DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
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// Package honor provides typed, read-only honor progression rules from the
// runtime PVF. It intentionally contains no packet, persistence, or award
// side effects.
package honor
import (
"errors"
"fmt"
"math"
"strconv"
"strings"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
)
const TablePath = "etc/honorlevel.etc"
const (
// ExpertLevelStatKey and ExpertProgressExperienceStatKey are the durable
// character-stat keys for the current client's HonorExpert actor state.
ExpertLevelStatKey = "honor_expert_level"
ExpertProgressExperienceStatKey = "honor_expert_progress_experience"
)
var (
ErrSourceRequired = errors.New("dnf honor PVF source is required")
ErrTablesRequired = errors.New("dnf honor tables are required")
ErrSectionMissing = errors.New("dnf honor PVF section is missing")
ErrSectionShape = errors.New("dnf honor PVF section shape is invalid")
ErrCharacterCapInvalid = errors.New("dnf honor character experience cap is invalid")
ErrExpertStateInvalid = errors.New("dnf honor expert state is invalid")
)
// ImageReference preserves one exact PVF image path/index pair. It does not
// imply that the server owns client rendering of that image.
type ImageReference struct {
Path string
Index int
}
// LevelRequirement is the amount consumed when entering Level. Level 1 is
// required to be present with a zero requirement.
type LevelRequirement struct {
Level int
RequiredExperience uint64
}
// OrdinaryGrade preserves one repeated [grade] section and its ordinary
// honor-level rows.
type OrdinaryGrade struct {
Grade int
EffectPath string
Medal ImageReference
Icon ImageReference
Levels []LevelRequirement
}
// ExpertGradeInfo preserves one [grade info] block under [expert info].
// Medal/Icon are optional because the runtime PVF's grade zero has neither.
// MaxLevel == -1 is preserved as the PVF's open-ended sentinel.
type ExpertGradeInfo struct {
Grade int
Name string
Medal ImageReference
HasMedal bool
Icon ImageReference
HasIcon bool
MinLevel int
MaxLevel int
}
// ExpertExperienceRow is the amount required to enter Level from the prior
// HonorExpert level. The current EXE keeps level zero as the challenger state,
// so row one is the threshold for the first expert-level advance.
type ExpertExperienceRow struct {
Level int
Experience uint64
}
// ExpertProgress is the character-scoped HonorExpert state carried by the
// current client. CurrentLevelExperience is always progress towards the next
// level, never a cumulative cross-level total.
type ExpertProgress struct {
Level uint32
CurrentLevelExperience uint64
}
// ExpertProgressFromStats decodes the durable character-scoped state. Older
// records with no expert keys are the valid level-zero challenger state.
func ExpertProgressFromStats(stats map[string]int64) (ExpertProgress, error) {
level := int64(0)
progress := int64(0)
if stats != nil {
level = stats[ExpertLevelStatKey]
progress = stats[ExpertProgressExperienceStatKey]
}
if level < 0 || uint64(level) > math.MaxUint32 || progress < 0 {
return ExpertProgress{}, fmt.Errorf(
"%w: level=%d progress=%d",
ErrExpertStateInvalid,
level,
progress,
)
}
return ExpertProgress{Level: uint32(level), CurrentLevelExperience: uint64(progress)}, nil
}
// ExpertStats returns the durable representation of one already-validated
// HonorExpert state.
func ExpertStats(progress ExpertProgress) (map[string]int64, error) {
if progress.CurrentLevelExperience > math.MaxInt64 {
return nil, fmt.Errorf("%w: progress=%d exceeds persistence range", ErrExpertStateInvalid, progress.CurrentLevelExperience)
}
return map[string]int64{
ExpertLevelStatKey: int64(progress.Level),
ExpertProgressExperienceStatKey: int64(progress.CurrentLevelExperience),
}, nil
}
// Snapshot reports source coverage without exposing mutable internal maps.
type Snapshot struct {
OrdinaryGrades int
OrdinaryLevels int
MaxOrdinaryLevel int
MaxLevelExperience uint64
MaxTotalExperience uint64
ExpertGrades int
ExpertExperienceRows int
ExpertCalculationReady bool
}
// Progress is the ordinary honor state derived from account-scoped cumulative
// honor experience.
type Progress struct {
TotalExperience uint64
Level int
CurrentLevelExperience uint64
Grade int
}
// CharacterExperienceCap is supplied by the caller because the character
// level cap and cumulative EXP threshold are version/runtime data, not honor
// constants.
type CharacterExperienceCap struct {
MaxLevel int
MaxLevelEntryExperience uint32
}
// Tables is an immutable typed view of etc/honorlevel.etc.
type Tables struct {
ordinaryGrades []OrdinaryGrade
requirementByLevel []uint64
gradeByLevel []int
maxLevelExperience uint64
maxTotalExperience uint64
expertGrades []ExpertGradeInfo
expertExperienceRows []ExpertExperienceRow
}
// LoadTables reads and strictly parses the current runtime PVF honor table.
func LoadTables(source dnfpvf.Source) (*Tables, error) {
if source == nil {
return nil, ErrSourceRequired
}
text, err := source.ReadText(TablePath)
if err != nil {
return nil, fmt.Errorf("read dnf honor PVF path %s: %w", TablePath, err)
}
document, err := dnfpvf.Parse(TablePath, text)
if err != nil {
return nil, fmt.Errorf("parse dnf honor PVF path %s: %w", TablePath, err)
}
return ParseTables(document)
}
// ParseTables strictly converts one already-tokenized honor PVF document.
