DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
+1405457

No files matched your search

@@ -0,0 +1,585 @@
package honor
import (
"errors"
"fmt"
"math"
"os"
"reflect"
"strings"
"testing"
platformpvf "longheng.io/server/internal/platform/pvf"
)
func TestTablesParseRepeatedOrdinaryGradesAndResolveExpertProgress(t *testing.T) {
tables, err := LoadTables(honorMemorySource{TablePath: honorTestDocument()})
if err != nil {
t.Fatal(err)
}
wantSnapshot := Snapshot{
OrdinaryGrades: 2,
OrdinaryLevels: 3,
MaxOrdinaryLevel: 3,
MaxLevelExperience: 29,
MaxTotalExperience: 59,
ExpertGrades: 2,
ExpertExperienceRows: 3,
ExpertCalculationReady: true,
}
if snapshot := tables.Snapshot(); snapshot != wantSnapshot {
t.Fatalf("snapshot=%+v want=%+v", snapshot, wantSnapshot)
}
if tables.MaxOrdinaryLevel() != 3 || tables.MaxLevelExperience() != 29 || tables.MaxTotalExperience() != 59 {
t.Fatalf("ordinary maxima level=%d level_exp=%d total_exp=%d", tables.MaxOrdinaryLevel(), tables.MaxLevelExperience(), tables.MaxTotalExperience())
}
grades := tables.OrdinaryGrades()
if len(grades) != 2 || grades[0].Grade != 1 || grades[1].Grade != 2 ||
grades[0].EffectPath != "effect/one.ani" ||
grades[0].Medal != (ImageReference{Path: "medal.img", Index: 0}) ||
grades[1].Icon != (ImageReference{Path: "icon.img", Index: 1}) ||
!reflect.DeepEqual(grades[0].Levels, []LevelRequirement{
{Level: 1, RequiredExperience: 0},
{Level: 2, RequiredExperience: 10},
}) ||
!reflect.DeepEqual(grades[1].Levels, []LevelRequirement{{Level: 3, RequiredExperience: 20}}) {
t.Fatalf("ordinary grades=%+v", grades)
}
grades[0].Levels[0].RequiredExperience = 999
if fresh := tables.OrdinaryGrades(); fresh[0].Levels[0].RequiredExperience != 0 {
t.Fatal("ordinary grade accessor leaked mutable level slice")
}
expertGrades := tables.ExpertGrades()
if !reflect.DeepEqual(expertGrades, []ExpertGradeInfo{
{Grade: 0, Name: "challenger", MinLevel: 0, MaxLevel: 0},
{
Grade: 1, Name: "veteran",
Medal: ImageReference{Path: "expert-medal.img", Index: 2}, HasMedal: true,
Icon: ImageReference{Path: "expert-icon.img", Index: 3}, HasIcon: true,
MinLevel: 1, MaxLevel: -1,
},
}) {
t.Fatalf("expert grades=%+v", expertGrades)
}
wantExpertRows := []ExpertExperienceRow{
{Level: 1, Experience: 100},
{Level: 2, Experience: 204},
{Level: 3, Experience: 9999999999},
}
if rows := tables.ExpertExperienceRows(); !reflect.DeepEqual(rows, wantExpertRows) {
t.Fatalf("expert rows=%+v", rows)
}
if !tables.Snapshot().ExpertCalculationReady {
t.Fatal("expert progression calculation is unavailable")
}
for level, wantRequired := range map[int]uint64{1: 0, 2: 10, 3: 20} {
if got, found := tables.RequiredExperienceToEnter(level); !found || got != wantRequired {
t.Fatalf("required level=%d got=%d,%t want=%d", level, got, found, wantRequired)
}
}
if _, found := tables.RequiredExperienceToEnter(4); found {
t.Fatal("out-of-table ordinary requirement fabricated")
}
for level, wantGrade := range map[int]int{1: 1, 2: 1, 3: 2} {
if got, found := tables.GradeForLevel(level); !found || got != wantGrade {
t.Fatalf("grade level=%d got=%d,%t want=%d", level, got, found, wantGrade)
}
}
}
func TestTablesAdvanceExpertUsesPerLevelThresholds(t *testing.T) {
tables, err := LoadTables(honorMemorySource{TablePath: honorTestDocument()})
if err != nil {
t.Fatal(err)
}
tests := []struct {
name string
state ExpertProgress
gain uint64
want ExpertProgress
}{
{name: "zero gain", state: ExpertProgress{}, gain: 0, want: ExpertProgress{}},
{name: "partial level zero", state: ExpertProgress{}, gain: 99, want: ExpertProgress{CurrentLevelExperience: 99}},
{name: "first level", state: ExpertProgress{CurrentLevelExperience: 99}, gain: 1, want: ExpertProgress{Level: 1}},
