DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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@@ -0,0 +1,508 @@
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// Package guardianshield owns the Guardian's current-client five-slot shield
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// deck and its main-shield actor projection. The catalog itself remains PVF
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// owned and is supplied through a typed resolver by dnfbridge.
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package guardianshield
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import (
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"context"
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"encoding/binary"
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"errors"
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"fmt"
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"strconv"
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"strings"
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"time"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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"longheng.io/server/internal/modules/dnf/itemquality"
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dnfquest "longheng.io/server/internal/modules/dnf/quest"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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const (
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DeckSlotCount = 5
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MainDeckSlot = 0
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ActorSlot = int16(24)
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WireListEquipped byte = 33
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WireListCatalog byte = 34
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guardianJob = 12
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currentRawItemEntrySize = 0x77
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)
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const projectionMarker = "guardian_shield_deck_projection"
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var (
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ErrOwnerUnavailable = errors.New("guardian shield owner unavailable")
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ErrCharacterRequired = errors.New("guardian shield selected character is required")
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ErrCharacterNotFound = errors.New("guardian shield character not found")
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ErrOwnerMismatch = errors.New("guardian shield character owner mismatch")
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ErrCharacterIneligible = errors.New("guardian shield character job or grow type is ineligible")
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ErrResolverRequired = errors.New("guardian shield PVF resolver is required")
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ErrQuestRepositoryRequired = errors.New("guardian shield quest repository is required")
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ErrClearQuestRequired = errors.New("guardian shield catalog clear quest is required")
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ErrClearQuestIncomplete = errors.New("guardian shield catalog clear quest is not completed")
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ErrUnlockKindInvalid = errors.New("guardian shield catalog unlock kind is invalid")
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ErrMinimumLevelRequired = errors.New("guardian shield catalog minimum level is required")
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ErrLevelInsufficient = errors.New("guardian shield character level is below the catalog minimum")
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ErrMoveUnsupported = errors.New("guardian shield move endpoints are unsupported")
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ErrDeckSlotInvalid = errors.New("guardian shield deck slot is outside the current client range")
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ErrDeckSlotEmpty = errors.New("guardian shield deck source slot is empty")
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ErrDeckDuplicate = errors.New("guardian shield deck contains a duplicate item")
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ErrMainDeckMutationRequiresMove = errors.New("guardian shield main slot can change only through move-itemspace")
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ErrProjectionConflict = errors.New("guardian shield main projection conflicts with an existing slot-24 item")
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)
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var deckStatKeys = [DeckSlotCount]string{
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"guardian_shield_deck_0",
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"guardian_shield_deck_1",
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"guardian_shield_deck_2",
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"guardian_shield_deck_3",
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"guardian_shield_deck_4",
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}
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type Deck [DeckSlotCount]uint32
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type MoveCommand struct {
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CharacterID uint16
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AccountID string
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SourceListType byte
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SourceSlotIndex int16
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SourceShieldItemID uint32
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DestinationListType byte
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DestinationSlotIndex int16
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}
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type Result struct {
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Deck Deck
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Changed bool
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MainChanged bool
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}
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type Owner struct {
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assets dnfrepo.CharacterAssetUnitOfWork
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quests dnfrepo.QuestRepository
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resolver alignedcmd.GuardianShieldResolver
