DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package hellparty
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import (
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"errors"
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"fmt"
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"sort"
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)
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var ErrPlanInvalid = errors.New("dnf hell party plan is invalid")
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type MapEntry struct {
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GroupID uint32
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Rate uint32
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Order uint32
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}
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type ActorIdentity struct {
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Order uint32
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Group uint32
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Index uint16
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}
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type PlannedActor struct {
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Identity ActorIdentity
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Code uint32
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EntityType uint8
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SuppressGroupReward bool
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}
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type Wave struct {
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Order uint32
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GroupID uint32
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Rate uint32
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RewardRollCount uint32
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Actors []PlannedActor
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}
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type Plan struct {
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GroupKey string
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Seed uint64
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Waves []Wave
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}
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type PlanOptions struct {
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GroupKey string
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Seed uint64
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Entries []MapEntry
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// SuppressGroupReward is resolved from the current actor script's
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// [hell monster] flag by the caller. A nil resolver means false.
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SuppressGroupReward func(code uint32, entityType uint8) bool
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}
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func BuildPlan(catalog *Catalog, options PlanOptions) (Plan, error) {
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if catalog == nil {
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return Plan{}, fmt.Errorf("%w: catalog is nil", ErrPlanInvalid)
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}
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key := normalizeKey(options.GroupKey)
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rule, ok := catalog.Difficulty(key)
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if !ok {
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return Plan{}, fmt.Errorf("%w: difficulty=%q", ErrPlanInvalid, key)
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}
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byOrder := make(map[uint32][]MapEntry)
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for _, entry := range options.Entries {
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if entry.GroupID == 0 || entry.Order == 0 {
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return Plan{}, fmt.Errorf("%w: entry=%+v", ErrPlanInvalid, entry)
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}
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group, exists := catalog.Group(entry.GroupID)
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if !exists || len(group.Actors[key]) == 0 {
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continue
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}
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byOrder[entry.Order] = append(byOrder[entry.Order], entry)
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}
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orders := make([]uint32, 0, len(byOrder))
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for order := range byOrder {
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orders = append(orders, order)
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}
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sort.Slice(orders, func(i, j int) bool { return orders[i] < orders[j] })
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plan := Plan{GroupKey: key, Seed: options.Seed}
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for _, order := range orders {
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entry := selectWeighted(byOrder[order], options.Seed, order)
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group, _ := catalog.Group(entry.GroupID)
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definitions := group.Actors[key]
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wave := Wave{Order: order, GroupID: entry.GroupID, Rate: entry.Rate, RewardRollCount: rule.RewardRollCount}
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for index, actor := range definitions {
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planned := PlannedActor{
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Identity: ActorIdentity{Order: order, Group: entry.GroupID, Index: uint16(index)},
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Code: actor.Code,
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EntityType: actor.EntityType,
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}
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if options.SuppressGroupReward != nil {
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planned.SuppressGroupReward = options.SuppressGroupReward(actor.Code, actor.EntityType)
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}
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wave.Actors = append(wave.Actors, planned)
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}
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if len(wave.Actors) > 0 {
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plan.Waves = append(plan.Waves, wave)
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}
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}
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if len(plan.Waves) == 0 {
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return Plan{}, fmt.Errorf("%w: no eligible waves for difficulty=%s", ErrPlanInvalid, key)
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}
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return plan, nil
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}
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func selectWeighted(entries []MapEntry, seed uint64, order uint32) MapEntry {
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if len(entries) == 1 {
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return entries[0]
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}
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var total uint64
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for _, entry := range entries {
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total += uint64(entry.Rate)
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}
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if total == 0 {
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return entries[0]
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}
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roll := mix64(seed^uint64(order)*0x9e3779b97f4a7c15) % total
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for _, entry := range entries {
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if roll < uint64(entry.Rate) {
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return entry
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}
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roll -= uint64(entry.Rate)
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}
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return entries[0]
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}
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func mix64(value uint64) uint64 {
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value ^= value >> 30
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value *= 0xbf58476d1ce4e5b9
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value ^= value >> 27
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value *= 0x94d049bb133111eb
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return value ^ (value >> 31)
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}
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