{name: "cross multiple levels", state: ExpertProgress{}, gain: 304, want: ExpertProgress{Level: 2}},
{name: "final level caps excess", state: ExpertProgress{Level: 2}, gain: 9999999999 + 17, want: ExpertProgress{Level: 3}},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
got, err := tables.AdvanceExpert(test.state, test.gain)
if err != nil {
t.Fatal(err)
}
if got != test.want {
t.Fatalf("AdvanceExpert(%+v, %d) = %+v, want %+v", test.state, test.gain, got, test.want)
}
})
}
for _, state := range []ExpertProgress{
{Level: 4},
{CurrentLevelExperience: 100},
{Level: 3, CurrentLevelExperience: 1},
} {
if _, err := tables.ResolveExpert(state); !errors.Is(err, ErrExpertStateInvalid) {
t.Fatalf("ResolveExpert(%+v) error = %v", state, err)
}
}
}
// TestTablesAdvanceExpertRepairsAFullBarInsteadOfRefusing pins the 2026-10-03
// operator fix.
//
// ResolveExpert refuses a "full bar" -- progress at or above the current level's
// requirement, or any progress at the final level. AdvanceExpert used to hand
// that refusal straight back, and both of its callers treat the error as fatal
// to their whole transaction, so a record in that shape made a character unable
// to finish ANY dungeon: the boss died, the settlement rolled back, and the
// client stayed in the instance with no result window until it was force-closed.
//
// The stored bar is now folded into the level-ups it already earned, so the
// result is exactly what the missing award would have produced, and the repaired
// state is always one ResolveExpert accepts.
func TestTablesAdvanceExpertRepairsAFullBarInsteadOfRefusing(t *testing.T) {
tables, err := LoadTables(honorMemorySource{TablePath: honorTestDocument()})
if err != nil {
t.Fatal(err)
}
// Levels 0/1/2 cost 100 / 204 / 9999999999 to leave; level 3 is the last row.
tests := []struct {
name string
state ExpertProgress
gain uint64
want ExpertProgress
}{
{
name: "full bar at level zero is the level-up it earned",
state: ExpertProgress{CurrentLevelExperience: 100},
want: ExpertProgress{Level: 1},
},
{
name: "full bar carries its excess into the next level",
state: ExpertProgress{CurrentLevelExperience: 150},
want: ExpertProgress{Level: 1, CurrentLevelExperience: 50},
},
{
name: "a bar holding several levels is folded in one step",
state: ExpertProgress{CurrentLevelExperience: 304},
want: ExpertProgress{Level: 2},
},
{
name: "the final level discards progress it cannot show",
state: ExpertProgress{Level: 3, CurrentLevelExperience: 1},
want: ExpertProgress{Level: 3},
},
{
name: "a level beyond the table is clamped to the final level",
state: ExpertProgress{Level: 4},
want: ExpertProgress{Level: 3},
},
{
name: "clamping also drops the unshowable progress",
state: ExpertProgress{Level: 7, CurrentLevelExperience: 123},
want: ExpertProgress{Level: 3},
},
{
name: "a repaired bar still accepts the new award",
state: ExpertProgress{CurrentLevelExperience: 100},
gain: 100,
want: ExpertProgress{Level: 1, CurrentLevelExperience: 100},
},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
got, err := tables.AdvanceExpert(test.state, test.gain)
if err != nil {
t.Fatalf("AdvanceExpert(%+v, %d) refused a record it must repair: %v", test.state, test.gain, err)
}
if got != test.want {
t.Fatalf("AdvanceExpert(%+v, %d) = %+v, want %+v", test.state, test.gain, got, test.want)
}
if _, err := tables.ResolveExpert(got); err != nil {
t.Fatalf("repair produced a state the validator still refuses: %+v: %v", got, err)
}
})
}
}
// TestTablesAdvanceExpertNeverRefusesAnyStoredRecord is the property the
// operator fix actually has to hold: no durable (level, progress) pair may be
// able to fail an award, because failing an award fails a whole dungeon clear.