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}
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func NewOwner(repositories dnfrepo.Group, resolver alignedcmd.GuardianShieldResolver) (*Owner, error) {
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if repositories.CharacterAssets == nil {
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return nil, ErrOwnerUnavailable
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}
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if resolver == nil {
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return nil, ErrResolverRequired
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}
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return &Owner{assets: repositories.CharacterAssets, quests: repositories.Quest, resolver: resolver}, nil
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}
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func IsWireList(listType byte) bool {
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return listType == WireListEquipped || listType == WireListCatalog
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}
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func DeckFromCharacter(character dnfrepo.CharacterRecord) Deck {
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var deck Deck
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for index, key := range deckStatKeys {
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if value := character.Stats[key]; value > 0 && value <= int64(^uint32(0)) {
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deck[index] = uint32(value)
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}
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}
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return deck
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}
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func LoadDeck(character dnfrepo.CharacterRecord) (Deck, error) {
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var deck Deck
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for index, key := range deckStatKeys {
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value := character.Stats[key]
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if value < 0 || value > int64(^uint32(0)) {
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return Deck{}, fmt.Errorf("guardian shield persisted slot=%d value=%d is outside u32", index, value)
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}
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deck[index] = uint32(value)
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}
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return deck, nil
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}
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func EligibleGrowType(character dnfrepo.CharacterRecord) (byte, error) {
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return eligibleGrowType(character)
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}
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func (o *Owner) Move(ctx context.Context, command MoveCommand) (Result, error) {
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if command.CharacterID == 0 {
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return Result{}, ErrCharacterRequired
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}
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if !IsWireList(command.SourceListType) || !IsWireList(command.DestinationListType) {
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return Result{}, fmt.Errorf("%w: source=%d destination=%d", ErrMoveUnsupported, command.SourceListType, command.DestinationListType)
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}
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return o.mutate(ctx, command.CharacterID, command.AccountID, func(deck Deck) (Deck, error) {
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switch {
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case command.SourceListType == WireListCatalog && command.DestinationListType == WireListEquipped:
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if command.SourceSlotIndex != 0 || command.DestinationSlotIndex != MainDeckSlot || command.SourceShieldItemID == 0 {
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return Deck{}, fmt.Errorf("%w: catalog source=(%d,item=%d) destination=%d", ErrMoveUnsupported, command.SourceSlotIndex, command.SourceShieldItemID, command.DestinationSlotIndex)
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}
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deck[MainDeckSlot] = command.SourceShieldItemID
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for index := 1; index < DeckSlotCount; index++ {
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if deck[index] == command.SourceShieldItemID {
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deck[index] = 0
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}
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}
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return deck, nil
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case command.SourceListType == WireListEquipped && command.DestinationListType == WireListCatalog:
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if command.SourceSlotIndex != MainDeckSlot || command.DestinationSlotIndex != DeckSlotCount {
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return Deck{}, fmt.Errorf("%w: deck source=%d catalog destination=%d", ErrMoveUnsupported, command.SourceSlotIndex, command.DestinationSlotIndex)
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}
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if deck[command.SourceSlotIndex] == 0 {
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return Deck{}, fmt.Errorf("%w: source=%d", ErrDeckSlotEmpty, command.SourceSlotIndex)
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}
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deck[command.SourceSlotIndex] = 0
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return deck, nil
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case command.SourceListType == WireListEquipped && command.DestinationListType == WireListEquipped:
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if !validDeckSlot(command.SourceSlotIndex) || !validDeckSlot(command.DestinationSlotIndex) {
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return Deck{}, fmt.Errorf("%w: source=%d destination=%d", ErrDeckSlotInvalid, command.SourceSlotIndex, command.DestinationSlotIndex)
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}
