DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,82 @@
package guild
import dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
type WarGuardianCatalog struct {
Dummy uint32
Monsters map[uint32][]uint32
}
func LoadWarGuardians(source dnfpvf.Source) (*WarGuardianCatalog, error) {
doc, err := readWarDocument(source, "etc/agitwar.etc")
if err != nil {
return nil, err
}
tokens, _ := doc.Section("guardian dummy monster")
v, err := warUnsigned(tokens)
if err != nil || len(v) != 1 || v[0] == 0 {
return nil, ErrInvalidContent
}
c := &WarGuardianCatalog{Dummy: v[0], Monsters: make(map[uint32][]uint32)}
inside := false
var id uint32
for _, sec := range doc.Sections {
switch sec.Name {
case "guardian list":
inside = true
case "/guardian list":
inside = false
case "guardian":
if inside {
values, e := warUnsigned(doc.Tokens[sec.Start:sec.End])
if e != nil || len(values) != 1 || values[0] == 0 {
return nil, ErrInvalidContent
}
id = values[0]
}
case "/guardian":
id = 0
case "index":
if inside && id != 0 {
values, e := warUnsigned(doc.Tokens[sec.Start:sec.End])
if e != nil || len(values) != 5 || c.Monsters[id] != nil {
return nil, ErrInvalidContent
}
for _, value := range values {
if value == 0 {
return nil, ErrInvalidContent
}
}
c.Monsters[id] = values
}
}
}
if len(c.Monsters) == 0 {
return nil, ErrInvalidContent
}
return c, nil
}
func (g *Guild) WarGuardian() (Guardian, bool) {
if g != nil {
for _, guardian := range g.Guardians {
if guardian.ID == g.ActiveGuardian && guardian.ID != 0 && guardian.Level >= 1 && guardian.Level <= 50 {
return guardian, true
}
}
}
return Guardian{}, false
}
func (c *WarGuardianCatalog) Monster(guardian Guardian) (uint32, error) {
if c == nil || guardian.Level < 1 || guardian.Level > 50 {
return 0, ErrInvalidContent
}
ids := c.Monsters[guardian.ID]
// Native D4F69C..D4F6B5 derives the guardian star from (level-1)/10.
star := int(guardian.Level-1) / 10
if star >= len(ids) {
return 0, ErrInvalidContent
}
return ids[star], nil
}