func ParseTables(document *dnfpvf.Document) (*Tables, error) {
if document == nil {
return nil, ErrTablesRequired
}
if !strings.EqualFold(strings.TrimSpace(document.Path), TablePath) {
return nil, fmt.Errorf("%w: path=%s want=%s", ErrSectionShape, document.Path, TablePath)
}
ordinaryGrades, requirements, gradeByLevel, maxSectionIndex, err := parseOrdinaryGrades(document)
if err != nil {
return nil, err
}
maxLevelExperience, err := parseMaxLevelExperience(document, maxSectionIndex)
if err != nil {
return nil, err
}
expertGrades, expertCloseIndex, err := parseExpertGrades(document, maxSectionIndex)
if err != nil {
return nil, err
}
expertRows, err := parseExpertExperienceRows(document, expertCloseIndex)
if err != nil {
return nil, err
}
maxTotalExperience := maxLevelExperience
for level := 2; level < len(requirements); level++ {
required := requirements[level]
if math.MaxUint64-maxTotalExperience < required {
return nil, fmt.Errorf("%w: ordinary total experience overflow at level=%d", ErrSectionShape, level)
}
maxTotalExperience += required
}
return &Tables{
ordinaryGrades: ordinaryGrades,
requirementByLevel: requirements,
gradeByLevel: gradeByLevel,
maxLevelExperience: maxLevelExperience,
maxTotalExperience: maxTotalExperience,
expertGrades: expertGrades,
expertExperienceRows: expertRows,
}, nil
}
func parseOrdinaryGrades(document *dnfpvf.Document) ([]OrdinaryGrade, []uint64, []int, int, error) {
gradeIndices := sectionIndices(document, "grade")
if len(gradeIndices) == 0 {
return nil, nil, nil, -1, fmt.Errorf("%w: path=%s section=grade", ErrSectionMissing, TablePath)
}
maxIndices := sectionIndices(document, "maxexp on maxlevel")
if len(maxIndices) != 1 {
return nil, nil, nil, -1, fmt.Errorf("%w: path=%s section=maxexp on maxlevel count=%d want=1", ErrSectionShape, TablePath, len(maxIndices))
}
maxSectionIndex := maxIndices[0]
grades := make([]OrdinaryGrade, 0, len(gradeIndices))
requirements := []uint64{0}
gradeByLevel := []int{0}
wantGrade := 1
wantLevel := 1
wantSectionIndex := 0
for _, sectionIndex := range gradeIndices {
if sectionIndex != wantSectionIndex {
return nil, nil, nil, -1, fmt.Errorf("%w: path=%s ordinary grade section_index=%d want=%d", ErrSectionShape, TablePath, sectionIndex, wantSectionIndex)
}
if sectionIndex >= maxSectionIndex {
return nil, nil, nil, -1, fmt.Errorf("%w: path=%s ordinary grade after maxexp section", ErrSectionShape, TablePath)
}
if sectionIndex+1 >= len(document.Sections) || sectionName(document.Sections[sectionIndex+1].Name) != "/grade" {
return nil, nil, nil, -1, fmt.Errorf("%w: path=%s section=grade index=%d missing_close", ErrSectionShape, TablePath, sectionIndex)
}
if err := requireEmptySection(document, sectionIndex+1); err != nil {
return nil, nil, nil, -1, err
}
tokens, err := tokensForSection(document, sectionIndex)
if err != nil {
return nil, nil, nil, -1, err
}
if len(tokens) < 8 || (len(tokens)-6)%2 != 0 {
return nil, nil, nil, -1, fmt.Errorf("%w: path=%s section=grade values=%d", ErrSectionShape, TablePath, len(tokens))
}
grade, err := positiveIntToken(tokens[0], "grade.grade")
if err != nil {
return nil, nil, nil, -1, err
}
if grade != wantGrade {
return nil, nil, nil, -1, fmt.Errorf("%w: path=%s section=grade grade=%d want=%d", ErrSectionShape, TablePath, grade, wantGrade)
}
effectPath, err := nonemptyStringToken(tokens[1], "grade.effect")
if err != nil {
return nil, nil, nil, -1, err
}
medalPath, err := nonemptyStringToken(tokens[2], "grade.medal.path")
if err != nil {
return nil, nil, nil, -1, err
}
medalIndex, err := nonnegativeIntToken(tokens[3], "grade.medal.index")
if err != nil {
return nil, nil, nil, -1, err
}
iconPath, err := nonemptyStringToken(tokens[4], "grade.icon.path")
if err != nil {
return nil, nil, nil, -1, err
}
iconIndex, err := nonnegativeIntToken(tokens[5], "grade.icon.index")
if err != nil {
return nil, nil, nil, -1, err
}
ordinary := OrdinaryGrade{
Grade: grade,
EffectPath: effectPath,
Medal: ImageReference{Path: medalPath, Index: medalIndex},
Icon: ImageReference{Path: iconPath, Index: iconIndex},
Levels: make([]LevelRequirement, 0, (len(tokens)-6)/2),
}
for offset := 6; offset < len(tokens); offset += 2 {
level, err := positiveIntToken(tokens[offset], "grade.level")
if err != nil {
return nil, nil, nil, -1, err
}
if level != wantLevel {
return nil, nil, nil, -1, fmt.Errorf("%w: path=%s section=grade level=%d want=%d", ErrSectionShape, TablePath, level, wantLevel)
}
required, err := nonnegativeIntegerUint64Token(tokens[offset+1], "grade.required_experience")
if err != nil {
return nil, nil, nil, -1, err
}
if (level == 1 && required != 0) || (level > 1 && required == 0) {
return nil, nil, nil, -1, fmt.Errorf("%w: path=%s section=grade level=%d required_experience=%d", ErrSectionShape, TablePath, level, required)
}
ordinary.Levels = append(ordinary.Levels, LevelRequirement{Level: level, RequiredExperience: required})
requirements = append(requirements, required)
gradeByLevel = append(gradeByLevel, grade)
wantLevel++
}
grades = append(grades, ordinary)
wantGrade++
wantSectionIndex = sectionIndex + 2
}
if maxSectionIndex != wantSectionIndex {
return nil, nil, nil, -1, fmt.Errorf("%w: path=%s section=maxexp on maxlevel index=%d want=%d", ErrSectionShape, TablePath, maxSectionIndex, wantSectionIndex)
}
return grades, requirements, gradeByLevel, maxSectionIndex, nil
}
func parseMaxLevelExperience(document *dnfpvf.Document, maxSectionIndex int) (uint64, error) {
tokens, err := tokensForSection(document, maxSectionIndex)
if err != nil {
return 0, err
}
if len(tokens) != 1 {
return 0, fmt.Errorf("%w: path=%s section=maxexp on maxlevel values=%d want=1", ErrSectionShape, TablePath, len(tokens))
}
value, err := positiveIntegerUint64Token(tokens[0], "maxexp on maxlevel")
if err != nil {
return 0, err
}
return value, nil
}
func parseExpertGrades(document *dnfpvf.Document, afterSectionIndex int) ([]ExpertGradeInfo, int, error) {
outerStarts := sectionIndices(document, "expert info")
outerCloses := sectionIndices(document, "/expert info")
if len(outerStarts) != 1 || len(outerCloses) != 1 {
return nil, -1, fmt.Errorf("%w: path=%s section=expert info opens=%d closes=%d want=1/1", ErrSectionShape, TablePath, len(outerStarts), len(outerCloses))
}
start, closeIndex := outerStarts[0], outerCloses[0]
if start != afterSectionIndex+1 || closeIndex <= start {
return nil, -1, fmt.Errorf("%w: path=%s section=expert info invalid_order", ErrSectionShape, TablePath)
}
outerTokens, err := tokensForSection(document, start)
if err != nil {
return nil, -1, err
}
if len(outerTokens) != 0 {
return nil, -1, fmt.Errorf("%w: path=%s section=expert info values=%d want=0", ErrSectionShape, TablePath, len(outerTokens))