//
// The grid deliberately includes every boundary the old code refused -- the
// exact requirement, one past it, several levels' worth, the final level with
// progress, and levels past the table -- plus a huge unaligned progress value.
func TestTablesAdvanceExpertNeverRefusesAnyStoredRecord(t *testing.T) {
tables, err := LoadTables(honorMemorySource{TablePath: honorTestDocument()})
if err != nil {
t.Fatal(err)
}
rows := tables.ExpertExperienceRows()
finalLevel := uint32(len(rows))
levels := []uint32{0, 1, 2, 3, 4, 255, math.MaxUint32}
progresses := []uint64{
0, 1, 99, 100, 101, 204, 205, 304, 9999999999, 9999999999 + 1,
math.MaxUint64,
}
checked := 0
for _, level := range levels {
for _, progress := range progresses {
for _, gain := range []uint64{0, 1, 100, 304, 9999999999 + 17, math.MaxUint64} {
state := ExpertProgress{Level: level, CurrentLevelExperience: progress}
got, err := tables.AdvanceExpert(state, gain)
if err != nil {
t.Fatalf("AdvanceExpert(%+v, %d) refused: %v", state, gain, err)
}
if got.Level > finalLevel {
t.Fatalf("AdvanceExpert(%+v, %d) = %+v exceeds the final level %d", state, gain, got, finalLevel)
}
if _, err := tables.ResolveExpert(got); err != nil {
t.Fatalf("AdvanceExpert(%+v, %d) = %+v is still invalid: %v", state, gain, got, err)
}
checked++
}
}
}
if checked != len(levels)*len(progresses)*6 {
t.Fatalf("checked=%d, want %d", checked, len(levels)*len(progresses)*6)
}
}
func TestTablesResolveOrdinaryCumulativeExperience(t *testing.T) {
tables, err := LoadTables(honorMemorySource{TablePath: honorTestDocument()})
if err != nil {
t.Fatal(err)
}
tests := []struct {
total uint64
want Progress
}{
{total: 0, want: Progress{TotalExperience: 0, Level: 1, CurrentLevelExperience: 0, Grade: 1}},
{total: 9, want: Progress{TotalExperience: 9, Level: 1, CurrentLevelExperience: 9, Grade: 1}},
{total: 10, want: Progress{TotalExperience: 10, Level: 2, CurrentLevelExperience: 0, Grade: 1}},
{total: 29, want: Progress{TotalExperience: 29, Level: 2, CurrentLevelExperience: 19, Grade: 1}},
{total: 30, want: Progress{TotalExperience: 30, Level: 3, CurrentLevelExperience: 0, Grade: 2}},
{total: 59, want: Progress{TotalExperience: 59, Level: 3, CurrentLevelExperience: 29, Grade: 2}},
{total: math.MaxUint64, want: Progress{TotalExperience: 59, Level: 3, CurrentLevelExperience: 29, Grade: 2}},
}
for _, test := range tests {
got, err := tables.Resolve(test.total)
if err != nil {
t.Fatalf("total=%d: %v", test.total, err)
}
if got != test.want {
t.Fatalf("total=%d got=%+v want=%+v", test.total, got, test.want)
}
}
var nilTables *Tables
if _, err := nilTables.Resolve(0); !errors.Is(err, ErrTablesRequired) {
t.Fatalf("nil resolve error=%v", err)
}
}
func TestCalculateHonorExperienceGainUsesCallerCharacterCap(t *testing.T) {
tests := []struct {
name string
level int
previous uint32
gained uint32
cap CharacterExperienceCap
want uint32
}{
{
name: "already caller max level",
level: 70, previous: 123, gained: 1000,
cap: CharacterExperienceCap{MaxLevel: 70, MaxLevelEntryExperience: 9000}, want: 1000,
},
{
name: "below caller threshold",
level: 69, previous: 800, gained: 100,
cap: CharacterExperienceCap{MaxLevel: 70, MaxLevelEntryExperience: 1000}, want: 0,
},
{
name: "exactly reaches caller threshold",
level: 69, previous: 900, gained: 100,
cap: CharacterExperienceCap{MaxLevel: 70, MaxLevelEntryExperience: 1000}, want: 0,
},
{
name: "only crossing overflow becomes honor",
level: 69, previous: 900, gained: 250,
cap: CharacterExperienceCap{MaxLevel: 70, MaxLevelEntryExperience: 1000}, want: 150,
},
{
name: "inconsistent pre-cap level above threshold keeps only new delta",
