DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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package itemlock
import "encoding/binary"
const (
msgItemLockList uint16 = 0x00FB
msgItemUnlockNotice uint16 = 0x00FC
itemLockStateActive byte = 1
itemLockStatePending byte = 2
)
// LockListMessageID is the class-0 notification that replaces the client's
// complete item-lock cache for the selected character.
const LockListMessageID = msgItemLockList
type packetWriter struct {
data []byte
}
func (w *packetWriter) writeByte(value byte) {
w.data = append(w.data, value)
}
func (w *packetWriter) writeUint16(value uint16) {
var buf [2]byte
binary.LittleEndian.PutUint16(buf[:], value)
w.data = append(w.data, buf[:]...)
}
func (w *packetWriter) writeInt16(value int16) {
w.writeUint16(uint16(value))
}
func (w *packetWriter) writeInt32(value int32) {
var buf [4]byte
binary.LittleEndian.PutUint32(buf[:], uint32(value))
w.data = append(w.data, buf[:]...)
}
func (w *packetWriter) bytes() []byte {
return append([]byte(nil), w.data...)
}
func buildLockAck(listType byte, slotIndex int16) []byte {
var writer packetWriter
writer.writeByte(listType)
writer.writeInt16(slotIndex)
return writer.bytes()
}
func buildUnlockAck(listType byte, slotIndex int16, remainingSeconds int32) []byte {
var writer packetWriter
writer.writeByte(listType)
writer.writeInt16(slotIndex)
writer.writeInt32(remainingSeconds)
return writer.bytes()
}
func buildLockListDelta(listType byte, slotIndex int16, state byte, remainingSeconds int32) []byte {
var writer packetWriter
writer.writeUint16(1)
writer.writeByte(listType)
writer.writeInt16(slotIndex)
writer.writeByte(state)
if state == 2 {
writer.writeInt32(remainingSeconds)
}
return writer.bytes()
}