DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package itemlock
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import (
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"sort"
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"strconv"
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"strings"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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type lockSnapshotEntry struct {
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listType byte
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slotIndex int16
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state byte
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remainingSeconds int32
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}
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// BuildLockListSnapshot serializes the current selected-character lock state
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// in the current client's op251 list format. An empty inventory or one with no
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// locked rows deliberately produces the explicit empty-list sentinel 00 00.
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func BuildLockListSnapshot(record dnfrepo.InventoryRecord) []byte {
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entries := make([]lockSnapshotEntry, 0)
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entries = appendLockSnapshotEntries(entries, record.Slots, listTypeMain)
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entries = appendLockSnapshotEntries(entries, record.Slots, listTypeAvatar)
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entries = appendLockSnapshotEntries(entries, record.Warehouse, listTypePersonalCargo)
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entries = appendLockSnapshotEntries(entries, record.Slots, listTypePet)
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sort.Slice(entries, func(left, right int) bool {
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if entries[left].listType != entries[right].listType {
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return entries[left].listType < entries[right].listType
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}
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return entries[left].slotIndex < entries[right].slotIndex
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})
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var writer packetWriter
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writer.writeUint16(uint16(len(entries)))
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for _, entry := range entries {
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writer.writeByte(entry.listType)
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writer.writeInt16(entry.slotIndex)
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writer.writeByte(entry.state)
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if entry.state == itemLockStatePending {
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writer.writeInt32(entry.remainingSeconds)
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}
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}
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return writer.bytes()
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}
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func appendLockSnapshotEntries(entries []lockSnapshotEntry, items map[string]dnfrepo.ItemStack, wantListType byte) []lockSnapshotEntry {
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for key, stack := range items {
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listType, slotIndex, ok := parseLockSnapshotSlotKey(key)
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if !ok || listType != wantListType || stack.ItemID <= 0 || stack.Count <= 0 {
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continue
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}
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state, remainingSeconds, locked := lockSnapshotState(stack)
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if !locked {
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continue
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}
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entries = append(entries, lockSnapshotEntry{
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listType: listType,
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slotIndex: slotIndex,
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state: state,
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remainingSeconds: remainingSeconds,
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})
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}
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return entries
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}
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func parseLockSnapshotSlotKey(key string) (byte, int16, bool) {
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listText, slotText, found := strings.Cut(strings.TrimSpace(key), ":")
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if !found {
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return 0, 0, false
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}
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listValue, err := strconv.ParseUint(strings.TrimSpace(listText), 10, 8)
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if err != nil {
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return 0, 0, false
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}
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slotValue, err := strconv.ParseInt(strings.TrimSpace(slotText), 10, 16)
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if err != nil || slotValue < 0 {
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return 0, 0, false
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}
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return byte(listValue), int16(slotValue), true
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}
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func lockSnapshotState(stack dnfrepo.ItemStack) (byte, int32, bool) {
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switch strings.ToLower(strings.TrimSpace(currentLockState(stack))) {
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case "1", "active", "locked":
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return itemLockStateActive, 0, true
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case "2", "unlocking", "pending_unlock":
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return itemLockStatePending, lockSnapshotRemainingSeconds(stack), true
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default:
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return 0, 0, false
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}
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}
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func lockSnapshotRemainingSeconds(stack dnfrepo.ItemStack) int32 {
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if stack.Extra == nil {
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return 0
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}
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seconds, err := strconv.ParseInt(strings.TrimSpace(stack.Extra["equipment_lock_remaining_seconds"]), 10, 32)
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if err != nil || seconds < 0 {
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return 0
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}
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return int32(seconds)
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}
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