}
grades := make([]ExpertGradeInfo, 0)
for index := start + 1; index < closeIndex; {
if sectionName(document.Sections[index].Name) != "grade info" {
return nil, -1, fmt.Errorf("%w: path=%s section=expert info unexpected=%s", ErrSectionShape, TablePath, document.Sections[index].Name)
}
blockClose := -1
for cursor := index + 1; cursor < closeIndex; cursor++ {
if sectionName(document.Sections[cursor].Name) == "/grade info" {
blockClose = cursor
break
}
}
if blockClose < 0 {
return nil, -1, fmt.Errorf("%w: path=%s section=grade info missing_close", ErrSectionShape, TablePath)
}
grade, err := parseExpertGradeBlock(document, index, blockClose, len(grades))
if err != nil {
return nil, -1, err
}
grades = append(grades, grade)
index = blockClose + 1
}
if len(grades) == 0 {
return nil, -1, fmt.Errorf("%w: path=%s section=grade info", ErrSectionMissing, TablePath)
}
if err := requireEmptySection(document, closeIndex); err != nil {
return nil, -1, err
}
return grades, closeIndex, nil
}
func parseExpertGradeBlock(document *dnfpvf.Document, start, closeIndex, wantGrade int) (ExpertGradeInfo, error) {
tokens, err := tokensForSection(document, start)
if err != nil {
return ExpertGradeInfo{}, err
}
if len(tokens) != 2 {
return ExpertGradeInfo{}, fmt.Errorf("%w: path=%s section=grade info values=%d want=2", ErrSectionShape, TablePath, len(tokens))
}
grade, err := nonnegativeIntToken(tokens[0], "grade info.grade")
if err != nil {
return ExpertGradeInfo{}, err
}
if grade != wantGrade {
return ExpertGradeInfo{}, fmt.Errorf("%w: path=%s section=grade info grade=%d want=%d", ErrSectionShape, TablePath, grade, wantGrade)
}
name, err := nonemptyStringToken(tokens[1], "grade info.name")
if err != nil {
return ExpertGradeInfo{}, err
}
result := ExpertGradeInfo{Grade: grade, Name: name}
seen := make(map[string]bool, 4)
for index := start + 1; index < closeIndex; index++ {
key := sectionName(document.Sections[index].Name)
if seen[key] {
return ExpertGradeInfo{}, fmt.Errorf("%w: path=%s section=grade info duplicate=%s", ErrSectionShape, TablePath, key)
}
seen[key] = true
values, err := tokensForSection(document, index)
if err != nil {
return ExpertGradeInfo{}, err
}
switch key {
case "medal img", "icon img":
if len(values) != 2 {
return ExpertGradeInfo{}, fmt.Errorf("%w: path=%s section=%s values=%d want=2", ErrSectionShape, TablePath, key, len(values))
}
imagePath, err := nonemptyStringToken(values[0], key+".path")
if err != nil {
return ExpertGradeInfo{}, err
}
imageIndex, err := nonnegativeIntToken(values[1], key+".index")
if err != nil {
return ExpertGradeInfo{}, err
}
if key == "medal img" {
result.Medal, result.HasMedal = ImageReference{Path: imagePath, Index: imageIndex}, true
} else {
result.Icon, result.HasIcon = ImageReference{Path: imagePath, Index: imageIndex}, true
}
case "min lv", "max lv":
if len(values) != 1 {
return ExpertGradeInfo{}, fmt.Errorf("%w: path=%s section=%s values=%d want=1", ErrSectionShape, TablePath, key, len(values))
}
value, err := signedIntToken(values[0], key)
if err != nil {
return ExpertGradeInfo{}, err
}
if key == "min lv" {
result.MinLevel = value
} else {
result.MaxLevel = value
}
default:
return ExpertGradeInfo{}, fmt.Errorf("%w: path=%s section=grade info unexpected=%s", ErrSectionShape, TablePath, key)
}
}
if !seen["min lv"] || !seen["max lv"] || result.MinLevel < 0 || (result.MaxLevel != -1 && result.MaxLevel < result.MinLevel) {
return ExpertGradeInfo{}, fmt.Errorf("%w: path=%s section=grade info grade=%d min=%d max=%d", ErrSectionShape, TablePath, grade, result.MinLevel, result.MaxLevel)
}
if result.HasMedal != result.HasIcon {
return ExpertGradeInfo{}, fmt.Errorf("%w: path=%s section=grade info grade=%d incomplete_images", ErrSectionShape, TablePath, grade)
}
if err := requireEmptySection(document, closeIndex); err != nil {
return ExpertGradeInfo{}, err
}
return result, nil
}
func parseExpertExperienceRows(document *dnfpvf.Document, afterSectionIndex int) ([]ExpertExperienceRow, error) {
starts := sectionIndices(document, "honor expert exp table")
closes := sectionIndices(document, "/honor expert exp table")
if len(starts) != 1 || len(closes) != 1 {
return nil, fmt.Errorf("%w: path=%s section=honor expert exp table opens=%d closes=%d want=1/1", ErrSectionShape, TablePath, len(starts), len(closes))
}
start, closeIndex := starts[0], closes[0]
if start != afterSectionIndex+1 || closeIndex != start+1 || closeIndex != len(document.Sections)-1 {
return nil, fmt.Errorf("%w: path=%s section=honor expert exp table invalid_order_or_nested_section", ErrSectionShape, TablePath)
}
tokens, err := tokensForSection(document, start)
if err != nil {
return nil, err
}
if len(tokens) == 0 || len(tokens)%2 != 0 {
return nil, fmt.Errorf("%w: path=%s section=honor expert exp table values=%d row_width=2", ErrSectionShape, TablePath, len(tokens))
}
rows := make([]ExpertExperienceRow, 0, len(tokens)/2)
for offset := 0; offset < len(tokens); offset += 2 {
level, err := positiveIntToken(tokens[offset], "honor expert exp table.level")
if err != nil {
return nil, err
}
wantLevel := len(rows) + 1
if level != wantLevel {
return nil, fmt.Errorf("%w: path=%s section=honor expert exp table level=%d want=%d", ErrSectionShape, TablePath, level, wantLevel)
}
experience, err := positiveUint64Token(tokens[offset+1], "honor expert exp table.experience")
if err != nil {
return nil, err
}
rows = append(rows, ExpertExperienceRow{Level: level, Experience: experience})
}
if err := requireEmptySection(document, closeIndex); err != nil {
return nil, err
}
return rows, nil
}
// Resolve derives ordinary honor state and caps cumulative experience at the
// exact ordinary-table maximum.
func (tables *Tables) Resolve(totalExperience uint64) (Progress, error) {
if tables == nil || len(tables.requirementByLevel) <= 1 {
return Progress{}, ErrTablesRequired
}
if totalExperience > tables.maxTotalExperience {
totalExperience = tables.maxTotalExperience
}
remaining := totalExperience
level := 1
for nextLevel := 2; nextLevel < len(tables.requirementByLevel); nextLevel++ {
required := tables.requirementByLevel[nextLevel]
if remaining < required {
break
}
remaining -= required
level = nextLevel
}
currentCap := tables.maxLevelExperience
if level+1 < len(tables.requirementByLevel) {
currentCap = tables.requirementByLevel[level+1]
}
if remaining > currentCap {
remaining = currentCap
}
return Progress{
TotalExperience: totalExperience,
Level: level,
CurrentLevelExperience: remaining,
Grade: tables.gradeByLevel[level],
}, nil
}
// ResolveExpert validates and returns one current-client HonorExpert state.
