DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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package fatigue
import "testing"
func TestConsumeClampsAtZero(t *testing.T) {
tests := []struct {
name string
remaining int64
amount int64
wantNext int64
wantConsumed int64
}{
{name: "room", remaining: 100, amount: 1, wantNext: 99, wantConsumed: 1},
{name: "last point", remaining: 1, amount: 1, wantNext: 0, wantConsumed: 1},
{name: "exhausted", remaining: 0, amount: 1, wantNext: 0, wantConsumed: 0},
{name: "negative persisted value", remaining: -1, amount: 1, wantNext: 0, wantConsumed: 0},
{name: "non-positive request", remaining: 10, amount: 0, wantNext: 10, wantConsumed: 0},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
next, consumed := Consume(test.remaining, test.amount)
if next != test.wantNext || consumed != test.wantConsumed {
t.Fatalf("Consume(%d, %d) = %d, %d; want %d, %d", test.remaining, test.amount, next, consumed, test.wantNext, test.wantConsumed)
}
})
}
}
func TestReconcileBlackDiamondLimitPreservesConsumedFatigue(t *testing.T) {
remaining, limit, changed := ReconcileLimit(120, DefaultLimit, BlackDiamondLimit)
if !changed || remaining != 152 || limit != BlackDiamondLimit {
t.Fatalf("activation = %d/%d changed=%t, want 152/188", remaining, limit, changed)
}
remaining, limit, changed = ReconcileLimit(remaining, limit, DefaultLimit)
if !changed || remaining != 120 || limit != DefaultLimit {
t.Fatalf("expiry = %d/%d changed=%t, want 120/156", remaining, limit, changed)
}
}
func TestDesiredBlackDiamondLimitPreservesCustomLimit(t *testing.T) {
if got := DesiredBlackDiamondLimit(200, true); got != 200 {
t.Fatalf("custom active limit=%d, want 200", got)
}
if got := DesiredBlackDiamondLimit(200, false); got != 200 {
t.Fatalf("custom inactive limit=%d, want 200", got)
}
}
func TestReconcileLimitPersistsNormalizedNativeState(t *testing.T) {
remaining, limit, changed := ReconcileLimit(999, 0, DefaultLimit)
if !changed || remaining != DefaultLimit || limit != DefaultLimit {
t.Fatalf("normalized state=%d/%d changed=%t, want 156/156 changed", remaining, limit, changed)
}
}