level: 69, previous: 1100, gained: 25,
cap: CharacterExperienceCap{MaxLevel: 70, MaxLevelEntryExperience: 1000}, want: 25,
},
{
name: "uint32 cumulative experience saturates",
level: 69, previous: math.MaxUint32 - 10, gained: 100,
cap: CharacterExperienceCap{MaxLevel: 70, MaxLevelEntryExperience: math.MaxUint32 - 20}, want: 10,
},
{
name: "zero gain",
level: 89, previous: 900, gained: 0,
cap: CharacterExperienceCap{MaxLevel: 90, MaxLevelEntryExperience: 1000}, want: 0,
},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
got, err := CalculateHonorExperienceGain(test.level, test.previous, test.gained, test.cap)
if err != nil {
t.Fatal(err)
}
if got != test.want {
t.Fatalf("got=%d want=%d", got, test.want)
}
})
}
for _, request := range []struct {
level int
cap CharacterExperienceCap
}{
{level: 0, cap: CharacterExperienceCap{MaxLevel: 90, MaxLevelEntryExperience: 1000}},
{level: 89, cap: CharacterExperienceCap{MaxLevel: 0, MaxLevelEntryExperience: 1000}},
{level: 89, cap: CharacterExperienceCap{MaxLevel: 90, MaxLevelEntryExperience: 0}},
} {
if _, err := CalculateHonorExperienceGain(request.level, 0, 1, request.cap); !errors.Is(err, ErrCharacterCapInvalid) {
t.Fatalf("request=%+v error=%v", request, err)
}
}
}
func TestTablesRejectMalformedOrPartialPVF(t *testing.T) {
if _, err := LoadTables(nil); !errors.Is(err, ErrSourceRequired) {
t.Fatalf("nil source error=%v", err)
}
tests := []struct {
name string
mutate func(string) string
}{
{
name: "missing ordinary grade",
mutate: func(text string) string {
start := strings.Index(text, "[grade]")
end := strings.LastIndex(text, "[/grade]") + len("[/grade]")
return text[:start] + text[end:]
},
},
{
name: "duplicate ordinary grade id",
mutate: func(text string) string {
return strings.Replace(text, "[grade]\n2 `effect/two.ani`", "[grade]\n1 `effect/two.ani`", 1)
},
},
{
name: "ordinary level gap",
mutate: func(text string) string {
return strings.Replace(text, "3 20", "4 20", 1)
},
},
{
name: "ordinary level one nonzero",
mutate: func(text string) string {
return strings.Replace(text, "1 0 2 10", "1 1 2 10", 1)
},
},
{
name: "ordinary positive level zero requirement",
mutate: func(text string) string {
return strings.Replace(text, "2 10", "2 0", 1)
},
},
{
name: "ordinary grade missing close",
mutate: func(text string) string {
return strings.Replace(text, "[/grade]\n[grade]", "[grade]", 1)
},
},
{
name: "duplicate maxexp section",
mutate: func(text string) string {
return strings.Replace(text, "[expert info]", "[maxexp on maxlevel]\n29\n[expert info]", 1)
},
},
{
name: "zero maxexp",
mutate: func(text string) string {
return strings.Replace(text, "[maxexp on maxlevel]\n29", "[maxexp on maxlevel]\n0", 1)
},
},
{
name: "missing expert info close",
mutate: func(text string) string {
return strings.Replace(text, "[/expert info]", "", 1)
},
},
{
name: "duplicate expert grade id",
mutate: func(text string) string {
return strings.Replace(text, "[grade info]\n1 `veteran`", "[grade info]\n0 `veteran`", 1)
},
},
{
name: "expert grade missing icon",
mutate: func(text string) string {
return strings.Replace(text, "[icon img]\n`expert-icon.img` 3\n", "", 1)
},
},
{
name: "expert grade invalid range",
mutate: func(text string) string {
return strings.Replace(text, "[max lv]\n-1", "[max lv]\n0", 1)
},
},
{
name: "expert exp level gap",
mutate: func(text string) string {
return strings.Replace(text, "2 `204`", "3 `204`", 1)
},
},
{
name: "expert exp nonnumeric",
mutate: func(text string) string {
return strings.Replace(text, "2 `204`", "2 `unknown`", 1)
},
},
{
name: "expert exp missing close",
mutate: func(text string) string {
