DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,207 @@
package fatigue
import (
"context"
"errors"
"fmt"
"strings"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
var (
ErrOwnerUnavailable = errors.New("fatigue owner unavailable")
ErrCharacterRequired = errors.New("fatigue character id required")
ErrCharacterNotFound = errors.New("fatigue character not found")
ErrAccountMismatch = errors.New("fatigue character account mismatch")
ErrRemainingUnknown = errors.New("fatigue remaining value unavailable")
ErrInsufficient = errors.New("fatigue remaining value insufficient")
)
type ConsumeRoomCommand struct {
AccountID string
CharacterID string
Amount int64
// RequireFull makes the consumption all-or-nothing: the whole amount must
// be payable or nothing is charged. PVP arcade mode prices a run up front
// this way, so a partially payable run must not start.
RequireFull bool
UpdatedAt time.Time
}
type ConsumeRoomResult struct {
Character dnfrepo.CharacterRecord
Before int64
After int64
Consumed int64
BatteryBefore int64
BatteryAfter int64
BatteryConsumed int64
}
type ReconcileDailyCommand struct {
AccountID string
CharacterID string
UpdatedAt time.Time
}
type ReconcileDailyResult struct {
Character dnfrepo.CharacterRecord
DailyStatsResult
}
type Owner struct {
settlements dnfrepo.CharacterSettlementUnitOfWork
}
func NewOwner(repositories dnfrepo.Group) (*Owner, error) {
if repositories.CharacterSettlement == nil {
return nil, ErrOwnerUnavailable
}
return &Owner{settlements: repositories.CharacterSettlement}, nil
}
// ReconcileDaily restores fatigue and clears every fatigue-potion counter once
// per Beijing service day in one character transaction.
func (o *Owner) ReconcileDaily(ctx context.Context, command ReconcileDailyCommand) (ReconcileDailyResult, error) {
if o == nil || o.settlements == nil {
return ReconcileDailyResult{}, ErrOwnerUnavailable
}
characterID := strings.TrimSpace(command.CharacterID)
if characterID == "" {
return ReconcileDailyResult{}, ErrCharacterRequired
}
accountID := strings.TrimSpace(command.AccountID)
updatedAt := normalizedUpdateTime(command.UpdatedAt)
var result ReconcileDailyResult
err := o.settlements.WithinCharacterSettlement(ctx, characterID, func(tx dnfrepo.Group) error {
if tx.Character == nil {
return ErrOwnerUnavailable
}
character, found, err := tx.Character.Load(ctx, characterID)
if err != nil {
return err
}
if !found || strings.TrimSpace(character.CharacterID) != characterID {
return fmt.Errorf("%w: character=%s", ErrCharacterNotFound, characterID)
}
if stored := strings.TrimSpace(character.AccountID); stored != "" && accountID != "" && stored != accountID {
return fmt.Errorf("%w: character=%s", ErrAccountMismatch, characterID)
}
character = dnfrepo.CloneCharacter(character)
if character.Stats == nil {
character.Stats = make(map[string]int64, 6)
}
daily := ReconcileDailyStats(character.Stats, updatedAt, character.Level)
result = ReconcileDailyResult{Character: character, DailyStatsResult: daily}
if !daily.Changed {
return nil
}
character.UpdatedAt = updatedAt
if err := dnfrepo.SaveCharacterFields(ctx, tx.Character, character, dnfrepo.CharacterFieldStats); err != nil {
return err
}
result.Character = character
return nil
})
if err != nil {
return ReconcileDailyResult{}, err
}
return result, nil
}
// ConsumeRoom atomically deducts one committed room's fatigue from the latest
// persisted character state. The transaction reload prevents concurrent
// progression or membership-limit writes from being overwritten.
func (o *Owner) ConsumeRoom(ctx context.Context, command ConsumeRoomCommand) (ConsumeRoomResult, error) {
if o == nil || o.settlements == nil {
return ConsumeRoomResult{}, ErrOwnerUnavailable
}
characterID := strings.TrimSpace(command.CharacterID)
if characterID == "" {
return ConsumeRoomResult{}, ErrCharacterRequired
}
accountID := strings.TrimSpace(command.AccountID)
var result ConsumeRoomResult
err := o.settlements.WithinCharacterSettlement(ctx, characterID, func(tx dnfrepo.Group) error {
if tx.Character == nil {
return ErrOwnerUnavailable
}
character, found, err := tx.Character.Load(ctx, characterID)
if err != nil {
return err
}
if !found || strings.TrimSpace(character.CharacterID) != characterID {
return fmt.Errorf("%w: character=%s", ErrCharacterNotFound, characterID)
}
if stored := strings.TrimSpace(character.AccountID); stored != "" && accountID != "" && stored != accountID {
return fmt.Errorf("%w: character=%s", ErrAccountMismatch, characterID)
}
character = dnfrepo.CloneCharacter(character)
remaining, known := remainingStat(character.Stats)
if !known {
return fmt.Errorf("%w: character=%s", ErrRemainingUnknown, characterID)
}
next, consumed := Consume(remaining, command.Amount)
if command.RequireFull && consumed != command.Amount {
return ErrInsufficient
}
battery := min(max(character.Stats[FatigueBatteryStatKey], 0), BatteryCapacity(character.Level))
batteryNext, batteryConsumed := battery, int64(0)
if consumed > 0 && BatteryBuffCount(battery, character.Level, false) > 0 {
batteryNext, batteryConsumed = Consume(battery, consumed)
}
result = ConsumeRoomResult{
Character: character, Before: remaining, After: next, Consumed: consumed,
BatteryBefore: battery, BatteryAfter: batteryNext, BatteryConsumed: batteryConsumed,
}
if consumed == 0 {
return nil
}
if character.Stats == nil {
character.Stats = make(map[string]int64, 3)
}
limit := character.Stats["fatigue_limit"]
if limit <= 0 {
limit = DefaultLimit
if remaining > limit {
limit = remaining
}
character.Stats["fatigue_limit"] = limit
}
used := limit - next
if used < 0 {
used = 0
}
character.Stats["fatigue"] = next
character.Stats["fatigue_display_update"] = used
character.Stats[FatigueBatteryStatKey] = batteryNext
character.UpdatedAt = normalizedUpdateTime(command.UpdatedAt)
if err := dnfrepo.SaveCharacterFields(ctx, tx.Character, character, dnfrepo.CharacterFieldStats); err != nil {
return err
}
result.Character = character
return nil
})
if err != nil {
return ConsumeRoomResult{}, err
}
return result, nil
}
func normalizedUpdateTime(value time.Time) time.Time {
if value.IsZero() {
return time.Now().UTC()
}
return value.UTC()
}
func remainingStat(stats map[string]int64) (int64, bool) {
for _, key := range []string{"fatigue", "fp", "疲劳"} {
if value, ok := stats[key]; ok {
return value, true
}
}
return 0, false
}