DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,103 @@
package itemlock
import (
"sort"
"strconv"
"strings"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
type lockSnapshotEntry struct {
listType byte
slotIndex int16
state byte
remainingSeconds int32
}
// BuildLockListSnapshot serializes the current selected-character lock state
// in the current client's op251 list format. An empty inventory or one with no
// locked rows deliberately produces the explicit empty-list sentinel 00 00.
func BuildLockListSnapshot(record dnfrepo.InventoryRecord) []byte {
entries := make([]lockSnapshotEntry, 0)
entries = appendLockSnapshotEntries(entries, record.Slots, listTypeMain)
entries = appendLockSnapshotEntries(entries, record.Slots, listTypeAvatar)
entries = appendLockSnapshotEntries(entries, record.Warehouse, listTypePersonalCargo)
entries = appendLockSnapshotEntries(entries, record.Slots, listTypePet)
sort.Slice(entries, func(left, right int) bool {
if entries[left].listType != entries[right].listType {
return entries[left].listType < entries[right].listType
}
return entries[left].slotIndex < entries[right].slotIndex
})
var writer packetWriter
writer.writeUint16(uint16(len(entries)))
for _, entry := range entries {
writer.writeByte(entry.listType)
writer.writeInt16(entry.slotIndex)
writer.writeByte(entry.state)
if entry.state == itemLockStatePending {
writer.writeInt32(entry.remainingSeconds)
}
}
return writer.bytes()
}
func appendLockSnapshotEntries(entries []lockSnapshotEntry, items map[string]dnfrepo.ItemStack, wantListType byte) []lockSnapshotEntry {
for key, stack := range items {
listType, slotIndex, ok := parseLockSnapshotSlotKey(key)
if !ok || listType != wantListType || stack.ItemID <= 0 || stack.Count <= 0 {
continue
}
state, remainingSeconds, locked := lockSnapshotState(stack)
if !locked {
continue
}
entries = append(entries, lockSnapshotEntry{
listType: listType,
slotIndex: slotIndex,
state: state,
remainingSeconds: remainingSeconds,
})
}
return entries
}
func parseLockSnapshotSlotKey(key string) (byte, int16, bool) {
listText, slotText, found := strings.Cut(strings.TrimSpace(key), ":")
if !found {
return 0, 0, false
}
listValue, err := strconv.ParseUint(strings.TrimSpace(listText), 10, 8)
if err != nil {
return 0, 0, false
}
slotValue, err := strconv.ParseInt(strings.TrimSpace(slotText), 10, 16)
if err != nil || slotValue < 0 {
return 0, 0, false
}
return byte(listValue), int16(slotValue), true
}
func lockSnapshotState(stack dnfrepo.ItemStack) (byte, int32, bool) {
switch strings.ToLower(strings.TrimSpace(currentLockState(stack))) {
case "1", "active", "locked":
return itemLockStateActive, 0, true
case "2", "unlocking", "pending_unlock":
return itemLockStatePending, lockSnapshotRemainingSeconds(stack), true
default:
return 0, 0, false
}
}
func lockSnapshotRemainingSeconds(stack dnfrepo.ItemStack) int32 {
if stack.Extra == nil {
return 0
}
seconds, err := strconv.ParseInt(strings.TrimSpace(stack.Extra["equipment_lock_remaining_seconds"]), 10, 32)
if err != nil || seconds < 0 {
return 0
}
return int32(seconds)
}