// A level N state keeps only its progress toward N+1; the final table level
// has no following threshold and therefore always carries zero progress.
func (tables *Tables) ResolveExpert(progress ExpertProgress) (ExpertProgress, error) {
if tables == nil || len(tables.expertExperienceRows) == 0 {
return ExpertProgress{}, ErrTablesRequired
}
maximumLevel := uint32(len(tables.expertExperienceRows))
if progress.Level > maximumLevel {
return ExpertProgress{}, fmt.Errorf(
"%w: level=%d maximum=%d",
ErrExpertStateInvalid,
progress.Level,
maximumLevel,
)
}
if progress.Level == maximumLevel {
if progress.CurrentLevelExperience != 0 {
return ExpertProgress{}, fmt.Errorf(
"%w: final level=%d progress=%d",
ErrExpertStateInvalid,
progress.Level,
progress.CurrentLevelExperience,
)
}
return progress, nil
}
required := tables.expertExperienceRows[progress.Level].Experience
if progress.CurrentLevelExperience >= required {
return ExpertProgress{}, fmt.Errorf(
"%w: level=%d progress=%d required=%d",
ErrExpertStateInvalid,
progress.Level,
progress.CurrentLevelExperience,
required,
)
}
return progress, nil
}
// AdvanceExpert applies accepted post-character-cap experience to one
// HonorExpert state. A single award may cross several levels. Reaching the
// final PVF level discards any excess because the current client exposes no
// progress field for a level above the final table row.
//
// The stored state is REPAIRED here, never rejected. ResolveExpert stays strict
// on purpose -- it is the read-only validator -- but a durable record can hold a
// state that validator refuses: a hand-edited database row, a GM tool, or an
// older build. Advancing from such a record used to return that error, and every
// caller treats it as fatal to its whole transaction:
//
// - the dungeon settlement (dungeon/settlement_owner.go) rolled back, so the
// boss died with no EXP and no reward row and the client sat in the instance
// with no way out until it was force-closed;
// - the monster-kill award (dnfbridge/dungeon_monster_experience.go) failed
// the same way, so the character stopped gaining anything at all.
//
// Operator report 2026-10-03: "熟练度满级、熟练度经验满了之后就无法再通关副本了".
// Repairing here means the next award self-heals the record instead of bricking
// the character.
//
// The repairable shapes, all of which say "the bar is already full":
//
// - progress >= the current level's requirement: an earned level-up that was
// never applied. It is folded in, with the excess carried to the next level,
// so the result is exactly what the missing award would have produced.
// - the final table level holding any progress: the final level exposes no
// progress field, so the excess is discarded exactly as it is for an award
// that reaches the final level.
// - a level beyond the final table level: clamped to the final level.
//
// Reachability: the final level is out of play range on the shipped PVF
// (reaching expert level 289 costs 2,092,040,480,482 cumulative experience), so
// these states come from an edited record -- which is precisely the case that
// must not be able to brick a character.
func (tables *Tables) AdvanceExpert(progress ExpertProgress, gain uint64) (ExpertProgress, error) {
if tables == nil || len(tables.expertExperienceRows) == 0 {
return ExpertProgress{}, ErrTablesRequired
}
maximumLevel := uint32(len(tables.expertExperienceRows))
if progress.Level > maximumLevel {
progress.Level = maximumLevel
progress.CurrentLevelExperience = 0
}
// Settle every level-up the stored bar has already earned, before the new
// award is applied. required is strictly positive for every parsed row
// (positiveUint64Token), and the loop is bounded by maximumLevel regardless,
// so this cannot spin.
for progress.Level < maximumLevel {
required := tables.expertExperienceRows[progress.Level].Experience
if required == 0 || progress.CurrentLevelExperience < required {
break
}
progress.CurrentLevelExperience -= required
progress.Level++
}
if progress.Level >= maximumLevel {
progress.Level = maximumLevel
progress.CurrentLevelExperience = 0
}
for gain > 0 && progress.Level < maximumLevel {
required := tables.expertExperienceRows[progress.Level].Experience
remaining := required - progress.CurrentLevelExperience
if gain < remaining {
progress.CurrentLevelExperience += gain
break
}
gain -= remaining
progress.Level++
progress.CurrentLevelExperience = 0
}
return progress, nil
}
// ThresholdSource 是运行时 PVF 的累计经验阈值读取口(progression.Tables
// 实现它)。PostCapExperienceShare 只需要这一个方法,所以 honor 不必反向
// 依赖 progression 包。
type ThresholdSource interface {
ThresholdToNext(level int) (uint32, error)
}
// PostCapExperienceShare 从一笔角色经验里切出「越过等级上限之后」的那部分。
//
// 满级角色的整笔经验都算(角色经验本身被钉在满级入口阈值上,不会再涨),
// 未满级角色只算越过满级入口门槛的溢出部分。这条口径同时决定熟练等级
// (HonorExpert)、骁勇结晶与成长胶囊槽,所以只在这里定义一次:
// dnfbridge 的怪物击杀/结算、quest 的任务完成都必须走它。
func PostCapExperienceShare(
tables ThresholdSource,
previousLevel int,
previousExperience uint32,
gainedExperience uint32,
maxLevel int,
) (uint32, error) {
if previousLevel <= 0 || maxLevel <= 0 {
return 0, fmt.Errorf("%w: previous_level=%d max_level=%d", ErrCharacterCapInvalid, previousLevel, maxLevel)
}
if gainedExperience == 0 || previousLevel < maxLevel-1 {
return 0, nil
}
if previousLevel >= maxLevel {
return gainedExperience, nil
}
if tables == nil {
return 0, fmt.Errorf("%w: max_level=%d entry experience table is missing", ErrCharacterCapInvalid, maxLevel)
}
entryExperience, err := tables.ThresholdToNext(maxLevel - 1)
if err != nil {
return 0, err
}
return CalculateHonorExperienceGain(
previousLevel,
previousExperience,
gainedExperience,
CharacterExperienceCap{MaxLevel: maxLevel, MaxLevelEntryExperience: entryExperience},
)
}
// CalculateHonorExperienceGain applies only the proved ordinary split at the
// character level cap. It does not persist, calculate character levels, or
// activate expert honor progression.
func CalculateHonorExperienceGain(previousLevel int, previousExperience, gainedExperience uint32, cap CharacterExperienceCap) (uint32, error) {
if previousLevel <= 0 || cap.MaxLevel <= 0 || (cap.MaxLevel > 1 && cap.MaxLevelEntryExperience == 0) {
return 0, fmt.Errorf("%w: previous_level=%d max_level=%d", ErrCharacterCapInvalid, previousLevel, cap.MaxLevel)
}
if gainedExperience == 0 {
return 0, nil
}
if previousLevel >= cap.MaxLevel {
return gainedExperience, nil
}
nextExperience := previousExperience + gainedExperience
if nextExperience < previousExperience {
nextExperience = math.MaxUint32
}
if nextExperience <= cap.MaxLevelEntryExperience {
return 0, nil
}
baseline := previousExperience
if baseline < cap.MaxLevelEntryExperience {
baseline = cap.MaxLevelEntryExperience
}
if nextExperience <= baseline {
return 0, nil
}
return nextExperience - baseline, nil
}
func (tables *Tables) Snapshot() Snapshot {
if tables == nil {
return Snapshot{}
}
return Snapshot{
OrdinaryGrades: len(tables.ordinaryGrades),
OrdinaryLevels: len(tables.requirementByLevel) - 1,
MaxOrdinaryLevel: len(tables.requirementByLevel) - 1,
MaxLevelExperience: tables.maxLevelExperience,
MaxTotalExperience: tables.maxTotalExperience,
ExpertGrades: len(tables.expertGrades),
ExpertExperienceRows: len(tables.expertExperienceRows),
ExpertCalculationReady: true,
}
}
// MaxOrdinaryLevel returns the highest strictly validated ordinary honor level.
func (tables *Tables) MaxOrdinaryLevel() int {
if tables == nil {
return 0
}
return len(tables.requirementByLevel) - 1
}
// MaxLevelExperience returns [maxexp on maxlevel].
func (tables *Tables) MaxLevelExperience() uint64 {
if tables == nil {
return 0
}
return tables.maxLevelExperience
}
// MaxTotalExperience returns all ordinary entry requirements plus the maximum
// current-level experience at the highest ordinary level.
func (tables *Tables) MaxTotalExperience() uint64 {
if tables == nil {
return 0
}
return tables.maxTotalExperience
}
func (tables *Tables) OrdinaryGrades() []OrdinaryGrade {
if tables == nil {
return nil
}
result := make([]OrdinaryGrade, len(tables.ordinaryGrades))
for index, grade := range tables.ordinaryGrades {
result[index] = grade
result[index].Levels = append([]LevelRequirement(nil), grade.Levels...)