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if command.SourceSlotIndex != MainDeckSlot && command.DestinationSlotIndex != MainDeckSlot {
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return Deck{}, fmt.Errorf("%w: backup-only source=%d destination=%d must use op657", ErrMoveUnsupported, command.SourceSlotIndex, command.DestinationSlotIndex)
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}
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if deck[command.SourceSlotIndex] == 0 {
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return Deck{}, fmt.Errorf("%w: source=%d", ErrDeckSlotEmpty, command.SourceSlotIndex)
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}
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deck[command.SourceSlotIndex], deck[command.DestinationSlotIndex] = deck[command.DestinationSlotIndex], deck[command.SourceSlotIndex]
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return deck, nil
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default:
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return Deck{}, fmt.Errorf("%w: source=%d destination=%d", ErrMoveUnsupported, command.SourceListType, command.DestinationListType)
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}
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})
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}
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func (o *Owner) SaveDeck(ctx context.Context, characterID uint16, accountID string, requested Deck) (Result, error) {
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if characterID == 0 {
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return Result{}, ErrCharacterRequired
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}
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return o.mutate(ctx, characterID, accountID, func(before Deck) (Deck, error) {
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if requested[MainDeckSlot] != before[MainDeckSlot] {
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return Deck{}, fmt.Errorf(
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"%w: persisted=%d requested=%d",
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ErrMainDeckMutationRequiresMove,
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before[MainDeckSlot],
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requested[MainDeckSlot],
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)
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}
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return requested, nil
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})
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}
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func (o *Owner) mutate(
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ctx context.Context,
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selectedCharacterID uint16,
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accountID string,
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change func(Deck) (Deck, error),
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) (Result, error) {
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if o == nil || o.assets == nil {
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return Result{}, ErrOwnerUnavailable
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}
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if o.resolver == nil {
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return Result{}, ErrResolverRequired
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}
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if ctx == nil {
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ctx = context.Background()
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}
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characterID := strconv.FormatUint(uint64(selectedCharacterID), 10)
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accountID = strings.TrimSpace(accountID)
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var result Result
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err := o.assets.WithinCharacterAssets(ctx, characterID, func(
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characters dnfrepo.CharacterRepository,
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_ dnfrepo.InventoryRepository,
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equipment dnfrepo.EquipmentRepository,
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) error {
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character, found, err := characters.Load(ctx, characterID)
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if err != nil {
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return fmt.Errorf("load guardian shield character: %w", err)
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}
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if !found {
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return fmt.Errorf("%w: character=%s", ErrCharacterNotFound, characterID)
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}
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if strings.TrimSpace(character.CharacterID) != characterID ||
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(accountID != "" && strings.TrimSpace(character.AccountID) != accountID) {
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return fmt.Errorf("%w: account=%q character=%s", ErrOwnerMismatch, accountID, characterID)
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}
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growType, err := eligibleGrowType(character)
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if err != nil {
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return err
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}
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before, err := LoadDeck(character)
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if err != nil {
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return err
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}
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after, err := change(before)
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if err != nil {
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return err
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}
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resolutions, err := o.validateDeck(ctx, after, growType)
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if err != nil {
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return err
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}
