DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package hellparty
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import (
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"errors"
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"testing"
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)
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const catalogFixture = `[difficulty]
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4 ` + "`A`" + ` 8 5 100 100 0 ` + "`B`" + ` 6 4 0 0 0
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[/difficulty]
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[hellparty monster group]
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[group index]
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125
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[group]
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` + "`A`" + ` 1050 0
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[/group]
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[group index]
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155
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[group]
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` + "`A`" + ` 20438 1 36404 1 ` + "`B`" + ` 30410 1
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[/group]
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[/hellparty monster group]`
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func TestParseCatalog(t *testing.T) {
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catalog, err := Parse(catalogFixture)
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if err != nil {
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t.Fatalf("Parse() error = %v", err)
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}
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rule, ok := catalog.Difficulty("a")
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if !ok || rule.RewardRollCount != 8 || rule.Values != [5]int64{8, 5, 100, 100, 0} {
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t.Fatalf("Difficulty(A) = %+v, %v", rule, ok)
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}
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group, ok := catalog.Group(155)
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if !ok || len(group.Actors["A"]) != 2 || group.Actors["A"][0] != (ActorDefinition{Code: 20438, EntityType: 1}) {
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t.Fatalf("Group(155) = %+v, %v", group, ok)
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}
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group.Actors["A"][0].Code = 1
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again, _ := catalog.Group(155)
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if again.Actors["A"][0].Code != 20438 {
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t.Fatal("Group() returned mutable catalog storage")
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}
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}
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func TestParseCatalogRejectsMalformedActorPair(t *testing.T) {
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_, err := Parse(`[difficulty] 1 ` + "`A`" + ` 1 2 3 4 5 [/difficulty]
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[group index] 1 [group] ` + "`A`" + ` 100 [/group]`)
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if !errors.Is(err, ErrCatalogInvalid) {
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t.Fatalf("Parse() error = %v, want ErrCatalogInvalid", err)
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}
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}
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func TestBuildPlanSelectsOneStableGroupPerOrder(t *testing.T) {
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catalog, err := Parse(catalogFixture)
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if err != nil {
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t.Fatal(err)
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}
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options := PlanOptions{
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GroupKey: "A",
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Seed: 0x12345678,
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Entries: []MapEntry{
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{GroupID: 125, Rate: 25, Order: 1},
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{GroupID: 155, Rate: 75, Order: 1},
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{GroupID: 155, Rate: 100, Order: 2},
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},
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}
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first, err := BuildPlan(catalog, options)
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if err != nil {
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t.Fatalf("BuildPlan() error = %v", err)
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}
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second, err := BuildPlan(catalog, options)
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if err != nil {
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t.Fatalf("BuildPlan() second error = %v", err)
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}
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if len(first.Waves) != 2 || first.Waves[0].Order != 1 || first.Waves[1].Order != 2 {
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t.Fatalf("waves = %+v", first.Waves)
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}
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if first.Waves[0].GroupID != second.Waves[0].GroupID {
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t.Fatalf("selection is not stable: %d != %d", first.Waves[0].GroupID, second.Waves[0].GroupID)
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}
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}
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func TestRuntimeDeathIsIdempotentAndReleasesPerGroup(t *testing.T) {
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catalog, err := Parse(catalogFixture)
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if err != nil {
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t.Fatal(err)
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}
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plan, err := BuildPlan(catalog, PlanOptions{
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GroupKey: "A",
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Seed: 1,
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Entries: []MapEntry{{GroupID: 155, Rate: 100, Order: 1}},
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})
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if err != nil {
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t.Fatal(err)
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}
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runtime, err := NewRuntime(plan)
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if err != nil {
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t.Fatal(err)
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}
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if err := runtime.Start(); err != nil {
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t.Fatal(err)
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}
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first := plan.Waves[0].Actors[0].Identity
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second := plan.Waves[0].Actors[1].Identity
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result, err := runtime.RecordDeath(first)
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if err != nil || result.GroupCompleted || result.RewardRollCount != 0 {
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t.Fatalf("first death = %+v, %v", result, err)
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}
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duplicate, err := runtime.RecordDeath(first)
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if err != nil || !duplicate.Duplicate {
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t.Fatalf("duplicate death = %+v, %v", duplicate, err)
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}
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result, err = runtime.RecordDeath(second)
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if err != nil || !result.GroupCompleted || !result.AllComplete || result.RewardRollCount != 8 {
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t.Fatalf("final death = %+v, %v", result, err)
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}
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}
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func TestRuntimeReleasesEachOrderIndependently(t *testing.T) {
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catalog, err := Parse(catalogFixture)
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if err != nil {
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t.Fatal(err)
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}
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plan, err := BuildPlan(catalog, PlanOptions{
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GroupKey: "A",
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Seed: 2,
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Entries: []MapEntry{
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{GroupID: 155, Rate: 100, Order: 1},
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{GroupID: 155, Rate: 100, Order: 2},
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},
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})
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if err != nil {
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t.Fatal(err)
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}
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runtime, err := NewRuntime(plan)
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if err != nil {
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t.Fatal(err)
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}
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if err := runtime.Start(); err != nil {
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t.Fatal(err)
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}
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for waveIndex, wave := range plan.Waves {
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for actorIndex, actor := range wave.Actors {
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result, recordErr := runtime.RecordDeath(actor.Identity)
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if recordErr != nil {
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t.Fatalf("wave=%d actor=%d: %v", waveIndex, actorIndex, recordErr)
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}
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lastActor := actorIndex == len(wave.Actors)-1
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if result.GroupCompleted != lastActor {
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t.Fatalf("wave=%d actor=%d result=%+v", waveIndex, actorIndex, result)
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}
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if lastActor && result.RewardRollCount != 8 {
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t.Fatalf("wave=%d reward rolls=%d, want 8", waveIndex, result.RewardRollCount)
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}
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lastWave := waveIndex == len(plan.Waves)-1
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if result.AllComplete != (lastWave && lastActor) {
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t.Fatalf("wave=%d actor=%d all_complete=%t", waveIndex, actorIndex, result.AllComplete)
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}
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}
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}
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}
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func TestRuntimeSuppressesRewardWhenHellMonsterDies(t *testing.T) {
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catalog, err := Parse(catalogFixture)
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if err != nil {
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t.Fatal(err)
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}
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plan, err := BuildPlan(catalog, PlanOptions{
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GroupKey: "A",
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Seed: 3,
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Entries: []MapEntry{{GroupID: 125, Rate: 100, Order: 1}},
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SuppressGroupReward: func(code uint32, entityType uint8) bool {
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return code == 1050 && entityType == 0
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},
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})
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if err != nil {
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t.Fatal(err)
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}
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runtime, err := NewRuntime(plan)
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if err != nil {
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t.Fatal(err)
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}
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if err := runtime.Start(); err != nil {
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t.Fatal(err)
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}
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result, err := runtime.RecordDeath(plan.Waves[0].Actors[0].Identity)
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if err != nil {
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t.Fatal(err)
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}
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if !result.GroupCompleted || !result.AllComplete || !result.RewardSuppressed || result.RewardRollCount != 0 {
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t.Fatalf("result=%+v", result)
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}
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}
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