}
return result
}
func (tables *Tables) ExpertGrades() []ExpertGradeInfo {
if tables == nil {
return nil
}
return append([]ExpertGradeInfo(nil), tables.expertGrades...)
}
func (tables *Tables) ExpertExperienceRows() []ExpertExperienceRow {
if tables == nil {
return nil
}
return append([]ExpertExperienceRow(nil), tables.expertExperienceRows...)
}
func (tables *Tables) RequiredExperienceToEnter(level int) (uint64, bool) {
if tables == nil || level <= 0 || level >= len(tables.requirementByLevel) {
return 0, false
}
return tables.requirementByLevel[level], true
}
func (tables *Tables) GradeForLevel(level int) (int, bool) {
if tables == nil || level <= 0 || level >= len(tables.gradeByLevel) {
return 0, false
}
return tables.gradeByLevel[level], true
}
func sectionIndices(document *dnfpvf.Document, name string) []int {
want := sectionName(name)
indices := make([]int, 0)
for index, section := range document.Sections {
if sectionName(section.Name) == want {
indices = append(indices, index)
}
}
return indices
}
func sectionName(name string) string {
return strings.ToLower(strings.TrimSpace(name))
}
func tokensForSection(document *dnfpvf.Document, sectionIndex int) ([]dnfpvf.Token, error) {
if document == nil || sectionIndex < 0 || sectionIndex >= len(document.Sections) {
return nil, fmt.Errorf("%w: path=%s section_index=%d", ErrSectionShape, TablePath, sectionIndex)
}
section := document.Sections[sectionIndex]
if section.Start < 0 || section.End < section.Start || section.End > len(document.Tokens) {
return nil, fmt.Errorf("%w: path=%s section=%s start=%d end=%d tokens=%d", ErrSectionShape, TablePath, section.Name, section.Start, section.End, len(document.Tokens))
}
result := make([]dnfpvf.Token, section.End-section.Start)
copy(result, document.Tokens[section.Start:section.End])
return result, nil
}
func requireEmptySection(document *dnfpvf.Document, sectionIndex int) error {
tokens, err := tokensForSection(document, sectionIndex)
if err != nil {
return err
}
if len(tokens) != 0 {
return fmt.Errorf("%w: path=%s section=%s values=%d want=0", ErrSectionShape, TablePath, document.Sections[sectionIndex].Name, len(tokens))
}
return nil
}
func positiveIntToken(token dnfpvf.Token, field string) (int, error) {
value, err := signedIntToken(token, field)
if err != nil {
return 0, err
}
if value <= 0 {
return 0, fmt.Errorf("%w: path=%s field=%s value=%d want_positive", ErrSectionShape, TablePath, field, value)
}
return value, nil
}
func nonnegativeIntToken(token dnfpvf.Token, field string) (int, error) {
value, err := signedIntToken(token, field)
if err != nil {
return 0, err
}
if value < 0 {
return 0, fmt.Errorf("%w: path=%s field=%s value=%d want_nonnegative", ErrSectionShape, TablePath, field, value)
}
return value, nil
}
func signedIntToken(token dnfpvf.Token, field string) (int, error) {
if token.Kind != dnfpvf.TokenInt || token.Int < math.MinInt32 || token.Int > math.MaxInt32 {
return 0, fmt.Errorf("%w: path=%s field=%s kind=%s value=%d", ErrSectionShape, TablePath, field, token.Kind, token.Int)
}
return int(token.Int), nil
}
func nonnegativeIntegerUint64Token(token dnfpvf.Token, field string) (uint64, error) {
if token.Kind != dnfpvf.TokenInt {
return 0, fmt.Errorf("%w: path=%s field=%s kind=%s want=int", ErrSectionShape, TablePath, field, token.Kind)
}
value, err := uint64Token(token, field)
if err != nil {
return 0, err
}
return value, nil
}
func positiveIntegerUint64Token(token dnfpvf.Token, field string) (uint64, error) {
value, err := nonnegativeIntegerUint64Token(token, field)
if err != nil {
return 0, err
}
if value == 0 {
return 0, fmt.Errorf("%w: path=%s field=%s value=0 want_positive", ErrSectionShape, TablePath, field)
}
return value, nil
}
func positiveUint64Token(token dnfpvf.Token, field string) (uint64, error) {
value, err := uint64Token(token, field)
if err != nil {
return 0, err
}
if value == 0 {
return 0, fmt.Errorf("%w: path=%s field=%s value=0 want_positive", ErrSectionShape, TablePath, field)
}
return value, nil
}
func uint64Token(token dnfpvf.Token, field string) (uint64, error) {
switch token.Kind {
case dnfpvf.TokenInt:
if token.Int < 0 {
return 0, fmt.Errorf("%w: path=%s field=%s value=%d want_nonnegative", ErrSectionShape, TablePath, field, token.Int)
}
return uint64(token.Int), nil
case dnfpvf.TokenString:
value, err := strconv.ParseUint(strings.TrimSpace(token.Value), 10, 64)
if err != nil {
return 0, fmt.Errorf("%w: path=%s field=%s value=%q: %v", ErrSectionShape, TablePath, field, token.Value, err)
}
return value, nil
default:
return 0, fmt.Errorf("%w: path=%s field=%s kind=%s", ErrSectionShape, TablePath, field, token.Kind)
}
}
func nonemptyStringToken(token dnfpvf.Token, field string) (string, error) {
if token.Kind != dnfpvf.TokenString || strings.TrimSpace(token.Value) == "" {
return "", fmt.Errorf("%w: path=%s field=%s kind=%s value=%q", ErrSectionShape, TablePath, field, token.Kind, token.Value)
}
return token.Value, nil
}
@@ -0,0 +1,585 @@
package honor
import (
"errors"
"fmt"
"math"
"os"
"reflect"
"strings"
"testing"
platformpvf "longheng.io/server/internal/platform/pvf"
)
func TestTablesParseRepeatedOrdinaryGradesAndResolveExpertProgress(t *testing.T) {
tables, err := LoadTables(honorMemorySource{TablePath: honorTestDocument()})
if err != nil {
t.Fatal(err)
}
wantSnapshot := Snapshot{
OrdinaryGrades: 2,
OrdinaryLevels: 3,
MaxOrdinaryLevel: 3,
MaxLevelExperience: 29,
MaxTotalExperience: 59,
ExpertGrades: 2,
ExpertExperienceRows: 3,
ExpertCalculationReady: true,
}
if snapshot := tables.Snapshot(); snapshot != wantSnapshot {
t.Fatalf("snapshot=%+v want=%+v", snapshot, wantSnapshot)
}
if tables.MaxOrdinaryLevel() != 3 || tables.MaxLevelExperience() != 29 || tables.MaxTotalExperience() != 59 {
t.Fatalf("ordinary maxima level=%d level_exp=%d total_exp=%d", tables.MaxOrdinaryLevel(), tables.MaxLevelExperience(), tables.MaxTotalExperience())
}
grades := tables.OrdinaryGrades()
if len(grades) != 2 || grades[0].Grade != 1 || grades[1].Grade != 2 ||
grades[0].EffectPath != "effect/one.ani" ||
grades[0].Medal != (ImageReference{Path: "medal.img", Index: 0}) ||