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// Quest completion is monotonic. When any catalog row is quest-gated,
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// read its authorization snapshot while the character-asset UOW is open,
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// before either deck Stats or slot24 is saved. Level-only rows do not
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// require a quest repository or record.
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if err := o.validateUnlocks(ctx, character, resolutions); err != nil {
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return err
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}
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worn, found, err := equipment.Load(ctx, characterID)
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if err != nil {
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return fmt.Errorf("load guardian shield equipment: %w", err)
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}
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if !found {
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worn = dnfrepo.EquipmentRecord{CharacterID: characterID}
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}
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worn = dnfrepo.CloneEquipment(worn)
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worn.CharacterID = characterID
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if worn.Entries == nil {
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worn.Entries = make(map[string]dnfrepo.EquipmentEntry)
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}
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projectionChanged, err := applyMainProjection(&worn, after[MainDeckSlot], resolutions[MainDeckSlot])
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if err != nil {
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return err
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}
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changed := before != after
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mainChanged := before[MainDeckSlot] != after[MainDeckSlot]
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if changed {
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character = dnfrepo.CloneCharacter(character)
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if character.Stats == nil {
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character.Stats = make(map[string]int64, DeckSlotCount)
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}
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for index, key := range deckStatKeys {
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character.Stats[key] = int64(after[index])
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}
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character.UpdatedAt = time.Now()
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if err := dnfrepo.SaveCharacterFields(ctx, characters, character, dnfrepo.CharacterFieldStats); err != nil {
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return fmt.Errorf("save guardian shield deck: %w", err)
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}
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}
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if projectionChanged {
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worn.UpdatedAt = time.Now()
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if err := dnfrepo.SaveEquipmentFields(ctx, equipment, worn, dnfrepo.EquipmentFieldEntries); err != nil {
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return fmt.Errorf("save guardian shield main projection: %w", err)
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}
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}
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result = Result{Deck: after, Changed: changed, MainChanged: mainChanged || projectionChanged}
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return nil
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})
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return result, err
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}
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func (o *Owner) validateUnlocks(
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ctx context.Context,
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character dnfrepo.CharacterRecord,
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resolutions [DeckSlotCount]alignedcmd.GuardianShieldResolution,
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) error {
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needsQuest := false
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for _, resolution := range resolutions {
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if resolution.ItemID != 0 && resolution.UnlockKind == alignedcmd.GuardianShieldUnlockQuest {
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needsQuest = true
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break
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}
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}
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var record dnfrepo.QuestRecord
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if needsQuest {
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if o == nil || o.quests == nil {
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return ErrQuestRepositoryRequired
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}
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characterID := strings.TrimSpace(character.CharacterID)
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var found bool
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var err error
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record, found, err = o.quests.Load(ctx, characterID)
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if err != nil {
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return fmt.Errorf("load guardian shield clear quests: %w", err)
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}
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if !found {
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record = dnfrepo.QuestRecord{CharacterID: characterID}
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}
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if strings.TrimSpace(record.CharacterID) != characterID {
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return fmt.Errorf("%w: quest character=%q selected=%q", ErrOwnerMismatch, record.CharacterID, characterID)
