if balance, err := AddFragment(context.Background(), uow, "account-1", "7", 101020256, 2, testTime()); err != nil || balance != 5 {
t.Fatalf("second AddFragment() balance=%d error=%v", balance, err)
}
if store.increments != 2 {
t.Fatalf("in-place increments = %d, want 2", store.increments)
}
}
// 不支持增量的后端(内存、SQLite)必须继续可用,且语义与增量路径一致。
// 这条守住"修 A 不能坏 B":新增的增量路径不能把别的后端变成不可用。
func TestAddFragmentFallsBackToWholeLedgerRewrite(t *testing.T) {
store := &rewriteOnlyStore{balances: map[uint32]uint32{101020256: 4}}
uow := &stubEpicBookCraftUnitOfWork{store: store}
balance, err := AddFragment(context.Background(), uow, "account-1", "7", 101020256, 3, testTime())
if err != nil || balance != 7 {
t.Fatalf("AddFragment() balance=%d error=%v", balance, err)
}
if store.saves != 1 {
t.Fatalf("fallback saves = %d, want 1", store.saves)
}
if store.balances[101020256] != 7 {
t.Fatalf("fallback balance = %d, want 7", store.balances[101020256])
}
if store.updatedAt != testTime() {
t.Fatalf("fallback UpdatedAt = %v, want %v", store.updatedAt, testTime())
}
// 整本重写路径的余额上限判定必须原样保留,且不得落库。
store.balances[101020256] = math.MaxUint32
savesBefore := store.saves
if _, err := AddFragment(context.Background(), uow, "account-1", "7", 101020256, 1, testTime()); !errors.Is(err, ErrBalanceOverflow) {
t.Fatalf("overflow error = %v, want ErrBalanceOverflow", err)
}
if store.saves != savesBefore {
t.Fatalf("overflow must not persist: saves=%d want=%d", store.saves, savesBefore)
}
if store.balances[101020256] != math.MaxUint32 {
t.Fatalf("overflow mutated balance to %d", store.balances[101020256])
}
}
// 参数校验仍然发生在进入事务之前,保持原错误值不变。
func TestAddFragmentKeepsPreTransactionValidation(t *testing.T) {
store := &recordingIncrementStore{balances: map[uint32]uint32{}}
uow := &stubEpicBookCraftUnitOfWork{store: store}
cases := []struct {
name string
uow dnfrepo.EpicBookCraftUnitOfWork
accountID string
characterID string
equipmentID uint32
amount uint32
}{
{"nil unit of work", nil, "account-1", "7", 101020256, 1},
{"blank account", uow, " ", "7", 101020256, 1},
{"blank character", uow, "account-1", " ", 101020256, 1},
{"zero equipment", uow, "account-1", "7", 0, 1},
{"zero amount", uow, "account-1", "7", 101020256, 0},
}
for _, tc := range cases {
if _, err := AddFragment(context.Background(), tc.uow, tc.accountID, tc.characterID, tc.equipmentID, tc.amount, testTime()); !errors.Is(err, ErrLedgerUnavailable) {
t.Fatalf("%s: AddFragment() error = %v, want ErrLedgerUnavailable", tc.name, err)
}
}
if store.increments != 0 {
t.Fatalf("invalid calls reached the store: increments=%d", store.increments)
}
}
type stubEpicBookCraftUnitOfWork struct {
store dnfrepo.EpicBookRepository
}
func (u *stubEpicBookCraftUnitOfWork) WithinEpicBookCraft(
_ context.Context,
_, _ string,
apply func(dnfrepo.EpicBookRepository, dnfrepo.AccountInventoryRepository, dnfrepo.InventoryRepository, dnfrepo.EquipmentRepository) error,
) error {
return apply(u.store, nil, nil, nil)
}
// recordingIncrementStore 实现 EpicBookBalanceIncrementer,用来证明调用方确实
// 走了增量分支、且完全绕开了整本账的 Load/Save。
type recordingIncrementStore struct {
balances map[uint32]uint32
increments int
loads int
saves int
}
func (s *recordingIncrementStore) Load(context.Context, string) (dnfrepo.EpicBookRecord, bool, error) {
s.loads++
return dnfrepo.EpicBookRecord{AccountID: "account-1", Balances: s.balances}, true, nil
}
func (s *recordingIncrementStore) Save(context.Context, dnfrepo.EpicBookRecord) error {
s.saves++
return nil
}
func (s *recordingIncrementStore) AddBalance(_ context.Context, _ string, equipmentID uint32, amount uint32, _ time.Time) (uint32, error) {
s.increments++
s.balances[equipmentID] += amount
return s.balances[equipmentID], nil
}
// rewriteOnlyStore 故意不实现 EpicBookBalanceIncrementer,代表内存/SQLite 后端。
type rewriteOnlyStore struct {
balances map[uint32]uint32
saves int
updatedAt time.Time
}
func (s *rewriteOnlyStore) Load(context.Context, string) (dnfrepo.EpicBookRecord, bool, error) {
cloned := make(map[uint32]uint32, len(s.balances))
for equipmentID, balance := range s.balances {
cloned[equipmentID] = balance
}
return dnfrepo.EpicBookRecord{AccountID: "account-1", Balances: cloned}, true, nil
}
func (s *rewriteOnlyStore) Save(_ context.Context, record dnfrepo.EpicBookRecord) error {
s.saves++
s.balances = record.Balances
s.updatedAt = record.UpdatedAt
return nil
}