DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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@@ -0,0 +1,4 @@
// Package monster 负责 DNF 怪物 PVF 的项目层强类型加载。
//
// 本包只解析怪物静态配置,不处理怪物 AI tick、仇恨和战斗伤害结算。
package monster
@@ -0,0 +1,53 @@
// 本文件负责从 DNF PVF 内存索引加载怪物强类型表。
package monster
import (
"context"
"fmt"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
)
// Load 从已构建的 DNF PVF 内存索引加载怪物表。
// 这里只解析怪物静态数据,不创建战斗实体,也不推进 AI tick。
func Load(ctx context.Context, index *dnfpvf.Index, options Options) (*Table, error) {
if index == nil {
return nil, ErrIndexRequired
}
if ctx == nil {
ctx = context.Background()
}
listPath := options.ListPath
if listPath == "" {
listPath = DefaultList
}
entries := index.List(listPath)
if len(entries) == 0 {
return nil, fmt.Errorf("%w: %s", ErrListEmpty, listPath)
}
table := &Table{
monsters: make([]Monster, 0, len(entries)),
byID: make(map[int64]int, len(entries)),
byPath: make(map[string]int, len(entries)),
}
for _, entry := range entries {
if err := ctx.Err(); err != nil {
return nil, err
}
doc, ok := index.Document(entry.Path)
if !ok {
return nil, fmt.Errorf("%w: %s", ErrDocMissing, entry.Path)
}
monster := parse(entry.ID, entry.Path, doc)
idx := len(table.monsters)
table.monsters = append(table.monsters, monster)
if _, exists := table.byID[monster.ID]; !exists {
table.byID[monster.ID] = idx
}
key := pathKey(monster.Path)
if key != "" {
table.byPath[key] = idx
}
}
return table, nil
}
@@ -0,0 +1,92 @@
package monster
import (
"context"
"errors"
"testing"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
)
func TestLoadBuildsMonsterTable(t *testing.T) {
table, err := Load(context.Background(), testIndex(t), Options{})
if err != nil {
t.Fatalf("load monster: %v", err)
}
if snapshot := table.Snapshot(); snapshot.Monsters != 1 {
t.Fatalf("unexpected snapshot: %+v", snapshot)
}
monster, ok := table.Find(3001)
if !ok {
t.Fatalf("expected monster")
}
if monster.Name != "training dummy" || monster.Kind != "normal" || monster.Level != 7 || monster.HP != 120 {
t.Fatalf("unexpected monster: %+v", monster)
}
if monster.Scalars["attack"] != 21 || monster.Scalars["move_speed"] != 2.5 {
t.Fatalf("unexpected scalars: %+v", monster.Scalars)
}
monster.Scalars["attack"] = 1
again, _ := table.FindPath("./MONSTER/training_dummy.mob")
if again.Scalars["attack"] != 21 {
t.Fatalf("table returned mutable scalars: %+v", again.Scalars)
}
}
func TestLoadRequiresIndex(t *testing.T) {
_, err := Load(context.Background(), nil, Options{})
if !errors.Is(err, ErrIndexRequired) {
t.Fatalf("expected ErrIndexRequired, got %v", err)
}
}
func TestLoadReportsEmptyList(t *testing.T) {
index, err := dnfpvf.Build(context.Background(), textSource{
"monster/monster.lst": "3001 `monster/missing.mob`\n",
}, dnfpvf.BuildOptions{Paths: []string{"monster/monster.lst"}})
if err != nil {
t.Fatalf("build index: %v", err)
}
_, err = Load(context.Background(), index, Options{})
if !errors.Is(err, ErrListEmpty) {
t.Fatalf("expected ErrListEmpty, got %v", err)
}
}
func testIndex(t *testing.T) *dnfpvf.Index {
t.Helper()
index, err := dnfpvf.Build(context.Background(), textSource{
"monster/monster.lst": "3001 `monster/training_dummy.mob`\n",
"monster/training_dummy.mob": `
[name]
` + "`training dummy`" + `
[monster type]
` + "`normal`" + `
[level]
7
[hp]
120
[attack]
21
[move speed]
2.5
[exp]
8
`,
}, dnfpvf.BuildOptions{Lists: []string{DefaultList}})
if err != nil {
t.Fatalf("build index: %v", err)
}
return index
}
type textSource map[string]string
func (s textSource) ReadText(relativePath string) (string, error) {
for key, value := range s {
if pathKey(key) == pathKey(relativePath) {
return value, nil
}
}
return "", dnfpvf.ErrDocNotFound
}
@@ -0,0 +1,100 @@
// 本文件负责把通用 PVF Document 转成怪物领域字段。
package monster
import dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
// parse 把单个怪物 PVF 文档收敛成稳定字段。
// 怪物出生、AI、受击和死亡事件由 dungeon/battle room 使用这些静态字段驱动。
func parse(id int64, monsterPath string, doc *dnfpvf.Document) Monster {
monster := Monster{
ID: id,
Path: monsterPath,
Name: firstText(doc, "name", "display name"),
Kind: firstText(doc, "monster type", "type", "kind"),
Rank: firstText(doc, "rank", "monster rank", "grade"),
Level: firstInt(doc, "level", "monster level"),
HP: firstInt(doc, "hp", "hit point", "max hp"),
Attack: firstInt(doc, "attack", "physical attack"),
Defense: firstInt(doc, "defense", "physical defense"),
Move: firstNumberOrZero(doc, "move speed", "movement speed"),
Speed: firstNumberOrZero(doc, "attack speed"),
Exp: firstInt(doc, "exp", "experience"),