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}
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}
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for slot, resolution := range resolutions {
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if resolution.ItemID == 0 {
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continue
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}
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if err := ValidateUnlock(character, record, resolution); err != nil {
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return fmt.Errorf("validate guardian shield slot=%d item=%d unlock: %w", slot, resolution.ItemID, err)
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}
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}
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return nil
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}
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// ValidateUnlock applies one shieldwindownewdata authorization to the selected
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// character. The UI catalog is not an authorization boundary: forged list34,
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// op19 and op657 packets must still satisfy either the PVF quest or level gate.
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func ValidateUnlock(
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character dnfrepo.CharacterRecord,
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record dnfrepo.QuestRecord,
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resolution alignedcmd.GuardianShieldResolution,
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) error {
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switch resolution.UnlockKind {
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case alignedcmd.GuardianShieldUnlockQuest:
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if resolution.ClearQuestID <= 0 {
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return fmt.Errorf("%w: item=%d clear_quest=%d", ErrClearQuestRequired, resolution.ItemID, resolution.ClearQuestID)
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}
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if !dnfquest.IsCompleted(record, resolution.ClearQuestID) {
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state, statesFound := record.States[resolution.ClearQuestID]
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progress, progressFound := record.Progress[resolution.ClearQuestID]
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return fmt.Errorf(
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"%w: item=%d clear_quest=%d states_status=%q states_present=%t progress_status=%q progress_present=%t",
|
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ErrClearQuestIncomplete,
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||||
resolution.ItemID,
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||||
resolution.ClearQuestID,
|
||||
state.Status,
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||||
statesFound,
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||||
progress.Status,
|
||||
progressFound,
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||||
)
|
||||
}
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||||
return nil
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||||
case alignedcmd.GuardianShieldUnlockLevel:
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if resolution.MinimumLevel <= 0 {
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||||
return fmt.Errorf("%w: item=%d minimum_level=%d", ErrMinimumLevelRequired, resolution.ItemID, resolution.MinimumLevel)
|
||||
}
|
||||
if int64(character.Level) < resolution.MinimumLevel {
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||||
return fmt.Errorf(
|
||||
"%w: item=%d character_level=%d minimum_level=%d",
|
||||
ErrLevelInsufficient,
|
||||
resolution.ItemID,
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||||
character.Level,
|
||||
resolution.MinimumLevel,
|
||||
)
|
||||
}
|
||||
return nil
|
||||
default:
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||||
return fmt.Errorf("%w: item=%d kind=%d", ErrUnlockKindInvalid, resolution.ItemID, resolution.UnlockKind)
|
||||
}
|
||||
}
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||||
|
||||
func (o *Owner) validateDeck(ctx context.Context, deck Deck, growType byte) ([DeckSlotCount]alignedcmd.GuardianShieldResolution, error) {
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||||
var resolutions [DeckSlotCount]alignedcmd.GuardianShieldResolution
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||||
seen := make(map[uint32]int, DeckSlotCount)
|
||||
for index, itemID := range deck {
|
||||
if itemID == 0 {
|
||||
continue
|
||||
}
|
||||
if previous, exists := seen[itemID]; exists {
|
||||
return resolutions, fmt.Errorf("%w: item=%d slots=%d,%d", ErrDeckDuplicate, itemID, previous, index)
|
||||
}
|
||||
seen[itemID] = index
|
||||
resolution, err := o.resolver(ctx, itemID, growType)
|
||||
if err != nil {
|
||||
return resolutions, fmt.Errorf("validate guardian shield slot=%d item=%d: %w", index, itemID, err)
|
||||
}
|
||||
if resolution.ItemID != itemID {
|
||||
return resolutions, fmt.Errorf("validate guardian shield slot=%d item=%d resolved=%d", index, itemID, resolution.ItemID)
|
||||
}
|
||||
resolutions[index] = resolution
|
||||
}
|
||||
return resolutions, nil
|
||||
}
|
||||
|
||||
func eligibleGrowType(character dnfrepo.CharacterRecord) (byte, error) {
|
||||
job, err := strconv.ParseInt(strings.TrimSpace(character.Job), 10, 16)
|
||||
if err != nil || job != guardianJob {
|
||||
return 0, fmt.Errorf("%w: job=%q", ErrCharacterIneligible, character.Job)
|
||||
}
|
||||
growValue, found := character.Stats["grow_type"]
|
||||
if !found || growValue < 0 || growValue > 0xff {
|
||||
return 0, fmt.Errorf("%w: grow_type=%d present=%t", ErrCharacterIneligible, growValue, found)
|
||||
}
|
||||
growType := byte(growValue) & 0x0f
|
||||
if growType != 1 && growType != 2 {
|
||||
return 0, fmt.Errorf("%w: grow_type=%d normalized=%d", ErrCharacterIneligible, growValue, growType)
|
||||
}
|
||||
return growType, nil
|
||||
}
|
||||
|
||||
func validDeckSlot(slot int16) bool {
|
||||
return slot >= 0 && slot < DeckSlotCount
|
||||
}
|
||||
|
||||
// MainProjectionItemID returns the Guardian-owned visible shield in actor slot
|
||||
// 24. A generic support-weapon or another profession's offhand must not be
|
||||
// mistaken for this projection: only the row written by this owner's atomic
|
||||
// deck transaction carries projectionMarker.