grades[1].Icon != (ImageReference{Path: "icon.img", Index: 1}) ||
!reflect.DeepEqual(grades[0].Levels, []LevelRequirement{
{Level: 1, RequiredExperience: 0},
{Level: 2, RequiredExperience: 10},
}) ||
!reflect.DeepEqual(grades[1].Levels, []LevelRequirement{{Level: 3, RequiredExperience: 20}}) {
t.Fatalf("ordinary grades=%+v", grades)
}
grades[0].Levels[0].RequiredExperience = 999
if fresh := tables.OrdinaryGrades(); fresh[0].Levels[0].RequiredExperience != 0 {
t.Fatal("ordinary grade accessor leaked mutable level slice")
}
expertGrades := tables.ExpertGrades()
if !reflect.DeepEqual(expertGrades, []ExpertGradeInfo{
{Grade: 0, Name: "challenger", MinLevel: 0, MaxLevel: 0},
{
Grade: 1, Name: "veteran",
Medal: ImageReference{Path: "expert-medal.img", Index: 2}, HasMedal: true,
Icon: ImageReference{Path: "expert-icon.img", Index: 3}, HasIcon: true,
MinLevel: 1, MaxLevel: -1,
},
}) {
t.Fatalf("expert grades=%+v", expertGrades)
}
wantExpertRows := []ExpertExperienceRow{
{Level: 1, Experience: 100},
{Level: 2, Experience: 204},
{Level: 3, Experience: 9999999999},
}
if rows := tables.ExpertExperienceRows(); !reflect.DeepEqual(rows, wantExpertRows) {
t.Fatalf("expert rows=%+v", rows)
}
if !tables.Snapshot().ExpertCalculationReady {
t.Fatal("expert progression calculation is unavailable")
}
for level, wantRequired := range map[int]uint64{1: 0, 2: 10, 3: 20} {
if got, found := tables.RequiredExperienceToEnter(level); !found || got != wantRequired {
t.Fatalf("required level=%d got=%d,%t want=%d", level, got, found, wantRequired)
}
}
if _, found := tables.RequiredExperienceToEnter(4); found {
t.Fatal("out-of-table ordinary requirement fabricated")
}
for level, wantGrade := range map[int]int{1: 1, 2: 1, 3: 2} {
if got, found := tables.GradeForLevel(level); !found || got != wantGrade {
t.Fatalf("grade level=%d got=%d,%t want=%d", level, got, found, wantGrade)
}
}
}
func TestTablesAdvanceExpertUsesPerLevelThresholds(t *testing.T) {
tables, err := LoadTables(honorMemorySource{TablePath: honorTestDocument()})
if err != nil {
t.Fatal(err)
}
tests := []struct {
name string
state ExpertProgress
gain uint64
want ExpertProgress
}{
{name: "zero gain", state: ExpertProgress{}, gain: 0, want: ExpertProgress{}},
{name: "partial level zero", state: ExpertProgress{}, gain: 99, want: ExpertProgress{CurrentLevelExperience: 99}},
{name: "first level", state: ExpertProgress{CurrentLevelExperience: 99}, gain: 1, want: ExpertProgress{Level: 1}},
{name: "cross multiple levels", state: ExpertProgress{}, gain: 304, want: ExpertProgress{Level: 2}},
{name: "final level caps excess", state: ExpertProgress{Level: 2}, gain: 9999999999 + 17, want: ExpertProgress{Level: 3}},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
got, err := tables.AdvanceExpert(test.state, test.gain)
if err != nil {
t.Fatal(err)
}
if got != test.want {
t.Fatalf("AdvanceExpert(%+v, %d) = %+v, want %+v", test.state, test.gain, got, test.want)
}
})
}
for _, state := range []ExpertProgress{
{Level: 4},
{CurrentLevelExperience: 100},
{Level: 3, CurrentLevelExperience: 1},
} {
if _, err := tables.ResolveExpert(state); !errors.Is(err, ErrExpertStateInvalid) {
t.Fatalf("ResolveExpert(%+v) error = %v", state, err)
}
}
}
// TestTablesAdvanceExpertRepairsAFullBarInsteadOfRefusing pins the 2026-10-03
// operator fix.
//
// ResolveExpert refuses a "full bar" -- progress at or above the current level's
// requirement, or any progress at the final level. AdvanceExpert used to hand
// that refusal straight back, and both of its callers treat the error as fatal
// to their whole transaction, so a record in that shape made a character unable
// to finish ANY dungeon: the boss died, the settlement rolled back, and the
// client stayed in the instance with no result window until it was force-closed.
//
// The stored bar is now folded into the level-ups it already earned, so the
// result is exactly what the missing award would have produced, and the repaired
// state is always one ResolveExpert accepts.
func TestTablesAdvanceExpertRepairsAFullBarInsteadOfRefusing(t *testing.T) {
tables, err := LoadTables(honorMemorySource{TablePath: honorTestDocument()})
if err != nil {
t.Fatal(err)
}
// Levels 0/1/2 cost 100 / 204 / 9999999999 to leave; level 3 is the last row.
tests := []struct {
name string
state ExpertProgress
gain uint64
want ExpertProgress
}{
{
name: "full bar at level zero is the level-up it earned",
state: ExpertProgress{CurrentLevelExperience: 100},
want: ExpertProgress{Level: 1},
},
{
name: "full bar carries its excess into the next level",
state: ExpertProgress{CurrentLevelExperience: 150},
want: ExpertProgress{Level: 1, CurrentLevelExperience: 50},
},
{
name: "a bar holding several levels is folded in one step",
state: ExpertProgress{CurrentLevelExperience: 304},
want: ExpertProgress{Level: 2},
},
{
name: "the final level discards progress it cannot show",
state: ExpertProgress{Level: 3, CurrentLevelExperience: 1},
want: ExpertProgress{Level: 3},
},
{
name: "a level beyond the table is clamped to the final level",
state: ExpertProgress{Level: 4},
want: ExpertProgress{Level: 3},
},
{
name: "clamping also drops the unshowable progress",
state: ExpertProgress{Level: 7, CurrentLevelExperience: 123},
want: ExpertProgress{Level: 3},
},
{
name: "a repaired bar still accepts the new award",
state: ExpertProgress{CurrentLevelExperience: 100},
gain: 100,
want: ExpertProgress{Level: 1, CurrentLevelExperience: 100},
},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
got, err := tables.AdvanceExpert(test.state, test.gain)
if err != nil {
t.Fatalf("AdvanceExpert(%+v, %d) refused a record it must repair: %v", test.state, test.gain, err)
}
if got != test.want {
t.Fatalf("AdvanceExpert(%+v, %d) = %+v, want %+v", test.state, test.gain, got, test.want)
}
if _, err := tables.ResolveExpert(got); err != nil {
t.Fatalf("repair produced a state the validator still refuses: %+v: %v", got, err)
}
})
}
}
// TestTablesAdvanceExpertNeverRefusesAnyStoredRecord is the property the
// operator fix actually has to hold: no durable (level, progress) pair may be
// able to fail an award, because failing an award fails a whole dungeon clear.