AI: firstText(doc, "ai", "ai pattern"),
Icon: firstText(doc, "icon", "icon path"),
Scalars: scalars(doc),
Sections: sectionNames(doc),
}
if monster.Name == "" {
monster.Name = monster.Path
}
return monster
}
// scalars 提取怪物基础数值,供战斗房间启动后直接内存查询。
func scalars(doc *dnfpvf.Document) map[string]float64 {
names := map[string][]string{
"hp": {"hp", "hit point", "max hp"},
"attack": {"attack", "physical attack"},
"magic_attack": {"magical attack", "magic attack"},
"defense": {"defense", "physical defense"},
"magic_defense": {"magical defense", "magic defense"},
"move_speed": {"move speed", "movement speed"},
"attack_speed": {"attack speed"},
"hit_recovery": {"hit recovery"},
"exp": {"exp", "experience"},
}
out := make(map[string]float64)
for key, aliases := range names {
if value, ok := firstNumber(doc, aliases...); ok {
out[key] = value
}
}
if len(out) == 0 {
return nil
}
return out
}
// sectionNames 保留源文档段落名,便于真实 PVF 样本接入时排查字段覆盖范围。
func sectionNames(doc *dnfpvf.Document) []string {
if doc == nil || len(doc.Sections) == 0 {
return nil
}
out := make([]string, 0, len(doc.Sections))
for _, section := range doc.Sections {
out = append(out, section.Name)
}
return out
}
func firstText(doc *dnfpvf.Document, names ...string) string {
for _, name := range names {
if value, ok := doc.Text(name); ok {
return value
}
}
return ""
}
func firstInt(doc *dnfpvf.Document, names ...string) int64 {
for _, name := range names {
if value, ok := doc.Int(name); ok {
return value
}
}
return 0
}
func firstNumber(doc *dnfpvf.Document, names ...string) (float64, bool) {
for _, name := range names {
if value, ok := doc.Number(name); ok {
return value, true
}
}
return 0, false
}
func firstNumberOrZero(doc *dnfpvf.Document, names ...string) float64 {
value, _ := firstNumber(doc, names...)
return value
}
@@ -0,0 +1,22 @@
package monster
import (
"path"
"strings"
)
func pathKey(value string) string {
value = strings.TrimSpace(strings.ReplaceAll(value, "\\", "/"))
for strings.HasPrefix(value, "./") || strings.HasPrefix(value, "/") {
value = strings.TrimPrefix(value, "./")
value = strings.TrimPrefix(value, "/")
}
if value == "" {
return ""
}
clean := strings.TrimSuffix(path.Clean(value), "/")
if clean == "." {
return ""
}
return strings.ToLower(clean)
}
@@ -0,0 +1,102 @@
// 本文件定义 DNF 怪物表的内存视图和查询接口。
package monster
import "errors"
const DefaultList = "monster/monster.lst"
var (
ErrIndexRequired = errors.New("dnf monster index is required")
ErrListEmpty = errors.New("dnf monster list is empty")
ErrDocMissing = errors.New("dnf monster document is missing")
)
type Options struct {
ListPath string
}
type Monster struct {
ID int64 `json:"id"`
Path string `json:"path"`
Name string `json:"name"`
Kind string `json:"kind,omitempty"`
Rank string `json:"rank,omitempty"`
Level int64 `json:"level,omitempty"`
HP int64 `json:"hp,omitempty"`
Attack int64 `json:"attack,omitempty"`
Defense int64 `json:"defense,omitempty"`
Move float64 `json:"move,omitempty"`
Speed float64 `json:"speed,omitempty"`
Exp int64 `json:"exp,omitempty"`
AI string `json:"ai,omitempty"`
Icon string `json:"icon,omitempty"`
Scalars map[string]float64 `json:"scalars,omitempty"`
Sections []string `json:"sections,omitempty"`
}
type Table struct {
monsters []Monster
byID map[int64]int
byPath map[string]int
}
type Snapshot struct {
Monsters int `json:"monsters"`
}
// Monsters 返回怪物表副本,避免调用方改坏内存索引。
func (t *Table) Monsters() []Monster {
if t == nil || len(t.monsters) == 0 {
return nil
}
out := make([]Monster, len(t.monsters))
for idx, monster := range t.monsters {
out[idx] = cloneMonster(monster)
}
return out
}
// Find 按 `.lst` 中的怪物 id 查询内存表。
func (t *Table) Find(id int64) (Monster, bool) {
if t == nil {
return Monster{}, false
}
idx, ok := t.byID[id]
if !ok {
return Monster{}, false
}
return cloneMonster(t.monsters[idx]), true
}
// FindPath 按 PVF 相对路径查询内存表。
func (t *Table) FindPath(monsterPath string) (Monster, bool) {
if t == nil {
return Monster{}, false
}
idx, ok := t.byPath[pathKey(monsterPath)]
if !ok {
return Monster{}, false
}
return cloneMonster(t.monsters[idx]), true
}
// Snapshot 返回怪物表当前规模,用于启动日志和 debug 面板。
func (t *Table) Snapshot() Snapshot {
if t == nil {
return Snapshot{}
}
return Snapshot{Monsters: len(t.monsters)}
}
// cloneMonster 复制切片和 map,保证加载后的表只读。
func cloneMonster(monster Monster) Monster {
if len(monster.Scalars) > 0 {
scalars := make(map[string]float64, len(monster.Scalars))
for key, value := range monster.Scalars {
scalars[key] = value
}
monster.Scalars = scalars
}
monster.Sections = append([]string(nil), monster.Sections...)
return monster
}