|
||||
func MainProjectionItemID(record dnfrepo.EquipmentRecord) (uint32, bool) {
|
||||
entry, found := record.Entries[strconv.Itoa(int(ActorSlot))]
|
||||
if !found || entry.SlotIndex != ActorSlot || entry.ItemID <= 0 ||
|
||||
entry.ItemID > int64(^uint32(0)) || entry.Extra[projectionMarker] != "1" {
|
||||
return 0, false
|
||||
}
|
||||
return uint32(entry.ItemID), true
|
||||
}
|
||||
|
||||
func applyMainProjection(record *dnfrepo.EquipmentRecord, itemID uint32, resolution alignedcmd.GuardianShieldResolution) (bool, error) {
|
||||
key := strconv.Itoa(int(ActorSlot))
|
||||
current, occupied := record.Entries[key]
|
||||
if itemID == 0 {
|
||||
if occupied && current.Extra[projectionMarker] == "1" {
|
||||
delete(record.Entries, key)
|
||||
return true, nil
|
||||
}
|
||||
return false, nil
|
||||
}
|
||||
if occupied && current.ItemID != int64(itemID) && current.Extra[projectionMarker] != "1" {
|
||||
return false, fmt.Errorf("%w: existing=%d requested=%d", ErrProjectionConflict, current.ItemID, itemID)
|
||||
}
|
||||
if occupied && current.ItemID == int64(itemID) && current.Extra[projectionMarker] == "1" {
|
||||
return false, nil
|
||||
}
|
||||
record.Entries[key] = BuildMainProjectionEntry(itemID, resolution)
|
||||
return true, nil
|
||||
}
|
||||
|
||||
// DeckStatKey returns the character Stats key that persists deck slot's item.
|
||||
func DeckStatKey(slot int) string {
|
||||
if slot < 0 || slot >= DeckSlotCount {
|
||||
slot = 0
|
||||
}
|
||||
return deckStatKeys[slot]
|
||||
}
|
||||
|
||||
// IsMainProjectionEntry reports whether the equipment row is the Guardian
|
||||
// deck's actor-slot-24 projection. The worn slot is also used by the Blade
|
||||
// Dancer off-hand weapon, so callers that render a projection-specific visual
|
||||
// (for example the mode0 scene-object appearance table) must gate on this
|
||||
// marker instead of the bare slot number.
|
||||
func IsMainProjectionEntry(entry dnfrepo.EquipmentEntry) bool {
|
||||
if entry.SlotIndex != ActorSlot {
|
||||
return false
|
||||
}
|
||||
return strings.TrimSpace(entry.Extra[projectionMarker]) == "1"
|
||||
}
|
||||
|
||||
// BuildMainProjectionEntry constructs the durable actor-slot-24 projection
|
||||
// record for the deck's visible main shield. It is the same record the atomic
|
||||
// deck transaction persists, exported so the bridge login pre-sync can repair
|
||||
// legacy guardians whose deck[0] never reached the equipment table (or whose
|
||||
// equipment row was left behind after a deck reset) without an active command
|
||||
// owner. SlotIndex, the minimal raw entry and current_exe_equipment_type=24
|
||||
// keep the row visible in the list3 body wire and the mode0 scene-object
|
||||
// appearance table; projectionMarker distinguishes it from a generic
|
||||
// support-weapon or another profession's slot-24 offhand.
|
||||
func BuildMainProjectionEntry(itemID uint32, resolution alignedcmd.GuardianShieldResolution) dnfrepo.EquipmentEntry {
|
||||
raw := make([]byte, currentRawItemEntrySize)
|
||||
binary.LittleEndian.PutUint16(raw[0:2], uint16(ActorSlot))
|
||||
binary.LittleEndian.PutUint32(raw[2:6], itemID)
|
||||
binary.LittleEndian.PutUint32(raw[6:10], itemquality.TopSeed)
|
||||
return dnfrepo.EquipmentEntry{
|
||||
SlotIndex: ActorSlot,
|
||||
ItemID: int64(itemID),
|
||||
RawEntry: raw,
|
||||
Extra: map[string]string{
|
||||
projectionMarker: "1",
|
||||
"source": "guardian_shield_deck",
|
||||
"item_kind": "equipment",
|
||||
"pvf_path": strings.TrimSpace(resolution.PVFPath),
|
||||
"equipment_type": strings.TrimSpace(resolution.EquipmentType),
|
||||
"current_exe_equipment_type": strconv.Itoa(int(ActorSlot)),
|
||||
"current_exe_runtime_move": "1",
|
||||
"quality_seed": strconv.FormatUint(uint64(itemquality.TopSeed), 10),
|
||||
},
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user