DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package npcshop
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import (
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"context"
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"errors"
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"fmt"
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"strings"
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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var (
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ErrOwnerUnavailable = errors.New("NPC shop owner is unavailable")
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ErrAccountRequired = errors.New("NPC shop account id is required")
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ErrAccountNotFound = errors.New("NPC shop account is not found")
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ErrCharacterRequired = errors.New("NPC shop character id is required")
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ErrCharacterNotFound = errors.New("NPC shop character is not found")
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ErrAccountMismatch = errors.New("NPC shop character account mismatch")
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ErrInventoryNotFound = errors.New("NPC shop inventory is not found")
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ErrProjectorRequired = errors.New("NPC shop mutation projector is required")
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// ErrShopPurchaseTransactionUnavailable 表示仓储没有实现限购所需的
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// ShopPurchaseAssetUnitOfWork 边界;此时不能安全地落账号维度计数。
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ErrShopPurchaseTransactionUnavailable = errors.New("NPC shop purchase transaction is unavailable")
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)
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type Assets struct {
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// Account 是账号记录本身,限购计数放在它的 Metadata 上(PVF
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// `[purchase limit] `account`` 的已购次数是账号维度状态)。
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Account *dnfrepo.AccountRecord
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AccountInventory *dnfrepo.AccountInventoryRecord
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Character *dnfrepo.CharacterRecord
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Inventory *dnfrepo.InventoryRecord
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}
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type Changes struct {
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Account bool
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AccountInventory bool
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Character bool
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Inventory bool
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}
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type Projector func(*Assets) (Changes, error)
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type Command struct {
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AccountID string
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CharacterID string
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UpdatedAt time.Time
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Project Projector
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}
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// Owner owns NPC-shop authorization and the atomic account warehouse,
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// character wallet, and character inventory commit. Current-client packet
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// rows and PVF projections remain in the bridge.
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type Owner struct {
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assets dnfrepo.AccountCharacterAssetUnitOfWork
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}
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func NewOwner(repositories dnfrepo.Group) (*Owner, error) {
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if repositories.AccountAssets == nil {
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return nil, ErrOwnerUnavailable
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}
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return &Owner{assets: repositories.AccountAssets}, nil
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}
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func (o *Owner) Mutate(ctx context.Context, command Command) error {
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if o == nil || o.assets == nil {
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return ErrOwnerUnavailable
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}
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accountID := strings.TrimSpace(command.AccountID)
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characterID := strings.TrimSpace(command.CharacterID)
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if accountID == "" {
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return ErrAccountRequired
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}
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if characterID == "" {
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return ErrCharacterRequired
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}
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if command.Project == nil {
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return ErrProjectorRequired
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}
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if ctx == nil {
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ctx = context.Background()
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}
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if err := ctx.Err(); err != nil {
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return err
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}
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now := command.UpdatedAt.UTC()
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if now.IsZero() {
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now = time.Now().UTC()
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}
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// 限购计数分两个作用域:角色维度落在角色记录 Stats,账号维度落在账号记录
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// Metadata。两者都必须与钱包/背包变更同事务提交,所以这里要求仓储实现
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// ShopPurchaseAssetUnitOfWork(AccountCharacterAssetUnitOfWork 的扩展)。
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shopAssets, ok := o.assets.(dnfrepo.ShopPurchaseAssetUnitOfWork)
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if !ok {
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return ErrShopPurchaseTransactionUnavailable
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}
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return shopAssets.WithinShopPurchaseAssets(ctx, accountID, characterID, func(
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account dnfrepo.AccountRepository,
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accountInventories dnfrepo.AccountInventoryRepository,
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characters dnfrepo.CharacterRepository,
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inventories dnfrepo.InventoryRepository,
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) error {
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if account == nil || accountInventories == nil || characters == nil || inventories == nil {
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return ErrOwnerUnavailable
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}
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// 先校验角色归属(账号不匹配要在读账号记录之前就拒绝),再读账号记录。
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character, found, err := characters.Load(ctx, characterID)
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if err != nil {
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return err
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}
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if !found || strings.TrimSpace(character.CharacterID) != characterID {
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return fmt.Errorf("%w: character=%s", ErrCharacterNotFound, characterID)
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}
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if strings.TrimSpace(character.AccountID) != accountID {
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return fmt.Errorf("%w: account=%s character=%s", ErrAccountMismatch, accountID, characterID)
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}
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accountRecord, found, err := account.Load(ctx, accountID)
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if err != nil {
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return err
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}
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if !found {
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return fmt.Errorf("%w: account=%s", ErrAccountNotFound, accountID)
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}
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inventory, found, err := inventories.Load(ctx, characterID)
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if err != nil {
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return err
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}
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if !found || strings.TrimSpace(inventory.CharacterID) != characterID {
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return fmt.Errorf("%w: character=%s", ErrInventoryNotFound, characterID)
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}
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accountInventory, _, err := accountInventories.Load(ctx, accountID)
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if err != nil {
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return err
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}
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accountRecord = dnfrepo.CloneAccount(accountRecord)
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accountRecord.AccountID = accountID
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if accountRecord.Metadata == nil {
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accountRecord.Metadata = make(map[string]string)
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}
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character = dnfrepo.CloneCharacter(character)
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inventory = dnfrepo.CloneInventory(inventory)
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accountInventory = dnfrepo.CloneAccountInventory(accountInventory)
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accountInventory.AccountID = accountID
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if inventory.Slots == nil {
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inventory.Slots = make(map[string]dnfrepo.ItemStack)
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}
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if accountInventory.Slots == nil {
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accountInventory.Slots = make(map[string]dnfrepo.ItemStack)
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}
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changes, err := command.Project(&Assets{
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Account: &accountRecord,
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AccountInventory: &accountInventory,
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Character: &character,
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Inventory: &inventory,
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})
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if err != nil {
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return err
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}
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if changes.Account {
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accountRecord.UpdatedAt = now
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if err := account.Save(ctx, accountRecord); err != nil {
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return err
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}
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}
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if changes.Character {
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character.UpdatedAt = now
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if err := dnfrepo.SaveCharacterFields(ctx, characters, character, dnfrepo.CharacterFieldStats); err != nil {
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return err
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}
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}
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if changes.Inventory {
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inventory.UpdatedAt = now
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if err := dnfrepo.SaveInventoryFields(ctx, inventories, inventory, dnfrepo.InventoryFieldSlots); err != nil {
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return err
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}
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}
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if changes.AccountInventory {
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accountInventory.UpdatedAt = now
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if err := accountInventories.Save(ctx, accountInventory); err != nil {
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return err
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}
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}
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return nil
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})
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}
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