return strings.Replace(text, "[/honor expert exp table]", "", 1)
},
},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
_, err := LoadTables(honorMemorySource{TablePath: test.mutate(honorTestDocument())})
if !errors.Is(err, ErrSectionShape) && !errors.Is(err, ErrSectionMissing) {
t.Fatalf("error=%v", err)
}
})
}
}
func TestTablesRejectOrdinaryTotalOverflow(t *testing.T) {
text := honorTestDocument()
text = strings.Replace(text, "1 0 2 10", fmt.Sprintf("1 0 2 %d", int64(math.MaxInt64)), 1)
text = strings.Replace(text, "3 20", fmt.Sprintf("3 %d", int64(math.MaxInt64)), 1)
text = strings.Replace(text, "[maxexp on maxlevel]\n29", fmt.Sprintf("[maxexp on maxlevel]\n%d", int64(math.MaxInt64)), 1)
if _, err := LoadTables(honorMemorySource{TablePath: text}); !errors.Is(err, ErrSectionShape) {
t.Fatalf("overflow error=%v", err)
}
}
func TestRealScriptPVFHonorTablesPreserveOrdinaryAndExpertSources(t *testing.T) {
pvfPath := os.Getenv("DNF_HONOR_REAL_PVF_SMOKE")
if pvfPath == "" {
pvfPath = os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
}
if pvfPath == "" {
t.Skip("set DNF_HONOR_REAL_PVF_SMOKE to verify real honor PVF tables")
}
archive, err := platformpvf.Open(pvfPath)
if err != nil {
t.Fatal(err)
}
tables, err := LoadTables(archive)
if err != nil {
t.Fatal(err)
}
wantSnapshot := Snapshot{
OrdinaryGrades: 6,
OrdinaryLevels: 59,
MaxOrdinaryLevel: 59,
MaxLevelExperience: 589999999,
MaxTotalExperience: 17699999999,
ExpertGrades: 7,
ExpertExperienceRows: 289,
ExpertCalculationReady: true,
}
if snapshot := tables.Snapshot(); snapshot != wantSnapshot {
t.Fatalf("real snapshot=%+v want=%+v", snapshot, wantSnapshot)
}
progress, err := tables.Resolve(35000000)
if err != nil {
t.Fatal(err)
}
if progress != (Progress{TotalExperience: 35000000, Level: 3, CurrentLevelExperience: 5000000, Grade: 1}) {
t.Fatalf("real progress=%+v", progress)
}
capped, err := tables.Resolve(math.MaxUint64)
if err != nil {
t.Fatal(err)
}
if capped != (Progress{TotalExperience: 17699999999, Level: 59, CurrentLevelExperience: 589999999, Grade: 6}) {
t.Fatalf("real capped progress=%+v", capped)
}
rows := tables.ExpertExperienceRows()
for level, want := range map[int]uint64{
1: 1000000,
2: 2040000,
100: 48562450,
200: 2452644029,
289: 80464018485,
} {
if got := rows[level-1]; got != (ExpertExperienceRow{Level: level, Experience: want}) {
t.Fatalf("real expert row level=%d got=%+v want=%d", level, got, want)
}
}
expertGrades := tables.ExpertGrades()
if expertGrades[0].HasMedal || expertGrades[0].HasIcon || expertGrades[0].MinLevel != 0 || expertGrades[0].MaxLevel != 0 {
t.Fatalf("real expert grade zero=%+v", expertGrades[0])
}
if !expertGrades[6].HasMedal || !expertGrades[6].HasIcon || expertGrades[6].MinLevel != 200 || expertGrades[6].MaxLevel != -1 {
t.Fatalf("real expert grade six=%+v", expertGrades[6])
}
}
type honorMemorySource map[string]string
func (source honorMemorySource) ReadText(path string) (string, error) {
text, found := source[path]
if !found {
return "", os.ErrNotExist
}
return text, nil
}
func honorTestDocument() string {
return `[grade]
1 ` + "`effect/one.ani` `medal.img` 0 `icon.img` 0" + ` 1 0 2 10
[/grade]
[grade]
2 ` + "`effect/two.ani` `medal.img` 2 `icon.img` 1" + ` 3 20
[/grade]
[maxexp on maxlevel]
29
[expert info]
[grade info]
0 ` + "`challenger`" + `
[min lv]
0
[max lv]
0
[/grade info]
[grade info]
1 ` + "`veteran`" + `
[medal img]
` + "`expert-medal.img`" + ` 2
[icon img]
` + "`expert-icon.img`" + ` 3
[min lv]
1
[max lv]
-1
[/grade info]
[/expert info]
[honor expert exp table]
1 ` + "`100`" + ` 2 ` + "`204`" + ` 3 ` + "`9999999999`" + `
[/honor expert exp table]
`
}