//
// The grid deliberately includes every boundary the old code refused -- the
// exact requirement, one past it, several levels' worth, the final level with
// progress, and levels past the table -- plus a huge unaligned progress value.
func TestTablesAdvanceExpertNeverRefusesAnyStoredRecord(t *testing.T) {
tables, err := LoadTables(honorMemorySource{TablePath: honorTestDocument()})
if err != nil {
t.Fatal(err)
}
rows := tables.ExpertExperienceRows()
finalLevel := uint32(len(rows))
levels := []uint32{0, 1, 2, 3, 4, 255, math.MaxUint32}
progresses := []uint64{
0, 1, 99, 100, 101, 204, 205, 304, 9999999999, 9999999999 + 1,
math.MaxUint64,
}
checked := 0
for _, level := range levels {
for _, progress := range progresses {
for _, gain := range []uint64{0, 1, 100, 304, 9999999999 + 17, math.MaxUint64} {
state := ExpertProgress{Level: level, CurrentLevelExperience: progress}
got, err := tables.AdvanceExpert(state, gain)
if err != nil {
t.Fatalf("AdvanceExpert(%+v, %d) refused: %v", state, gain, err)
}
if got.Level > finalLevel {
t.Fatalf("AdvanceExpert(%+v, %d) = %+v exceeds the final level %d", state, gain, got, finalLevel)
}
if _, err := tables.ResolveExpert(got); err != nil {
t.Fatalf("AdvanceExpert(%+v, %d) = %+v is still invalid: %v", state, gain, got, err)
}
checked++
}
}
}
if checked != len(levels)*len(progresses)*6 {
t.Fatalf("checked=%d, want %d", checked, len(levels)*len(progresses)*6)
}
}
func TestTablesResolveOrdinaryCumulativeExperience(t *testing.T) {
tables, err := LoadTables(honorMemorySource{TablePath: honorTestDocument()})
if err != nil {
t.Fatal(err)
}
tests := []struct {
total uint64
want Progress
}{
{total: 0, want: Progress{TotalExperience: 0, Level: 1, CurrentLevelExperience: 0, Grade: 1}},
{total: 9, want: Progress{TotalExperience: 9, Level: 1, CurrentLevelExperience: 9, Grade: 1}},
{total: 10, want: Progress{TotalExperience: 10, Level: 2, CurrentLevelExperience: 0, Grade: 1}},
{total: 29, want: Progress{TotalExperience: 29, Level: 2, CurrentLevelExperience: 19, Grade: 1}},
{total: 30, want: Progress{TotalExperience: 30, Level: 3, CurrentLevelExperience: 0, Grade: 2}},
{total: 59, want: Progress{TotalExperience: 59, Level: 3, CurrentLevelExperience: 29, Grade: 2}},
{total: math.MaxUint64, want: Progress{TotalExperience: 59, Level: 3, CurrentLevelExperience: 29, Grade: 2}},
}
for _, test := range tests {
got, err := tables.Resolve(test.total)
if err != nil {
t.Fatalf("total=%d: %v", test.total, err)
}
if got != test.want {
t.Fatalf("total=%d got=%+v want=%+v", test.total, got, test.want)
}
}
var nilTables *Tables
if _, err := nilTables.Resolve(0); !errors.Is(err, ErrTablesRequired) {
t.Fatalf("nil resolve error=%v", err)
}
}
func TestCalculateHonorExperienceGainUsesCallerCharacterCap(t *testing.T) {
tests := []struct {
name string
level int
previous uint32
gained uint32
cap CharacterExperienceCap
want uint32
}{
{
name: "already caller max level",
level: 70, previous: 123, gained: 1000,
cap: CharacterExperienceCap{MaxLevel: 70, MaxLevelEntryExperience: 9000}, want: 1000,
},
{
name: "below caller threshold",
level: 69, previous: 800, gained: 100,
cap: CharacterExperienceCap{MaxLevel: 70, MaxLevelEntryExperience: 1000}, want: 0,
},
{
name: "exactly reaches caller threshold",
level: 69, previous: 900, gained: 100,
cap: CharacterExperienceCap{MaxLevel: 70, MaxLevelEntryExperience: 1000}, want: 0,
},
{
name: "only crossing overflow becomes honor",
level: 69, previous: 900, gained: 250,
cap: CharacterExperienceCap{MaxLevel: 70, MaxLevelEntryExperience: 1000}, want: 150,
},
{
name: "inconsistent pre-cap level above threshold keeps only new delta",
level: 69, previous: 1100, gained: 25,
cap: CharacterExperienceCap{MaxLevel: 70, MaxLevelEntryExperience: 1000}, want: 25,
},
{
name: "uint32 cumulative experience saturates",
level: 69, previous: math.MaxUint32 - 10, gained: 100,
cap: CharacterExperienceCap{MaxLevel: 70, MaxLevelEntryExperience: math.MaxUint32 - 20}, want: 10,
},
{
name: "zero gain",
level: 89, previous: 900, gained: 0,
cap: CharacterExperienceCap{MaxLevel: 90, MaxLevelEntryExperience: 1000}, want: 0,
},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
got, err := CalculateHonorExperienceGain(test.level, test.previous, test.gained, test.cap)
if err != nil {
t.Fatal(err)
}
if got != test.want {
t.Fatalf("got=%d want=%d", got, test.want)
}
})
}
for _, request := range []struct {
level int
cap CharacterExperienceCap
}{
{level: 0, cap: CharacterExperienceCap{MaxLevel: 90, MaxLevelEntryExperience: 1000}},
{level: 89, cap: CharacterExperienceCap{MaxLevel: 0, MaxLevelEntryExperience: 1000}},
{level: 89, cap: CharacterExperienceCap{MaxLevel: 90, MaxLevelEntryExperience: 0}},
} {
if _, err := CalculateHonorExperienceGain(request.level, 0, 1, request.cap); !errors.Is(err, ErrCharacterCapInvalid) {
t.Fatalf("request=%+v error=%v", request, err)
}
}
}
func TestTablesRejectMalformedOrPartialPVF(t *testing.T) {
if _, err := LoadTables(nil); !errors.Is(err, ErrSourceRequired) {
t.Fatalf("nil source error=%v", err)
}
tests := []struct {
name string
mutate func(string) string
}{
{
name: "missing ordinary grade",
mutate: func(text string) string {
start := strings.Index(text, "[grade]")
end := strings.LastIndex(text, "[/grade]") + len("[/grade]")
return text[:start] + text[end:]
},
},
{
name: "duplicate ordinary grade id",
mutate: func(text string) string {
return strings.Replace(text, "[grade]\n2 `effect/two.ani`", "[grade]\n1 `effect/two.ani`", 1)
