DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package fatigue
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import (
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"strings"
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"time"
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"longheng.io/server/internal/modules/dnf/premium"
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)
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const (
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DailyRecoveryDayStatKey = "fatigue_recovery_day_id"
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FatigueDailyDateStatKey = "fatigue_daily_date"
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FatigueCreatedDayStatKey = "fatigue_created_day_id"
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PotionUsageDayStatKey = "fatigue_potion_day_id"
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PotionUsageStatPrefix = "fatigue_potion_used_"
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// ItemUsageDayStatKey / ItemUsageStatPrefix are the generic 每天可用次数
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// owner: one durable counter per item whose PVF definition declares
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// [total usable count]. They share the same 06:00 Beijing service-day
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// boundary as the fatigue counters, so a consumable's daily allowance
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// returns with the same reset the client advertises ("请在6点以后重试").
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ItemUsageDayStatKey = "item_daily_day_id"
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ItemUsageStatPrefix = "item_daily_used_"
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)
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type DailyStatsResult struct {
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ServiceDayID int64
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Changed bool
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FatigueRestored bool
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PotionUsageReset bool
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ItemUsageReset bool
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}
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// ReconcileDailyStats applies the shared 06:00 Beijing service-day boundary.
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// The caller owns persistence and must provide a non-nil stats map.
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func ReconcileDailyStats(stats map[string]int64, now time.Time, levels ...int) DailyStatsResult {
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result := DailyStatsResult{ServiceDayID: premium.ServiceDayID(now)}
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if stats == nil {
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return result
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}
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level := 0
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if len(levels) > 0 {
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level = levels[0]
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}
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batteryCapacity := BatteryCapacity(level)
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battery := min(max(stats[FatigueBatteryStatKey], 0), batteryCapacity)
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charge := min(max(stats[FatigueBatteryChargeStatKey], 0), FatigueBatteryChargeLimit)
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storedDay, dayInitialized := stats[DailyRecoveryDayStatKey]
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if dailyDate, ok := stats[FatigueDailyDateStatKey]; ok {
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storedDay, dayInitialized = dailyDate, true
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}
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if !dayInitialized || storedDay != result.ServiceDayID {
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previousFatigue, previousKnown := remainingStat(stats)
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limit := stats["fatigue_limit"]
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if limit <= 0 {
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limit = DefaultLimit
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if previousKnown && previousFatigue > limit {
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limit = previousFatigue
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}
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stats["fatigue_limit"] = limit
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}
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createdOnStoredDay := stats[FatigueCreatedDayStatKey] != 0 &&
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stats[FatigueCreatedDayStatKey] == storedDay
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if dayInitialized && storedDay == result.ServiceDayID-1 && previousKnown && !createdOnStoredDay {
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charge += min(max(previousFatigue, 0), FatigueBatteryChargeLimit-charge)
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}
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stats["fatigue"] = limit
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stats["fatigue_display_update"] = 0
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stats[DailyRecoveryDayStatKey] = result.ServiceDayID
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stats[FatigueDailyDateStatKey] = result.ServiceDayID
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result.Changed = true
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result.FatigueRestored = true
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}
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// Keep raw unused fatigue separate from already converted room charges.
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// Existing fatigue_battery values remain usable after upgrading.
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if charge >= FatigueBatteryActivation {
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converted := min(charge/FatigueBatteryPerBuff, batteryCapacity-battery)
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battery += converted
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charge -= converted * FatigueBatteryPerBuff
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}
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if stats[FatigueBatteryStatKey] != battery {
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stats[FatigueBatteryStatKey] = battery
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result.Changed = true
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}
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if stats[FatigueBatteryChargeStatKey] != charge {
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stats[FatigueBatteryChargeStatKey] = charge
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result.Changed = true
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}
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if stats[PotionUsageDayStatKey] != result.ServiceDayID {
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for key := range stats {
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if strings.HasPrefix(key, PotionUsageStatPrefix) {
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stats[key] = 0
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}
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}
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stats[PotionUsageDayStatKey] = result.ServiceDayID
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result.Changed = true
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result.PotionUsageReset = true
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}
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// The generic 每天可用次数 counters of every [total usable count] item move
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// with the same boundary; the client only ever learns the used byte from
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// op541, so a stale counter would silently swallow today's allowance.
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if stats[ItemUsageDayStatKey] != result.ServiceDayID {
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for key := range stats {
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if strings.HasPrefix(key, ItemUsageStatPrefix) {
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stats[key] = 0
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}
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}
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stats[ItemUsageDayStatKey] = result.ServiceDayID
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result.Changed = true
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result.ItemUsageReset = true
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}
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return result
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}
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