DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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@@ -0,0 +1,183 @@
package profession
import (
"context"
"errors"
"fmt"
"math"
"strconv"
"strings"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// Growup Experience(转职体验)实现。
//
// 90CN 客户端"转职体验"界面的"体验"按钮发送 REQUEST_ITEM_GROWTYPE_EXPERIENCE
// 请求。与转职(ApplyGrowupChange)相同的等级/状态校验,但体验免费:
// - 不扣除金币(GoldCost 恒为 0,UpdatedGold 保持当前值)。
// - 不递增 growup_change_count(体验不消耗正式转职次数)。
//
// 成功后在同一事务内改写 grow_type 并重建目标职业的技能基线(复用
// ApplySkillTransition 的 KindClassChange 分支),结果快照与转职一致。
var (
ErrGrowupExperienceUnavailable = errors.New("dnf growup experience is unavailable")
ErrGrowupExperienceOwnerRequired = errors.New("dnf growup experience owner is required")
ErrGrowupExperienceTimeRequired = errors.New("dnf growup experience commit time is required")
ErrGrowupExperienceTargetRange = errors.New("dnf growup experience target grow type is out of range")
)
// ApplyGrowupExperience 在一个 character-scoped 事务内执行免费转职体验。
func ApplyGrowupExperience(
ctx context.Context,
repositories dnfrepo.Group,
input GrowupChangeInput,
) (GrowupChangeResult, error) {
rejected := func(code int) GrowupChangeResult {
return GrowupChangeResult{
Success: false,
ResultCode: code,
TargetGrowType: input.TargetGrowType,
NewGrowType: input.TargetGrowType,
}
}
if repositories.CharacterSettlement == nil || input.Profiles == nil || input.SkillCatalog == nil {
return rejected(GrowupChangeAckResultCodeInvalidState), ErrGrowupExperienceUnavailable
}
if ctx == nil {
ctx = context.Background()
}
input.AccountID = strings.TrimSpace(input.AccountID)
input.CharacterID = strings.TrimSpace(input.CharacterID)
if input.AccountID == "" || input.CharacterID == "" {
return rejected(GrowupChangeAckResultCodeInvalidState), ErrGrowupExperienceOwnerRequired
}
if input.TargetGrowType > 0x0f {
return rejected(GrowupChangeAckResultCodeInvalidState), ErrGrowupExperienceTargetRange
}
if input.CommittedAt.IsZero() {
return rejected(GrowupChangeAckResultCodeInvalidState), ErrGrowupExperienceTimeRequired
}
var candidate GrowupChangeResult
err := repositories.CharacterSettlement.WithinCharacterSettlement(ctx, input.CharacterID, func(tx dnfrepo.Group) error {
if tx.Character == nil || tx.Skill == nil {
return ErrGrowupExperienceUnavailable
}
character, found, err := tx.Character.Load(ctx, input.CharacterID)
if err != nil {
return err
}
if !found || strings.TrimSpace(character.CharacterID) != input.CharacterID ||
strings.TrimSpace(character.AccountID) != input.AccountID {
candidate = rejected(GrowupChangeAckResultCodeInvalidState)
return nil
}
character = dnfrepo.CloneCharacter(character)
skill, found, err := tx.Skill.Load(ctx, input.CharacterID)
if err != nil {
return err
}
if !found || strings.TrimSpace(skill.CharacterID) != input.CharacterID {
candidate = rejected(GrowupChangeAckResultCodeInvalidState)
return nil
}
skill = dnfrepo.CloneSkill(skill)
jobValue, err := strconv.ParseUint(strings.TrimSpace(character.Job), 10, 8)
if err != nil {
candidate = rejected(GrowupChangeAckResultCodeInvalidState)
return nil
}
firstGrow, awakening := Decode(byte(character.Stats["grow_type"]))
// 等级范围(限制 49 级以下角色开启,与转职一致 15~49)。
if character.Level < GrowupChangeMinLevel || character.Level > GrowupChangeMaxLevel {
candidate = rejected(GrowupChangeAckResultCodeInvalidState)
return nil
}
// 必须已转职且未觉醒。
if firstGrow <= 0 || awakening != 0 {
candidate = rejected(GrowupChangeAckResultCodeInvalidState)
return nil
}
// 目标不能与当前职业相同。
if input.TargetGrowType == firstGrow {
candidate = rejected(GrowupChangeAckResultCodeInvalidState)
return nil
}
// 目标职业必须被当前 job 的 PVF profile 支持。
if !input.Profiles.SupportsSelection(byte(jobValue), input.TargetGrowType, 0) {
candidate = rejected(GrowupChangeAckResultCodeInvalidState)
return nil
}
previousChangeCount := 0
if raw := character.Stats["growup_change_count"]; raw > 0 && raw <= math.MaxInt32 {
previousChangeCount = int(raw)
}
currentGold := character.Stats["gold"]
if currentGold < 0 {
candidate = rejected(GrowupChangeAckResultCodeInvalidState)
return nil
}
now := input.CommittedAt.UTC()
previousGrowType := byte(character.Stats["grow_type"])
if character.Stats == nil {
character.Stats = make(map[string]int64, 2)
}
character.Stats["grow_type"] = int64(input.TargetGrowType)
character.UpdatedAt = now
transition := Transition{
Kind: KindClassChange,
ChainType: 1,
GrowNumber: input.TargetGrowType,
PreviousGrowType: previousGrowType,
NewGrowType: input.TargetGrowType,
FirstGrowType: input.TargetGrowType,
AwakeningStage: 0,
}
skill, err = input.Profiles.ApplySkillTransition(
input.SkillCatalog,
byte(jobValue),
character.Level,
transition,
skill,
skill.Points,
)
if err != nil {
return fmt.Errorf("%w: job=%d target=%d", ErrGrowupExperienceUnavailable, jobValue, input.TargetGrowType)
}
skill.UpdatedAt = now
if err := dnfrepo.SaveCharacterFields(ctx, tx.Character, character, dnfrepo.CharacterFieldBase, dnfrepo.CharacterFieldStats); err != nil {
return err
}
if err := dnfrepo.SaveSkillFields(ctx, tx.Skill, skill,
dnfrepo.SkillFieldSkills, dnfrepo.SkillFieldLayouts, dnfrepo.SkillFieldCooldowns, dnfrepo.SkillFieldPoints,
); err != nil {
return err
}
candidate = GrowupChangeResult{
Success: true,
ResultCode: GrowupChangeAckResultCodeSuccess,
TargetGrowType: input.TargetGrowType,
NewGrowType: input.TargetGrowType,
PreviousChangeCount: previousChangeCount,
NewChangeCount: previousChangeCount,
GoldCost: 0,
UpdatedGold: currentGold,
Character: character,
Skill: skill,
}
return nil
})
if err != nil {
return GrowupChangeResult{}, err
}
return candidate, nil
}