},
},
{
name: "ordinary level gap",
mutate: func(text string) string {
return strings.Replace(text, "3 20", "4 20", 1)
},
},
{
name: "ordinary level one nonzero",
mutate: func(text string) string {
return strings.Replace(text, "1 0 2 10", "1 1 2 10", 1)
},
},
{
name: "ordinary positive level zero requirement",
mutate: func(text string) string {
return strings.Replace(text, "2 10", "2 0", 1)
},
},
{
name: "ordinary grade missing close",
mutate: func(text string) string {
return strings.Replace(text, "[/grade]\n[grade]", "[grade]", 1)
},
},
{
name: "duplicate maxexp section",
mutate: func(text string) string {
return strings.Replace(text, "[expert info]", "[maxexp on maxlevel]\n29\n[expert info]", 1)
},
},
{
name: "zero maxexp",
mutate: func(text string) string {
return strings.Replace(text, "[maxexp on maxlevel]\n29", "[maxexp on maxlevel]\n0", 1)
},
},
{
name: "missing expert info close",
mutate: func(text string) string {
return strings.Replace(text, "[/expert info]", "", 1)
},
},
{
name: "duplicate expert grade id",
mutate: func(text string) string {
return strings.Replace(text, "[grade info]\n1 `veteran`", "[grade info]\n0 `veteran`", 1)
},
},
{
name: "expert grade missing icon",
mutate: func(text string) string {
return strings.Replace(text, "[icon img]\n`expert-icon.img` 3\n", "", 1)
},
},
{
name: "expert grade invalid range",
mutate: func(text string) string {
return strings.Replace(text, "[max lv]\n-1", "[max lv]\n0", 1)
},
},
{
name: "expert exp level gap",
mutate: func(text string) string {
return strings.Replace(text, "2 `204`", "3 `204`", 1)
},
},
{
name: "expert exp nonnumeric",
mutate: func(text string) string {
return strings.Replace(text, "2 `204`", "2 `unknown`", 1)
},
},
{
name: "expert exp missing close",
mutate: func(text string) string {
return strings.Replace(text, "[/honor expert exp table]", "", 1)
},
},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
_, err := LoadTables(honorMemorySource{TablePath: test.mutate(honorTestDocument())})
if !errors.Is(err, ErrSectionShape) && !errors.Is(err, ErrSectionMissing) {
t.Fatalf("error=%v", err)
}
})
}
}
func TestTablesRejectOrdinaryTotalOverflow(t *testing.T) {
text := honorTestDocument()
text = strings.Replace(text, "1 0 2 10", fmt.Sprintf("1 0 2 %d", int64(math.MaxInt64)), 1)
text = strings.Replace(text, "3 20", fmt.Sprintf("3 %d", int64(math.MaxInt64)), 1)
text = strings.Replace(text, "[maxexp on maxlevel]\n29", fmt.Sprintf("[maxexp on maxlevel]\n%d", int64(math.MaxInt64)), 1)
if _, err := LoadTables(honorMemorySource{TablePath: text}); !errors.Is(err, ErrSectionShape) {
t.Fatalf("overflow error=%v", err)
}
}
func TestRealScriptPVFHonorTablesPreserveOrdinaryAndExpertSources(t *testing.T) {
pvfPath := os.Getenv("DNF_HONOR_REAL_PVF_SMOKE")
if pvfPath == "" {
pvfPath = os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
}
if pvfPath == "" {
t.Skip("set DNF_HONOR_REAL_PVF_SMOKE to verify real honor PVF tables")
}
archive, err := platformpvf.Open(pvfPath)
if err != nil {
t.Fatal(err)
}
tables, err := LoadTables(archive)
if err != nil {
t.Fatal(err)
}
wantSnapshot := Snapshot{
OrdinaryGrades: 6,
OrdinaryLevels: 59,
MaxOrdinaryLevel: 59,
MaxLevelExperience: 589999999,
MaxTotalExperience: 17699999999,
ExpertGrades: 7,
ExpertExperienceRows: 289,
ExpertCalculationReady: true,
}
if snapshot := tables.Snapshot(); snapshot != wantSnapshot {
t.Fatalf("real snapshot=%+v want=%+v", snapshot, wantSnapshot)
}
progress, err := tables.Resolve(35000000)
if err != nil {
t.Fatal(err)
}
if progress != (Progress{TotalExperience: 35000000, Level: 3, CurrentLevelExperience: 5000000, Grade: 1}) {
t.Fatalf("real progress=%+v", progress)
}
capped, err := tables.Resolve(math.MaxUint64)
if err != nil {
t.Fatal(err)
}
if capped != (Progress{TotalExperience: 17699999999, Level: 59, CurrentLevelExperience: 589999999, Grade: 6}) {
t.Fatalf("real capped progress=%+v", capped)
}
rows := tables.ExpertExperienceRows()
for level, want := range map[int]uint64{
1: 1000000,
2: 2040000,
100: 48562450,
200: 2452644029,
289: 80464018485,
} {
if got := rows[level-1]; got != (ExpertExperienceRow{Level: level, Experience: want}) {
t.Fatalf("real expert row level=%d got=%+v want=%d", level, got, want)
}
}
expertGrades := tables.ExpertGrades()
if expertGrades[0].HasMedal || expertGrades[0].HasIcon || expertGrades[0].MinLevel != 0 || expertGrades[0].MaxLevel != 0 {
t.Fatalf("real expert grade zero=%+v", expertGrades[0])
}
if !expertGrades[6].HasMedal || !expertGrades[6].HasIcon || expertGrades[6].MinLevel != 200 || expertGrades[6].MaxLevel != -1 {
t.Fatalf("real expert grade six=%+v", expertGrades[6])
}
}
type honorMemorySource map[string]string
func (source honorMemorySource) ReadText(path string) (string, error) {
text, found := source[path]
if !found {
return "", os.ErrNotExist
}
return text, nil
}
func honorTestDocument() string {
return `[grade]
1 ` + "`effect/one.ani` `medal.img` 0 `icon.img` 0" + ` 1 0 2 10
[/grade]
[grade]
2 ` + "`effect/two.ani` `medal.img` 2 `icon.img` 1" + ` 3 20
[/grade]
[maxexp on maxlevel]
29
[expert info]
[grade info]
0 ` + "`challenger`" + `
[min lv]
0
[max lv]
0
[/grade info]
[grade info]
1 ` + "`veteran`" + `
[medal img]
` + "`expert-medal.img`" + ` 2
[icon img]
` + "`expert-icon.img`" + ` 3
[min lv]
1
[max lv]
-1
[/grade info]
[/expert info]
[honor expert exp table]
1 ` + "`100`" + ` 2 ` + "`204`" + ` 3 ` + "`9999999999`" + `
[/honor expert exp table]
`
}